Hello!
If you need to find AES Keys for UE4 and UE5 games, this tool could be of help.
I made this years ago and it works for most UE based games between 4.19 and 5.3.
It was available on Zenhax for many years, but since that forum is gone, I am sharing it here.
Read the ReadMe.txt to figure out how to use it.
/GHFear
2023-09-26 14:54:58 +0000 UTC
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Hello everyone.
After some research on the UE4 / UE5 source code, it seems you can patch the function:
FIoStatus ValidateContainerSignature()
to allow modded UCAS files to load on UE 4.25 - 4.27 and maybe even 5.0 and above. (on games using RSA signing)
I am going to be adding this as a feature to UnrealModUnlocker and make a tutorial series on UCAS modding in the future.
Thank you all for being patient with me.
This takes a lot of research and work.
/...
2023-02-12 14:08:26 +0000 UTC
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Hello!
New UMU Pro Beta update!
Patchnotes:
-Added Loose File support for UE4.25-Plus in Gotham Knights and all other games using the same signature.
-Added loose file support and sig unlocker for MX vs ATV Legends version of UE 4.27.1 and all other games using the same signature.
-Fixed 4.13 Styx version IsNonPakFileNamesAllowed function signature so it doesn't find false positives in newer versions of...
2022-12-28 08:08:46 +0000 UTC
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Hello everyone!
Some cool news for the UE4/UE5 modding community!
KBoy in the UE4/UE5 modding community has come out with an early version of a tool he's worked on for some time now.
This tool allows you to patch the master utoc for some games using UCAS/UTOC (iostore) filesystem.
The result of this is that you can now mod some UCAS/UTOC games!
It's available on his GitHub here: https://...
2022-12-22 22:38:26 +0000 UTC
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Hello everyone!
As you know, I moved recently.
It took a few weeks to get everything in order.
The 31st of July I gave my old landlord the keys to the apartment and moved from that small village for good. :)
Feels great to be back in the city where I grew up!
So tomorrow I will start working on the video tutorials again. :D
/Adam J
2022-08-03 01:03:50 +0000 UTC
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Hello!
Just letting y'all know that I will be moving this week.
So I will be away from posting any updates or videos for about 1-2 weeks before I got everything set up properly again.
I have been looking for a new apartment for a few weeks, which is why posts have slowed down a bit as well.
I have been looking at so many apartments and been trying to get my landlord to shave off all 3 months notice from my contract, which he ended up agree...
2022-07-10 15:54:34 +0000 UTC
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Hello everyone!
At the moment, I am researching skeletal meshes for my coming SkelMesh tutorial.
That one will probably take a while longer since there is SO MUCH information to cover
and so many differences in different engine versions and other problems that can occur.
Until then, I am going to be posting videos on how I reverse engineer C++ classes for some filetypes in Unreal Engine 4.
These reverse engineering videos are going to be EXCLUSI...
2022-06-14 08:18:50 +0000 UTC
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Version: 0.33.0
0.33.0 Updates / Changes:
-Added loose file support for an alternate version of 4.17
-Added loose file support for an alternate version of 4.13
-Added support for many versions of Denuvo protected games.
-Added loose file support for an alternate version of 4.26
-Added loose file support for another version of 4.26.2 found in The Walking Dead.
-Made...
2022-06-12 04:13:16 +0000 UTC
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Hello!
UnrealModUnlocker Pro Beta:
The next UnrealModUnlocker Pro Beta version 0.33.0 will be available soon!
I am trying to add loose file support for a compiler output that is obscured with Denuvo DRM.
We already have a few Denuvo protected games working, but this would add to that list.
It may take a few more days to figure out.
Other than that, we have added support for like 5 new compiler outputs and made optimized, improved sigs fo...
2022-06-04 19:02:52 +0000 UTC
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Hello!
I am back in Sweden since last week and will be uploading the next tutorial (PART 6) about Static Mesh modding, TONIGHT! :D
I am also working adding UMU loose file support for two very non-standard compiler outputs.
One compiler output from a game on 4.17 and another from a game on 4.26.
These are pretty difficult to figure out, but I am working on it!
/Adam J
2022-05-23 17:01:23 +0000 UTC
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Hello everyone.
The next tutorial in the series will sadly be at least a week late. :/
All development on the UnrealModUnlocker Pro will stop for about a week as well.
My country (Sweden) is going to announce if we are applying for NATO membership between the 12th and 14th.
Russian state funded television has claimed that Sweden will be seen as an aggressor and will be treated as such and has threatened to arm nuclear missiles
on Kaliningrad and ...
2022-05-10 13:05:45 +0000 UTC
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Hello!
The next part in the Basics of UE4 Modding tutorial series will be a few days late.
I have been really busy lately and will need a few days more to make this tutorial.
The tutorial will be the basics of UE4 Mesh Modding.
Static Meshes and Skeletal Meshes.
I may do this one in 2 parts. (and drop them 1 week apart instead).
Will update you with another post on here before I drop the tutorials.
Have a nice weekend!
/Adam J
2022-05-07 12:38:45 +0000 UTC
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Version: 0.32.0
0.32.0 Update includes:
Changelog (Pro version):
-Added loose file support for Unreal Engine 4.5 standard compiler settings
-Added loose file support for Unreal Engine 4.4 standard compiler settings
-Added loose file support for Unreal Engine 4.3 standard compiler settings
-Added loose file support for Unreal Engine 4.2 standard compiler settings
-Added loose file support for Unreal Engine 4.1 standard compiler settings
-Added loose file support ...
2022-05-01 21:40:08 +0000 UTC
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Hello!
I am reworking the Unreal Mod Unlocker Source code a bunch, so it's easier to manage and read.
The Private source is getting really messy and there is too much for me to manage in a non-object-oriented programming style.
I have been running tests on the Public GitHub repo and some of
the changes I am working on can be found in the Public source as well.
I also pushed the Optimized signatures and the UE 4.0 -> 4.5 update to the public GitHub repo for everyone to explor...
2022-04-20 17:00:33 +0000 UTC
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Hello!
In the next few days, I will be dropping Part 4 of "The Basics of Unreal Engine 4 Modding".
In the video we will go over the first group of filetypes that is the directly visual filetypes:
-Textures
-Materials
-Material Instances
We will discuss what each type is and why you would mod them.
Why you wouldnt ever replace a Texture with a whole different one with a Texture mod, but instead should ALWAYS do that in a Material mod.
Why material instances are ...
2022-04-08 20:34:08 +0000 UTC
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Hello!
Over the last week I have worked on adding further Unreal Engine 4 version support for loose file loading.
Since last week I have managed to add support for:
-Unreal Engine 4.5
-Unreal Engine 4.4
-Unreal Engine 4.3
-Unreal Engine 4.2
-Unreal Engine 4.1
Now I just have 1 more version (4.0) to go for the FULL basic compatibility.
Thanks for everyones support!
/Adam J
2022-04-05 16:24:02 +0000 UTC
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Version: 0.31.0
0.31.0 Update includes:
Changelog (Pro version):
-Fixed a bug with the settings file loading into the bootstrap exe folder instead of the loaded modules folder.
-Fixed an issue with writing the logs.
-Fixed an issue with the AES key function hook that made it incompatible with some games even when the signature was correct.
-Added support for multiple versions of the FindFileInPakFile function and a way for me to redirect code execution...
2022-04-02 20:41:42 +0000 UTC
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Hello everyone!
Since the last dev update I have not really had much time to work on the tool since I was in Germany from Friday morning until Monday night.
But before that and today I have worked hard and done a bunch of small fixes, security updates to make sure no invalid hooks are enabled and added support for another rare compiler output.
Unreal Mod Unlocker Pro Beta 0.31.0 will be released to Pro Tier supporters this Saturday on the 2nd of April!
There are some t...
2022-03-30 19:15:21 +0000 UTC
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Hello!
In the last 2 weeks or so since the start of the Pro beta I have fixed a bunch of small issues, some major issues, made a bunch of compatibility updates for things like loose file modding and AES Key Dumping and will be pushing a new update in about 2 weeks if everything go as planned.
I had a new feature planned for 0.31.0, but things have gotten in the way and I will be trying to implement that into 0.32.0 instead.
The feature I am talking about is the ability to set...
2022-03-20 14:40:06 +0000 UTC
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Thank you everyone who has decided to support Illusory on this journey!
We are pleased to show you a quick rundown of the new features that are available with the Unreal Mod Unlocker Pro Beta!
/Illusory
2022-03-11 07:07:18 +0000 UTC
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Hello!
Since CLANG supports 64 bit inline asm and intel style asm overall, I am rewriting the
Unreal Mod Unlocker with CLANG toolset and C11 language standard.
It will take a few days, and I will upload the CLANG version to beta testers / early access!
/Adam J @ Illusory Software.
2022-03-09 03:31:43 +0000 UTC
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This is the first release version of the Unreal Mod Unlocker PRO.
Version: 0.30.0
Features:
Load loose files.
.sig unlocker / bypasser.
AES Key Dumper.
Please report back any issues on discord :)
/Illusory Software
2022-03-01 21:28:15 +0000 UTC
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Hello everyone!
The first version of the Unreal Mod Unlocker PRO is now available for PRO Tier supporters.
It includes features such as AES Key dumping for both early type ANSICHAR and new type Base64 AES Keys.
It also includes optimized function signatures to make game boot faster when launching with the Unreal Mod Unlocker Pro enabled.
And last but not least, we are introducing the .sig unlocker.
It bypasses the .sig files when PAK modding, so you can mod games th...
2022-03-01 21:21:14 +0000 UTC
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