Expression sheets (basics)
If you're designing your own character expression sheet, this link>> would be very useful
for "readability" in anime expressions.
2022-06-03 22:24:18 +0000 UTC View Post
If you're designing your own character expression sheet, this link>> would be very useful
for "readability" in anime expressions.
2022-06-03 22:24:18 +0000 UTC View Post
With OSC you will control Blender properties, transforms, parameters, and more, using your ANDROID phone and your PC.
Check out the full blog post with details: 2022-05-25 11:28:42 +0000 UTC View Post
Click the above link (picture), and check out productions notes from the studio about how they used Blender for the Valorant trailer.
I'm so happy when I get to read news like that.
Cheers!
2022-05-22 14:35:15 +0000 UTC View Post
For the past week, I've been seriously working with FaceIT. It's a Blender addon that specializes in facial tracking and facial blend shape generation compatible with the 52ARKit blend shapes for Apple devices. You can facial capture your performance using a PC (still in development), Web browser with webcam or an Iphone for your Blender's character face.
I've written a full guide on its parameters which you can find on 2022-05-21 14:57:17 +0000 UTC View Post
Hello, amazing Patreon. Yor is finished and you can
GET THE FILE HERE >>
You will get 2 files: One with toon shading and the second one with principled shader for more realistic "figurine" look.
The purpose of the files is so you can pick which style you want, pose the model, apply the armature, and START SCULPTING using the sculpt tools. With ...
Hello, awesome Patreon! Yor is rigged now. Including facial controls (tongue, teeth, etc..)
If you're new into my Patreon, I usually deliver project files between the 18th and the 26th of every month. You support my Patreon "per creation". Everytime you see this ✅ icon, it means it is the month's Patreon reward you get access to.
Also, this YOR model will have more videos about normal editing. I am sure that you'll like the breakdown for that, since Yor's face was kind of simple...
2022-05-15 11:18:40 +0000 UTC View Post
Hello, awesome Patreon. This month I'm making a Text guide to help you with the process of the creation of the 52ARKit Blend shapes necessary for any VR/AR /Vtuber avatar's facial expression and tracking.
I am specifically working with a Guilty Gear Topology and Anime style to adapt FaceIT and make it work. So far the results have been astonishing. I have not seen anyone else do this with an Anime face.
You can create your Vtuber avatar in Blender, export it to Unity and nor...
2022-05-14 11:05:59 +0000 UTC View Post
Someone asked me why does Fixy use leggings in cold weather. Here's the video reply. 😃
2022-05-12 23:11:55 +0000 UTC View Post
I will be finishing this posed model for Patreons as May's reward. Stay tuned for more updates.
2022-05-10 13:56:42 +0000 UTC View Post
Hello amazing Patreon!
I finally had the time to actually sit and complete this long-due shader setup referencing the shadow map style Genshin Impact uses, from their Unity Gaming Conference. This video has a quick rundown of the steps involved>>
Why is it important to stylize shadows? You can easily define your shadows in a tex...
2022-05-10 08:08:17 +0000 UTC View Post
Hello, amazing Patreon. Thank you for your patience and your support.
This is the progress for YOR Forger from Spy x Family Anime.
I will be posting this model with semi-posable rig for all Patreons (that means you will be able to move her body parts).
For everyone else, they will get a "still" posed (and sculpted) model.
The great part? We will be using CLOTH again! -Yor's dress needs to be cloth-sculpted, and cloth simulated.
I am eager to show you what I will do with this ...
Hello again. Today I found out this really insightful video (proof) of something I've been doing for years in 3D using Blender and stylizing models: I cut parts off the model.
Why is this a good practice?
Depending on the case you'd want to LIMIT how a shader (in game or in animation) will light the surface of the mesh. Sometimes it is really necessary to "cut off" light, by simply separating the mesh itself from the surrounding parts. Since the surface is ...
Hello, awesome Patreon.
I had to go out of the office for several days, and that totally impacted in the Yor's progress timeline. This will be a posed SCULPT model and I will try to finish it before the end of the month, but given the timing, it's most likely this will be the reward for May as a completed POSED model.
Cheers!
Hello, amazing Patreon.
As you've might have heard Spy Family is #1 on the Spring Anime ranking and their production is going to be more than 12 chapters. So, we'll play it safe and do Yor Forger.
My question is: Would you want her model to be a fully sculpted (still pose)? or would you prefer a Rigify rigged model with Pose library as Patreon Reward?
Let me know your thoughts!
Kind regards
Pierre
Hello, awesome Patreon. This is the first reward of the month. If you're new, when you see this icon ✅ it means it is a paid reward. I upload rewards from the 18th - 26th of each month.
You can get this month's (1st) reward from this link >>
You can check the above video to know how to work w...
Hi, awesome Patreon.
I've been requested to update Ghislaine to Blender 3.2.
I'll be uploading a new file as 1 (of 2) rewards this month. The new file will include preset facial expressions (3) and 3 new body poses. I will also record a short video so you'll know what to do and where to click.
As always, thank you for your support.
Kind regards.
Pierre.
Hello, Patreon!
I've been quite busy with a different commisioned work, which progress I want to share with you. It's not NPR, on the contrary it's got a high pitch for realism. This timelapse in EEVEE was produced out of Blender with the "Enrich Addon" for finishing render.
Later this entire sequence will be post-produced within After Effects.
Since this is a little bit a different work of what I usually post, I wanted to share this in case someone is interested in the process...
2022-04-17 06:36:37 +0000 UTC View Post
From the article: " The Shader-to-RGB node is also now supported and engine agnostic. The engine can choose to implement it or not. The only change in behavior for the original EEVEE implementation is that now any shader using a Shader-to-RGB node will not have SSR or SSS on any of their BSDF node. This change mimics the behavior of what EEVEE-next is expected to be. I am still trying to find a way to keep the old behavior but it seems complicated." ...
2022-04-15 01:33:31 +0000 UTC View Post
Hello marvelous Patreon! I recently have noticed a lot of new friends from China are joining here, so I want to post something that can relate to the work we also do in Blender using Grease Pencil for 2D animation. If you're new, Welcome!
Also, I post rewards from the 18th to the 26th of each month
with this icon in the title ✅. So all your pledges will be at the end and starting of the month, depending when you entered as a Patreon.
This Patreon pa...
2022-04-12 08:53:32 +0000 UTC View PostHi again!
Most of the videos you've seen from Ghislaine model as well as other 3d rigs I've done and give them as rewards here, use the WIGGLE BONES addon. It works well for Blender 2.9x series, but with the recent changes in Blender 3.x series, the author published a small change of syntax in the code. I updated it and I am sharing it here with you in case you use Wiggle Bones addon for Blender 3.x series.
I will install it on Blender 3.2 with these changes. If you find you...
2022-04-03 22:26:03 +0000 UTC View Post
Check out how to use Light Groups under 1 minute with this video.
Light groups work with VIEW LAYER, so you can assign individual collection to its own VIEW LAYER to isolate objects that you want a specific lighting to affect them.
Cheers!
-Pierre.
2022-04-03 19:53:38 +0000 UTC View PostHello, awesome Patreon! Great news all around! After 5 long years of development, patches and waiting, "Light groups" are officially going to be released on the upcoming Blender 3.2 version.
Right now you can check out the above link to know more about the Blender 3.2 alpha implementation and the awesome news is that light groups will ALSO BE AVAILABLE FOR EEVEE!
(Quoting Tobey McGuire in No Way Home): That's fantastic! What are light groups?
Light ...
2022-04-02 14:36:29 +0000 UTC View Post
Blender Sculpt Paint tools can be activated from EDIT>User Preferences>Interface> Developer's extra (check the box). A new "Experimental" button will appear on the list. From there, activate "Sculpt Paint", in case you don't see it directly on Blender. Newer Blender versions should have this active already.
If you're new to my Patreon, I usually deliver Rewards between the 18th - 26th days of the month. This month's 2022-03-26 17:43:35 +0000 UTC View Post
Hello, marvelous Patreon. I wanted to share this link so you can also be up on the latest news. For a while the Blender forums have been talking about how this new phase in the EEVEE engine could potentially limit the realtime shaders regarding the shader to RGB.
I personally think, this will help to unify the the problem we currently have which is the limitation to "only export" the Principled shader out of Blender into other game engines / webGL. Having EEVEE Next, means better ...
2022-03-22 11:38:16 +0000 UTC View Post
Hello, this month's rewards include the Sketchfab toon shading guide. To make it an effective guide, I'm also adding the benefits of using the Vertex Sculpt Paint tools implemented by Pablo Dobarro. I've added a couple of new pages, so don't forget to check it out here>>
Let me know if you have any questions with the already crea...
2022-03-19 16:35:35 +0000 UTC View Post
Hello, amazing patreon. It's the 18th, and in case you are new, I usually upload projects between the week of the 18th to the 26th of each month.
The current ongoing file will be the Sketchfab guide to upload stylized NPR 3d models. You'll also get a video explaining how to use the new Sculpt paint tools in Blender 3.2 when I complete the guide.
In case you were looking for inspiration and concepts to continue developing your own stylized anime characters,
2022-03-18 18:23:53 +0000 UTC
View Post
Hello! As you already know, the model FIXY is the one character I released back in the Stylized Guilty Gear Series. The model was also released here on Patreon back on November 2020. Since then I've been patiently been waiting for Blender 3.x series public release, so we can use (and abuse) the POSE LIBRARY.
In this quick video you can see I am occluding her left leg with a transparent material, diving into her materials, eye color and "tweak bones" to stylize the pose.
Fixy v. 1.4 ...
I wanted to open this thread to talk about the use of Blender in Anime Studios.
Studio Gosso shared this impressive sequence. How do you think they worked the yutapon cubes in the collision?
Let me know what you think.😁
-Pierre.
2022-03-13 00:04:20 +0000 UTC View Post
Hello awesome Patreon!
Today I got exciting news. I finally came to meet the coder (human programmer) for the next phase in the C79 universe.
If you are new to my patreon, I upload files and videos between the 18th and the 26th of each month, and this patreon works "per creation". This month the aim is to make the Sketchfab guide for stylized NPR work created in Blender (which is still being written until the 26th). I'm glad to communicate the results so far have been great and I ...
2022-03-11 06:32:50 +0000 UTC View Post
I remember watching this clip back in 2013, and thinking: How do they do it!?
How do they make the camera and effects work so seamlessly? Fast forward to 2022 and I decided to visit the blog page about the development for that video. In addition, his CGI director has worked with every 3D package under the sun with a lot of other acclaimed works under his belt.
But the best news is that ...
2022-03-04 21:36:19 +0000 UTC View Post