XaiJu
himecut

himecut

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himecut posts

Development progress 05/08/23

Hey ( ˙▿˙ )/

Sorry for the late post, was stuck without access yesterday :3 

Writing a lot of code, sometimes it work 

 almost finished level building/selection, and saving methods. It doesn't work yet for some reason tho :3 didn't have time for testing yet, hopefully it resolves quickly. 

After that is done, only polishing will be left (adding what's missing) it may be quick, or may take a while. you should have a good documentation to know tha...

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Development progress 04/30/23

Hey ( ˙▿˙ )/

Working heavily on a gameplay aspect

Just changing assets placeholders takes a bit more time than expected with adding lights, adjusting code etc. also improving mechanics a little as I go. 

Designed level selection, transitions etc. Now i will hope it will work first time when i code it :^) 

Level design coming along well.
Have a lot of number balancing to do next week.. scary  (/ω\)

Also I'm gonna set deadline to myself for...

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Development progress 04/23/23

Hey ( ˙▿˙ )/

Had a busy week, so not a lot of changes, and not much to talk about, unfortunately.

Was mostly fiddling with code, trying to make it work as intended. Fixed broken animation queueing, scrapped and remade from scratch one of the systems, dealing with choosing actions (initial design was awful :^)). Now i should be able add new actions on a fly, and it less likely to break down later :^).

Fixing my sleep little by little, so i can feel less tired. Trying to a...

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Development progress 04/16/23

Hey ( ˙▿˙ )/

Straight to the point, there is a lot to cover (i'll try to make it compact)

At the beginning of previous week i was trying to tackle lighting/shadows. It was painful and long, but i learned how light works with flat 2d pixel art (not very well). Had to postpone some of my ideas with shading, but basic lights are working fine, will revisit this later.

Got first of 6 (or 7) minigames running with appropriate assets, slapped lighting on to justify wasted time ...

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Development progress 04/09/23

Hey ( ˙▿˙ )/

I got a little emergency, and had to leave my place for a few days, so i'll make this one short, and next week gonna be bigger one (since im a bit short on time, and all materials is on my pc) 

 This week i was struggling a lot to make lightning and shadows work (never worked with it before) put first minigame together, and basically finished little action related action pattern (skirt is so panful to animate ;_; )  Had to make some more atrwork for...

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Health progress 04/02/23

Hey ( ˙▿˙ )/

A short update, after dying for a bit i am finally fine, albeit a bit wonky

In last two days a threw together zooming for a game! 

Apparently conventional zooming methods doesn't work with pixel perfect camera, so there was a bit  trial and error (  Ë™__Ë™ ")

Also while at it made possible to detect certain objects while being maximum zo...

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Development progress 03/26/23

Hey ( ˙▿˙ )/

Sorry for late post, i was sleeping for last 20 hours

Unfortunately i got tested positive for covid last wednesday >~<
This is second time i got it, and it's way worse than last time, so i was just dying most of the time

Even thou i feel a bit better now, i decided to take a short break to avoid burnout 

Before i got sick i worked on a dialogue system, and it's mostly done i think.

Sorry for inconvenience! 

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Development progress 03/19/23

Hey ( ˙▿˙ )/
Feels good not having to worry about uni anymore
Feels bad that I went back having more working hours 

I did a lot of small sprite fixes, remade spritesheet layout, so it will be easier to import new sprites, and moved project to a newest LTS version of unity, because i found out i might need some new features from it.

After that i focused on game design. I think i made design for every system i might need, all that left is write the code :^). I wrote a...

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Development progress 03/12/23

Hey ( ˙▿˙ )/

My last uni push was much more stressful and time consuming, but I graduated now :^) so no more distractions from that side. 

I only was able to work on a weekend a little bit, so I finished importing/animating things. Have to add plenty of subtle details still, but i finally can branch to different mechanics. 

Now I gotta collapse, and try to fix my sleeping schedule a little
There should be more to talk about next week!
Cya there! ( Ë™â–...

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Development progress 03/05/23

Hey ( ˙▿˙ )/

So I've been spending whole week importing sprites and fixing problems that will pop up one after another. Unity pixel art implementations fucking with me, aseprite exporting fucking with me, sprites will drift, overlap in a wrong way, some pixels will be missing etc.



Hopefully most of it fixed (aside from few glaring issues, where i need to learn new tech to deal with)....

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Development progress 02/26/23

 Hey ( ˙▿˙ )/

Bein importing stuff to unity, and realized that im doing the same mistake as before with drawing sprites, which will make me manually cut them.
What's different is that i don't have as much of them yet, and im fucking up slightly less. Which means i probably won't have to spend hundreds of hours inconveniently cutting the sprites (maximum dozens :^))
Trying really hard to foresee any difficulties with sprites, because it will take the most time to overta...

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No progress found 02/20/23

Hey

So as I promised, I did barely anything this week :^)

final project taking much more time and power than I anticipated (and I also caught a cold again =\ ) I should be able to finish it tomorrow and send for review. Hopefully I don't have to make a lot of correcting after than :^)

On a bright side I feel pretty motivated to work on game after all this boring crap, and also not afraid to open Unity anymore lol.
Hopefully I can do some great progress next week. At...

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Discord or something

Here's a quick poll for the lack of updates :p
As I've been asked  few times about opening discord server, I want to hear your opinion on it 

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Development not so much a progress 02/13/23

Yo ( ˙▿˙ )/ 

As I said last weak, I was busy with uni masters projects. I made "project" part in 2 days, and now struggling with shitload of boring text, contemplating my life choices :^)
But at least It motivates me to work on game more, so I did a bit of background as a break from tedious writing 

I have to finish and send uni project by the end of next weak, so probably won't do  much next week either, but at least I will be free after! (with the exceptio...

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Development progress 02/5/23

 Hey ( ˙▿˙ )/

Basic animations are kind of done ヽ(・∀・)ノ I can now start building the game, while simultaneously making countless assets I forgot to make, and then changing them a lot, because they wouldn't fit together :D 

There is also some bad news. I recently (yesterday) found out that I have just few weeks left to do my uni final project (whatever this thing to get degree is called in english :p ) so it have to be my main after work activity now.
I ...

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Development progress 01/29/23

Hey ( ˙▿˙ )/

It's hard to find something to talk about every weak, when not much happening, so here Is some animated boobs instead 

Couldn't spent too much time this week, but still getting closer!

Hopefully I will have much more time next week orz

Cheers! ヽ(・∀・)ノ

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Development progress 01/22/23

Hey ( ˙▿˙ )/

No matter how much I try to speed up, animating still taking too much time
This little hair bob took 3+ hours to make (hour per frame, seems fair 0.0)

At least I will be able to reuse it  a lot >:)

Progress is good thou, this week I spent more time on game than any other week, without getting burned out!

Almost done with most complicated parts, ...

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Development progress 01/15/23

Yo ( ˙▿˙ )/

Trying new methods for focusing, and working more efficiently. Feels like I'm able to do more 0.0

Animations coming in, I would say I'm half way done for the 0.1 on that depart.
Gameplay assets also almost ready

I will reveal full list of feature you should expect from the full release (and maybe beyond ;)) with the release of 0.1, but here is just couple of them for a change:

  -  No gallery, as every unlocked feature will stay...

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Development progress 01/7/23

Hey! Hope everyone survived New Year holidays ( ˙▿˙ )

Sorry for late post, couldn't access patreon from where I've been.
Also I'm gonna move weekly updates on the weekends (late Saturday/early Sunday) for the better conclusion for the week (also because I am tired and lazy at Fridays :^) )

I deduced few animations I want to add in the first build, so I've been working on them mostly. I want to start putting things together soon, so I will try to finish BG and work on UI a ...

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Happy New Year!

Happy new year to everyone!

I Planned a lot for the next year (if I survive) so stay tuned ( ̄▽ ̄)

Here is little piece of movement (face is animated separately)

See ya in new year ( ˙▿˙ )/

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Development progress 12/23/22

Hello fellas ( ˙▿˙ )/

Firstly, thanks for everyone, who joined recently. I'm very glad that people keep coming and community growing!

Development-wise, not much happening, animating little by little, started coding a bit. Trying to finalize game design concepts.

Finished one of the idle animations. Had to remake it so much times, definitely not used to animate something high res. I think I'm improving tho :^)

Looking at the poll most of you agreed not to spoil...

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How much visuals you want me to share

I feel like showing everything I draw before I post first playable build might lead to spoiling all the content lol

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Development progress 12/17/22

Hey hey ( ˙▿˙ )/

Spend most time this week  on being sick and doing uni stuff, but in return I got unsick and finish all uni stuff ヽ(・∀・)ノ

Should be able to work on a game for at least a few hours every day now,
Doing animations rn, Will start updating/expanding code sometimes for a change.

Also I realized that I don't know how much visuals I should show to avoid spoiling entire game to ya, so I'll run a poll soon

P.S. Maybe I'll try to bre...

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Development progress 12/10/22

Good day to ye ( ˙▿˙ )/

As I said last week I've been quite busy, and got sick on top of that (winter is great) so this is gonna be short one.

Aside from tweaking here and there I started animating, made few frames, tried some tools to make workflow faster (some of them even worked :D )

Hopefully I finish all my Uni stuff some time next week, and maybe have some rough animation to show

Cheers!

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Development progress 12/02/22

Heya ( ˙▿˙ )/

I was thinking a lot about how game will look in the end, and desided that im not satisfied about my current design 

So I changed it to be more satisfying for everyone, game now will be longer, have more scenes(I haven't planned sex scenes initially),

more interactions and sandbox elements. It will look more like Hima now (but more freedom), which is not necessary bad I guess, 

hopefully It will come out much better, with applied experience...

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Development progress 11/25/22

First of all, Big thanks to all of you. I did not expected as much support, and it keeps me motivated! 

It was a busy week for me, so I haven't done as much as I wanted to (╯︵╰,)

Mostly I worked on gameplay graphics (gameboards). Drawing stones to be exactly.. 

I didn't expect to enjoy drawing stones so much (since I hate drawing backgrounds). I would even consider drawing stones full time, but I enjoy drawing boobs more! (´꒳`)

Here ...

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Development progress 11/18/22

Hey, here's first weekly development update (╯✧▽✧)╯
I will do them every Friday from now on

This one will be a bit chonky, to give more context about game (I will add some of it into about section when himatsubushi died out a bit)

I still have not thought of a fitting name for the game, so if reading stuff below you think of something cool, let me know :)

      Game premise 

You are wandering aro...

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Hello there!

This is my  first Patreon post!

Here I want to share my goals with everyone who might decide to support me

As of now I just released my first crappy game (check it out please): 

https://himecutstudio.itch.io/himatsubushi

Moving forward i would like to create big, complex games, but also while working on them make small, 3-5 minute long games 

I alrea...

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