I've recently been using CloudRig and I'm liking it a lot. It's very similar to Rigify, but offers a lot of features to customize in the metarig options itself. For beginners, it's not ideal in all cases because it doesn't come with a lot of premade metarigs, but it is still useful and powerful.
2025-08-18 17:00:07 +0000 UTC
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2025-08-17 20:12:38 +0000 UTC
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Cammy V2 rig is now available for all members, check pinned post.
2025-08-12 20:07:10 +0000 UTC
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Quick comparison of the improvements on the shoulder setup in the new Cammy Rig
2025-08-12 00:33:52 +0000 UTC
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I'm going to upload here as early access, since I think this rig has room for improvement, and I still need to fix some of the meshes. Currently, only the body is converted to quads. The good thing is that she has the whole body geometry so you can use that as a base mesh for custom outfits if you want. The rig is just a slight update of the previous one, with some quality-of-life changes on the rig and a few action updates.
Let me know if you face any issues or if anything is missing f...
2025-08-11 23:48:53 +0000 UTC
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Added the outfit 4 to my previous Cammy Rig. The rig is mostly the same, except for the additional bones for this outfit and some improvements to the shoulder/scapula rig. I'll put it here as soon as I convert the model topology
2025-08-11 05:29:42 +0000 UTC
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2025-08-10 02:09:39 +0000 UTC
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Now that the Outfit 4 is out, I'll be able to finish this rig (first, I need to finish some exciting client work)
2025-08-08 03:21:58 +0000 UTC
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I was experimenting with the ribbon setup to help guide deformations in Blender, combining with Rigify
2025-08-06 22:59:44 +0000 UTC
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Hi everyone! Here's an early access of the Luna Snow Cool Summer skin Rig. The rig is compatible with Blender versions from 4.1 and above. The shaders are made for Eevee, but you can create your own. I'll use this version as a base for other skins in the future, so their rigs are compatible
2025-08-03 21:06:34 +0000 UTC
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Here's the Invisible Woman v2 Rig. The rig is essentially the same as the v1, with only a few changes aimed at removing unnecessary controls and properties for optimization. It includes only the Future Foundation and First Steps skins. The main controls are the same as the previous rig, so animations can be reused.
Let me know if anything is missing in the file!
2025-08-01 22:43:39 +0000 UTC
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I'm finishing the shaders setup for these 2 skins and will add this rig as a separate rig for optimization purposes (the main controls are the same, so you can reuse animations from the other rig)
2025-08-01 19:04:30 +0000 UTC
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Just quickly put together this using Dagger's hair
2025-07-31 02:43:25 +0000 UTC
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Hi, I'm chilling live rigging this little guy
https://www.twitch.tv/gutemnasc
2025-07-29 18:00:57 +0000 UTC
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I was mostly yapping about Rigify features, and showing some examples, but next stream will do actual rigging!
2025-07-28 04:22:30 +0000 UTC
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I'll open a live on Twitch later today. I'll be showing a bit of the process, from importing the character into Blender, analyzing the model rig, creating a metarig, and finally a control rig. I'll try to cover the tools I use and explain the rigify options that can be used even on other rigify rigs
2025-07-27 23:27:05 +0000 UTC
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Should I make a live showing from "scratch" on how you go about converting a ported Rivals model to Rigify? I would probably do it on Twitch, but save the VOD and maybe edit to keep it here
2025-07-26 18:27:25 +0000 UTC
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2025-07-25 03:27:15 +0000 UTC
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I might go live later today (very late). I'll work on Emma's shaders, polish this rig, and answer some questions. I'll post the link later
2025-07-24 20:11:55 +0000 UTC
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2025-07-22 13:41:21 +0000 UTC
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I was working on this yesterday and learned a few things I never noticed on Rigify that will speed up my workflow for future rigs so much. Shaders are not finished and took more time to set up than the rig itself lmao
2025-07-20 21:01:14 +0000 UTC
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Hi, everyone, here's the rig for the Superman 2025 model from Fortnite. This rig is a custom Rigify rig. This time, instead of creating action controls for face expressions, I decided to make a pose library for them, with face and hand poses. The cape has an option to toggle a fake physics based on the damped track constraint in case you want to play around with and the rest is similar to most of my rigs. I also include an extra panel where you can toggle some modifiers on/off, as well as mas...
2025-07-18 01:34:46 +0000 UTC
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I'll upload this Superman Rig later today
2025-07-17 08:14:32 +0000 UTC
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Testing making a base mesh rig, I think I need to add a few extra bones to improve the deformations, but other than that I think is working fine
2025-07-10 03:13:38 +0000 UTC
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Early experiment with this Rig Picker, I think I can be a good feature for future rigs.
The addon is free: https://munorr.gumroad.com/l/ft-anim-picker-blender
2025-07-05 17:16:17 +0000 UTC
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2025-07-04 21:43:29 +0000 UTC
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2025-07-02 01:57:38 +0000 UTC
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Quick test with the upcoming Chun Li rig. The face wrinkles are just here to test, since I haven't figured out yet the proper blending for the textures
2025-06-28 22:58:20 +0000 UTC
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I was watching the K-pop demon hunters, and since I don't have the Character modelling skills to recreate them yet, I decided to go back to some of the KDA characters. Reworking the shaders for now, and I kinda like this fake Crystal shader using parallax
2025-06-28 15:05:33 +0000 UTC
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