I'm back again with a tiny urban map, the Narrow Alleys (11x16), a small and dirty back alley that should be the perfect place to fight a group of drunks, street toughs, bandits, or even city guards if you're feeling spicy. And even though the frame is very small, I honestly don't think much more space is needed, I feel like most fights take place in areas about this big, in cities especially. It's not like you expect to have massive sightlines in alleys anyway, right?
Your alternate va...
2025-07-08 15:12:51 +0000 UTC
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This week's tiny map is the Rocky Peninsula (11x16)! You know how I said I was probably done making these little maps? Well, then I got some positive feedback on the micro-maps, sketched one I ended up really liking, and decided maybe I wasn't quite as finished with them as I thought. If no one objects, I suppose I'll keep going—at the end of the day, I'm here to make the maps you want, and that's exactly what I plan on doing.
This one is a fairly simple outcropping that I wildly over...
2025-06-30 20:57:52 +0000 UTC
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Hello again, Adepts! This is the Rocky Peninsula (11x16), a pretty small peninsula as far as peninsulas are concerned. But you know what, small maps might actually be kinda fun, it's not like the combats I'm taking part in involve a foot race or anything like that, I'd rather have a reasonably-sized map with lots of little nooks and crannies to clamor over and hide behind than a sprawling cliffside with a few scattered rocks to spice things up. That isn't to say that this isn't also a cliffsi...
2025-06-30 20:57:48 +0000 UTC
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Hello gain, Experts- this is the Rocky Peninsula (11x16), another one of those mini-maps you can print on two sheets of printer paper (for convenience!). This one stars a short, winding path up an outcropping to a somewhat open platform at the top, a great place to fire off a few spells and yell a couple insults. To help enhance the drama of the situation, I've made a Stormy variant for you which should give you some justification for when you throw down lightning bolts onto anyone waving aro...
2025-06-30 20:57:40 +0000 UTC
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I'm back this week with another small map: the Tiny Clearing (16x11), sized to fit across two pieces of printer paper. This one follows the style of all those Haunted Forest maps I made throughout the back half of 2023 and the first half of 2024—a small, misty patch of forest with a fallen log to find cover behind. As an added bonus, since the terrain is a bit simpler than usual, I also made an alternate version of this map with a path winding through the clearing.
Also, I think I mig...
2025-06-23 17:32:58 +0000 UTC
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This week's map is the Tiny Clearing (16x11), a somewhat more open tiny map than the rest of this run. What's more rare about it is that you're getting a Snowy variant of it, almost unheard of these days considering how many building interiors I've made this year. It honestly might be time for a few more though, we'll see.
1. Hm, this is a bit messy. So, we've got the Path version of the map here wit...
2025-06-23 17:32:55 +0000 UTC
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This week's map is the Tiny Clearing (16x11), a little piece of that Haunted Forest I spent so much time making maps of a year or two ago. I promise this isn't me going back to making more.. unless you want me to. This is just a tiny spooky forest map for you to print, because I think that, if I'm trying to make useful and tiny maps then I might as well make one that's of the most generically used environment, a forest. Does that make sense? I think so, but even so I promise I won't go overbo...
2025-06-23 17:32:52 +0000 UTC
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I'm back this week with the Rootbound Barrow (11x16), a tiny overgrown cave map with a grave inside. There could be a hero entombed here whose grave is ripe for plundering, or a villain whose spirit is causing trouble for the nearby village. Or perhaps a necromancer has been working on something dastardly in here, and some adventurers will need to step in before things get out of hand. I'm just spitballing—feel free to use my ideas.
This tiny cave has little restricting its use, other...
2025-06-16 16:41:42 +0000 UTC
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Welcome back, Adepts! This week's map is the Rootbound Barrow (11x16), another bite-sized cave map—perfect for slotting into your adventures when your players have spent too long hunting for caves in conspicuous rock faces and you feel like throwing them a bone. Won't you look cool when they find that secret tomb you totally wrote into the story earlier—and you even have a map ready to go? Wow, DM of the year over here, huh?
Your alternate version of this map features an emptier cav...
2025-06-16 16:41:38 +0000 UTC
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This week's map is the Rootbound Barrow (11x16), another tiny cave map to populate your adventures. Since graves are standard fantasy fare, I used that as the primary version of this map—but I also prepared a propless variant for the Adepts and an additional "Tablet" version just for you.
This variant replaces the tomb props with an ominous tablet jutting out of the central platform, surrounded by a ring of spooky-looking runes. I’d compare the vibe to the dragon walls from Skyr...
2025-06-16 16:41:33 +0000 UTC
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This week's map is the Mossy Hollow (11x16), a tiny cave map full of grass, mushrooms, and roots. I imagine you could come across this cave through an oceanside tunnel, behind a waterfall in the jungle, or by jumping into any dark pit you find in a forest. In short, use Tears of the Kingdom as inspiration for places to sprinkle caves into your adventures. If it was hard enough to get into, then simply add a skeleton holding a small chest and let your party discuss the risk/reward of the 100% ...
2025-06-09 15:38:00 +0000 UTC
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Hello there, Adepts! This is The Mossy Hollow (11x16), a map that can be as hard for your players to enter as you want—lead them through flooded tunnels deep underground (a personal favorite obstacle), dark pits in the forest filled only with the sound of dripping water and the smell of mold, or violent and territorial local animals with nests at the entrance—geese, perhaps. And that’s just getting inside. There could be hundreds more geese in here, so I hope the reward is worth it.
...
2025-06-09 15:37:56 +0000 UTC
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I'm back again with a new and tiny map: the Mossy Hollow (11x16)! This teensy-tiny map depicts a watery, grassy, and rootbound cave with two distinct areas—the sandy shore at the bottom and the rocky ledges at the top. I imagine your party could face off against all kinds of cave-dwelling critters here—the kinds that don't see the light of day often enough to warrant developing eyes. But don't forget that you can sprinkle in as many skeletons as you want into any map. That's your choice, ...
2025-06-09 15:37:41 +0000 UTC
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I'm back again with another tiny map, the Secluded Cove (16x11)! This 'lil map is a bite-sized recessed beach, ringed on all sides by steep rocky walls and huge trees.. which means that this is the first tiny map to not be confined within a cave or building. That could mean that this tiny map may be too small for some combats and it will struggle to contain adventurers with premium movement abilities, but as always I have to assume that the size of these maps will be enough of an upside to ma...
2025-05-30 15:18:52 +0000 UTC
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Hi there, Adepts! This map is the Secluded Cove (16x11), a small protected beach where you'll probably fight crabs, snakes, or pirate skeletons. You know, low level baddies. In order to better set the scene for pirate skeleton slaying you're getting a foggy variant of this one.
1. Something that's kinda tricky with these little maps is laying them out in such a way as to provide both tight and open s...
2025-05-30 15:18:45 +0000 UTC
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I return! This is the Secluded Cove (16x11), a tiny little beach ringed by tall rock walls, great for isolating your characters with low Dex who would rather die here than try to climb out. So, I suppose this would be a perfect location to trap a party of low level wizards. Maybe they got grabbed by harpies and dragged to their nest here? Or perhaps your party simply washed up on the little beach with a few stacks of exhaustion and have to contend with the local critters who call this scenic ...
2025-05-30 15:18:40 +0000 UTC
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This week's tiny map is the Ancient Tomb (11x16), a map as simple as it is small- you've got some sarcophagi, a few urns, and that's just about it. Don't think it isn't intentionally straightforward, this series of mini-maps is intended to be chock-full of the the sort of basic and useful maps that you can use in most any standard campaign. In addition, they're sized in such a way as to fit across two sheets of standard printer paper for the sake of being printed quickly and without using man...
2025-05-18 21:42:04 +0000 UTC
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This week's map is the Ancient Tomb (11x16), another tiny map for your convenience. While this whole series of mini-maps is intended to be evergreen, this one especially could likely be used in more locations than the rest. Tombs can be present just about anywhere, can be full of loot, and come with obvious potential enemies. If your party is greedy enough you won't even need to give them a reason to explore a random tomb, especially if it seems like it might belong to some rich dude and no o...
2025-05-18 21:41:59 +0000 UTC
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Hiya Experts- this map is the Ancient Tomb (11x16), your run of the mill Tomb map. You can look forward to filling this guy with all kinds of ghouls, zombies, ghosts, bats, and rats to your heart's delight and your players' dismay. Maybe even a necromancer if you're feeling spicy! I would recommend ghouls, they don't get enough play in fantasy for my taste. But really, you can't go wrong with ghosts, especially with new players who aren't too sure what to do about them- interesting enemies ca...
2025-05-18 21:41:54 +0000 UTC
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I'm back again with this week's map, the Bandit Cave (11x16), another mini map that's designed to fit across two regular sheets of paper! This one features a tiny cave system where some bandits have made their base- if it helps you imagine the space this map depicts a space that's nearly the same size as a high school basketball court (which would be 10x17). Not a lot of room, but maybe they're laying low or not the most successful bandits out there. Or maybe they're all gnomes and they find ...
2025-05-12 20:52:59 +0000 UTC
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This week's map is the Bandit Camp (11x16), another tiny map I made to fit across two sheets of printer paper. Why? Because it feels like that might be handy or convenient! I've heard of some people playing at bars or coffee shops, and I know I wouldn't want to try to fit a huge map down on the table, I'd rather skip the map in that situation and do combat in our imaginations. Also, it might be nice for groups with fewer resources and time to put together a big map, like a school club, in whi...
2025-05-12 20:52:50 +0000 UTC
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Hi Experts! This is the Bandit Cave (11x16), another tiny map for small combats. Also, I think it's probably best that these are used for low-level encounters since a single fireball covers about 1/3 of the map, but maybe you could account for that with plot reasons not to turn this cave into an inferno.
For your alternate variants I've prepared Day/Night versions without all the props, giving you the room to fill this bad boy with as many wolves as you can stomach. Or maybe you just di...
2025-05-12 20:52:48 +0000 UTC
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2025-05-05 21:48:47 +0000 UTC
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I'm back with a micro dungeon, the Cultist Hideout (16x11)- a tiny map which is designed to fit on 2 sheets of computer paper (which is 8.5x11), 2 sheets of A4 paper (8.27x11.69), or a single sheet of A3 paper (11.69x16.54). Why? I thought it might be nice to have a few little dungeon maps which you could easily print without needing to put much effort into piecing together a bunch of sheets or investing a bunch of ink. It might be nice for introducing new players to the game or quickly whipp...
2025-05-05 21:48:44 +0000 UTC
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Hello there, Experts- this is the Cultist Hideout (16x11), a very very small map that'll fit nicely on 2 pieces of printer paper! I think that would be nice if you're DMing in person for new players who rely more on visuals, or maybe it could be good for a quick one-shot adventure that could use a little flair. I personally don't use printed maps so it's an aspect of these I don't usually put much thought into, so maybe I'm overthinking it a little- let's just say it's a nice and tiny map tha...
2025-05-05 21:48:39 +0000 UTC
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Ok, I'm back with the final map of this month, the Sewer Intersection (18x25)! I've been trying to catch up after taking a vacation and getting sick at the beginning of the month, and with this one I'll have successfully made 4 maps before the month is out. Hopefully next month is a little smoother.
Anyway, this is the last sewer map I had plans for, a fun circular junction with lots of pipes in the walls and tunnels splitting off in each direction. I thought this would be a good one f...
2025-04-30 19:25:17 +0000 UTC
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I return this week with another Sewer map, the Sewer Intersection (18x25), one that's designed to feel like more of a boss fight arena while also serving as a connecting map for the other sewer maps I made this month (note: not seamlessly, I don't plan THAT far ahead).
1. Like I said, I wanted this to feel a little boss-fighty. In a sewer environment a boss fight arena can't be too big and also has ...
2025-04-30 19:25:13 +0000 UTC
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Hi folks! This is the Sewer Intersection (18x25), not one of my most creative map names but they can't all be winners- it's been a long week. Anyway, I wanted to make a place for these sewer maps that you could potentially use for boss fights. While making this one I imagined a big boss fight against some sort of huge slime with big splashy attacks, but maybe your squad has chased someone down here and cornered them in this chamber? Honestly since this is presumably below a city your options ...
2025-04-30 19:25:09 +0000 UTC
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This week's map is the Sewer Pipes (26x18), a short length of winding sewer tunnels with almost no dry ground to speak of. Not all sewers are going to have full walkways and bridges for you to use, sometimes you bust open the sewer grate, jump in, and land in 1 foot of sludge, that's just how it goes. Have fun!
Adepts can find their post here, and Experts can find theirs 2025-04-26 20:11:44 +0000 UTC
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Hi Adepts! This one is the Sewer Pipes (26x18), a twisting length of 10 foot wide, flooded passages, all of which are obviously difficult terrain and also probably inhabited by a couple gelatinous cubes hard at work. If that wasn't bad enough, you can also throw in Con saves against the smell or Dex saves to avoid slipping in the slime. Essentially throw in anything that reinforces to the players that this is both an awful place and also not somewhere they're supposed to be.. unless they're b...
2025-04-26 20:11:39 +0000 UTC
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