Just as the title suggests. Wanted to play around with some steamy or smelly sort of smokey effects, and let's just say that Linkle is into some pretty weird shit. Saria VR is almost done, I just need to make a second set of audio tracks for the non-dialog versions and then badabing badaboom I'll have to put them together and test them and then upload them
2018-04-25 01:39:11 +0000 UTC
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A bit of a... physics test? I suppose. Testing some "explosion" modifier simulation things. I plan to eventually do an animation involving something like this with a hyper-giantess futa Miku fucking the planet like an onahole. Eventually, I might get around to it
I also wanna start posting some of the tests and such I do every now and then, to test some concepts and kind of take a break from >Animating >Animating >Animating >Animating...
2018-04-23 14:54:32 +0000 UTC
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Not entirely satisfied by this one. I sort of wanted to figure out more to do with this, but I figured it was better to just call it done rather than just stewing over anything and everything I could do with it. That's a one-way ticket to "I hate this why did I even start this"
After all, to be honest, it was more of an exercise in shader experimentation than anything else. Not everything has to be a perfect and really amazing animation, and I shouldn't try and force everything to be one! I wa...
2018-04-17 13:27:02 +0000 UTC
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Alright, gonna want some feedback for this one. Testing a few things here. Main thing I'm going to want to know is if the spatial audio works for my VR patrons here. Which is to say, when you look left, the non-bgm sounds should be in your right ear. When you look to the right, they should be in your left ear.
They worked fine on my GearVR, but that was only with the binaural tag added on, so I don't know if other headsets and their respective viewers have a different tagging system with that ...
2018-04-10 21:24:12 +0000 UTC
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Finally got this done. Dear lord it took ages to do. I had to re-render like ten parts of the anim because of errors and mismatching.
I'll do a VR version of it at some point , when I've got spare time to spend rendering everything out fully
2018-04-09 16:46:34 +0000 UTC
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Final stretch for the normal versions of this. Rendering out the overlay for the flat version and I got the soundwork done. After that I'll start rendering out the VR versions when I have nothing else to render out
2018-04-07 14:20:57 +0000 UTC
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Messing with transmission lighting and inner glowing again. Will need to work on it a bit more. I might change how I do the glow itself, though if I keep the same method as here there'll be a bit more work to be done with the maps themselves and shape keys too.
I'm also not quite sure what to do with her hands, if anything.
2018-04-03 13:05:03 +0000 UTC
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In the middle of rendering this out, the first half of the tiddy version is done. This is really taking a long-ass time to do, and it'll probably have to be done on the backburner of commissions and other animations that'll be quicker to render out than this.
2018-04-02 12:06:18 +0000 UTC
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Sometimes you just gotta find a way to kill time between engagements, yeah? Besides, is anyone really gonna stop her?
I really like how this one turned out. The motion and everything. Did a wet map for the shell on an absolute whim - turned out perfect. Redoing the dog tags from scratch gave me a bit more trouble, but they turned out really well too (sadly you can't see them well here, but i got all the info on her tags on them and they look really cool)
Was really surprised at how fast ...
2018-03-27 19:34:26 +0000 UTC
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The favourite green-haired tiddymonster making her return, in this noise-riddled hell-hole of a scene to render in. Of course, I know where all the noise was and the "noise residue" from the denoising process is, so its possible that this looks clean enough to you guys, which I hope it does.
I'll probably move that vine closedby to be further away, since it's lack of texturing is pretty obvious and I'm really entirely sure how to texture a giant vine, though I might look through some images on...
2018-03-27 08:20:06 +0000 UTC
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VR version of an older animation I did, just a quick thing I slapped together to fill empty time I'm not spending rendering.
Since I've been getting a good deal of traffic from VR content I'm prolly going to start doing this a bit more, going and rendering VR versions of POV/POV-able animations I did that I still think *look good*, as it gives me something to render when I have nothing to render, and people seem to like it so far.
2018-03-26 22:13:27 +0000 UTC
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Not quite done with it yet, I think. I wanna work on her right leg a bit more, see if I can't get that squish to look right. I might open the hatch of her tank again, too, but that's kind of a maybe. Besides that, I'm pretty sure it's about finished.
2018-03-26 00:50:46 +0000 UTC
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Took a bit of a break yesterday from smut to experiment with some stuff, working a bit with Architecture-creation addons in blender to make some scene building a bit easier, wanted to make some sort of inside-a-cave... shrine? of some sort. with a bit of overgrowing vines.
Of course, while the scene itself isn't smutty, it'll be used for some smut (see attachment for who its gonna be)
I'm also getting closer to finishing the Sgt. Hammer animation, rendering out what might be the fi...
2018-03-25 20:00:13 +0000 UTC
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Sorry for being super quiet this past week. Had a sudden and severe motivation drought and didn't work on much.
Streamed today and got some work done on a personal anim.
Hopefully tomorrow I'll stream and be able to get some commission work done
2018-03-22 00:45:48 +0000 UTC
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"More... I want more..! Impregnate me again.. give me a second child before I've given birth to the first..! Anyone will do... just give me a baby!"
This was definitely a fun anim to do. Working with the chains was a lot of fun, and easier than I thought it'd be as well. I might do another version later without the cumflow, but right now I need to spend my render time rendering out Cidney and a big fat chocobo dick
2018-03-11 22:14:55 +0000 UTC
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Render request for a patreon!
2018-03-07 19:45:52 +0000 UTC
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Fixed this. No idea why I had depth of field on this one too? That's been removed as well. There's some focus issues with the far back, but as if anyone's looking there anyways!
2018-03-07 18:53:52 +0000 UTC
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Re-rendering the Wendy VR in 1440 semispherical. Will probably leave Saria and Ying as is, I think they look fine already. The blur I don't think is as noticable on those as they were on Angewomon and Wendy, so I'll leave them as is.
The Cidney animation is just about ready for rendering now. I'll be doing one more test render with at a decent final-test level quality and post it up here before sending it to the final render.
Employee of the Month is getting there as well, I'll have an a...
2018-03-07 04:06:29 +0000 UTC
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Alright, I did some extra testing and discovered how to do semispherical VR rendering in blender - and found out what was causing the blur issue. It wasn't the 360 or the resolution (Though using 3840x1080 for 360 VR was a bad idea anyway, due to mismatching aspect ratios, 16:9 image for a 2:1 camera...
Nevertheless! The culprit was actually an actual blur effect I use in all of my renders to soften the image up - What I was not thinking of is that, as obvious as it should seem - VR != Normal ...
2018-03-05 23:21:38 +0000 UTC
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The VR version of the animation!
When you load it up, she might seem pretty huge (ha!), which is because she is - It caught me off guard the first time because I forgot that I made her as larger-than-life as she was in the anime. Making her a little over 7 feet tall, with tits that fit! Pretty sure her tits might be nearly two of your heads each...
2018-03-03 16:06:08 +0000 UTC
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Wow, I can't believe I never posted these??
Due to recent developments, I was going through my posts to ensure that every VR post was properly tagged VR (a couple of them weren't tagged) and I just couldn't find one post I was looking for. Turns out it didn't exist! No bloody idea how I forgot to post this, it's probably my favourite soundwork and I think my first completed VR animation. How I forgot to post them is beyond me ???
2018-03-02 00:10:38 +0000 UTC
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Getting this done out now. Gonna start rendering the final one tonight, it'll probably be a while before it's done though. It'll definitely have lower priority than any commission i end up needing to render, plus it's going to be a VR animation which means it's going to take several times longer than normal (which is why I removed the rolling clouds in the background, would've been years until it finished otherwise)
The VR really helps show just how big Angewomon is (220cm). It's a little impr...
2018-02-28 06:56:25 +0000 UTC
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I decided to go with chains, and also give her her nametag as a piercing. Can't be at work without your nametag, can you?
This'll be an interesting thing to animated, all the chains are going to prove to be a lot of stuff to keep track of
2018-02-28 01:13:50 +0000 UTC
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I'm working on a ton of various things again. The "conclusion" or "sequel" or what have you to the sakura animation is one of them.
She's going to be suspended from the cabinets there, I just need to figure out how to go about it. Was thinking having her limbs taped up to it, but actually "taping" things to objects has kind of been a pain so far, so I might explore other options (chains, handcuffs, etc)
2018-02-19 14:00:18 +0000 UTC
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"Karin-san! Ryu-san won't give me a child, so.. please!"
...and who could refuse?
Not entirely satisfied with this one, especially with Sakura's head movement. I just couldn't find a happy level of movement for it. Either too much and it looked exaggerated, or too little and it looked stiff. Finally rendered it out because the more I worked on trying to get that magic motion to pop, the worse it was going to look to me.
I hope you enjoy!
2018-02-18 00:04:28 +0000 UTC
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Render request for a patreon this month!
2018-02-17 04:02:04 +0000 UTC
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Another something I started working on during the stream. Played with a few settings and trying a couple things (Trying to get freestyle to work with depth of field is a biiiitch)
They mostly worked I believe. Animating this will be interesting, I don't think I've done a... group this complex before
2018-02-15 11:17:22 +0000 UTC
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Not quite sure what to say here. Had a fun time working on this, and got to experiment more with fluids - which didn't quite work out like how I wanted to (see the "full" mp4 for why), so I ended up making a few a variant where I cut the cum part a bit short. Fluids with moving collission are definitely a bit wonky it seems. The actual motion of the paizuri I love, and depending I might make the main loop into a VR animation. Regardless, enjoy Angewomon's ginormous divine tiddies!
2018-02-13 00:02:16 +0000 UTC
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Not entirely liking how this is turning out, so I'll probably make multiple MP4s with and without the cum aspect. In a still it looks mostly fine, but the way the body interacts with it is ehhh.
I'm currently looking into other fluidsims for blender, gonna try out this one called Mantaflow that I've seen a couple people using. Particle based fluidsim, seems to work for them so I'll see about checking it out.
People love seeing cumshots and I want to make sure they can turn out with...
2018-02-11 19:02:39 +0000 UTC
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Nothing porny here, yet at least. An effects test for an animation I've been wanting to do, involving Yuna and Ignitia from Hyper Universe. With how the last Ignitia animation ended, and Yuna's ability to clone and respawn herself, you might be able to see where the animation is headed
2018-02-10 16:09:38 +0000 UTC
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