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rochestedorm

rochestedorm

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rochestedorm posts

Cumdumpster/Guzma WIP

Early commission wip of our favourite pokegirl doing what she does best, taking dick !

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Tieve render

Another render request by you know who !

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Terra WIP

A bit of a crazy and bizarre crossover here in this commission, Huge-breasted Terra Branford being pregnant, spitroasted and stretched out by giant futacocks from Hisako and Talim. She's gonna be tied up when I get the scene finalized and ready for animating, suspended from the roof like a good little cocksleeve as these two stretch her out and pound her senseless

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Yrel Futaflex VR

This one thankfully didn't take too long to render out, because of how much of the camera is filled up with the simple low-poly background, not actually a lot of the camera through-out the scene is being taken up by animated, higher poly, subsurface-scattering skin and body mesh. Still took a couple days to render out, and I honestly can't 100% attest to its quality as my phone is having trouble playing back 2880x1440 60fps video as I only have ye olde crappy GearVR and not a full desktop vr ...

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Yrel

First proper animation done in blender 2.8, and working in this new version is an absolute godsend. EEVEE is an amazing rendering engine, especially for in the workflow part of things, even if I'm planning to do render things in Cycles in the end - since all the materials are interchangeable. So I can easily swap between cycles, eevee, and not have to redo materials or change materials entirely. It's great to use, and even really nice to render with if the animation wouldn't benefit too much ...

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Blender 2.8 EEVEE test

Been faffing about in the 2.8 beta, and testing EEVEE out a bit more. Also wanted to try doing a bit of walk cycle again, as walk cycles have always been a bit of a problem for me, I'm not too big a fan of this one, but I think I could fix it up into something better  still. It's a lot better than my previous walk cycles and I can see what parts of it I don't like  - Her left hand I feel moves a bit too much, and her legs I feel don't move enough. 

Her shoulder movement i...

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VR Poll Soon

I'm wanting to be rendering out a vr animation when I can, and I've noticed that theres been a few people asking for specific animations to be done in VR, so I want to make a poll for which of those I should do first. I'll be posting it within the next couple days, so feel free to suggest ones you might want to see in vr

On top of the poll, I'm wondering that for non-pov animations, at what height would the camera be best at? Obviously for POV ones it should be placed at the eye level ...

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Talim wip

Shot of a Talim model I got fixed up for a commission, client wants to see Terra Branford getting spitroasted by a couple of huge futas, and wanted Talim to be one of them! 

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Tinkerwhore

Real quick commission I did since I knew it was going to be real quick and simple to do, and I've had a hankering to do some Tink for a long while now. Enjoy !

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Tinkerwhore Preview

Preview of a Tinkerwhore animation that's about to get rendered, came out real smooth and easy on yesterday's stream. There's been a few tweaks since this, but minor ones. It's in the render now!

Also on the way should be some Karin, Handler, and Yrel/Whitemane final previews (and then rendering for them too)

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Tieve Render

And here's the other render I mentioned! Looks like Tieve's positive about something, I sure hope this doesn't maker her tits even huger!

I managed to get this rendered out a bit, still moving in and don't have internet set up (using phone as a hotspot to post this) which will be a pain as I'm going to have to pay a dude to come out and make sure everything's up to date as its been at least a year since the place has had Comcast, need to have Mr Cable McConman come out and check the wiring and...

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Tieve Render

Another render requested by our seemingly resident Tieve lover, with another to follow shortly I hope. Enjoy !

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Orphea VR

A quickly done VR version of the Orphea animation, since it was pretty quick to render out. 

I added in a longer 30s version as people mentioned that their VR apps weren't looping such a short 3s clip well enough

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Yrel WIP

Well I have the model almost completely done, tinkered on it here and there because honestly doing that kind of thing is really therapeutic to me. It's easy for me to get lost in putting a model together and its relaxing to do while waiting for other stuff to finish. 

Of course, as I've never paid attention to WoW literally like, at all? (The last thing I actually watched from WoW was one of the literal first trailers with the dwarf with a shotgun fighting something up in some snowy mount...

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Orphea VRWIP

Checking out how this animation looks in VR, and I'm liking it. I'm most likely going to add in some more trees and fix that "horizon" so it doesn't looks so jagged and obviously unfinished for VR, and see about rendering it out. Let me know if anything looks off or wonky about it, though ! 

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Micha Jawkin GTS Futa

Long-overdue commission for a client, finally cleaning out my commissions backlog for now. I have a couple renders to do, but then I should be able to open up more slots after this. It's not my usual content, but I hope you enjoy either way!

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Orphea

This timed up pretty well, since she just got released like a few hours ago. Working on this was a lot of fun, getting the tentacles to look the way they did was great. I'll be doing some more HOTS stuff, and maybe more Orphea stuff after I do Yrel sexually bullying Jaina with her giant horsecock

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Karin WIP

Updated her model, new shaders, new body, gave her a lot of muscle since its, well, Street Fighter. Gotta have them muscled thighs and what not.

Bottom is two potential poses for the animation, not entirely sure which one I'll go with. Just imagine her arms and legs being held in place by solid, heavy metal restraints. Not quite sure which one I'll end up using though 

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Yrel Model WIP

okay so i started actually playing HOTS and i discovered Yrel and I think she's cute but would look cuter pulling Jaina by her hair back onto her huge horsecock

but i have other things i need to focus on right now, like an overdue commission, overdue patreon renders, and then the vote animations on top of the Orphea animation, so this is about what you're going to get for a little while

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Orphea WIP

Getting this done, I might change up the motion a little bit. I'm not too big a fan of it. It feels sorta jerky and lacks impact, but I do enjoy how I got the tentacles to look


Lemme know if you think the motion looks weird or if it's just me being hyper critical of my work

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Orphea WIP

Well, she dropped on the PTR, so I'm getting to work. 

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Linkle Earfuck

Finally got this rendered out !

I do really enjoy how this one turned out. I spent a lot of time messing with some rigidbody physics for a various number of things, most of which turned out not working that well. Green Link's balls are the only thing that survived with them, and I only because the rigidbody looked decent enough, and I didn't really want to re-animate them. Blue Link still has his hand-animated balls, so you can probably compare if you're that kinda person

I had a lot of ...

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Idea Vote !

The Halloween animation is done, and the Linkle animation is on the final stretch of rendering , so it's time to put things up to a vote again !

Got a few new ones here as well, so look over, and vote for the ones you'd like to see !

The fuck machine one I feel could still have an interchangeable character, I'm not too dead set on having it be Karin yet, though I feel like it'd work for her. Feel free to suggest other characters, and if there's one that everyone feels would be better or ...

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SchoolGirl/ZombieFucker

Two days late for Halloween and in the end not something I'm really satisfied with, the reason for both being the same - the fluidsim. For which, well, I should start looking deeper and deeper for better fluidsim solutions for these larger simulations here. I would have really wanted to make the fluids less blobby and more detailed, but even at this level, it was taking an entire hour to just set the scene up before the actual rendering started for some of the later frames (which, usually it tak...

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Linkle Earfuck Preview

The halloween animation is finally done rendering, two days *after* Halloween, so I'm getting back to rendering the earfuck animation. It's getting there, definitely. 

I'll be posting up the halloween animation soon!

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SchoolGirl/ZombieFucker Prev1

Everything is finally baked, and animated, and it's on its way to rendering. I feel as if I might have outdone myself in trying to make the cum look a bit gross, it's sort of on the edge of too much for me, but I'm treating that as a good thing for now. 

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SchoolGirl/ZombieFucker update

Update because i don't have a screenshot to post with it right now, but ive been working nonstop to try and get this done the last couple days, its been literally the only I've done for full 16 hours today and yesterday, outside of when i was waiting for things to render or bake.

But - it seems to have paid off. I'm certain that I'm pretty much entirely done with the animation now. Right now I'm rendering off the pre-fluidsim frames and baking the particles for the last part of the fluid,...

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Linkle Earfuck Prev2

It's almost 2/3 of the way done now. It's getting there. It's getting to the point that I'll only be able to use my GPUs for rendering so that'll slow it down a bit, but it's chugging along now

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Link's House WIP

WIP of build of Link's House from OoT that I'm putting together, for use in some future animations. Just gotta get a blanket on that bed (the madman doesn't even have a pillow?!) and a curtain over the door and everything should be pretty much finalized outside of some odd doodads here and there 

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Saria's Growth Spurt

A real quick and easy commission for someone wanting some BE added to Saria's clothing test animation. Also my first test animation with the EEVEE renderer in Blender, which holy crap I can't wait for 2.8 to come out in full. It may not be as powerful and "realistic" as Cycles can be, but the level of quality I can get on a real-time basis, plus all of the shaders are fully compatible with Cycles, will make it godlike for actually working on animations. 

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