Heya. While I'm still trying to figure out and fix the second part of this, I'm going to be working on rendering a VR version of the first one. It'll be a bit before it gets done, as each frame is taking an hour to render on the single GPU and will take 30-40 minutes on the double (plus re-renders if something goes wrong)
So this is going to be a very background-ish thing, lower priority than other renders. But for those who wanted it, it is coming
2018-08-15 21:32:57 +0000 UTC
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Late WIP of a commission I'm working on. Most of the animation is one, I just have some small mostly-detail work to do. I'm not entirely satisfied with the breast movement in this, so I might change that around a bit. Outside of that, I do have to animate some ballz on the guy on the left and do something with her ponytail. I might animate her eyes a bit (not her eyelids), as well.
2018-08-12 19:13:06 +0000 UTC
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I got most of Daisy's animations done. There's a few things here and there I need to fix, the end of the animation her face doesn't move, I'll be adding some frames there so it looks less statuesque. Also as I'm posting this I'm realizing that her balls stop moving with each ejaculation, which I'm going to be fixing as well.
I'm going to try and play around with the cum shader as well. Increase the density of it, as when its on her head its far more translucent than it should be. I might...
2018-08-06 21:51:14 +0000 UTC
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I believe I've finished with my model of Slash from Quake Champions, but I wanted to do a closeup of this little detail since it'll go almost entirely unnoticed in any proper animation
2018-08-04 00:27:01 +0000 UTC
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It's been a long while since I've posted a finished piece (or it feels like it at least), which is partly because my workload potential was kind of nerfed since I'm finally rendering the Hitomi & Elephant animation.
So one of my cards has been dedicated to rendering out that animation 24/7 when I'm not streaming, which means I've only been able to work on a single thing at a time. That doesn't go well with my ADHD riddled brain that wants to multitask thirteen animations, doing backf...
2018-08-03 02:00:52 +0000 UTC
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Today in things nobody really asked for but my dick told me to make anyways, we have everyone's(?) favourite(?) rollerskating drug addict (Is there more than one?) from Quake.
I've been getting a hankoring to do something along the lines of some pictures I've seen people draw every now then, of women snorting cocaine off of a dick, and Slash really seemed like the perfect candidate for it (even though technically she's a heroin junkie and not a crackhead. But why not both?)
Also, t...
2018-08-03 00:28:13 +0000 UTC
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Getting more of the animation done. Need to finish up Daisy's body animation (she's not done cumming yet) , then start animating her face more (blinking would be nice), and then give Bitch her reactive animation, do the chain, and put the crown in there getting knocked off.
2018-07-30 23:59:05 +0000 UTC
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Alright, so it seems like MantaFlow fluidsims do interact much much better with moving objects than blender's internal plugin.
However, it of course has an issue that comes along with that. I cannot for the life of me figure out how to have the fluid "stick" to the object. So for example if I have some viscous liquid spill onto a surface, it'll act like a sticky liquid and not really move that much. But then, if I were to move the object out of the way, the liquid would simply stay where it wa...
2018-07-25 16:50:31 +0000 UTC
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Daisy's about to give her 'friend' a new crown - the only one she ever deserved to have
WIP of the second animation for this. Just getting angles and basic posing down. This may not be that easy to do because of the fluidsim - in my history with blender, fluidsim hasn't behaved that well with armature-animated objects.
That, of course, was with the blender internal fluidsim plugin. I'll be doing this one in a 3rd party plugin called Mantaflow. I've done some still renders with it, ...
2018-07-19 16:30:47 +0000 UTC
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A little extra angle for the Peach/Daisy animation . Don't mind the hair clipping, was just a little something extra I wanted to render out while I work on other things
2018-07-10 19:51:57 +0000 UTC
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After I do the POV render for the first animation, I do want to do a second Peach/Daisy animation. This time I want to do some more testing with the fluidsim plugin I got a bit ago, as it seems to be a bit more unstable, but produce better results, than blender's internal fluidsim
The one I want to do involves Daisy blowing her load on a submissively sitting Peach, giving her a "new crown"
The question being, what method should I go about this with? I got a few ideas that I think m...
2018-07-08 17:45:12 +0000 UTC
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The boss fight doesn't seem to be going too well!
This one was a bit of fun to do. Ayumi never got enough love, I think. So I'm glad I was able to rectify that a bit (and prolly a bit more maybe)
2018-07-05 17:56:21 +0000 UTC
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WIP for a quick render for a POV for this anim. There won't need to be a lot of work done here, mainly just some animation for the breast gra and some UV fixes on Peach's hair. Fixing the crown clipping will be a nightmare and I don't quite think people would honestly care enough about that Haha
Just going to be something to render out when i next have something to not render is all.
2018-07-04 10:26:54 +0000 UTC
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This should be mostly finalized at this point. I think I'm gonna scrap the second angle, I couldn't get it to look right to me, and I didn't feel like it added anything to the animation. The loop looks fine here without it, so I think I'll drop it. Only thing left to do is fix that blinking hair on her head and it'll be ready for final render
2018-06-28 13:55:05 +0000 UTC
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Render request for a $10 patron, which oddly enough is a fetish I was planning on doing myself with Linkle. Just with more dicks than this.
Regardless, I'll be able to use the changes I made to this model for that, which is mega nice
2018-06-06 06:42:31 +0000 UTC
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Another WIP for tonight - this one isn't as far along. It'll need a bit more animating, loop work, and I'm honestly not sure if I like the second camera angle even - but if you guys like it, then I'll keep it.
2018-06-03 12:15:43 +0000 UTC
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WIP for a render request from a patreon, of Linkle getting skullfucked through the ears.
I was actually planning on doing an animation of this type of thing with her, so the work I'll prolly need to do for the render will be convenient, as I should be able to use that on the animation I plan to do as well
2018-05-27 22:49:26 +0000 UTC
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Got a base for the pose down on stream for this. I'll probably work some more on it before getting to the actual animation part - and on top of that how the animation is going to go. I might just do a piston of the cock itself, seeing as the bot doesn't have many places for it to rotate or pivot at all. Not a very articulate robot, so thrusting would probably look awkward regardless. though its not like you can see any of the thing from this angle, i might try and do multiple angles for it
2018-05-27 22:46:39 +0000 UTC
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I was going to do some more versions of this, but the amount of time it took to render this with the amount of noise it still has on it combined, it would take way too long, even with the new CPU I have. I might come back to it in a while once I have better GPUs, but as it is now it'd be time better spent on other things.
That said, I really like how the animation itself turned out. I feel Link's hand is a little... slow, but that's the only real complaint i have about it
2018-05-24 19:56:06 +0000 UTC
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Did a bit of a test run last night at 500 samples running two instances of Blender with my new Ryzen 2700X on one and my two 1060s on the other basically alternating between frames they render as they complete them (So one starts on Frame 1, the other starts on 2. When one finishes, it goes on to the next frame that's not being rendered) Very little difference between the frames rendered on the CPU and GPU. Might've been nothing at all, I'll need to do a second test just to ensure. In the ...
2018-05-21 01:00:32 +0000 UTC
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Might be the last one I do for this, I think it's pretty much done. I mainly I think need to fix a shader issue causing link's fingernails to get dark in some of the frames, but that should be pretty simple.
2018-05-20 10:00:24 +0000 UTC
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Just a thing I rendered out over the night. Enjoy!
Might try and do a sound vers at some point
2018-05-10 22:00:35 +0000 UTC
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Second WIP for this. I think the only things that are left are some work on Link's hand her mouth, lining shit up at the end
2018-05-08 12:46:31 +0000 UTC
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Got a disney hankering so I put this together and rendered it out.
Ended up being more of a physics test than anything else. The particles on the rug, the smoke and fire, the two-color-sided cape and its cloth physics. Took more time to figure those out than it did to do the entire rest of the render - each!
Might do more with her a bit later, I saw a picture of her licking some doggie dick that might inspire me
2018-05-05 04:43:26 +0000 UTC
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Basic animation for a Linkle anim that I'm working on.Don't worry about the Link's hand clipping into Linkle's hair, that's a parenting loop error and it'll get fixed before I do the final render
2018-05-03 02:17:44 +0000 UTC
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The previous stage I used in the Depressor preview was a placeholder, the beginning stage for the game that I wanted to use for the Ayumi render. This is the actual stage in the game where you fight the boss, and will be the stage I'll use for the animation between them
2018-05-02 09:14:19 +0000 UTC
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It's kind of amazing how many people remember this game despite how... unmemorable it is. I would have really expected people to have completely forgotten about it, but everyone seems to actually remember the game despite it being over a decade old at this point.
I suppose the game reached such a point of being standard and okay that the sheer level of how mediocre it was made it stand out? It's probably the closest thing to a "Guilty Pleasure" that I have. It's a shame Ayumi doesn't get...
2018-05-01 20:09:51 +0000 UTC
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In my replaying of X-Blades, finally found what I think might be a good "encounter" for Ayumi, the massive mechanical boss "The Depressor"
Kind of a lazily designed robot, but the massive cod piece makes a great "piston" compartment, yeah?
2018-05-01 06:56:13 +0000 UTC
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This was a pretty big nightmare. I experienced first hand the horrors of something going wrong in a VR render and having to re-render it and holy shit - It's why I posted a "final preview" like two weeks ago and then am just getting to posting the thing itself now - re-rendering everything took that long. Hell, even just putting the already rendered frames into an MP4 took 15 minutes each time. Regardless, I really like how it turned out.
Moving the dialog box up to the center of the scr...
2018-04-30 19:25:39 +0000 UTC
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More modeling. Unsure if ill be able to do anything with her, but ive been on a bit of an xblades kick the last fay or so. Despite how wholeheartedly mediocre the game was, it still has a special place in my heart. I probably have some more work to do on the model, not really satisfied with the skin shading, and i should probably remodel some of her outfit.
I really like how the piercings came out. Modeled them after the Artifact pickups in the game
2018-04-26 08:17:57 +0000 UTC
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