Bugfixes:
Fixed a missing string for when Marionette releases a captive.
Fixed an issue with spawns caused by testing mashes being left in the game files that caused maidens to spawn all over the place in every dungeon.
The links have been updated to 1.71b - Please re-download the mod at your leisure.
Thanks for the bug reports, lovelies! Keep 'em coming.
Kindly,
Ancestress
2025-10-06 20:31:26 +0000 UTC
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The Bound in Brass Update
Changes:
Added a new region: The Workshop. It can only be accessed after completing 'The Workshop Opens' and interacting with '???'.
Added a new Town Event: 'The Workshop Opens'. From week 10 onward, a player has a high chance to trigger an event that lets you explore a new area. Each week you don't get the event increases the chances of it occuring. Creating a new save is...
2025-10-06 15:01:45 +0000 UTC
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Featuring skins by our esteemed Hazu!
Original SFW art by Hazu, recolours by myself
Original NSFW art by Hazu, recolours by Ancestress. :)
2025-10-06 14:11:16 +0000 UTC
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Hi lovelies! The first Workshop test build will be available real soon.
I've set up a new channel on the Discord exclusive to folks with the LLE Supporter role for bug reports in the latest test version of the mod! Please make good use of it, it helps me a bunch!
1.71 test build soon!
- Ancestress
2025-10-06 11:10:09 +0000 UTC
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The new Maiden, Marionette, and Weaver have a total of 320 lines of dialogue between them.
Whew.
2025-10-03 23:57:50 +0000 UTC
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Maiden, Marionette, and Weaver are now all in-game and being tested! We're getting closer and closer to a basic Workshop test release, folks!
2025-10-01 23:04:41 +0000 UTC
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Check out the LLE recolours of Hazu's houndmaster skin, exclusively for LL:E! :D
I'm also changing the way skins will be included in LL:E. From now on there will be 4 SFW skins and 4 NSFW skins included, because many folks preferred to play with heroines fully-clothed :)
Also: Check out Hazu's stuff here!
2025-09-30 11:21:07 +0000 UTC
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Hi lovelies!
As part of the Workshop I'll be changing up the way the default skins are presented to the player in LL:E.
I'll still be using all the lovely and wonderfully-crafted skins by Hazu, except this time there are going to be 4 clothed skins and 4 nude skins! (1 clothed skin + recolours, 1 nude skin + recolours).
I noticed lots of folks wanted to have a clothed version, so I thought...
2025-09-23 20:01:37 +0000 UTC
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The good news is that Puppetmaster is functional and in the mod, save for a couple of superficial wrinkles.
The better news is that I've written over 200 lines of dialogue for the heroines captured by it, featuring themes of:
Bondage
Vibrators
Edging
Mind Control
Dollification
2025-09-22 17:51:16 +0000 UTC
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You are my bravest soldier.
2025-09-22 10:36:46 +0000 UTC
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So Darkest Dungeon is a weird game with some very quirky mechanics. Modding it is both very simple and very difficult at the same time somehow: Some things are far easier than other games, and other things become excruciating to try to do.
The Puppetmaster, sadly, has fallen into the latter. Let's go from the beginning to see where the problem is:
Looking good so far..! I just need to iron out some jank with the AI.
The game is being deeply annoying about it. Darkest Dungeon's engine really does not enjoy having multiple captor enemies in a single fight.
2025-09-18 17:49:10 +0000 UTC
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Slowly but surely it starts coming together. Forgive this mess.
2025-09-17 23:15:09 +0000 UTC
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Hey there, lovelies!
I've been wracking my brain about how to actually implement the puppetmaster's behaviour.
The idea is that the puppetmaster is encountered, and summons the empty crosses. From there on we have three options:
Option A:
As the fight progresses the Puppetmaster captures your heroines of your choice one by one, and the final leg of the battle must be fought 1v1 with the last heroine you didn't choose.
Option B:
2025-09-15 23:26:56 +0000 UTC
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I'm glad you've all been so interested in whats cooking at the workshop!
If anyone has their own ideas for the next workshop boss (Each region needs two bosses after all!) I'd love to hear them!
Kindly,
Ancestress
2025-09-12 20:07:46 +0000 UTC
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Every performance needs actresses, after all~
2025-09-05 17:00:29 +0000 UTC
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With three heroines bound in shibari, who will you choose to continue the battle alone..?
2025-09-03 18:00:05 +0000 UTC
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Some more of the Puppetmaster's devious tricks!
2025-09-01 18:00:08 +0000 UTC
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Come and join in! Its for all Darkest Dungeon modding!
https://discord.gg/jfaH3DnF46
2025-08-31 22:01:07 +0000 UTC
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What devious machinations!
2025-08-29 19:57:43 +0000 UTC
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So once I get the Workshop in a state where it spawns, it's playable, and it runs correctly, the next step is slowly fleshing it out.
My plan is to get the workshop up and running at first, but fill it with base game enemies. Then, piece by piece, I will replace the existing base-game enemies in there with the new ones (Marionette, Maiden, Weaver, etc.)
This means I'll be able to go back to my regular release method of creating test builds so you guys are no longer kept in the dar...
2025-08-27 10:43:32 +0000 UTC
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Some of the enemies in the original Lustiest Lair suffered from a bit of art-style jank. When I took over the project one of my goals for LL:E was to bring some of the older enemies in line with the newer ones.
With this in mind I've commissioned the talented Misterfox, who can be found on the LLE discord, to rejuvenate the cumslave's sprites.
How's it looking?
Kindly,
Ancestress
2025-08-23 16:54:00 +0000 UTC
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My goal for LLE is for the mod to be an all-in-one experience that lewdifies Darkest Dungeon.
Let's pretend we're going to disable every other mod and run only LLE.
What's missing?
What do I need to add?
Sincerely, Ancestress
2025-08-20 15:17:23 +0000 UTC
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Usually I like to pump out incremental update after incremental update, but unfortunately I can't do that for 1.8.
The reason is that building an entire region requires many interlocking parts that need each other just to be able to launch the game without crashing. I can't add them piece by piece like I have done in the past with test updates until I hit the bare minimum needed to have the workshop functioning on its own legs.
Just so you all aren't kept in the dark, though, here...
2025-08-13 12:04:25 +0000 UTC
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How difficult do you find the Goblin Horde / Queen / Empress?
I am referring to the entire battle and not one specific enemy within it - if you do have specific feedback feel free to comment below! :D
2025-08-11 16:04:46 +0000 UTC
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The fiendish puppetmaster - could it be responsible for the monstrosities of the Workshop?
2025-08-10 14:07:30 +0000 UTC
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What is that thing..?
2025-07-24 14:13:26 +0000 UTC
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Her affliction and virtue sprites. With that, all her sprites are finished - all that needs to be done is animation, implementation, and testing.
Art by the wondrous Hazu!
2025-07-17 13:00:16 +0000 UTC
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With 1.7 out, the next job is creating from scratch and implementing an entire region.
Updates may take a little while to start happening on account of the scale of work that needs to be done. A lot needs to be done before you'll all even see 1.71 because it takes so much to get the bare bones of a region put together.
For instance, you know that huge sunward Isles mod? I'm basically doing an entire huge mod's worth of content... for one update.
So pleas...
2025-07-12 09:27:16 +0000 UTC
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The Lust in the Dark Update
Remember when I said 1.7 was going to be small? I lied.
[1.7b]
Bugfixes:
Reworked the Crimson Duos. They now check for a cursed heroine before choosing whether or not to launch their grab move. This took a lot more effort than I thought.
Added a new skill to crimson cockrider and crimson cocksucker that checks for the curse.
-
2025-07-10 12:47:21 +0000 UTC
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