XaiJu
Flimsy

Flimsy

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Flimsy posts

1.0 Progress Log 1.

Since the last post, development has been nothing but writing, and I'm happy to announce that just a couple of days ago I finished writing the epilogue. Which means that every main event and interaction from level 6, and 7 has been fully written. Writing these last two levels was surprisingly smooth and there weren't as many roadblocks as usual. However, the content from level 6 and onwards is a bit unique in which the there was a really big jump in lewdness going from level 5 to level 6, whi...

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Upcoming 1.0 features and content overview.

Let's talk about 1.0, and the things coming in it. It'll be the full version of the game. and thus it will be content complete, and feature complete.


For starters, the new content. Levels 6 and 7 will be added, with level 6 serving as the final normal level, and level 7 serving the purpose of being an epilogue level. Similar to how level 0 is the prologue level. I'm also looking into adding a few more minor events throughout the town that will not be a part of any activities....

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Stable build has gone public

Early access is over, so I'll be opening the update post with the build to the public!

After a break, development on the final version has properly started. 

Towards the end of the month I'll be uploading a post with details on the final version, and a progress log. 

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Stable build is out!

The remaining bugs have been cleared, the last few missing sprites and CG images have been added, and a few quality of life improvements have been made as well!

The stable build will be in early access for tier 2 and above for a few days, and then the post will be opened for the public.

Change log for the stable build can be found under the download links in the update post.

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Stable Release (v0.62)

Beta build is here with lewdness level 5, a new POI, new outfits, a bunch of new events, and contention completion all the way to level 5 as well!

Slightly more detailed list of the main additions of v0.6:

  • Lewdness level 5 has been added.
  • Game is content complete all the way to level 5.
  • New point of interest has been added, with it's set of events for each level.
  • 3 new outfits have been added.
  • Level up events for level 2, ...

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Alpha Testing Outcomes v0.6

Alpha testing is done, and here are some important outcomes. This is a post that wasn't supposed to be necessary, as there were only supposed to be minor bugs and such in the alpha, but as you can see from the current date, and my target release of a few days ago something went wrong.

When it comes to error and bugs, things went as expected. Alpha testers found the usual small bugs that I missed, etc. Nothing special here.

However, there was a little big problem that was found. Me...

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Pre Release (v0.6)

After a lot of testing and bug fixing, the build is now in a very stable state, and I was able to do many runs without any major or game-breaking bugs. I've now sent the update to a few people in order to start the private alpha testing.

The alpha testing period shouldn't last more than a few days, because there shouldn't be anything major, since I have already thoroughly debugged the update. The purpose of the alpha testing is more so to ensure that everything works properly on other d...

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v0.6 Final Progress Log

Time for a fun post.

Long story short, the update is complete and it's technically playable from start to finish.

All of the routine codes have been written and said routines have been connected and now the game is technically playable. However, for the time being I am saying "technically playable" because there are so, many, bugs. 

The good news is that all of the bugs thus far have been things that are very simple to fix. The only issue has been the sheer amount of bu...

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v0.6 Stuff

I had been looking into doing a bit of a special post with a bunch of screenshots, and here it is. There were going to be a few more screenshots, but I deemed them to be too spoilery, and I would rather you explore those scenes yourself, so here' s what I deemed not too spoilery.  

A couple pics related to the new POI without giving too much away. A couple of the new body actions, and a status condition (There's a bunch of them, but only showing one due to the others spoiling too m...

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v0.6 Mini Progress Log 9

Brief progress log here. I've been focused on wrapping up the coding of the routines, but that whole task is not done yet. I'll be saving those for the next log, and have all that subject in a single log.

Anyhow, my main focus was indeed the routines, but there was still plenty of fun elsewhere. Mainly with the 2 distractors that popped up. Let's talk about that.

The first distractor being, that there there had been an increasingly more problematic issue since around 0.4, and that...

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Merry Christmas!

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v0.6 Progress Log 8

A small progress log here. I'm thinking of doing something a bit exciting for the log coming out later this month, so I'll be keeping this one fairly brief.

Development was great for the first couple weeks of November, the Inn and Bathhouse are now playable with all of the new content from levels 0 through 5, which means that the coding and routines for them are kind of done. So far they are behaving well with few problems, but they still need more testing, especially the ones for the I...

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Happy Thanksgiving day!

A tad bit late, but I hope you had a great Thanksgiving day!

Progress log should be out in the following days.

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v0.6 Progress Log 7

Progress log here! 

Development hasn't been very eventful, so this is going to be a fairly short log. The main thing that was done was wrapping up the writing, importing sprites, importing and polishing dialogue, etc, for the remaining events across all POIs.

When importing stuff for the new POI, it dawned on me that some elements of the events were actually a bit outdated.  The events were made before the decision of getting rid of level 8 was made, which led to the lev...

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v0.6 Progress log 6

Alright, progress log here!

I do want to give a quick apology for not giving a follow up after the previous post. The plan was to let everyone know why there was not going to be a progress log, and then continue working on the game once things were A-ok without posting a follow up post. Not a great plan as some of you were concerned. Anyhow, there's no need to worry about it, it was mostly that it felt like my body and head were trying to kill in various ways for a week straight, it was...

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Under the weather

I usually end up writing the logs in the last day of the month, but due to reasons I have not been feeling exactly great and my brain is too mushy to write the log, so I'll be leaving it for another day when I can properly write about the exciting stuff going on. Expect it to be up in the upcoming days.

For the time being enjoy this out of context pic of Mei from an upcoming event.

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v0.6 Progress log 5

Alright, progress log is here. This one is very exciting as I'll be focusing on talking about progress done to events, as that was the main focus this month. There's more stuff, but I'll save it for another log.

First of all, the level up events. A lot of time was spent on these as they are quite lengthy. They are nearing the wrap up, which is really exciting. Anyhow, this is how they are looking as of now. Took the rough ideas of the level 2 and 3's level up events, developed the ideas...

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Progress log's progress log...?

Here's Mei in an upcoming event out of context, because why not?

Been really busy, hence why there's no progress log just yet. Development has been going smoothly though, and there's some really really exciting news. I'm just waiting until I can make a proper progress log.

Anyhow, I might end up writing it tomorrow, the day after, don't know. It'll be within this month for sure though, so no need to worry about that.


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Development state

This is a rather different post. This is not the a progress log for the update, this is more so a look at the state of the update, and a look at the remainder of the development of Hana's Exposure as a whole. I'm mainly making this post to clear some concerns.

Ever since February there had been an unfortunate IRL situation going on that had my mind in a not so great place which had slowed down development quite a bit. Fortunately that situation finally wrapped up around three weeks ago ...

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v0.6 Progress Log 4

This progress log took a bit longer to post than I would've liked to, but hey, here it is!


First, the issues with the shaders. Basically the water shader was not getting along with the sprite shader due to both of them having transparency, after many attempts trying to make it work, I decided to just get rid of the transparency of the sprites in order to move on from dealing with shaders. After all, the transparency on the sprites was really only needed for one of the new out...

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v0.6 Progress Log 3

A slightly lengthier update post compared to the last one.


As I mentioned in the previous post, I decided to remove lewdness level 8 while still exploring the content from that level. Which resulted in having to push a lot of content from lewdness level 6, which was supposed to be added in v0.7. Onto lewdness level 5, which is the one being added in v0.6. 

Some of that content is a set of new outfits. One of them being a swimsuit, another one being a dress, and the...

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v0.6 Progress Log 2

Very small update log here. 

Originally there were going to be 9 lewdness levels in total with level 0 being the prologue and level 8 the epilogue. However, I've decided to shave off one level and reduce the lewdness level count to 8 which will allow for development to wrap up a bit faster. The thing with this change is that all of the events of the new lewdness level being added in v0.6 have been either completely overhauled, or heavily modified in order for them to cover a lot mo...

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What's coming in v0.6 + v0.6 Progress Log 1

Alright, here is the long due post about v0.6, let's get right into it!

For starters, what's coming in v0.6?:

  • 1 New POI (POI = Point of interest)
  • 1 New lewdness level
  • Important events (Such as level up events, interactions with important characters, etc)
  • More NPCs throughout every POI

That's the gist of it. There's a few more things coming, but for now let's focus on the ones mentioned as these are the important ones.

Anyhow, let'...

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Happy new year!

Ok, I had planned to just post a nice little new year's image and call it a day, however, I was waaay to busy with new CGs and thus the image wasn't done in time, so screw it, here's the one from last year. Anyhow, I might as well take the chance to say a couple more things while I'm here, for starters, as some of you have noticed, there hasn't been a public release of the v0.5 update. I decided to not release that update publicly due to various good reasons, so a public release will have to ...

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v0.52 Early Access

Alright, here is the early access for the public build of the v0.5 update! 

After the hotfixes for the beta and lots of testing this past couple weeks it seemed like there were no more obvious soft/hard locking bugs, all that was left were minor petty glitches.

Took a couple weeks or so to fix most of those glitches which can be seen in the change log at the bottom of the post.

Wasn't planning to take this long on releasing early access, but insomnia suddenly kicked in ...

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v0.511 Beta release

Beta build is here! 

I've been up for a bit too long getting everything ready and fixing the last couple petty things, and to be honest brain is beyond fried at this point, so apologies beforehand for anything I might've missed. If there are any major issues, I'll try to fix them asap after I'm done getting some sleep.

Keep in mind beta testers, aside from the prologue, which is the first day of the game, there is no other added content, so if you've cleared all of the the co...

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Pre release post (v0.5)

Alright, after way too many delays, it's finally here!

I'll be releasing the beta build in a few hours, so keep an eye out beta tier. Public build early access will follow a few days later as usual.

Alright, first of all I want to apologize for the silence since the last post. I grew up in an environment where trust was all that mattered, and thus I try to be someone trustworthy. However, with this update time and time again I would say something only for it not happen, and even t...

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It's done!

I was hoping to release it today, but I need to give it a few more runs to make absolutely sure everything was stitched together properly and works as intended before releasing the update, so hey, we'll be starting November with the new update, finally! 

Expect a looong essay on this month's development talking about everything that went wrong (spoiler alert: far too much went wrong) and the plethora of extra steps that were needed in order to finish the update, shortly followed by...

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Just a tad bit longer

Ok, I said mid-September, so where's the update? Well,  as you can expect there's been some problems. Don't worry though, the update is I'd say 95% done, just have to get a solid 3-ish days deving to get those last remaining things and launch the update. Anyway let's talk a bit about problems.

The main culprit have been IRL problems, but rather than write an essay on everything going on, I'll just say that a bunch of things have happened IRL which made it so I couldn't work on Hana...

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Progress Log 2 (v0.5)

Alright, barely still Monday, but here's the progress log, so what has been done since July?

Wrapped up the pool and bathhouse revamp. The overall mesh for the pool was drastically improved and in the process saw some minor layout changes, retexturing, a few new assets were added to fill up the pool a bit more, and various assets saw some major mesh overhauls in order to match the actual size of the world characters (lifeguard chair was too big, pool was too deep, beds at poolside were ...

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