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shmuha

shmuha

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shmuha posts

Second tech demo soon

Will include an updated waitress job (with new mechanics) + some new jobs.

Instead of serving full bottles of alcohol you will now have to pour liquids into glass. Each bottle is 2 servings. I did a lot of work on the visuals - all liquid containers now include simulated liquid pseudo-physics. You can also shatter glass, and use a broom and trash bins to get rid of trash (trash bins have 15 slots, and you need to take out the trash as they get filled, it's all already implemented).

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Innventure 0.3 Tech Demo

Small showcase of what's to come. It's a big update and it's taking me a long time to finish. There's no work you can do in this tech demo except for moving crates. You can also check out procedural BJ anim by NTRing bard!

Q to drop. LMB & RMB for actions. Some entities require you to get closer to them to interact. Escape for pause menu. F to flash tits.

Download me!

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Small demo soon

It's taking me a long time to finish this update, so I decided to post a small tech demo for all tiers that showcases new animations, polished gameplay, and etc.

Should post it tomorrow or something like that, stay tuned

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updating tavern bgs

Currently working on a tavern tileset. In previous versions, I would just use giant background images that were premade and constant, meaning I didn't really had a way to redesign the tavern unless I made a whole set of new big sprites which require a lot of work.

Instead of doing the same thing, I decided to settle on tilesets. I can construct the tavern level by using premade tiles and rearrange them however I'd like. It also brings an opportunity of adding different styles to the tav...

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Update is half done + itch news

I've implemented and tested procedural sex animations, they work as a charm. Sex scenes now have a "roughness" variable which affects the animation, either making it more gentle or more rough (sensual blowjob -> rough facefuck for example). It is completely gradual and smooth, looks awesome, can't post it here unfortunately.

I've also added hand holding lol. It'll be utilized when clients lead you somewhere. Characters also blink now and have emotions. Emotion mechanic isn't fully im...

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another vid from update

improved dialogues, very cool AI that I can give new behaviors to even during runtime, new flashing, clothes with skirt movement, and lots of small details.

in couple days will finish working on the first procedural sex scene - an updated version of the blowjob animation we had in the previous versions.

I have plans on bringing back all the sex animations that were in the previous version (and improving them, plus possibly adding couple variations), and add two new ones:

more screenshots

sorry for bad quality. showing off body types and body weight plus other customization
1. feminine, 50 kg
2. masculine, 80 kg
3. neutral, 50 kg

I'm open to your criticism of the improved player model. Usually it's isn't good to change them, but I kinda felt they needed to get improved and looked stale. Originally thought of just respriting the existing ones to add more shadows and whatnot, but I think these "higher" res ones look better.

Hard to tell currently though wi...

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innventure 0.3 work in progress

  • Character sprites are now higher resolution.

  • All animations are now procedural, based on math and logic.

  • Added body types (neutral, feminine, masculine) and weight range (40-80 kg). The video shows a feminine body type at 50 kg.

  • Procedural "physics" for breasts and hair.

  • Major improvements to the dialogue system.

  • Exhaustion state is back—when stamina hits zero, the character slows down, hunches over, and brea...

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Innventure Update In Works

I'll fix some stuff that was reported as being unfun and uninteresting. I also want to add one or two new playable characters. And the main feature of this update is procedural animations - I already finished working on the base, works like a charm (all animations in game are basically math and trigonometry), will show some vids and screenshots soon.

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Tech Demo 5

Download Link

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  • Updated character model once more, will probably tweak it some more in the sixth demo as well (her arms aren't properly proportioned).

  • Made a good game core that handles screen resolution changes, graphic tweaks, UI scaling, stuff like that. If you press ESC there's currently a toggle for going fullscreen, and for changing grap...

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Face & Fingers

Title represents the news. She's got a proper face and some FINGERS now. I've done a lot of work on inventory - it has a proper weight - maxweight mechanic. The more you carry - the harder it is to run, and eventually you start losing stamina even for walking. I'll explain it in details once this tech demo drops (5 more days).

There are also useable items now, with conditions (some can get damaged and repaired), and use charges (how many times this item can be used).

Stay tuned lo...

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Happy New Year Yay

Vodka celebration. 2025 is gonna be a great year.

In regards to the new game - I decided it'll be completely free and open-source. I also want to make a launcher for it that downloads updates on itself, instead of you manually re-downloading the game each time. Patrons will get all the updates like 3-4 weeks before they get officially released, it's gonna be like super cool.

The fifth tech demo is very impressive tech and optimization wise imo, I worked through lots of issues Innv...

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Tech Demo 4

Download link

This tech demo lacks real gameplay additions, the only ones I did are:

  • New player model

  • Walking/sprinting (hold CTRL to sprint)

  • Autowalk button (X)

  • Inventory tooltip autoshrink

  • Inventory has its own context menu on right mouse click

I've added a small NSFW secret on the map just ...

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New style

Finished up working on a new player model. Her nude textures will get improved. Next tech demo (releases on 28th) will feature this new model, walk-run switch, more inventory work + first consumable items.

Gonna add a merchant soon and some trading logic. She's gonna get discounts and free shit for flashing her tits or doing other lewd requests occasionally. Most of the base PC-simulation is basically finished, so I'm gonna work on the looting and trading aspect next.

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Brbbbrbrbr

Decided to upgrade the player model, more fitting for an h-game. Next tech demo will give her a new model, new animations, hunger-thirst, and a base for dialogue system. I'll probably also add some lights and shaders to test the new look.

I think like 4-5 more updates and she'll have a basic game-loop implemented.

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Tech Demo 3

Ok HEAR ME OUT I know I said I probably won't add any sexual content to this game, but I feel like that's a bit of my signature gig at this point and I gathered an audience that enjoys it, so why not. I'll think of ways to start implementing h-game elements.

Currently this whole experience feels more like a sandbox to me. A sandbox that for some reason has a very in-depth computer assembly and operating mechanics. It's PRETTY HARD to come up with an idea f...

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Tech Demo 2

Main additions:

  • Power outlets, no device works without power.

  • Holdable monitors.

  • Big, medium, and small boxes.

  • Initial PC shop blockout.

  • No more PC assembly on the ground, PC has to be standing on a table.

  • Chat logs disappear over time.

  • New DOS commands - dir, back, open, duplicate, del.

  • HDDs, discs, files, file-instructions (an in-game way to program files)

  • DO...

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Tech Demo

A small tech demo of a game I've mentioned in the previous post. It showcases interactions with the world and PC assembly process (which will get a bit more complicated as the time progresses but mostly remain as it is in this version).

Try to assemble a PC.

I'll try to post fresh builds every two weeks or so. Next main feature I want to add - first OS. I want it to be somewhat of a life-sim sandbox in which you're working in a PC shop.

2024-11-16 11:51:35 +0000 UTC View Post

Couple screenshots

I'll drop a tech demo in here in a day or two presumably since it's almost ready to be tested.

Here are some screenshots that showcase the game's current look, and some concept arts. This girl, in fact, does resemble Pelena from Innventure, but I assure you it's a coincidence, I subconsciously made her look this way and only realized it afterwards. Her design will change once I start working on locations and the overall game's world, I want her to look a bit more miserable (dark circles...

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3D

I've been working on a 3D tech demo for something new, and by the end of the week should be able to post it here for all tiers to check out. Don't expect much, it's my first time messing around with 3D art properly (and 3D mechanics).

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Some words

Yo. Sorry for not posting much, I'm currently learning some 3d art for future projects. Innventure is being developed but slowly right now, here are some redesigns of the playable characters. I'll also be re-designing their clothes.

Just a post to confirm I'm not dead.

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v0.3 new visuals

In v0.3 (next update) I'll be updating the game's visuals. Slightly changing character sprites, props, backgrounds. Improving animations, adding more emotions (speaking animation, tears, combination of those with different facial expressions).

Plus I'll be adding pushy clients, it'll be available in the new difficulty setting. Your goal and your deadline get multiplied x2, and some clients might be more forceful (new blowjob + new sex animations will be added).

And I'll tweak some...

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v0.2.1 linux

From now on I'll also be releasing linux builds along side windows

So yeah here's the link if you're a linux user - download me!

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v0.2.1 quickfix

  • Fixed some mod-related stuff.

  • Fixed flying bottles and client-room-related crashes.

  • Made a funny test mod, femboy renco, you can try it out if you want, works with this version of the game.

    Download link!

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v0.2 release

Long awaited. Thank you for being patient with me, this update is aimed towards restructuring the way Innventure works underneath its exterior. A lot of technical improvements, optimizations, and fluidity in terms of future additional content. It is much easier to develop the game now after improving the core, and I think mod developers will notice the difference immediately. Download link!

If...

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Upcoming update

Hi hi h ihhh ihi.

So I've translated all the comments in ALL the code files (41 files). I also significantly optimized a lot of the files, especially sex scenes. Plus I improved mod-support by adding a mod-loader into the game that loads the mods first, and modders can now have their own "scene" spawn in at the start of the game. It's all technical stuff, but in short, modders now have much more freedom and control over the game. I will release some sort of guide for making mods at some...

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v0.1.3 news

I started working on the next Innventure update. I've seen that a lot of people started modding the game which is extremely cool, but the current code structure Innventure has is pretty frustrating to work with. v0.1.3 will be more like an update for modders, I'm remaking some aspects of the game but it's all technical. The end product stays the same, I'm just optimizing the code.

It would be weird however to release an update with no additional content, so along the giant code optimiza...

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Some new game ideas

Screenshot is super work-in-progress. What I've been working on for the past month+ is a very solid and well-structured classical roguelike base. I tried different genres, art styles, and ideas, even 3d. But ended up settling on a game-idea that would expand Innventure's universe, playing as an adventurer that uses the Cock Inn as a hub.

I'm not 100% sure, but this idea seems to be the most interesting and easy to make. I already implemented the core - inventory, combat system (melee an...

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Big hiatus

Small hiatus turned into a big one, I'm not that interested in continuing the development of Innventure right now, I've been working on it for 2 years already and such a long dev-time has taken its toll on me. I don't think it's abandoned or completed for good though, I will get back to it, but don't expect any updates soon.

I am currently working on a new h-game project, not sure when exactly it'll get released, it's a 2D roguelike.

Thanks for all the support so far. A good decis...

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Small hiatus

Next update might take a little while, I am currently working on something else. Just informing you.

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