Nightmare Kart dev update 2024/4/28 (Spoilers!)
Whew! Integrated the new cutscene changes into all 12 variants of the final boss intro (one for each kart!)
Here is a preview of 9 of them
2024-04-28 19:37:40 +0000 UTC View Post
Whew! Integrated the new cutscene changes into all 12 variants of the final boss intro (one for each kart!)
Here is a preview of 9 of them
2024-04-28 19:37:40 +0000 UTC View PostWorking on the new intro cutscene for the final boss for today's nightmare kart dev post!
The second shot of the original intro cutscene was a recreation of the iconic moon presence descend shot, which needed to be changed to make it legally distinct.
I now made a more dynamic shot that pulls back from the creatures tail, settling on their face, which then opens up. The camera then pulls back to behind the hunter before cutting to the next shot, which is unchanged.
This also...
2024-04-27 22:07:29 +0000 UTC View PostFinished the Moon Presence redesign, who is now called Miralodia, Architect of the Nightmare (Similar to Queen Yharnam, the city's name is based on this final boss!)
2024-04-24 23:06:29 +0000 UTC View PostBeen working on the moon presence redesign the past 3 days, and here are the results so far!
The most notable thing is the new texture. After multiple attempts of a new tentacle texture, I landed on using morel mushrooms as inspiration, which have a pitted fleshy surface. I then took the three branched tentacles of the original and changed two of them into wings, and removed the branches on the last one to make it look more like a traditional tail.
The 'face hole' of the original ...
2024-04-24 01:41:33 +0000 UTC View PostWorking on some new power up rebrands for todays Nightmare Kart dev post!
The whirligig wheels power up is now the chipper chain wheels, and the blood vial is now the transfuser!
2024-04-20 03:12:29 +0000 UTC View PostWas working on spoiler stuff so I don't have too much to share for today's Nightmare Kart dev post, but I did work on rebranding the secret collectable!
The original collectable was the one third umbilical cord from bloodborne, but has now been changed to the moon shard.
2024-04-18 23:47:11 +0000 UTC View PostWorking on updating the tutorial for todays Nightmare Kart dev thread!
There's two major changes I added today:
-The first one was adding support for xbox buttons (no icon textures yet tho!)
-I also did some rebranding, most notable changing quicksilver bullets to æther vials!
Working on rewrites for today's Nightmare Kart dev post!
On top of the new intro text which makes the 'tricked the hunter into a contract and whisked them away into a nightmare to 'play'' angle more explicit, I also renamed the messengers to Dream Watchers, and the city of Yharnam to 'Miralodia'
I also made the hunters default name Rede, as "Hunter_Rede.fbx" was originally just the file name for the new hunter, short for 'hunter redesign', but honestly Rede sounded as good a defau...
2024-04-15 17:38:27 +0000 UTC View PostWorking on the messenger replacemend for today's Nightmare Kart dev post!
Introducing the dream watchers! They have a big eye and cute demon wings 💙
Integrated the new Shadows of Yharnam model into the game for todays Nightmare Kart dev post!
On top of this, I also updated their new melee weapon to include the new tonitrus and candle stick models, I also updated the character select screen's icon as well, albeit not pictured here.
2024-04-11 22:55:31 +0000 UTC View PostWorked on the shadows of yharnam redesign for todays Nightmare Kart dev thread! The initial idea was to just give them a snake head, and the rest of the redesign fell into place from there.
2024-04-10 21:03:08 +0000 UTC View PostFinishing up the Lady Maria redesign for today's Nightmare Kart dev post, whose official name is now Mistress Marie!
For her base design, the most notable thing is that I added a cuirass underneath her coat, which really brings the entire design together. I also made a new sword for her, called the Thornblade.
She is now fully integrated into the gameplay as well, and the only thing thats left of her is the VO and a new intro cutscene!
2024-04-10 00:53:34 +0000 UTC View PostWorking on more weapon rebrandings for todays Nightmare kart dev post!
We did 3 more weapons today:
-Threaded cane ➡️ Threaded sword
-Tonitrus ➡️ Spark cage
-Burial Blade ➡️ Great Scythe
Note that sound effects aren't finished yet (nor is gehrman, who hasn't been rebranded!)
2024-04-07 22:54:12 +0000 UTC View PostWorking on the Lady Maria (now renamed to Mistress Mary) redesign for todays Nightmare Kart dev post!
Bloodborne had very few examples of armored outfits, probably to differentiate it from souls. I no longer share that restriction, so I wanted to introduce some armor back into the character designs to help differentiate it, specifically this model.
I also had a lot of fun working on a new victorian hat!
2024-04-06 21:33:06 +0000 UTC View PostWorking on rebranding the melee weapons for todays Nightmare Kart dev post!
Today I rebranded the saw cleaver, blood spear, and hunter axe into the beast razor, rusty razor and crescent axe respectively!
The cleaver was very clearly inspired by a straight razor, which is where the idea for the rebrand came from.
2024-04-05 22:46:32 +0000 UTC View PostWorking on rebranding the power ups for today's Nightmare Kart dev post! The first power up we are replacing is quicksilver bullets, which handled boost. They are now called æther, as a vial of fluid makes more sense for a resource thats used for boosting.
Here is a closer look at the models!

I expanded the power up data struct to include info for the rebranded variables (name, ic...
2024-04-03 23:09:35 +0000 UTC View PostAlright everyone time to finally start up dev update posts again!
To start I'll be working on the main menu rebrand! On top of replacing the title logo, I also replaced the 'fansoftware' logo with a temp texture and changed the title read by Gianni Matragrano.
The main menu racer actor that displays random racers in the middle selection menu background has also been changed to the redesign, alongside a new animation that shows off the beast claw. They wont have many opportunities ...
2024-04-02 22:13:40 +0000 UTC View Post
🏁🩸INTRODUCING: NIGHTMARE KART🩸🏁
Releasing for FREE 5/31/2024 on Steam and Itchio!!
➡️ 20 Racers!
➡️ 16 Maps!
➡️ Legally distinct!
➡️ Full campaign mode w boss fights!
➡️ VS Battle mode!
💉 THIS NIGHTMARE WILL NEVER END 🐥
2024-04-02 16:19:14 +0000 UTC View PostGot a special treat for y'all today!
Making headway on the 'rebrand trailer' which will show off the redesigned look of the hunter and a few other assets as well to drum up hype for the new direction this game is taking.
There will probably only be a few shots after this as I don't want to drag production of this trailer on for too long as it does take away from production of the actual game. That being said, I'm still very excited to be working on this!
2024-03-17 02:44:11 +0000 UTC View Post
Here is an early look at the progress for the Lady Maria redesign (renamed to 'Mistress Mary')
No update on the body texture yet, but I'm really happy with the hair and especially the hat! I dove into research on old Victorian hats and landed on this angled 'inverse brim' look, with some roses placed on top which was popular at the time.
I also just made some full ps1 rose models while I was there as I always felt that roses really fit Bloodbornes aesthetic and I might do someth...
Made a lot of progress on one of the new cutscenes for today's post. I wanted to preserve the vibe of the original cutscene while giving it it's own identity, so I changed the staging to have the character on a ladder reading a book instead of standing in a hallway.
2024-03-04 19:20:21 +0000 UTC View Post
Hey all! I'm back from my vacation so it's time to focus on this redesign!
Today I worked on the hunter redesign, which was designed by mino and modeled / textured by me. I'd estimate that I'm 60% done with it. Did my best to mimic the style of the original hunter (shown on the right) which was also textured by mino.
2024-02-17 23:25:43 +0000 UTC View PostHey all, sorry about the lack of updates.
As you might have heard already, Sony contacted us and stopped the release of the game. Luckily, they are letting us release it if we remove all the branding.
Like the video states, this change is kind of exciting, but it will require a delay which I have not accounted for financially so I'll be relying on this Patreon more as development continues for (hopefully) just a month or two longer.
That does...
2024-01-31 18:02:31 +0000 UTC View Post
Working on the final racer for today's Bloodborne Kart dev post: Gilbert!
Did the base drive and drift animations for him today, as well as some of the power up anims as well!
2023-12-18 00:16:39 +0000 UTC View Post
Worked on the hunter animation suite for the 'pig kart' for today's Bloodborne Kart dev post!
I re-used some of the bike animations to quickly assemble this animation set in a single day. Unfortunately that does mean that some of the animations don't fully line up to the pig, but it is the best I can do with the release date looming overhead!!
2023-12-16 21:57:13 +0000 UTC View Post
Finished up the animations requited for the Winter Lantern racer for today's Bloodborne Kart dev post!
There are still a few bugs here and there, but development is mostly finished!
2023-12-15 22:39:27 +0000 UTC View Post
Made a lot of progress on the Winter Lantern racer for today's Bloodborne Kart dev post!
Added a lot more power up animations, and also made a system that spawns and hides the relevant tentacles for each power up to make the racer more visually interesting.
2023-12-14 00:05:40 +0000 UTC View PostWorked more on the animation suite for the Winter Lantern racer! Drifting has been polished, and also created a proper reverse animation.
I also started work on the power ups, starting with the aimable pistol! hunters pistol!
2023-12-13 01:23:07 +0000 UTC View Post
Working on the Winter Lantern racer for today's Bloodborne Kart dev post!
Got the base movement animations down, including the drift and air idle animations for the pig!
2023-12-11 21:32:39 +0000 UTC View Post
Worked on the 'boss defeated' cutscene for today's Bloodborne Kart dev post!
The cutscene seen here is one of two slightly different versions. This one will only play if the player kills the boss with a visceral boost, but if it is killed in any other way (for example with the moonlight) It will play the cutscene starting at the second shot (as the first shot depicts a visceral boost)
2023-12-10 23:14:00 +0000 UTC View Post