Fixed a Bug where the calculation of the influence groups was not correct due to the main mesh having mask modifiers that hide parts of the mesh.
Now during execution of the bind process, all mask modifiers will be disabled, and set back to their original state after the binding is complete
Thanks to Sampson for showing me this bug :)
2024-02-17 12:51:47 +0000 UTC
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hehe
2024-01-25 18:52:35 +0000 UTC
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Changenotes:
- Binding takes Shape keys into consideration!
- Surface deform can bind correctly even if there is a mask or subdivision surface modifier
- Mirroring of boob mesh should work better
- Added support for firm and jiggly preset for all modes
- Some cleanup, and hopefully not more bugs :)))
2024-01-18 19:45:54 +0000 UTC
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So a common problem can be, that the surface deform on the main mesh cannot be bound to the proxy mesh due to concave polygons. It will look like this:

The cause for this is that one or more face, is not convex, but concave meaning one of the outer corners has a angle of smaller than 180 degrees.

2024-01-08 17:03:32 +0000 UTC
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2024-01-02 16:41:30 +0000 UTC
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Heyo everyone
I have been hard at work to make the plugin less buggy and overall more consistent with providing better error codes and namings of created meshes and so on.
In addition there is a new feature that lets you select your own custom mesh as a proxy, all you need is the mesh and a pin group for it (if you want)
New and better tutorial coming on how to use it properly.
Feel free to report any bugs you find to me on twitter or discord :)
2023-12-14 21:40:30 +0000 UTC
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More or less finished the nude body and some other improvements :)
2023-12-06 09:23:52 +0000 UTC
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Ello guys, today we have a list of top 10 Jiggle Maker update
- New mode to be able to add custom Jiggle areas like Belly or Thighs
- New Cloth Settings tab that lets you easily change the most important cloth settings on the selected object.
Thats it, check the video to see how to use it :)

2023-12-05 21:50:08 +0000 UTC
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- Quickly Enable and Disable all Visible Cloth Modifiers
- Automatic edge chain from bones
Check Video for quick guide
2023-12-05 12:37:52 +0000 UTC
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Been Porting her for a few days, have fun with an early version :)
Physics is available if you go to collection "Physics" and enable the Cloth Modifiers for the Different objects (Boobs, Thighs, Hair and Belt).
2023-11-24 23:08:52 +0000 UTC
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When Opening a pre 4.0 project that has a rig made with Rigify, the "Rig Layers" Panel from the Armature might not work correclty anymore without rebuilding the whole rig. So i will show you how to fix that and bring back the Rig Layers Panel.
1. Open the Scripts Tab and select the "rig_ui.py" file, this is the file that is responsible for showing you the rig layers.

2. Scroll prett...
2023-11-17 16:17:51 +0000 UTC
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- Fixed Issue where the plugin did not work in different languages than english
- Added advanced option to be able to not add the pin group to the cloth settings when using custom proxy objects
2023-09-25 17:08:17 +0000 UTC
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Hey everyone, i have created a discord server for discussing everything related to boobie physics or debugging things. I am sharing the link only here for the moment but will make it public soon.
Come say hi and help me test drive the server a little if you would like :) https://discord.gg/jC4jKxdJr (valid 30 days)
2023-09-18 16:14:28 +0000 UTC
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- Fixed problem where script would not work if scene was not called "Scene"
2023-08-01 00:15:21 +0000 UTC
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Found a few problems and hopefully fixed them :)
- Fixed a problem with datatransfer modifier not working anymore
- Fixed a problem where the automatic cloth cache reset would not activate ( you may need to click the Reset Cloth Cache button for the auto reset to work)
2023-08-01 00:00:21 +0000 UTC
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Added the option to reset the cloth physics cache, manually and also automatically if the timeline loops.
2023-07-24 18:41:30 +0000 UTC
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2023-07-07 18:58:09 +0000 UTC
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The bug from Version 0.1 is fixed, still use with caution, and only on a blend file that is backuped or you dont care about.
Now also includes a slider for the bind distance
- Select a Mesh Preset
- Allign it manually in edit mode
- Select the main mesh, and the created Proxy
- Set the bind distance if the default value is not working well for you
- Click Bind Proxy
Please report any bugs so i can try and fix them :)
2023-07-02 15:49:56 +0000 UTC
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Added the option to set the timerange on the viewport as well, in case you dont have the normal "timeline" view anywhere and dont want to add it just to set the timerange. happens alot to me
2023-06-26 18:08:59 +0000 UTC
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2023-06-25 14:11:02 +0000 UTC
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Some jiggly animation i made with lilith from diablo
2023-06-13 18:59:46 +0000 UTC
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2023-06-05 21:25:00 +0000 UTC
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- Fixed a bug where the datatransfer first / seconds selected object did not work properly depending on the name of the object (there was only a 50% chance of it working and it just worked always in my setup by chance) now it slects the objects properly by first and second one
- Added new function to sufrace bind a object to another selected object
2023-06-05 20:44:44 +0000 UTC
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Final Release of version 2 including a video tutorial
2023-05-13 12:27:39 +0000 UTC
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Early look at the new version of the toolbar that supports loading and saving cloth presets into single files that u can save where ever you want.
Default save file location (where the dropdown menu looks for files) is in C:\Users\[YOUR USERNAME]\AppData\Roaming\Blender Foundation\Blender\[BLENDER VERSION]\scripts\addons\Lewdineer_toolbar (the folder opens when clicking the "here" button.
I will also include a file that is a good base for boob presets to test out.
<...
2023-04-26 19:40:30 +0000 UTC
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Trying out the new hair system and setting up a geometry node flow that gives the strands a nice randomness while keeping the guide curves to a minimum. Made for blender 3.5! not sure how older (or newer) version will behave.
2023-04-07 11:23:12 +0000 UTC
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2023-01-04 10:20:45 +0000 UTC
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Separated the button for setting the softbody and cloth sim range and added a button to set the sim range for hair particle systems
2022-12-28 15:51:05 +0000 UTC
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Now its possible to set the frame range for all cloth and softbody objects with 1 button :)
2022-12-28 03:55:58 +0000 UTC
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