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joan6694

joan6694

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[HS] TexPlus 1.0.0 Beta

I believe this has been hyped some time ago, well here is a beta of it: my own version of SkinTexMod.

To be clearer this is not a modification of the original plugin, this is a complete reimplementation.

Before you start going crazy though, please read the following sections, they contain important information, especially for those who want to edit/make some skintex.


Wh...

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Gliese 667 Cc: A wonderful place in the 142 G. Scorpii triple-star system... ([HS] HSSuimono 1.0.0)

Come enjoy a well-earned break on this sublime exoplanet. Since the end of the XXV century, Gliese 667 Cc has been one of the most popular vacation spots in the Local Group: with its tidally locked properties and three suns, it’s always summer here!

With its breathtaking landscapes accompanied by luxurious hotels, malls and restaurants scattered throughout the entire planet, Gliese 667 Cc will surely make your stay memorable.

Venues are open all cosmic year long and adapted to a...

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[HS/AI/HS2] BonesFramework 1.4.1

Just some fixes.


What's new?

For AI/HS2:

- Fixed BonesFramework not working correctly with UncensorSelector.


Requirements (for first time users)

For HS:

A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're using the Fakku version with the Extended DLC. 

2020-09-17 19:06:00 +0000 UTC View Post

[HS/KK/AI/HS2] NodesConstraints 1.2.1

Bug fixes too.


What's new?

For everything:

- Fixed regression about positions not being set correctly etc...


For HS/KK:

- More robust Timeline compatibility.


Requirements (for first time users)

For HS:

A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're using the Fakku vers...

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[HS/KK/AI/HS2] VideoExport 1.2.1

Small fixes of bugs you might not even have noticed, but get it nonetheless.

 

What's new?

For everything:

- Fixed H264 and H265 having washed out colors with certain video players and video edition tools.

- Fixed some GIF generation errors.


Requirements (for first time users)

For HS:

Illusion Plugin Architecture 

HoneyShot or PlayShot24Z...

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[HS/KK/AI/HS2] RendererEditor 1.6.0

Basically, I'm in the process of porting everything everywhere, it'll make things simpler in the long run.


What's new?

For HS/AI:

- The plugin now tries to keep changes when changing colors etc via the vanilla anim menu (for objects). For characters, it tries to keep changes when changing clothes, liquid states, skin shine etc. Probably not perfect but I'm not sure it can do better than that.

- Fixed a bug where saving with a missing texture would prevent ...

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[HS/KK/AI/HS2] NodesConstraints 1.2.0

This is getting ported as well.


What's new?

For everything:

- Added a filter field for constraints.


For HS/KK:

- Compatibility with Timeline (it's now possible to enable/disable constraints with an interpolable).


For HS2:

- It's now compatible with the game. Go to my website (section NodesConstraints) for an explanation on how to use it.

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[HS/KK/AI/HS2] VideoExport 1.2.0

So it's been a while since the last update, a lot of things changed, let's see what's new.


What's new?

For everything:

- Chinese translation. Big thanks to GEEK_CHEN for the work!

- Attempting to fix some issues that would arise with a game path containing spaces.

- A new "Immediate" mode for the built-in screenshot tool. This mod disables normal rendering when taking screenshots making the screen go black during the process. This means that the whol...

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[KK/EC] MoreAccessories 1.1.0

So yeah, this is happening apparently.


What's new?

For KK:

- Attempting to fix a bug where accessories would mix between characters in story mode.


For EC:

- Everything. I believe I don't need to explain what this mod is at this point. The port was a commission, and btw, big thanks to ScrewThisNoise for funding it!


Requirements

2020-07-11 09:00:32 +0000 UTC View Post

[AI/HS2] MoreAccessories 1.2.2

Just a small fix.


What's new?

For HS2:

- Fixed a graphical bug where the list of coordinates in H scenes would overflow.


Requirements (for first time users)

The latest BepInEx, available here

The BepisPlugins collection for AI/HS2, available here 

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[HS/KK/AI/HS2] HSUS/KKUS/AIUS/HS2US 1.9.0

Without any surprise, HSUS is also getting ported to HS2.


What's new?

For HS2:

- Compatibility with HS2. Since HS2 is very similar to AI, please refer to this old post, "What's new? > For AI" section, it summarizes everything you need to know.


Requirements (for first time users)

For HS:

A fully updated game with the 2020-06-27 14:24:29 +0000 UTC View Post

[HS/KK/AI/HS2] HSPE/KKPE/AIPE/HS2PE 2.12.0

A new version of HSPE! This one is mainly aimed at porting the plugin to HS2 but with a few nice additions for other games.


What's new?

For everything:

- Added a new "Unfold Modified" button in the advanced mode bones tab that can be used to unfold the whole tree to show all the dirty bones.

- Dynamic bones can now be disabled.

- The IK Editor can now show multiple IK scripts if the object has more than one.

- Fixed "Copy to FK" from the IK Edi...

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[AI/HS2] MoreAccessories 1.2.1

Alright it's here.


What's new?

For HS2:

- Fixed a memory leak that happened when loading characters.


Requirements (for first time users)

The latest BepInEx, available here

The BepisPlugins collection for AI/HS2, available here 


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[AI/HS2] MoreAccessories 1.2.0

More compatibility.


What's new?

For AI:

- Fixed that old bug with colors going whack on additional slots.

- Compatibility with fusion (was this there before and I simply missed it? I don't remember).


For HS2:

- The plugin is now compatible with HS2.


Requirements

The latest BepInEx, available here

The BepisPlugins collection f...

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[HS/AI/HS2] BonesFramework 1.4.0

NEW VERSION HERE 


Here is the compatibility update.


What's new?

For AI:

- Fixed a bug where some new hair (and maybe other stuff) would have vertices stuck on the ground.


For HS2:

- The plugin is now compatible with HS2.


Requirements (for first time users)

For HS:

A fully updated game with t...

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[HS/KK] Timeline 1.1.0

Finally a new version! I'd like to thank everyone who made suggestions and reported bugs since the last public release, thanks to that I pushed this tool even further. Anyway let's see what's new.

What's new?

For HS:

- Keyframes multi edit. This means you can select multiple keyframes and edit them all at the same time (some operations are limited however, like setting two keyframes at the same time while they are on the same line). Just try it you'll see.

- Beca...

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[HS/KK/AI] HSPE/KKPE/AIPE 2.11.1

Alright, no beta this time, only a few bug fixes related to Timeline (so it's only for HS).


What's new?

For HS:

- Fixed bug where it was impossible to interpolate more than one blend shape group in Timeline at the same time.

- Fixed bug where dynamic bones data would not save correctly in Timeline.

- Minor improvements and optimizations when interpolating dynamic bones in Timeline.

 

Requirements (for first time users)

For HS...

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[KK] KK Image Converter

This tool was a commission.


So, something completely different this time, not a plugin but a tool.

KK Image Converter is something I was asked to make as a replacement of the "Texture Color Adjusted" from the "koikoi happy" website as a more convenient, offline capable alternative.


Features

- A better (more precise) color correction tool that doesn't fuck with the alpha channel.

- Different workflows for handling textures differently, work...

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[HS/AI] RendererEditor 1.5.1

This is a very small update targeted only to HS.


What's new?

For HS:

- Compatibility with Timeline.


Requirements (for first time users)

For HS:

A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're using the Fakku version with the Extended DLC.

2020-04-21 13:17:36 +0000 UTC View Post

[HS/KK/AI] HSPE/KKPE/AIPE 2.11.0

Well, this release is mainly aimed at the compatibility with Timeline, but I also have a bunch of new stuff to show.


What's new?

For HS/KK/AI:

- A new tab called "IK" was added to the advanced mode. This can be used to change the weight of individual IK nodes on your character. It also works on items compatible with IK (yes they exist, I didn't pose those tentacles in the preview picture with FK, I'm not a madman). For modders, it can detect FABRIK, FABRIKRoot, ...

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[KK] MoreAccessories 1.0.9

Hopefully nothing else is broken now


What's new?

- Fixed a bug where additional accessories could become completely shambled in story mode. 


Requirements

BepInEx 

BepisPlugins


Download

2020-03-09 21:09:39 +0000 UTC View Post

[HS/AI] BonesFramework 1.3.0

THERE IS A NEW VERSION, TAKE THIS ONE INSTEAD!


Here is a "small" update for AI. Just AI really.


What's new?

For HS:

- Nothing. I mean I refactored a few things so I suppose you can download that but it doesn't bring anything for HS.


For AI:

- Compatibility with UncensorSelector. That means modders can add additional bones to u...

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[KK] MoreAccessories 1.0.8

Fixing bugs as always.


What's new?

- Fixed a bug in VR H scenes.

- Fixed an exception that would sometimes happen in the maker when loading a character.


Requirements

BepInEx 

BepisPlugins


Download

2020-01-28 15:35:05 +0000 UTC View Post

[HS/KK/AI] HSUS/KKUS/AIUS 1.8.1

My apologies for this huge delay, I got sick recently and that completely threw my schedule off.

Anyway, as you can see HSUS is getting ported to AI too. I took the time to greatly refactor the code and homogenize certain features between versions (there are still differences though, mainly because some features are needed or not depending on the game, or simply because they will come later).


What's new?

For HS:

- Coordinate names aren't cut anymore when o...

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[HS/KK/AI] NodesConstraints 1.1.0

Yet another port (and a new feature too).


What's new?

For HS:

- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.

- New "Link Scale" feature.


For KOI: 

- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.

- New "Link Scale" feature.

- Linking a rotating gimmick to the head bone would make only the hair rotate if FK was disabled. Apparently this bug wa...

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[HS/AI] BonesFramework 1.2.1

Small fix for a small bug, nothing exactly interesting.


What's new?

For HS/AI:

- Made sure all the dynamic bones on the character have additional colliders registered correctly.


For AI:

- Fixed a bug where certain clothes wouldn't show up in the main game if BonesFramework was installed.


Requirements

For HS:

A fully updated game with the 2019-12-31 15:20:14 +0000 UTC View Post

[HS] Timeline 1.0.0

This plugin was a commission.

So, this is the thing you've been hearing about for a few months already. As stated above, I was asked to do a commission last summer and I started properly working on it last september. After a few design iterations, I managed to get something good and relatively easy to use, so I made a beta.

Today I deem it stable and complete enough to be released publicly.

I'd like to thank the commissioner and everyone who supported me and gave me ideas du...

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[HS/AI] BonesFramework 1.2.0

A new version is available, get this one instead 

This is mostly for porting to AI. There is a new feature for HS though, it can be pretty neat I suppose.


What's new?

For HS:

- DynamicBoneColliders included on additional bones are now linked to DynamicBones on the character. Yes, that means that you can add colliders and have them interact with other stuff.


...

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[HS/KK/AI] VideoExport 1.1.0

So as you can see, VideoExport was ported to Koi (that was a commission) and to AI as well (because why not), and since I've had a bunch of requests and made some minor improvements since the first version, it's time for an update.


What's new?

For HS:

- It is now possible to configure where temporary images and output videos are saved (in modprefs). No more full ssd.

- Temporary images can now have text appended and prepended to their name, which can be in...

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[HS/AI] RendererEditor 1.5.0

I hope you're all having pleasant holidays, I know I am. In any case, it's finally out of beta, the new version of RendererEditor. Don't expect "a lot" on the HS side though, this is mostly for AI.


What's new?

For HS:

- No groundbreaking new features here, but still, a thumbnail cache was implemented. This basically means that RendererEditor is now extremely fast at loading your texture folder (its slow only the first time).

- Minor improvements and fixes ...

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