Shinobi Moveset for MCO. Dodges also included (TKDodge).
Require Payload Interpreter.
https://www.nexusmods.com/skyrimspecialedition/mods/65089
The MCO Installer have also been updated. Download as usual in "My Membership" tab.
Edit: Forgot to include the esp for the effects....
2022-11-15 13:16:49 +0000 UTC
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November Update, Blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.
Update: Fixed SSE Blog link
2022-11-02 09:35:15 +0000 UTC
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The usual update for the MCO movesets and added precision support to all the attacks.
Require "Reversed Daggers"
https://www.nexusmods.com/skyrimspecialedition/mods/60066
OR
https://www.nexusmods.com/skyrim/mods/2727
The MCO Installer have also been updated. Download as usual...
2022-10-27 21:57:23 +0000 UTC
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It's finally here, Kingsglaive MCO V2!
- 21 Animation Moveset.
- Normal and power attack chain setup for all attacks.
- For the first power attack and the Twinblade power attack you have the option to switch between 2 different power attacks by pressing the backward (S) key before you attack.
- Prescion support for the twinblades and other weapons that needed it.
- Heavy and slow attacks deal more damage while fast and multiple hit animatio...
2022-10-12 17:48:18 +0000 UTC
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The usual update for the MCO movesets and added precision support to all the attacks. Also again some bugs fixes for FOMOD installer thanks to EspiOwnage.
Require "Animated Armoury". The animations are in a DAR folder that will switch from daggers animations to claws when you equip any claw waepon .
The MCO Installer have also been updated. Download as usual in "My Membership" tab.
2022-09-28 03:05:23 +0000 UTC
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Rapier Moveset MCO Update. Stances options for those who have installed the FOMOD installer and picked the stances option. Movest have been added to the installer too.
Also fixed some bugs (Thanks to@"EspiOwnage testing and reporting them) with some animations overwriting each other in the FOMOD installer.
Download as usual in "My Membership" tab.
2022-09-17 19:31:11 +0000 UTC
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September Update, New blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.
2022-09-05 19:49:41 +0000 UTC
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The usual update for the MCO movesets and also added precision support to all the attacks.
2022-09-05 19:31:30 +0000 UTC
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Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.
2022-08-22 09:41:44 +0000 UTC
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Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.
2022-08-07 21:40:04 +0000 UTC
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Same as the sword moveset. Cleaned and polished the animations and added power chaining and such (plus 1 new animation). Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.
2022-07-30 07:38:21 +0000 UTC
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Update for orginal sword moveset i made a while back. Polished the animations a bit and upgraded to 60 fps.
I also figured the problem with my setup that stopped me from doing power-combos. So as you can see in this moveset you can chain combo both normal & power attacks.
I will be doing the same for all my other MCO movesets.
2022-07-22 20:33:30 +0000 UTC
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2022-07-10 19:37:09 +0000 UTC
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July Update, New blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.
2022-07-05 10:41:19 +0000 UTC
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2 Attacks for the scythe set and updated both the MCO and skysa set with the latest attacks. MCO now also include the sprint attacks as default and it works with the stances folders.
2022-06-25 12:05:56 +0000 UTC
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I am here with some shameless plug about my own game project. Some of you might remember i shared a very early prototype on discord but i have been learning and working relentlessly on it on my free-time, And i am now at the point where i am confident that it's just matter of time.
I launched kickstarter of sort today for it on patreon but it's more of "better to have it and not need it" thing right now. I am mainly using as blog for now to index everything.
I saw quit...
2022-06-17 13:51:22 +0000 UTC
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Sprint Attacks For MCO/Skysa 2.8 Part 2
Cleaned ESP & Fixed the mace option not installing correctly.
2022-06-15 16:42:42 +0000 UTC
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AMR Support, a bit of editing, 60 FPS and FOMOD installer. That also part 1
MCO doesn't support vanilla sprint attacks. So i made an esp that disables the vanilla sprint attacks while adding the animations to DAR folder that only trigger when you're sprinting.
Skysa 2.8 support it so you're good to go from the begining. No ABR support this time because the esp didn't work for it. You can use the animations yourself if you rename them.
2022-06-08 11:05:40 +0000 UTC
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Require "Animated Armoury". The animations are in a DAR folder that will switch from daggers animations to claws when you equip any claw waepon from AA.
Also for ABR users i couldn't find the very first power attack name so i wasn't able to replace it. The animation is there and called "R1hm_HVY_AltCombo1". Just rename it when you find which animations it is.
2022-05-30 04:17:50 +0000 UTC
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3 Alternative Attacks for Dual Sword. Plus some minor edits for other attacks to fit with it.
2022-05-13 18:02:23 +0000 UTC
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MCO version is updated in the MCO FOMOD pack since there a lot of patches there. The attack is merged for skysa and ABR but split for MCO. It won't replace any animations in MCO /ABR but in skysa it will replace the first power attack. You can change that if you want. Just rename the animations.
2022-05-05 09:40:36 +0000 UTC
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This took longer than i would've liked but it's finally done. I have updated almost all my movesets to work with new combat mod MCO/ADXP by distar. And also made a FOMOD installer for it.
I have done a a lot of editing and testing to get them working perfectly, I also added the requested "PreHitFrame" annotation to every animation.
Thera lot of good featues that this mod offer but at the very least you won't have to worry about the attack speed bug...
2022-04-24 09:25:06 +0000 UTC
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You don't need to download the first moveset. It's included with the new attacks. For those of you who don't know MCO/ADXP. It's the new combat mod from distar. You can download the beta and learn more about it from there https://www.skyrim-guild.com/distar/guidesandnews/mco-guide
2022-04-10 13:01:18 +0000 UTC
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It's been a while but it's time for the blog links change. The new blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support
2022-04-02 10:18:30 +0000 UTC
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I couldn't find a twinblade weapon mod so i made a quick patch for austio mod. Install the patch after you have Silverthorn Weaponry. It will add extra 2 weapons to the set.
2022-03-31 07:17:31 +0000 UTC
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I was planning on releasing it for 2.7+ but i found it that you couldn't chain power attacks there anymore because of a bug. But fortunately it's seem distar have been working on another mod that will replace skysa with a lot more features and polish. You can still rename the attacks and use them separately if you want in 2.7 or in other mods.
2022-03-16 03:58:04 +0000 UTC
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Animations replacers for TKDodge. 4 animations for the 4-direction. Backflip have version for when unarmed and when you have weapon equipped. Require Dynamic Animation Replacer And TKdodge (obviously). For SE users i would recommend TK dodge RE because it get rid of the script lag plus a few other problems the original had.
2022-03-07 10:29:32 +0000 UTC
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Hello everyone, Just wanted to let you know that i am officially back to animating. I have been thinking about how i should tackle my burnout problem the past weeks and i think the answer is still the same one i figured as i was first writing to let you know i needed a break. And that's i shouldn't really going for full movesets all the time.
I will be going back to the freedom of choosing whatever animation i like to remake in skyrim rather t...
2022-02-27 07:48:04 +0000 UTC
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A quick guide on how to rename the power attack animation and use it with other movesets or weapons. If you have AMR then you just follow the first image and if you don't then you need to read the second one too. Let me know if you have any questions about it and i will try to answer. I would recommend asking in discord since it's easier to notice there when someone send a message.
2022-02-27 07:45:19 +0000 UTC
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