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Nia Tahl

Nia Tahl

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Nia Tahl posts

Tahlan Shipworks 0.8.3a

Further improvements to the new content and some small bugfixes

Update: Hotfixed a Nex-related crash

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DakkaHolics Anonymous 1.4

Now comes in two parts due to how asset overrides work. You need both parts enabled for it to work properly. No, there is no way around it. Upside is you no longer need to do anything manually.

If you don't use Tahlan Shipworks and/or Iron Shell, remove all files starting with tahlan_ and eis_ respectively from data/weapons. Don't really have a cleaner way of handling that, sorry.

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ScalarTech Solutions 0.8.3

Small update, mostly just a bugfix:

- Fixed Camisette not spawning

- Fixed Silvys Renham contact reputation check

- Angora

- Flux capacity reduced from 5500 to 5000

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Tahlan Shipworks 0.8.2 - Updated again

Update 2: Further improvements and more bees.

Update: More finetuning was added to some of the additions. Can't go into details.

Big fat balance update today. There are a lot of changes here, as should be evident by the exceedingly long changelog. Hope you enjoy.

Changes:

- Armiger

- Reduced damage from 300 to 200

- Reduced flux/s accordingly

- Reduced time between salvos from 2.8s to 1.8s

- Reduced recoil per shot

- Efreet

- Reduce...

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Trailer Moments 1.4

Small update, nothing fancy. Fiddled with the Hellbore again.

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DakkaHolics Anonymous 1.3

Small update to this with minor changes for 0.95.1a.

Includes some files for future Iron Shell update, too.

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ScalarTech Solutions 0.8.2

New phaseship! You all love phaseships, right? You're getting one either way, have fun!

EDIT: Hotfixed an issue with phase cloaks. Please redownload.

Changelog:

- Added Angora-class Phase Destroyer

- Added Camisette-class Freighter

- Percale

- DP reduced from 30 to 28

- EMP Relay system

- Increased range of emp arcs from 300 to 500

- Increased emp amount from 100 to 200

- Updated some code for better compatibility

- Updated Sca...

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Tahlan Shipworks 0.7.6

Was about time for a new ship, so here is one. New heavy cruiser with a funky mix of traits, that I hope people might enjoy. Also has some other stuff, of course.

Changelog:

- Added Tower-class Heavy Cruiser

- Reduced fadeout time for Ryza and Mezoa since someone was bitching about it

- Fixed Nessie large mount being a turret

- Fixed Bento (LP) tech type

- Fixed spawning for Blockhead (LP)

- Eagle (P)

- Increased dissipation to 500

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Tahlan Shipworks 0.7.5c

Mostly just a quick fix to make it work with 0.95.1a

Also resulted in a small buff to Blockhead and Castella as they now have standard damper fields instead of the nerfed heavy damper field.

EDIT: Hotfixed an error I made

EDIT2: New hotfix for Taffeta crashes

EDIT3: Further fixing, small adjustment to Flagellator

EDIT4: I SWEAR TO GOD IF THIS GUN IS CAUSING ONE MORE CRASH I WILL KILL

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ScalarTech Solutions 0.8.1

I haven't been sitting idly by on my own stuff, of course. This update is mainly a fighter rebalance attempt (will have to see, I'm horrible at fighter balance so lmk if I botched it again) and the addition of a new NPC for the faction. Hope you enjoy.

Edit: Completely forgot the changelog lmao:

- Adds Silvys Renham contact in Charkha

- Twine

- Increased hp from 300 to 600

- Increased armor from 20 to 30

- Increased top speed from 240 to 280

- Stoc...

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About metallic carapaces

So today the time has finally come for Iron Shell to be publically released.  If anyone has been wondering what I've been up to, I've been assisting Timid and Selkie on the project, so I can recommend checking their mod out with great confidence.

You can find it over at https://www.patreon.com/posts/iron-shell-1-04-58365756

Hope you guys enjoy it as much as I have in testing.

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Tahlan Shipworks 0.7.4

Since I've been busy helping with work on another mod, just a relatively small update here.

Changelog:

- Flagellator

- Insulated Engine Assembly has been replaced with Reinforced Bulkheads

- Reinforced Bulkheads added to Legio variant

- Hitpoints reduced from 4500 to 4000

- Nelson

- DP increased from 28 to 30

- Re-re-re-re-re-re-reworked the sprite (help)

- Kupferflug Regalia

- Fixed weapon groups so beam and torpedo can fire i...

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Tahlan Shipworks 0.7.3

One of the smaller ones. Main new thing is a new large kinetic and me having spent way too much time redoing the engine section of the Nelson till I was happy with it. Probably.

Some buffs for the Legio Infernalis weapons, too.

Changelog in full:

- Renamed Skybreak back to Skysplitter cause it sounds better

- Added Vesuvio Magcannon

- Reworked Nelson sprite again

- Changed the Ronka sprite to avoid some design overlap with Magellan weapons

- Balor...

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DakkaHolics Anonymous 1.2

Small update to this mess. Not sure what exactly is new compared to previous version as is the nature of this dumb side project of a mod :)

I know there's at least new Gauss effects in this one, though.

Reminder that this is ideally meant to be used alongside Trailer Moments.

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ScalarTech Solutions 0.8

So I kinda have been sitting on this for a while and completely forgot to actually release it. Whoops.

Changelog:

- Added Dessous-class Assault Fighter

- Added Twine-class Interceptor

- Added Strass and Strassette low-energy blasters

- Thread swarmer

- Increased hp from 200 to 300

- Removed shields

- Fiber bomber

- Bombs no longer have proximity fuse

- Now drops 3 bombs per fighter

- Bomb hp and damage reduced

- Skye...

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Tahlan Shipworks 0.7.2

Small update to the previous version. This one mainly shuffles some stats around and improves the Sprite of the XIVth Legion Nelson a bit.

Changelog:

- Vund Autoforge now restores 50% more ammo if the captain has missile specialisation

- Castigator (all variants)

- Reduced flux capacity from 14000 to 12000

- Reduced flux dissipation from 600 to 550

- Increased armor from 1300 to 1400

- Hitpoints increased from 8000 to 10000

- Nelson

-...

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DakkaHolics Anonymous 1.1

New version of this small collection of nonsense. Added some new stuff. No real changelog since this thing is just something I tinker with every now and then without much of a plan.

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Tahlan Shipworks 0.7.1

Alright, I think this one is ready as it ever will be. Update 0.7.1 is here to bring your the Nelson-class assault cruiser, my take on a "cool Hammerhead". Some other stuff, too.

Changelog:

- Added Nelson-class Assault Cruiser

- Plucked a memory leak or two, probably

- Skybreak

- Changed front medium turrets to energy

- Monitor (GH)

- System dissipation boost changed to small speed boost

- Prism-related

- Scathach no longer appears for ...

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The Nelson-class Assault Cruiser

So here's what I'm currently working on. Made this as a more aggressive alternative to the Champion with a fun system that favours offensive playstyles. Quite well-armed with a focus on forward firepower as one would expect from a hammerhead-style hull. Comes in a XIVth Battlegroup variant that ups the ballistic potential.

It's coming along quite nicely so the next update should be ready by probably end of the week.

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Tahlan Shipworks 0.7

Here comes version 0.7, featuring a cooperation with the brilliant Luzaitis (@LuzaitisActual on Twitter), bringing you the Skybreak-class Battlecruiser, aka the Sunderest.
Furthermore it features yet another cooperation with the one and only madman, the great disciple of the bad ideas fairy, Alfonzo, to bring you a lovely makeover for the Izanami.

Hope you enjoy!

And yes, that drawing is by Luzaitis.


Changelog:

- Added Skybreak-class Battlecruiser

...

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DakkaHolics Anonymous 1.0

So this is mainly a personal mod I've made with various edits to some vanilla weapons including some resprites, some visual enhancements and some audio changes. It's meant to be used alongside Trailer Moments.

Overall there's certainly some needlessly flashy stuff in here, probably, so if that's something you don't like, stay away probably.

Keeping this patreon-  and discord-only for now to see if people actually care for it.

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Tahlan Shipworks 0.6a

So here we have a pile of fixes and improvements mostly. Nothing exciting here, I'm afraid.

Changelog:

- Poltergeist

- fixed missing description

- actually spawns properly now

- added missing hullmods

- Project Silk

- Doubled damage

- Yes

- Did nerf rate of fire

- a bit

- Darnus

- Increased DP from 10 to 13

- Blockhead

- Changed Damper Field to Heavy Damper Field

- Castigator

- UTPCs rena...

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Trailer Moments 1.2

Hey hey, here's an update for trailer moments. Overhauls some of the trails and takes advantage of some of the new options in the latest version of MagicLib. Make sure your MagicLib is up to date.

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ScalarTech Solutions 0.7

So with this one is mostly balance update, but I'm also happy to announce that it also adds a full suite of faction music, lovingly crafted by MesoTronik.

Changelog:

- Camise

    - Now civilian-grade

    - Lowered supply cost to 9

    - Lowered burn level to 8

- Culotte

- Now civilian-grade

    - Lowered supply cost to 6

- Percale

- Can no longer overlo...

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Tahlan Shipworks 0.6

Think this is finally ready enough, but watch as someone discovers a critical bug within 10 minutes of release. Took a bit longer than expected as I ended up helping out with another mod project. Anyhow, enjoy.

Changelog:

- Various bugfixes

- Further 0.95a compatibility adjustments

    - Rosenritter quest now scales with how deep into the tech tree you are

    - Custom phase cloaks now properly account for elite phase maste...

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Prettying up some things

Finally taking the time to polish up some of my sprites. Here's just two samples of what's in the works. No specific list of sprites I'll go over, so I'll see how many will get a pass before the next mod update.

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Trailer Moments 1.1a

Compatibility update. Really just changing the game version number in the mod_info, tbh

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Tahlan Shipworks 0.5a

Further minor improvements.

Oh and there's a new hightech cruiser. Have fun!

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ScalarTech Solutions 0.6b

Further compatibility updates. Everything SHOULD work now.

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ScalarTech Solution 0.6a

And another 0.95a compatibility update. Should work for the most part. Please report any bugs you might encounter.

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