Welcome back adventurers!
In this last set we've got a huge grotto map. This one is our take on the dragon grotto that's meant to cap the end of a certain adventure.
We placed it out of map's way so it doesn't interfere with the actual battle. Since we've done tunnels and ruins aplenty in the Undermountain area, we swapped those for a mountain's crown instead:

2023-05-01 04:13:10 +0000 UTC
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Welcome back, adventurers!
In this set is a market hall! This one has one of the citadel's night markets that takes place in a long interior hall with three portals dotting it for the citizens to quickly move from halls to malls.


The map also doubles as one long, cathedral-like h...
2023-05-01 04:13:08 +0000 UTC
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Greetings adventurers!
This time around we've got an update on the Radiant Citadel for you! This set is focused on the interiors of the area, and includes some residential areas, the grotto of the golden dragon, and the concord jewels of the citadel and its accompanying portals!
And now on to this month's update!
First up, what's the citadel without its crowning jewel? In this set we've got two versions of the portal. One comes as the Passage of Respite with its own magical ...
2023-05-01 04:13:05 +0000 UTC
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Greetings adventurers!
This month we're embarking on a brand new journey to the Radiant Citadel! As the first time we're doing a proper physical location in the Ethereal Plane, this set is all about setting the tone for the area!

In this set we've got maps that roughly splits into an exterior area wrapped around the auroral diamond. This particular version is a 'floating island...
2023-04-01 04:40:21 +0000 UTC
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Greetings adventurers, and welcome back!
In set number two of this update, we've got the second area of the Citadel, a small tiered courtyard that contains the residential towers of the city and a grander House for the indoor communal spaces. It's perched between the first and third islands, with one longhouse each.

2023-04-01 04:40:19 +0000 UTC
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Welcome back, adventurers!
In this last set, we've got the final zone of the first citadel maps, with the third and fourth island on its easterly end!


We're envisioning the interiors of the Citadel as communal longhouses and spaces where residentials and shops are built around an indoor tow...
2023-04-01 04:40:16 +0000 UTC
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Greetings adventurers!
Welcome back to our destination polls, where we'll be deciding what lies on the horizon for all of us!
We've got a new list of locations this time, with some runner-ups from the last polls and new suggestions from you all. Normally we'd do the first and second place areas, but since Kara-tur and the Haunted were neck to neck on second place last time, we've brought them back instead of jumping right to them. There's a lot of cities this time around too!
<...
2023-03-01 05:05:47 +0000 UTC
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Greetings adventurers, and welcome back to our humble Mappery!
This time around, we've got our very last sets for the Undermountain area! The poll for our next destination is now open too, and you can hop over here to vote right away!
In the meantime, for this set we've got our very own take on Maddgoth's castle. Featuring a four-floor mini fortress with its own portal gate by the roof ...
2023-03-01 05:05:18 +0000 UTC
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Greetings adventurers, and welcome back to another soft-footed journey through the slimy undergrowth of the Undermountain! Our Slitherswamp map is a continuation of both the Wyllowood and the twisted caverns, and signs of both their ruins and grounds can be seen peeking out of the mushy terrain!
This one is a six piece map, which covers a range of terrains individually:

2023-03-01 05:05:15 +0000 UTC
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Greetings adventurers!
In our very last set, we've got an abandoned arcane academy in the form of the dweomercore!
Since we've done some magical colleges in the past both grander and more self-important, we went with a low key look to it this time, with hollowed-out tunnels set atop arcane ruins:

The carpet is threadbare and the mechanisms are rusting, russet bridges.
2023-03-01 05:05:11 +0000 UTC
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Greetings, adventurers!
In this last set we've got a good ol' dungeon crawl set in the lost levels, with multi-chambered ruins, and tunnels to connect them to the other locations in the zone!


<...
2023-02-01 04:00:32 +0000 UTC
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Greetings, adventurers!
In this set we've taken on the Wyllowwood instead, a woody grove dotted by ruins and strange flora.
The map combines handily into a full version, with the River ringing it in places, though the swampy woodland still seeps through the fog if you peer down from the banks!

2023-02-01 04:00:30 +0000 UTC
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Greetings Adventurers, and welcome back to the Undermountain!
In this set we've traversed the upper levels of the dungeon to reach the twisted caverns! Originally we were planning to skip a few levels and go straight for Maddgoth's castle, but there were some requests put in more for the cavern and dungeon areas for the zone, so here it is!
Next month though we will be doing sub-level locations instead of levels so we can get to the meatier stuff l...
2023-02-01 04:00:28 +0000 UTC
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Greetings and Happy New Year, Adventurers!
It's the last update for the year, and this time around the destination is a less gloomy part of the Undermountain, featuring parts of Skullport at L3!
In this first map we've got a small settlement for those who come by the Sargauth river, featuring a low-tide dock on its southern side and a small self-sufficient, defensible settlement in the northern area.
2023-01-01 03:06:39 +0000 UTC
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Welcome back, adventurers!
In this set we've got a two-part cliff crossing for those of you who will arrive by feet instead of paddle, with a dangerous two-part cliff pass that bridges a precarious fall into the nigh bottomless water! It's a rickety path between unsurmountable walls of rock, but at least it's properly illumined, no?

2023-01-01 03:06:37 +0000 UTC
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Welcome back, adventurers!
In this last set is the thieves guild's stronghold! Situated on a defensible crook of an island, the fortress offers good views, defensible crenellations, unwelcoming palisades and rickety battlements from which one can peer at, or snipe at, strangers.

Within the walls is a small living quarter, and armory and a bean-counter's workspace.
2023-01-01 03:06:35 +0000 UTC
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Welcome back, adventurers!
In this last set we've got a two-level temple for Gulkulath. The lower level is where the cultists once worked, with multiple chambers full of their scrolls and summoning paraphernelia.


2022-12-01 03:21:44 +0000 UTC
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Welcome back, adventurers!
In this next set we've got the fourth and final part of the dungeon level map, with a southwestern chamber that connects to the crypts and a small summoner's spot for those who dabble in the arts, with a rune-lined eastern room.


2022-12-01 03:21:42 +0000 UTC
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Greetings adventurers!
This month we'll be touring the dramatic sights of the Undermountain with rooms and junctions full of dark secrets and portals!
First of all though we'd like to apologize: the extras are delayed for the time being since one of us is sick and we'd like to have more on hand first before releasing the extras pack. We're not really sure when we'll beat this yet, but we've about 1/3 of the materials we had in mind so it's slow-going! I...
2022-12-01 03:21:40 +0000 UTC
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Greetings adventurers!
This time around we'll be journeying to the Undermountain!
Since it's such a huge area, we'll be spending a good chunk of our time tunneling through these dungeons! For this batch we'll be hitting it off on L1, making our way through some of the landmarks first. We're starting at the Yawning Portal, a two-part map featuring the three-tier tavern where patrons are given front row seats to the action:
2022-10-31 19:56:57 +0000 UTC
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Welcome back adventurers!
In this part of the undermountain we're hitting naturally, the dungeons first. Since there's a lot to be done here and it should be maximally customizable, we're starting off with standard pre-lit dungeon map here. It combines with the other map in this set if you need it extended, and comes with a few extra locations to visit!

2022-10-31 19:56:54 +0000 UTC
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Welcome back adventurers!
In this third and final part of the set we've got the eastern side of the dungeons, with fairly welcoming tunnels blockaded by boulders, muddy passageways that needs a bit of tunneling, and overgrown chambers full of things left by adventurers that have come before you:

2022-10-31 19:56:48 +0000 UTC
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Greetings adventurers!
Welcome to our latest destination poll, where we'll be deciding what lies on the horizon!
This time around we've got a new list, aggregated from suggestions we've got from everyone. We'll be going as usual with the highest and second highest option, so feel free to vote for your favorites.
Kara-Tur: The eastern realm and its many pavilions with a focus on urban areas with their unique architecture, plus Malatra's jungle lands for...
2022-10-07 10:22:12 +0000 UTC
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Welcome back, adventurers!
For our last set for the area, we venture into the truly anatomical, with an alien landscape inspired by Yuggoth and the subterranean civillization from the mound.
The map is split into two paths that combine together if a large area is needed. The landscape is trecherous and unpredictable, with odd pools of light wells dotting the area.
2022-09-30 18:13:31 +0000 UTC
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