Attached are the files for the four projects in the video. The video has the details on how to use them. I've also thrown in the files for the crowd simulator I made for the video too!
The crowd simulator has a few settings to adjust to behavior.
Speed Range
This adjusts the maximum range of speed. Each person in the crowd gets their own randomly generated spe...
2025-12-10 14:13:20 +0000 UTC
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What's New With blendworks Episode 3
This episode adds a system that can handle slopes, including the ability to limit how steep a slope is. This works by grabbing the slope face normal from the floor raycast and using that to rotate the player's movement vector. There is functionality for measuring slope steepness which adds more data necessary for other potential features like changing the movement speed based on slope.
The other big feature is the script that handles input an...
2025-11-01 02:10:24 +0000 UTC
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A tool for visualizing what the Align Rotation to Vector geometry node is doing (or Align Euler to Vector in 4.1.1 and earlier). This tool is featured in an upcoming video that's coming soon!
The tool shows a visual representation of the rotation output that the node calculates given a vector input. Basically, what's happening is the node calculates the Euler rotation between whatever vecto...
2025-10-17 17:30:06 +0000 UTC
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You'll need a decent computer to run at a reasonable framerate. Blender 4.1.1 is recommended for better performance but this version was tested to run up to version 4.5. If your computer can't run at 60 fps you can adjust the world size or reduce the framerate settings under the output tab under properties.
Controls:
Mouse: look
WASD: move
Q and E: Toggle...
2025-08-25 23:08:45 +0000 UTC
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I've attached the files from the second episode of my game engine project! I hope you enjoy, and feel free to direct any questions to: inquiries.malcolm@gmail.com
HDRI: https://polyhaven.com/a/industrial_sunset_02_puresky
2025-06-27 06:44:17 +0000 UTC
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Recommended Blender version: 4.1.1
Note: If you are using Blender 4.2.0 or newer and are experiencing low frame rate, be sure to lower shadow resolution (Render -> Shadows -> Resolution)
How to play: When you see a ripple, move the cast slider to the left. You can cast again by moving it back to the right.

2025-06-07 00:37:03 +0000 UTC
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I've attached the files from the first episode of my game engine project! I hope you enjoy
There are two variations, one is the node setup explained at the end of the video
This one is as bare bones as it gets, but I've also attached one of the files I used for the video rendering that has some extra features
2025-05-17 02:48:58 +0000 UTC
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A fully playable Wii Sports style golf game within Blender! Project file is included.
As seen in this video: https://www.youtube.com/watch?v=mg5wzCs9sKA
This is the first of the three sports from my video (bowling and tennis coming soon).
You'll need Blender 4.1.1 or newer to run the game (and honestly 4.1.1 is recommended since as of the time of writing blender 4.2 up through 4.3.2 have made...
2024-12-30 00:56:24 +0000 UTC
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The rather lengthy development period of my geometry node project has some interesting tidbits that I wanted to share. I hope you enjoy!
I have attached some files from early on in the development process if you'd like to mess around with those.
2024-12-14 20:46:00 +0000 UTC
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I made this simple tree generator during my development of Blender Sports. Along those lines, I am working on a version of Blender Sports for Patreon so stay tuned for that!
Features:
Two tree varieties: regular and evergreen
Regular tree has four season modes: spring, summer, fall and winter
2024-11-29 18:36:28 +0000 UTC
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Using Blender's real time physics simulation, I remade three of the five original sports from the classic Wii Sports. At some point I'll release the project files after I make them a bit more generic just because of Nintendo's litigious reputation.
2024-11-25 21:00:00 +0000 UTC
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Blender project files from the video are attached!
https://youtu.be/i9U3LpPtzLg
2024-11-12 00:44:37 +0000 UTC
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