Lust SIN Alchemist New Victory and Defeat CG Voting
Hey everyone, we're about to start working on the CG production for the defeat and victory of Lust SIN Alchemist.
Welcome to vote for your favorite theme to decide the order
Hey everyone, we're about to start working on the CG production for the defeat and victory of Lust SIN Alchemist.
Welcome to vote for your favorite theme to decide the order
LSA is about to open up in-game book submissions.
Whether it's your OC's personal biography or a work you want to leave behind as a writer in the game, you're welcome here!
We will design a publishing house in the game to showcase your novels, diaries, notes, etc.! There are no restrictions on either SFW or R18 gay sex-themed texts.
Welcome to create a vivid world that everyone can participate in with us!
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To participate, create a post in the #🗓️r18-novel-submission-in-game subcategory under the 🧪[Lust SIN Alchemist]-Related-Chat channel on Discord for submission.
Title:
"Title of the Novel You Want to Submit" + "Author Name You Displayed in the Game"
Body:
01: Screenshot of the author's permission or a statement that you are the author yourself
02: The main text of your novel, with a word limit of 8,000 characters. If you submit subsequent works of the same series, you can link to the new work's post below the original post, presenting it as Volume x, Chapter x.
Appendix:
By participating in the activity, you authorize LSA to use your text.
You retain the copyright and ownership of your text, as well as the ownership of any original characters that belong to you within the text.
Thanks to our hardworking programmers who stayed up late to implement it, now after the story mode ends, victory and defeat will play corresponding animations. Download the file in the post now to get the latest version.
https://www.patreon.com/posts/lust-sin-v0-3-1-145201065
2025-12-07 08:46:53 +0000 UTC View Post
✅2 new animations for victory and defeat have been implemented.
✅The bug in the playback of the elite Gobrat CG in the story mode has been fixed.
Hello, everyone! LSA has received its first sponsor update. We are delighted to gradually fill it to take on the form of the game we are exploring. Thank you all for your support. Please allow me to introduce the new version V0.3.2!

We have added a main interface CG and an opening story CG. We invited a wonderful new-generation artist to complete this wonderful drawing. The main interface CG will change over time. This is our first attempt to implement this small feature. If the timing is right, perhaps you can see the gradient transition when the time changes.

For the opening CG, I've decided to keep it under wraps for now. I hope everyone will like it.
Meanwhile, in the game, we've implemented a new potion called the Mirror Potion. It transforms into the last potion you used, giving you greater freedom in your tactical planning. However, we are currently fine-tuning the combat system's values. After discussion, we've decided to keep it relatively simple until the numerical design is completed. We apologize for any inconvenience this may cause.

u may noticed that we've added new illustrations of the protagonist charging and throwing potions in the selected state, adding more visual tension.

Meanwhile, we have optimized the dialogue system of the bubbles emerging, making the entire dialogue system more lightweight, and simple expressions of the characters will appear on them.

We have initially implemented a system where character illustrations change in accordance with the battle mechanism. We hope to further explore this potential in the future, such as with states like hypnosis, brainwashing, and transformation!

In the first city's new map, part of the plot will be advanced and the quest system will be unlocked. For the time being, the quest system does not offer rewards, but in the future, there will be interactions with the item system and the alchemy system after their implementation
The entrance to your small room is at the ladder on the new map⚠️

New Contents update:
Live Main menue CG
4 opening plot CGs
1 city map
Story 1-2
2 new enemies
4 NPC character
1 new kind of medicine skill
Welcome to the [🧪Lust sin Alchemist] Discord server to discuss the game demo experience.
Share your thoughts and creative guidance in the [lust-sin-alchemist-battle-feedback] channel.
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Lust SIN Alchemist is a game themed around a simulation of a healer. In the game, you will play the role of a pharmacist, healing your allies and jointly defeating various enemies.
Master the habits of your enemies in the game, practice building fortresses to defend against them in a post-disaster world, and embark on adventures and explore unknown secrets in a fantasy world.
It's still quite rough. We've decided to gradually improve it while ensuring the R18 CG update.
Although making it might be beyond our capabilities, we still want to give it a try!
Contents included:
1 Spine animation for defeat by mob
1 CG for defeat by boss
1 Big map
Story 1-1
Welcome to the [🧪Lust sin Alchemist] Discord server to discuss the game demo experience.
Share your thoughts and creative guidance in the [lust-sin-alchemist-battle-feedback] channel.
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