XaiJu
Eijineer

Eijineer

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Eijineer posts

[Mod] Blue Archive v1.57 - update

Hello

Update took me little longer dues bones issues, some objects may be static unable to move the bones for pose.
Asuna, Karin and Neru Seifuku bag is the same object, checked.

Updated:
- Rio, Seia, Asuna Karin and Neru Seifuku.

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Keqing pinch log 4

Hello

Took me long to start working on R18 content again. I hope able to continue working on the project without having more delays.
With my free time, managed to make short sequel scene for the start.
There still more new stuffs to try out.
At moment, my only issues is the low poly ass from the Keqing, i had to try new alternative to make it look more round.
Then at creampie part, i realized how its lacking more liquid option to use, its hard to find good liquid to simula...

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[Mod] Blue Archive v1.56 - update

Hello

Its an small update, ended up late after update, surprisingly fast when i decided port it before next update.
Updated: Yuuka and Noa Pajama, Cafe furniture.

Happy new year!

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[Mod] Blue Archive v1.55 - update

Hello

Updated more models.
Delayed the Idol version until new update dues its being too short to make it. Yeah.. only hats and the stage..
Updated:
- Mari, Mine, Sakurako, Satsuki, Chiaki, Gehenna Mob, Cafe furnitures.

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[Mod] Blue Archive v1.54 - update

Hello

Some bones will act weird when moving, but may need experience to pose the Dragon.
I got really busy at bad time possible, things started working out by now.

Updated: Kisaki, Kai, Reijo, Moe Summer.

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[Mod] Blue Archive v1.53 - update

Hello

Last month was really busy.. This week i'll be focusing on my projects.

Updated:
Marina and Tomoe Qipao, Katashiro Boss.

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[Mod] Blue Archive v1.52 - update

Hello

Kinda rushed and long work, managed port most stuffs as possible. Not sure if i overlook something.

Updated:
- Hoshino Terror, Shiroko Terror, Saori Summer, Atsuko Summer, Hiyori Summer, Akemi, Cafe furnitures.

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[Mod] Blue Archive v1.51 - update

Hello

Not sure if i'm overlooking something, ported what i found there.
Updated:
- Fubuki, Kanna, Kirino. Summer

Enjoy!

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Regards Pixiv issues 26~27 june.

Hello.

Yesterday my Pixiv account got an suspension and an warning, the reason was something related to ''intention to lead users to access external link'' is weird, even said putting an link is an violation, but they did not state an accurate reason.
If putting external link is an violation, guess 95% of the pixiv users would be suspended like me..
@edit: Yeah there is an large suspension/ban wave happening on pixiv for the same thing.

Initially my main worries was the ''...

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Keqing pinch WIP log 2

Hello

Updated 2nd part of the ending scene. And is still foreplay.
This part was focused on my first experience with censorship upload (at pixiv). No penetration yet.. prob next update.
Censoring each image rly takes time, tried with an express image editor to make it fast.

I'm still think with plataform i can upload uncensored images, currently my first option is iwara.. But not sure if uploading lots of images is good idea. I'm more aware is fusually or videos uploads....

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[Mod] Blue Archive v1.50 - update

Hello

Managed to make it fast.
Added: Hoshino prime, Suou

Decided name the new Hoshino version as Prime, may change later or not..
Hoshino Prime alone has 17 objects, since i splited the pocket sets for details. Its alone took me longer to finish.

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Keqing pinch WIP log

This part is the 2-4, named it to 2-4E for ending.
This is where Keqing is captured by Hilichurl in the end. Without variables or participation of 3rd party.

Focused on foreplay, expression and angles.

DL: [https://mega.nz/folder/hNpn3ILY]
Key: [YekkM9EGm2A7eYTT8t30Vg]

Hello.

On this month i got good time and rest, started to working back on my projects.
Sadly my skills got rust...

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[Mod] Blue Archive v1.49 - update

Hello

Small update, i had an request to port character horn, i did give an try. I made separated included to make it easier to control, since the joints is weird when used the standard version.

Character updated:
- Kasumi, Hina, Serika

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[Mod] Blue Archive v1.48 - update

Hello

Small update, Midori and Momoi share same objects, only small difference is the tamagotchi color.
The BBQ grill cafe was interesting port for me. Took a while to separate it. But hope its be useful for you guys.

Character updated:
- Midori, Momoi, Cafe furnitures.

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[Mod] Blue Archive v1.47 - update

Hello

This update took long, i did not managed to locate all the Band objects from the event. Any clues feel free to reply soo i can work on it.
At least, for the main characters from event. Some seens repeated, just splitted parts soo makes easier to control it.
Sadly Natsu bones don't work.
For some reason i located the Trinity mob chan weapon, soo there goes.

Characters updated:
- Airi, Kazusa, Natsu, Yoshimi, Trinity mob chan

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[Mod] Blue Archive v1.46 - update

Hello

This update was short but kinda complicated to decide how i would name it.
The twins share the same hat and weapon soo i named them together, the rest is little different, the halo is likely inverted, but i made it separated.

Characters updated:
- Hikari, Nozomi
- Trains

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[Mod] Blue Archive v1.45 - update

Hello

This update took a little time, Umika turret was hard to find. Then the new Raid boss Set (not sure the right name), sadly it has bug at bones, no clues for solution, just better as an statue, you can try pose, but it will feel rly cursed.
Akari's pot object Mochi, it can expand and be moved(from the hammer smash motion), recommend using KKPE to move the bones manually.

Character updated:
- Akari, Aru, Umika, Tsubaki.
- Gregorius, Kurokage, Set

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[Mod] Blue Archive v1.44 - update

Hello

This update was really tiring, probably server hype queue anniversary made me wait a lot.
Not sure if i'm missing stuffs.
Also lots of characters to port this time.

Update: Ako, Erika, Fuuka, Hina, Ibuki, Kirara, Makoto
*Sadly Geburah model is cursed, is static, impossible to pose, bones movement stuck. Just an ordinary statue.

Enjoy!
Wish you a good day!

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[Mod] Blue Archive v1.43 - update

Hello

Updated more models.

Update: Eimi, Kotama, Hare

Happy new year!

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[Mod] Blue Archive v1.42 - update

Hello

Updated more models accessories from Blue Archive

Update: Yukari, Renge, Kikyou.

*Noticed the Yukari and Kikyou weapon is similar, seens only the engraving and attach the difference.

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[Mod] Blue Archive v1.41 - update

Hello

Collab did comes up, kinda took time but thats it, o noticed i did not port Miku before, soo it is included now.

Update:
- Shigure, Hatsune Miku, Misaka Mikoto, Shokuhou Misaki, Saten Ruiko

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Keqing Pinch deleted scene

Hello.

Took a long time to start working with R18 stuffs again,. Noticed my last R18 work was at january.. Really long time..
Thats results from my last researchs for VFXs mods ports until now, i can come back to work and start over.
Things may not be going on track right away, Still rusted, i'll be perfoming a lots of scenes and simulations before new work.
Memorizing poses, customizing references, shaders ,VFXs names.. guess too much information to recall.

Uploaded th...

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Custom VFX 2.0 video

Hello.

Was an long progress until here, soo much VFXs ported..
I believe i managed finishing the hardest part of my work as casual modder. Still this update is Massive and Heavy.

VFXs: 888 > 1219

The size kinda ''mutated'', the main issues is the new texture resolution and effect scripts conflicts starts displaying errors and near ''impossible'' to fix with the current situation and incompatibility unity version, still did tests and ...

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Custom VFX 2.0 Update

Hello.

Was an long progress until here, soo much VFXs ported..
I believe i managed finishing the hardest part of my work as casual modder. Still this update is Massive and Heavy.

VFXs: 888 > 1219
Download: Google Drive (2.32gb)

The size kinda ''mutated'', the main issues is the new texture resolution and...

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Custom VFX 1.9 video

Hello

This update was kinda large, the main content is bullet/projectiles VFXs. Did few tests for ''Noise'' effect making the effect distort the direction, making weird curves and interesting stuffs.
Those effects direction is very random, everytime its loaded, duplicated, its new trajectory starts.
The ports seens coming finally at near end, hope i able finish soon to start back to scenes.

VFXs: 770 > 888

*Download content is on support tier

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Custom VFX 1.9 update

Hello

This update was kinda large, the main content is bullet/projectiles VFXs. Did few tests for ''Noise'' effect making the effect distort the direction, making weird curves and interesting stuffs.
Those effects direction is very random, everytime its loaded, duplicated, its new trajectory starts.
The ports seens coming finally at near end, hope i able finish soon to start back to scenes.

Download: [2023-10-06 13:46:24 +0000 UTC View Post

Custom VFX 1.8 video

Hello.

Large update for VFXs. More Rocks particles and Action effects.  Ended up testing a lot and checking issues.
The Rocks particles in case, must be aware to not overload/duplicate too much cuz may start lag the scene. They have colision and i believe no need duplicate them too often.

Finally i feel my ports reaching to an end, but ended up finding more stuffs.

VFXs: 705 > 770

*Download content is on support tier.

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Custom VFX 1.8 update

Hello.

Large update for VFXs. More Rocks particles and Action effects.  Ended up testing a lot and checking issues.
The Rocks particles in case, must be aware to not overload/duplicate too much cuz may start lag the scene. They have colision and i believe no need duplicate them too often.

Finally i feel my ports reaching to an end, but ended up finding more stuffs.

VFXs: 705 > 770
Download: 2023-10-01 11:40:19 +0000 UTC View Post

[Mod] Blue Archive v1.40 - update

Hello

Managed finish with BA ports fast as possible, going back to VFXs. Still feels lots of ports remaining.
Did not manage to locate the cafe furnitures for ports, if someone looking for it for scenes, feel free to contact me.

Added accessories:
- Ichika, Kasumi, Kotori, Haruna. 

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Custom VFX 1.7 update video

Hello.

This update did increase the mod size a lot. Seens the reason was the texture resolution for the explosive VFXs.
Noticed the Explosion VFXs of this update may seens darker, its may be necessary to use Material Editor to increase the color value to 2 to make the smoke more clear.

VFX:  647 > 705

*Download content is on the support tier.

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