Hello everyone,
new update post is up.
Last week we worked on a few things:
Started work on the tool similar to the one from last september where you can select different facial poses, dances and body poses, so you can take a closer look at our characters :)
This week we are working on it and implementing a few new things such as a UI to toggle physics on the different body regions on/off, and a tool to move the character around so you can test physics and lighting.
Som...
2018-10-29 18:19:27 +0000 UTC
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Hello people!
Time for a new update. This time we will show more images and make less text.
What have we worked at these past few days:
Costume for Bol:


New Raider Character: Sethro

<...
2018-10-20 20:26:53 +0000 UTC
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Hello everyone,
Our project Pitch video has been received well and we are happy about the support/feedback that came from it.
Thank you very much for that :)
We took a good look at the game as a whole with our game designer. He is creating a structured plan for the game and all its features and their dependencies from which we will then make a large scale game design document.
All the stuff you see on there is basically the highest goals for the content of this project and the prod...
2018-10-10 23:55:46 +0000 UTC
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Hello everyone,
today's update is a bit different. We have finished the pitch video that showcases our general operation, team and vision :)
This video will now be the intro to our patreon page.
With that ill leave you to it, enjoy.
Let us know what you think, your opinion is quite important to us.
-S
2018-10-02 17:08:38 +0000 UTC
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Happy monday everyone!
Time for a quick little update:
The build has been received really well and our support has been going up nicely. This is awesome!
You people have been sending us some nice and constructive feedback and bugreports and all that which we are going to look into this week.
Additionally our VFX artist is making some cool progress on the ‘life juice’ effects:

<...
2018-09-24 09:53:18 +0000 UTC
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Hello everyone. Please check this post for further info on the builds: https://www.patreon.com/posts/wild-life-build-21559536 Now the download link :)
Mirror1:
https://drive.google.com/open?id=1pTWXxojf03n4GVP9lhLCbE3PvuQPyC6H
2018-09-21 22:03:54 +0000 UTC
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Heyllo everyone,
it is finally time: the new WIld Life builds are out. These include custom versions for Public, 5$ Tier and 10$ Tier.
A little disclaimer ahead: these builds are still considered by us mainly as a complex animation viewer for all the characters and the base for our development of the actual gameplay elements as planned. So these versions don't contain story or quest elements yet but lots of lovely love animations with pretty characters :D
O...
2018-09-21 19:51:45 +0000 UTC
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Hello friends and welcome to the first testing build for the Members tier and up.
You folks show a great level of dedication and enthusiasm for the project and you know we want to involve you in development process. For that reason we have launched an early version of the build for you.
The idea is that you get to test this for about 1-2 weeks and send us any feedback you have for us.
This can be bug reports, crash logs, performance issues, animation fails, balancing, feature/art req...
2018-09-07 19:13:14 +0000 UTC
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Hey guys,
this week we have been going through the stages of putting it all together and testing the build internally.
During that we decided the build is not ready to be released and still needs a bit more work. So if all goes well the 25$ version will come around next week and the rest will follow after that.
To give you something at least, Ill make a quick rundown through the general features you can expect in this coming build over the January release:
2018-08-30 23:04:46 +0000 UTC
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Happy monday everyone.
Today we have something new for you. This is our first approach to making update posts a bit differently by basically just making a video and speaking the current news into the camera :)
So let us know what you think of this update format, we are open to feedback on how we can improve .
Video content in text:
Intro
-hi
-first update in video format
Last Week:
-voice over auditions and sound work
2018-08-20 14:30:32 +0000 UTC
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Hi everybody. Time for a new update post!
Here some stuff we have been working on these past days and will continue to work on this week:
-Balancing the flying system
-Implementing a basic swim system
-Setting up a first pass UI design
-Implementing all characters we currently have so they at least idle around in the world (if they currently have no other animations prepared)
-We have auditioned a few voice actors and will be evaluating them this week.
...
2018-08-13 13:21:58 +0000 UTC
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Hello everyone,
good news, we have sorted things out with Nutaku and they said they would unlock things for the IDs we send them over now.
Can everyone who still hasnt got the game unlocked please comment their IDs here to the post and we will re-send them at the end of this week.
Sorry for the inconvenience.
2018-08-06 09:15:42 +0000 UTC
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Hello dear Patrons,
im sorry to contact you like this but its a hot topic and I also want to inform you about it. As you can see in the twitter post linked, Patreon is having some difficulties with payment processing.
It seems we have a lot of declined payments and it would be cool to get that sorted.
You can help us straighten things out here by doing:
-Update your payment method to a new card or paypal
-Call your bank to confirm the transaction as non-fraud.
Let us k...
2018-08-02 18:39:26 +0000 UTC
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Update 30.07.2018
Hello everyone,
time for another quick development update.
Last week we worked on quite a lot of animations and will also be doing for this week.
Our plan is to - in addition to all the animations that have been made so far, we also implement a full sequence for at least one general pose for a character. That means generic idle out, teasing, penetration A / V, 2 loops with 2 levels of intensity, climax and pull out.
Here is a list of the ones...
2018-07-30 13:19:08 +0000 UTC
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Greetings fellas,
welcome back to a weekly dev blog.
last week we worked on the last costume for our current Kerpali characters: Here are some images showcasing them all now :)



2018-07-23 16:29:14 +0000 UTC
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Happy monday everyone,
this last week we focused on modeling some further costumes for our characters:
Goatman is currently in the works:

And these clothings for Kral (top image) and Zuri were done last week.

Btw. These characters belong to one faction of native inhabitants of th...
2018-07-16 19:27:23 +0000 UTC
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Good day,
new development update is here.
Some more work has been done for one of the raider clothings. Here is a screenshot from the clean sculpt in zBrush.

We are continuing to experiment with volumetric cloud mechanics:
*Check the video on top
Also we worked on a new costume design for maya:
2018-07-09 09:18:08 +0000 UTC
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Greetings everyone,
some new images from our development on Wild Life have been made, check this out :)
Some further progress on the raider transporter that currently serves them as their hq on Kerpal (Wild Life planet):

We are experimenting a little with different solutions for clouds that you can fly through. We are currently testing out the basics and will then move on to ...
2018-07-01 21:36:52 +0000 UTC
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Heyllo guys,
todays post will have a few more visual elements. We want to get into the habbit to make more screenshtos and gifs and such stuff from work so you get to see more of what we do.
So we with that said, check out these things :)
At the top: screenshot from part of the raider camp block-out. A wildly landed ship temporarily repurposed to an encampment shelter.
Our intern has been doing some development for a footprint system. Here is a quick preview of w...
2018-06-24 21:56:58 +0000 UTC
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Its time for an update again friends. We have been putting focus on a few different areas these days:
Our intern (yes we have an intern now oO) is looking into some fx development like footprint systems, weapon trails, and other such things. More things will also be experimented with in the future.
Our character artist has been doing some good progress on our male character and very soon we will be able to show you some images of him.
Our art generalist has been continuing to work ...
2018-06-12 21:23:06 +0000 UTC
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Hellooo everyone. Here is a new update post:
We will send the second round of IDs over to Nutaku this weekend.
In Wild Life we are getting more and more back into action. The Art-Bible is taking shape and now covering many aspects of the game. We spent proper time researching the different factions and what they will look like in terms of clothing, weapons, architecture, transportation and so on.
The next few days we will spend some time going over the design for the UI and the c...
2018-06-06 16:08:57 +0000 UTC
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Greetings friends,
A few little updates on the developments on our end.
As mentioned last time we have already sent out the IDs to Nutaku and are still waiting on the unlocking for you. It is not sure how long it takes so we kindly ask you for a bit more patience :)
On that regard we have also devoted some time into addressing some of the feedback, bugfixes and tweaks for our SexbotQA game which we will roll out in a patch soon.
On the Wild Life side of things we have b...
2018-05-28 14:13:10 +0000 UTC
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Hello everyone,
we hope you had a nice weekend :) Good news here. We have sent out the first batch of IDs over to Nutaku and they will unlock the game on your accounts asap. We dont really know how long it will take them so please be patient.
You can still keep sending us your IDs as we will do a second batch in about two weeks from now again.
So far the game has been doing pretty well and we are quite happy with the reception so far. We are really loo...
2018-05-21 11:12:20 +0000 UTC
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Hello everyone.
We are happy to announce our little sidestep Sexbot Quality Assurance Simulator coming out today on Nutaku and soon afterwards on Steam!
To clarify some confusion from our last post, we started pretty much in february working on it. It took us a little bit longer to finish as planned but this was the only way out to actually setting up a financial plan with a moneysource we actually can calculate with.
--WE HAVE NOT STOPPED WORKING ON WILD LIFE AT ALL--
2018-05-10 17:28:51 +0000 UTC
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Hello dear patrons,
We have an announcement to make for today (Please read).
As you know, our vision for Wild Life is to create an open world RPG with decent gameplay, graphics and of course a ton of adult content.
Unfortunately, with the amount of content planned for the game and the time it takes to develop all those things with our limited resources we found ourselves in need to find alternative/additional ways to ensure our ...
2018-04-25 10:41:41 +0000 UTC
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Quick patreon-only post to share a quick link to the thing we made:
https://gfycat.com/gifs/detail/AmpleChiefBluetonguelizard
Full size video
Cheers
2018-04-16 15:19:26 +0000 UTC
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Hello everyone.
Apart from the main work this week we also experimented around with some player interaction - so the player character can touch other characters using the mouse as input. (Patrons can see a video in the respective post).
2018-04-16 15:19:12 +0000 UTC
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Hey guys, hope you had a good week. Its sunday and its time for a little update :)
Here you can see a new character we worked on. Also continued to play around with a technique to make fur or hair.
Have a great sunday evening,
-Wild Life Team
2018-04-08 17:16:21 +0000 UTC
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