Hey all,
The new build is almost ready for release and we expect it to go live later today.
This time we have a cool new feature for the sandbox to import your own static models. Also 3 new sex minigames, 2 new characters and plenty of other improvements and changes.
For a complete list of changes check out the full changelog below (remember to check the entire changelogs if you are a $10 supporter as it’s all new for you).
Here are the changes coming to the build since...
2022-10-21 13:22:39 +0000 UTC
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Welcome all!
The Member tier testing build for October is ready for you.
Check this post out for the changelog.
If you already have the Launcher you don't need to download again, just select the tier and download from there :)
MEGA (Class...
2022-10-14 13:44:46 +0000 UTC
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Hello everyone,
We are excited to announce that the new $25 build is almost ready to be released. The upcoming $10 release will be the last version that will be running on UE4 as in the coming weeks we will be upgrading the entire project to UE5. We have 2 new human characters, 3 new minigames, a feature that lets you import custom meshes to the sandbox editor and many other cool things for you to check out :)
And now for the changes and additions see the changelog below:
2022-10-14 13:08:39 +0000 UTC
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Hey everyone,
New dev update incoming..
Level: The Warrior / Lake / Pearl Village blockout buildings are done (minor changes still in progress). Texturing on desert rocks ongoing.

Code: We introduced several sandbox improvements such as input prop now only executing events when it is visible, meaning you can easily disable its input when needed. Add...
2022-10-07 14:39:22 +0000 UTC
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Hey everybody,
Brudi is back with a short poll follow-up! First of all, thank you so much for your kind feedback regarding our first dev diary and the big engagement with the poll. So wholesome! Now the poll results left some of you with question marks around their heads, which I want to take care of today.
Almost 70% of you don’t want to see the quests before they have a certain level of polish, which is great for us! This reduces the extra work and disruption of work processes...
2022-10-06 13:32:03 +0000 UTC
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Hey everyone,
It’s time for a new dev update, we also have some more info on the UE5 upgrade and the consequences for deprecated levels.
UE5 Update: As mentioned last week, after the October release we will be running a project-wide cleanup pass to remove any unused assets and bring everything up to a certain standard. This will have the following consequences:
- The Demo level + quest line will be removed from the patreon releases. Ou...
2022-09-30 17:14:06 +0000 UTC
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Following up on this post by our designer Brudi we have a question and a poll for you:
Should we publish our implemented WIP quests with the upcoming builds in the game world or wait until they reach a certain degree of polishing?
A more detailed explanation for the choices:
1. We would put all quests created directly in the world and release them as i...
2022-09-30 10:33:22 +0000 UTC
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Hello dear patrons,
This time we have something special for you. One of our game designers has put together something like a manifesto about our game - and quest design processes and the philosophy behind it. This post is the first of a few that we will be sharing over the coming months, probably once per build cycle (roughly every 2 months). Now without further ado, here are his words:
“Hey everyone!
Nice to meet you all! I am Brudi f...
2022-09-28 13:29:07 +0000 UTC
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Hey everyone,
We have new development updates and some info about our move to UE5 that we wanted to share with you today.
First things first.
UE5 Update: Immediately after the October release we will begin the upgrade to UE5. We estimate the process to take up significant time between October and December for all departments so there may not be as much new content as usual in the December version. Additionally we will be performing a project-wide cleanup pas...
2022-09-23 13:41:34 +0000 UTC
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Welcome travelers!
We have been working on the game’s setting, lore and story for quite a while now and it is time we present it to you.
We will not spoil the main plot of the game with these, but spoilers concerning the setting and backstory are inevitable. So if you prefer to explore the world completely un-spoilered once the game is done, do not read any further!
Today, let's talk about…
Pearl Village
Village of Riches
2022-09-16 13:09:16 +0000 UTC
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Hey everyone, let's have a look at this week's developments.
Level: The jungle region rock pillar design is now finished. Next step is to polish the foliage overgrowth on these.


Code: This week we worked on the game world map feature with icons and nav...
2022-09-14 16:15:40 +0000 UTC
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Hey all,
It's time for a new dev update. There hasn't been one in a while so we have some cool things to share :)
Level: We are making good progress in the detailing of the Umbar house designs, specifically working on exterior materials and surface details. The pillar cliff rocks are also in the finishing stage and we are making first experiments with foliage covers.

...
2022-09-08 13:14:53 +0000 UTC
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Welcome travelers!
We have been working on the game’s setting, lore and story for quite a while now and it is time we present it to you.
We will not spoil the main plot of the game with these, but spoilers concerning the setting and backstory are inevitable. So if you prefer to explore the world completely un-spoilered once the game is done, do not read any further!
Today, let's talk about…
Apoc
Village of Outcasts
Ne...
2022-09-01 14:30:00 +0000 UTC
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Hey all,
It has come to our attention that there is a problem with the rotation and scaling of image and media player props when opening older sandbox scene files. In order to keep your scenes intact we released a patch build to resolve this issue.
If you have encountered any image or media player prop with incorrect rotation or scale in the 2022.08.19 builds, you have two options:
1. Replace with backup file (you will lose any changes made in the 2022.08.19...
2022-08-23 15:23:44 +0000 UTC
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Hello all :)
Here is the release of the public build for August. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Link to Wild Life
2022-08-19 10:20:48 +0000 UTC
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Hello all :)
Here is the release of the 10$ build for August. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Link to Wild Life
2022-08-19 10:20:43 +0000 UTC
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Hey all,
The new build is almost ready for release and we expect it to go live later today.
This time we have two new sex minigames, 3 new characters and plenty of other improvements and changes.
For a complete list of changes check out the full changelog below (remember to check the entire changelogs if you are a $10 supporter as it’s all new for you).
Here are the changes coming to the build since the $25 testing version:
Additions:
• Added...
2022-08-19 09:00:21 +0000 UTC
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Welcome all!
The Member tier testing build is ready for you.
Check this post out for the changelog.
If you already have the Launcher you don't need to download again, just select the tier and download from there :)
MEGA (Classic d...
2022-08-12 10:55:00 +0000 UTC
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Hello everyone,
We are excited to announce that the new build is almost ready to be released. This time, we have some lovely new characters for you, first introducing Kerpali hyena man and hyena woman Scrof and Sadora, as well as scientist Lee, added plenty of new animations, 2 new minigames, the sky village blockout and some long requested sandbox 2 features.
And now for the full list of changes and additions see the changelog below:
Additions:
...
2022-08-12 10:21:43 +0000 UTC
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Welcome travelers!
We have been working on the game’s setting, lore and story for quite a while now and it is time we present it to you.
We will not spoil the main plot of the game with these, but spoilers concerning the setting and backstory are inevitable. So if you prefer to explore the world completely un-spoilered once the game is done, do not read any further!
Today, let's talk about…
Adûn
Gate to the Desert
Ca...
2022-08-05 15:28:49 +0000 UTC
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Hey all,
Check out this new dev update:
Level: The pillar region ground level is being improved, Umbar houses texturing has begun and we are almost done with the flora concepts.

Code: Sex Scenes and Poses have the option to turn off animation-spawned objects. Also, you can now turn off individual characters in sex scenes. (This works in the old Sand...
2022-08-04 12:53:41 +0000 UTC
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Welcome travelers!
We have been working on the game’s setting, lore and story for quite a while now and it is time we present it to you.
We will not spoil the main plot of the game with these, but spoilers concerning the setting and backstory are inevitable. So if you prefer to explore the world completely un-spoilered once the game is done, do not read any further!
Today, let's talk about…
Yterra
Lizard city
Deep in the ...
2022-07-29 12:03:23 +0000 UTC
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Hey all,
It’s time for the next dev update. A rather short one today but we still have something in every department.
Level: Pillar region blockout is getting the ground level improved. Umbar houses are getting other detail passes. We have also started on dedicated flora design for the world.

Code: Our code team is developing the grappling hook me...
2022-07-28 13:52:11 +0000 UTC
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Welcome travelers!
We have been working on the game’s setting, lore and story for quite a while now and it is time we present it to you.
We will not spoil the main plot of the game with these, but spoilers concerning the setting and backstory are inevitable. So if you prefer to explore the world completely un-spoilered once the game is done, do not read any further!
Today, let's talk about…
Alpha Camp
HQ of the Expeditio...
2022-07-22 14:36:35 +0000 UTC
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Hey all,
New dev update!
Level: The Level Designer finished the early blockouts for the Sky Village and is currently working on the Pillar Region.
Our 3D Artist is currently helping out with the blockouts and finished most of the large rock assets for 3 of our biomes before that. We will be working on the last 2 sets in the following weeks (Mountain Tops/Overhangs/Desert).
Continued work on our landscape textures for the desert and canyon regions, plus some ...
2022-07-20 14:31:44 +0000 UTC
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Welcome travelers!
We have been working on the game’s setting, lore and story for quite a while now and it is time we present it to you.
We will not spoil the main plot of the game with these, but spoilers concerning the setting and backstory are inevitable. So if you prefer to explore the world completely un-spoilered once the game is done, do not read any further!
Today, let's talk about…
Lake Village
Village of Healing
...
2022-07-15 13:59:47 +0000 UTC
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Hey all,
It’s time for the next dev update.
Level: Umbar houses are getting a detailing pass. Rocks and cliffs are getting an additional iteration, material and texture sets for grasslands are done and we are working on the desert and canyon regions next.

Code: Started to do an item and inventory system refactoring and added a small feature to sa...
2022-07-11 13:16:40 +0000 UTC
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Welcome travelers!
We have been working on the game’s setting, lore and story for quite a while now and it is time we present it to you.
We will not spoil the main plot of the game with these, but spoilers concerning the setting and backstory are inevitable. So if you prefer to explore the world completely un-spoilered once the game is done, do not read any further!
Today, let's talk about…
Warrior Village
Protectors ...
2022-07-08 14:43:57 +0000 UTC
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Hello all :)
Here is the release of the 10$ build for July. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Link to Wild Life ...
2022-07-01 11:12:26 +0000 UTC
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Hello all :)
Here is the release of the public build for July. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Link to Wild Life
2022-07-01 11:11:54 +0000 UTC
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