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TallBoys

TallBoys

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TallBoys posts

šŸ‚Leaves - New VFX

We’ve added a small but immersive detail to our game: leaf particles! Now, when you walk on the leaves, you’ll see them fly up and swirl around your feet. This creates a more realistic and dynamic environment for you to explore. It also adds to the sense of presence and feedback when you step on different surfaces that make noise.

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Gas Pipes Pack | New Assets Preview

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Cardboard Boxes | New Assets Preview

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Dev Update - Main Menu | Work-In-Progress

Main menu and the game settings panel

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Under The Hood - Developing Videos

Yo! We want to update you on the progress of Militsioner. We've put together a short video showcasing some of the latest mechanics we've been testing out, such as an early AI test, item interactions, ladder functionality and more.

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DevLog: The Flexibility of Our Dialog System in Action

Hi there! Just dropping by to share some updates on Militsioner's development.

Today we’d like to share with you a couple of our latest gameplay videos. At first.. Can you piss off an officer and actually get away with it?

https://youtu.be/MMtuhPwp3tY 

We've also been working on a dialog system to enhance immersion within the game. It allows for flexible communication, including the freedom to interr...

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Mini-Demo | Beyond Yes or No: Analyzing Our Dialog System

Hey there! We've got some news on the progress of Militsioner. We've been working on a dialog system that will bring more depth to the game. We've put together a mini-demo that offers a glimpse into what the system will entail, and we're eager for you to try it out.

https://youtu.be/mIpX9hemUuo

We've designed it to allow you to speak freely and express yourself in any way you like. And don't worry, you can talk t...

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Source Res Arts and Media

Yo! We've put together a pack that contains source res concepts, screenshots and other art related stuff. You're free to use this as you like for your personal purposes.  We have a lot in the works rn, so don't worry, new content is underway.


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Electric Box - Quick 3D Modeling Time Lapse

Yo, Dima is here again! Recently I recorded my modeling process. Using as a base two photos, you can see how in about 40 minutes I made a prototype model. 

This model will be used, while we are still deciding on the final design of this box. It's a fast and simple way to get rid of grey boxes in our town and to improve the overall design. 

After a while we'll push it further in production and remake it into a more accurate and highly detailed model.


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References for Militsioner

Last month we often walked around Tbilisi outskirts. We have found many cool references which was a little bit unexpected and inspired us to some new ideas for the game. 

Especially there were a lot of streets on the slope, many stairs and in just general a lot of height difference.

I guess now we can expect a lot of verticality in locations!

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TallBoys House - Relocation - Backstage Photos

Hey guys! We’d like to update you on the situation - we relocated from Russia to Georgia in October. OMG already a MONTH 😱 

It has slowed our development a bit, but we're getting at the same working rhythm as before. Update is coming soon!

Now we're living in one HUGE TikTok House. Thank God, Vova is good not only at art, but also at cooking. 

Backstage photos šŸ‘‡

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Surface Sounds System

Hello everyone, it's Dima here! Lately I've been working on the sounds of the player's step system — it's part of the stealth in the game.  The main idea is that surfaces emit different noise levels. Loud noises can attract and annoy residents of nearby houses.

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New format - mini-demos

Yo, today we want to try a new format in which we share with you mini-demos of various mechanics in the game. This demo showcases a part of our stealth system: surface sounds.

The idea is that surfaces emit different noise levels. Loud noises can attract and annoy residents of nearby houses.

IMPORTANT: We plan to make these mini-demos open to the public after some time. The main reason is that we need to get all the feedback we can, and it feels like making them p...

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Draft of the free-communication dialogue system

Hey everyone!

We've prepared a mini-demo, that shows a simplified version of the free-communication dialogue system. It was easier to prototype the dialogue system in Twine before implementing into the engine to see how it feels.

The dialogue goes forward regardless of whether you talk to a npc or not.

There are several dialogue categories available at all time: flatter, insult, agr...

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Here we are! Devlog about noisy sufraces and the new step system

Hi, Dima is here! In this video I will talk about our mechanic - the step system, different surfaces and how it's working under the hood, 

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Level design process

Yo! Dima is here. Just wanted to share with you some footage of level design process. 


P.S. Can you guess where you saw this location? šŸ‘€

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Prototype Footages from The Latest Devlog

Hey! We've put together prototype footages from the latest devlog in a single extended video.

You can peek into and see how the game has changed.

*There is even some of our playtest comments for the extra rawness, enjoy!

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1 Year of Game Development - Militsioner Devlog

Yo! With the 2022 coming soon, we summed up all of our progress over this YEAR (and a little before) in this devlog!  Happy new year from our vast, blue and lawfulšŸ’™!

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What if the Giant sort of pushes the ground underneath him and the city ends up on a slope

Yo, It’s Vova here. Today we’re going to relax and chat about the game, our plans and my process of making art, while having a timelaps of my latest concept art playing on the background. Enjoy.


Attention, the video is in Russian, so turn on subtitles.

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Railroad Crossing and How It Works

Hi all, this is Alexey! In this video I show how a Railroad Crossing works.

Attention, the video is in Russian, so turn on subtitles.

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Having a Crippling Panic Attack

Yo, Vova's here. I’ve been searching for more interesting poses to base our future animations on. Here I’m tackling basic ā€œChillinā€™ā€ \ā€ Staring at a playerā€ poses and him ā€œgetting scaredā€ \ ā€œhaving a panic attackā€.

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Town Windows

Hi, this is TallBoys

Today we want to share with you our progress on town folk, from idea and concept art to how they look in the game.

We wanted to make the town streets feel ghostly, but still inhabited. So we decided to make people appear through windows. Closed from the world outside, but constantly spying on you.

The Town is constantly watching. If you piss them off, they are gonna threaten you with the police. But remember, they hate you as much as they hate the giant....

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I'm Roman and it's my railway pillar

Hi, it's Roman from TallBoys! Today I would like to show how I made a railway pillar. I talk about my steps of asset creation, including modeling, sculpting and texturing.

Attention, this video is in Russian, so turn on subtitles. Also, you can ask questions here in the comments.

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Modular pipes creation process

Hi, this is Nikita "NikSli" from TallBoys. Today I will tell how I created modular pipes for our game.


Attention, the video is in Russian, so turn on subtitles. Also, you can ask questions here in the comments.

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Dialogue system overview and the keyboard input

Hi, it’s Slava from Tallboys. Lately I’ve been working on an UI for a dialogue system in our game. Today I want to share with you some details.

Attention, the video is in Russian, so turn on subtitles. Also, you can ask questions here in the comments.

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Location prototype overview and the future parkour system

Hey, it's Dima from TallBoys! Today I want to show a little location overview that I’m working on. In the video I show prototype of a few new mechanics and talk about our future parkour system.

Attention, the video is in Russian, so turn on subtitles. Also, you can ask questions here in the comments.

2021-09-12 16:02:28 +0000 UTC View Post

Poses - Sleep

Hi, it’s Vova from TallBoys. I was searching for an interesting sleeping/napping pose. The idea was to still capture it from the sitting position. If it’s kinda interesting for you guys, I’ll try to post more research sketches as we go. Also fell free to propose your ideas on the matter.


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Militsioner Timelapse #2: Panic During The Storm

Hi, it’s Vova. This is a painting in the Militsioner portrait’s series. Because of his size, the giant fears thunder. So In this piece, I wanted to capture the moment of him panicking during the storm.

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DevLog #1 - Train System

Hi all, this is Alexey! I made my first short video for Patreon. In it I show the basic functionality of the train. 

Attention, the video is in Russian, so turn on subtitles. There's a little bit of keyboard and mouse noises on the background. I'll try to fix it next time. Also, you can ask questions here in the comments.

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