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Zaborn_1997

Zaborn_1997

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Chapter 469 : Time Skips to March Part 3 [January 1994]

The new year of 1994 arrived, and as usual, Zaboru celebrated with his family and his girlfriend. Continuing his tradition of generosity, he awarded a substantial bonus to all ZAGE employees. The staff were thrilled—once again appreciating how consistently generous their boss was with these annual bonuses.

In January, Zaboru and ZAGE released the Sailor Moon ZEPS game. The gameplay is reminiscent of Choujin Sentai Z-man but features the beloved Sailor Moon cast in an action pla...

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Chapter 468: Chapter 468: Time Skips to March Part 2 [December 1993]

December brought a whirlwind of developments. First and foremost, while OutRun—the groundbreaking arcade game featuring real steering wheels, brakes, and gas pedals—was still making waves in both the U.S. and Japan, ZAGE dropped another bombshell: Dance Dance Revolution. This innovative rhythm game featured a dance pad with four directional arrows on the floor and a support bar behind the player. The game displayed 16-bit characters dancing in sync with the music,...

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Chapter 467: Time Skips to March Part 1 [November 1993]

Following the release of Titan Drive, which truly shook the video game industry, November unfolded with several unexpected developments.

First, Titan Drive’s momentum continued strongly. Sales remained high, and although many players couldn’t afford the premium 16 console, its success was undeniable which makes Sonaya really pleased.

In the world of anime, Sailor Moon officially ended its run this month, leaving fans both emotional and eager for a second season...

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Chapter 466: The Reactions to Titan Drive

Following the release of Sonaya’s Titan Drive, a surge of players rushed to get their hands on it—and most walked away impressed. The console lived up to the hype, and the majority of buyers felt satisfied with their purchase. However, not everyone could afford the premium price tag, and some players were left watching from the sidelines. Still, the momentum was undeniable. Sonaya had finally stepped into the spotlight, no longer overshadowed by ZAGE at least for now.

Their g...

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Chapter 465: Titan Drive Release

Saturday, 8 November 1992

It was early Saturday morning, and Zaboru sat alone in his office. Ayumi was busy at Akaishidan Studio, deep into developing a new game, so Zaboru had the place to himself. He let out a sigh. “Hmm, should I buy the Titan Drive myself? Then again, the line might be long.” He took a slow sip of coffee and added, “Well, there’s that electronics store nearby—Dekapon, I think. Maybe I’ll head there. But what if someone catches me ...

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Chapter 464: ZAGE Meetings Regarding Titan Drive


Tuesday, 4 November 1993

It was Tuesday morning, and Zaboru had made it clear the day before: every higher-up at ZAGE’s Japanese branch needed to attend today’s meeting. Even representatives from the Osaka office, including Shigeru Miyamoto, were now present, ready to discuss the company’s next move.

Zaboru stepped to the front, nodding to the assembled group with a calm smile. “Good morning, everyone. As stated, today’s meeting is about our response...

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Chapter 463: Titan Drive Ads 

Sunday, 2 November 1993

Zaboru sat in his office, his eyes fixed on his computer screen, while Ayumi sat nearby, playing on her ZGB handheld console. She was fully immersed in Powerpuff Girls, one of ZAGE’s newest titles. After a few minutes of silent gameplay, Ayumi sighed.

“Zabo, I can’t believe this,” she said, shaking her head with a playful pout. “You just got back from the U.S. this Friday. We haven’t seen each other for almost tw...

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Chapter 462: Project Kagutsuchi Nears Launch

Saturday, 1 November 1993

Hikaru Kurata stood in the Sonaya headquarters alongside Junpei Hoshida, his Head of Game Development, and key members of the R&D team behind Project Kagutsuchi—the company’s long-awaited 16-bit console. After more than a year of development, the project was finally complete. Now, the focus shifted to launch preparations and marketing efforts. Sonaya knew they needed a major success to stand a chance against the industry behemoth...

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Chapter 461: Time Skips to November – Part 4 [October]

October turned out to be Important and impactful months for ZAGE

As was becoming tradition, ZAGE released two flagship titles—one for each of its main consoles. For the home console ZEPS, the game was Castlevania 2: Dracula’s Curse, and for the handheld ZGB, the release was Powerpuff Girls. Each of these releases targeted different audiences but shared the same level of ambition and polish expected from ZAGE.

For ZEPS, Castlevania 2: Dracula’s Cu...

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Chapter 460: Time Skips to November – Part 3 [September]

In September, many pivotal events unfolded for ZAGE, continuing the company’s momentum. As expected, ZAGE released two new games—one for each of its consoles. For the home console ZEPS, the title was Shatterhand. For the handheld ZGB, the featured release was Super Mario Land 2, developed under the leadership of Shigeru Miyamoto at the Osaka Branch.

As usual, Zaboru created the initial draft of Super Mario Land 2 and then handed development over to ...

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List of Company owned or Partnership with ZAGE

List of Company owned or Partnership with ZAGE

  • Saiko Machine - Manufacture Company  = ZAGE Own Partially - Partnership

  • Mirai Manufacture - Manufacture Company = ZAGE Own Partially - Partnership

  • Emerald Wings - USA Distributor = ZAGE own Majority 

  • Miyagi Batteries - Batteries Company = ZAGE Own Partially - Partnership

  • Ninzendo = Card Company = ZAGE Owned

  • Sora Distribution = Japan Distribution Com...

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Chapter 459: Time Skips to November – Part 2 [August]

August marks another successful month for ZAGE, filled with rapid development, bold creative ventures, and internal surprises. On the arcade front, OutRun, developed by the Tokyo ZAGE branch, and Dance Dance Revolution, developed by the U.S. branch, are progressing smoothly. Both titles are set to launch in October—an impressively quick turnaround given their scale. Progress on these titles may be slower compared to other ZAGE projects like arcade machines or consol...

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Chapter 458: Time Skips to November - Part 1 [July]

In July, following the explosive release of the new ZAS arcade game Marvel vs ZAGE, major developments unfold across the ZAGE empire. First, the official opening of ZAGE’s Osaka branch is completed. Zaboru fully staffs the branch with new hires and appoints his father—also the CTO of ZAGE—to oversee its operations. The branch’s infrastructure and requirements are handled by Zanichi. Zaboru directs the Osaka team to focus on developing ZGB games, but initially assigns t...

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Chapter 457: Animation and Manga


Sunday, 12 July 1993

As the Marvel vs ZAGE hype continued to sweep across Japan, Zaboru’s next task took him to YaDo Studio—the anime production company now owned by ZAGE. Currently, YaDo had two major hits airing weekly on TV Tokyo: Sailor Moon and Let’s’n Go. Both series boasted incredibly high ratings and had become pop culture sensations in their own right.

Zaboru stepped into the bustling YaDo office and was soon greeted...

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Chapter 456: Marvel vs ZAGE Arcade Release


Saturday, 11 July 1993

Today marks the official release of Marvel vs ZAGE in arcades across Japan. From early morning, excited players poured into game centers eager to try the new title. Dozens of arcades reported long lines, and some venues were already packed to capacity within an hour of opening. For fans, this wasn't just the launch of another fighting game—it was a full-blown cultural event.

One of the most crowded spots is Bakudan Arcade, loc...

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Can't release chapter today but tomorrow will release 4

Can't release chapter today but tomorrow will release 4 together.
because of overtime today i don't have time

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Chapter 456: Unexpected Occurrence

While Zaboru was preparing to brainstorm ideas for July’s upcoming game releases, a knock interrupted his thoughts.

“Come in,” he called out.

The door opened, and his secretary, Yumi Ichijou, stepped in with a serious expression. “Boss, there’s something you need to see.”

She handed him that morning’s newspaper. Zaboru hadn’t had time to read it yet, but his eyes immediately caught a highlighted section tucked in one of the side columns.

“A...

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Chapter 455: ZAGE Future PLAN

Monday, 6 July 1993

Zaboru was now relaxing in his office, sipping on a fresh cup of coffee as the morning sun filtered through the blinds. His mood was light, the soft jazz playing in the background giving his workspace a calm energy. The weekend’s buzz was still in the air. The MARVEL VS ZAGE ads had been a massive success—exactly as he’d envisioned. Across Japan, arcades were reporting overwhelming demand. Dozens of locations had already...

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Chapter 454: TV Audience Reactions and Marvel VS ZAGE Ads

Sunday, 5 July 1993

As the event wrapped up and Sunday dawned, viewers across Japan who had watched the E-Sports broadcast on TV Tokyo were still buzzing with excitement. Families, teenagers, and even some older folks who had tuned in out of curiosity were surprised at how engaging the show had been. It was unlike anything they’d seen before on television. The entire broadcast was energetic, suspenseful, and emotional.

People were particularly amazed by h...

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Chapter 453: ZAGE E-Sports — Street Fighter Part 5 [Finale]

Zaboru and Endo stepped onto the arcade stage as the crowd’s anticipation reached a fever pitch. Meanwhile, Yumi, the ever-energetic presenter, shouted into the mic, “So guys! ZAGE’s boss—and my boss—Zaboru is about to battle the current champion Hayabusa! Who do you all think is going to win!?”

The cheers erupted into a storm. Banners waved, and fans shouted both names, torn between the beloved champion and the enigmatic creator of the game they loved.

Endo was...

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Chapter 452: ZAGE E-Sports — Street Fighter Part 4

Yumi continued her commentary with enthusiasm. "Okay! So the first match in the semi-finals is a big showdown between Tokyo representatives! They already faced off once in the Tokyo Batch One final—Hayabusa vs. MuSho! Who will win this time!?"

MuSho (Yoko) and Hayabusa (Endo) approached the stage, shook hands, and took their seats at the arcade machines.

Yoko had been preparing for this moment. She had a secret weapon in mind to counter Endo’s ultra-aggressive Ken: Dhal...

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Chapter 451: ZAGE E-Sports — Street Fighter Part 3

After the conclusion of the Round of 16 and a short intermission for players and spectators to catch their breath, the tournament moves into the intense Round of 8. The match-ups are announced, and the atmosphere in the arena is electric:

  • Rikimaru [Rikki] vs. Ougi [Osaka Champion - Blanka]

  • Hayabusa [Endo] vs. Keburu [Shiga Champion - Balrog]

  • Takayuki vs. Riri [Yamaguchi Champion - Vega, and notably, another female player beside Yoko]

  • ...

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Chapter 450: ZAGE E-Sports — Street Fighter Part 2 

Saturday, 4 July 1993 — ZAGE Event Building (ZEB)

It’s exactly 10:00 AM, the scheduled time for the main event to begin. The cameras from TV Tokyo are already rolling, set to broadcast the tournament live across Japan. Meanwhile, the 32 participants are led onto the main stage, greeted by the cheering crowd. Hosting the event, as always, is Zaboru’s trusted secretary, Yumi Ichijou, cosplaying as Princess Daisy. Though slightly shy about wearing cosplay and ...

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Chapter 449: ZAGE E-Sports — Street Fighter Part 1

Saturday, 4 July 1993 — ZAGE Event Building (ZEB)

At precisely 8:00 AM, the ZAGE Event Building opened its doors to the public, and within minutes, it was packed with excited ZAGE fans from all corners of Japan. Tickets for the event had sold out weeks in advance—leaving many hopeful attendees disappointed. However, their spirits weren’t entirely crushed; Zaboru had arranged for the event to be broadcast live on TV Tokyo. That decision paid off—whenever Z...

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Chapter 448: Z&Z

Friday, July 2, 1993

After finalizing the concept for his latest game—a hybrid of DuckTales and Excitebike: Motocross Maniac—Zaboru called in his Japanese ZAGE team to brief them on the vision. As always, he worked diligently throughout the day, but by late afternoon, precisely at 16:00, he left the office to meet with his band, Zankoku, for an evening of music and recording. This wasn’t just another session—it marked the beginning of a ...

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Chapter 447: Hikaru Kurata's Resolve

While Zaboru was taking a well-earned rest at ZAGE HQ in Japan, Hikaru Kurata sat in his Sonaya office, skimming through a thick report detailing ZAGE’s recent activities over the past few months. His brows furrowed deeply. Just a couple of months ago, when ZAGE bought the rights to Marvel, he had laughed smugly to himself, certain that Zaboru had finally overreached—finally made a misstep because at that time—and even now—Marvel’s condition was dismal, and the comic book industry a...

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Chapter 446 Street Fighter Tournament Preparations

Thursday, 1 July 1993

Zaboru visited the ZEPS Event Building, or ZEB for short—the iconic venue dedicated to hosting ZAGE’s biggest moments. The last time this landmark was used was for the ZAGE GOTY 1992 celebration, a major milestone for the company. Since then, Zaboru had personally overseen a major renovation of the building, expanding its floor space, upgrading its acoustics, and outfitting it with state-of-the-art lighting and sound systems. No longer j...

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Chapter 445: Time Skips to June – Part 3

In June, Zaboru decided to dedicate all his focus and energy to developing the highly anticipated Marvel vs. ZAGE arcade game. Every member of the Tokyo branch was redirected to work solely on this title. Meanwhile, his specialized hardware development team, alongside the experts at Nanco, were busy constructing the arcade cabinets that would house the game. The teamwork paid off—the new arcade game platform , NEW ZAS (ZAGE Arcade System) Marvel VS ZAGE, would now be ready...

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Chapter 444: Time Skips to June – Part 2

As in May, Zaboru is releasing two new games—this time, as usual, one for ZEPS and one for ZGB. For ZEPS, the featured title is Little Nemo: The Dream Master. This hidden gem from Zaboru’s previous life is a side-scrolling platform adventure. What makes this game stand out is the unique transformation system. When Nemo defeats enemies, he absorbs their traits and transforms into their archetype. For example, beating a frog enemy allows Nemo to morph into a frog and leap gr...

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Chapter 443: Time Skips to June – Part 1

As of the end of March, many significant developments unfolded across April, May, and into June.

In April, Zaboru launched a specialized UFO catcher machine designed around Hello Kitty. This machine was already being prepared for months and It was an instant hit, especially among younger audiences and collectors. Riding the wave of popularity, he also released a charming Hello Kitty video game on ZEPS titled Hello Kitty Daibouken. The game featured simple platforming mec...

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