XaiJu
Soyo

Soyo

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Soyo posts

Soyo Toyota AE86 Drift v0.1 Beta

My apologies for the lack of updates. I'd like to thank the community for their support with a free public release of my personal private drift car. This is a personal edit I have been working, but I think it is at a point where other's may enjoy it as well. I have a small update planned for the AW11 MR2 as well that should be posted here in the immediate future, as well as a new showroom map. 

Credits:

Model is converted and edited from GT-S by SI MT(Settings)

Aero ada...

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Akihabara Station + Yodobashi Offline Traffic Update!

This small update adds a big impact to Akihabara. Did my best to do all the intersections in a way that feels natural. I have some more traffic updates to push here soon as well.

To install, drag and drop the files inside of the zip to you assettocorsa folder
This is normally located at C:\Program Files (x86)\Steam\steamapps\common\assettocorsa.

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Another Great Video showcase of Osaka Loop

Here is another great video showcase. This time from Kulture. Check out his other great videos and follow him on Instagram!

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Offline traffic Video from TheCamy99!

Offline traffic is now available in the latest beta update! Here is a video showcase made by TheCamy99. Big thank you to Camy for covering my updates in videos.

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Osaka video showcase from GAYA FACTORY

Here is an amazing video from GAYA FACTORY! Great showcase of how to properly use the map πŸ˜‰

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Minor Osaka update (v0.54 Beta)

This adds track cams for the two other layouts by 牛乳やさん.
This means Full, Mini, and Two-Thirds layouts all have track cameras now.

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Very Early Alpha of Dobuita from Shenmue

This is a really rough and early version of Dobuita from Shenmue. I plan on upgrading it with with HD textures (will have original as a track skin option for nostalgia).

This is also missing building interiors and the little objects that would be scattered throughout in the game. I'm exploring options for importing and placing those.

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Osaka 0.53 Beta Update (now with more AI!)

Okay, so this one is pretty minor as I've been incredibly busy these past couple months. I promise I have lots more coming very soon, for both Osaka, some older tracks, and some not yet known ones!

This update includes race AI for the two-thirds layout. So now all three layouts have race AI! I'm still figuring out a good solution for offline traffic AI 

Also included in this update are track cameras for the full layout by 2022-04-29 00:57:06 +0000 UTC View Post

Osaka 0.52 Beta Update (now with race AI!)

Lots of small visual bug fixes with this one. Also Fully working race modes, track day, with starting positions for Start, Hotlap, and Pits all working correctly. You have to turn down Minimum track length for AI flood to work. But it works quite well once you do.

Visual improvements and bugfixes

Race AI for Full layout and mini layout (2/3rds layout coming soon)

Some adjustment of shaders and config to play nicer with Pure and more recent CSP updates.


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Happy New Year! (new screenshot map!)

Here is a new map, available to download immediately! Free to everyone, and unencrypted! This is open permissions, feel free to edit, port to other games, or customize to your liking. (credit me and share if you like)

D1 Odaiba Showroom

 Convert from Drift Spirits

  Porting and enhancements by Soyo

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Hotfix for Osaka 0.51 Beta

Made a goof with the pits, this will fix that.

Simply drag and drop this into your track folder as per the picture.   This hotfix is not needed for any versions older than 0.51.

https://drive.google.com/file/d/1ZxlM_GrFgSeB_ZuaEMKpo-behwZG0QZn/view?usp=sharing

Sorry for the trouble. This is not needed if you have a version of Osaka older tha...

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Osaka 0.51 Beta update

This one is pretty minor, but a lot of work has been done under the hood to get it ready for proper AI.

- There are now three layouts. Full, Two Thirds, and Mini
- Pits have been increased to match race start spots at 120 each.

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Osaka pit hotfix

Osaka has had 40 pit spaces for a long time, however I overlooked changing the ui to match it so it only let you select 1 in CM

This is a simple fix for that, you can just drag and drop the track folder from the attached file over top your existing one and click overwrite. Or you can do it manually as per the 3 steps included in the image

1. Right click the thumbnail of the track in content manager.
2. Click in the Pits: box and type in 40
3. Click the Save button

I ...

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Shenmue Maps

For future Shenmue maps and updates, how would you prefer the textures?

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Another Osaka video from TheCamy99

Cranking out the hits on his youtube channel! This time showing Osaka with its new physical mesh, and rainFX! Be sure to check out his channel for more great Assetto Corsa content.

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Osaka showcase video

Heres a video from a friend showing some gameplay of Osaka! Be sure to check out his patreon StreetDrifters for great drift servers with traffic!

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Osaka 0.5 Beta!

First of all I want to thank everyone who has stuck around to support me over the last few months. My life had gotten pretty crazy and I had to shift my priorities and take a break for awhile.. But I'm back! And what better way than to move Osaka into beta! This means all silver soybeans will have access to it, and its only gotten better!

-Added noise to the high resolution physical mesh to give it a real asphalt feel! No more glass smooth roads! Let me know on if this effect is too lit...

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Video preview of Osaka Loop!

Massive thanks to TheCamy99 for making this video preview of my Osaka Loop v0.4 Alpha!

This track is only available to my Gold tier subscribers and up right now. But don't worry, Silver tier will have access once I update it into a beta version, and the full release will be free, like the rest of my tracks!

Thanks to all my supporters for being patient on this one, as its been a major ...

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Akihabara Station (Yodobashi Update!)

First of all, massive thanks to TheCamy99 for the showcase video. Go check out his youtube!

A little surprise to switch things up! A totally free update to my Akihabara Station map, featuring an entire new area, bringing the map to over double its size! Now with 32 pits.

On top of the new area, everything is RainFX ready, with preview builds of CSP fully supported! Lots of small fixe...

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Momiji Line from Initial D Arcade Stage Zero!

SHADERS PATCH REQUIRED!

Long time in the making, I'm proud to finally bring you Momiji Line 1.0 release version!


Features:
-Downhill, Uphill, and Freeroam layouts, all with 42 pits! 

-Full CSP config support, including RainFX, GrassFX, WeatherFX seasons, GrassFX, and more! 

-High resolution physical mesh with attention to detail separating surfaces like gutters, curbs, and grass from the road 

-Fun...

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Momiji Line Beta Release!

 Momiji line has been updated and moved into beta build!

Update patch notes: 

-Now has 3D trees all along the road.

-Basic GrassFX implentation.

-Very very basic rainFX implementation. 

-Fixed a lot of flipped normals.

Download: https://drive.google.com/file/d/1UJPXEp7yVy2iYGoe93pW0zeumX3g1...

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Crisis City Drag Map Release!

Surprise! Decided to wrap up and drop this little side project I've had in the background for a while. Its Crisis City from Sonic 06, if you hadnt already guessed! Added support for CSP RainFX, bounced light, vao, lights, ambient glow from the lava, and even a dash of light pollution. If nothing else this makes a great track for testing straight line speed, or just drag racing with friends!

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Akihabara Station 0.1 Alpha

Basic import with some enhanced shaders. I plan on doing more normal and specular maps, and separating out some things like windows for more convincing materials. 

Custom asphalt

enhanced surfaces

grassFX

CSP 1.62-preview15 rainFX compatibility.

9 Pitboxes

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Daikoku 0.9.4

Daikoku gets a revamp! This isnt technically a 1.0 release, but I am offering it as a freebie to everyone :)

Update log: 

-Added physical road mesh

-Reintroduced light pollution

-Reintroduced weatherFX seasons

-Added GrassFX

-Added CSP water

-Smoothed parking garage

-Added layout starting at parking garage with 36 pits

-Parking Area pits now support up to 231 cars

-All pits are now more randomized to fill in m...

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A new video I put together on Otarumi!

This was a fun little project to help me learn some video editing tricks. 

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First showroom release! Hazuki Residence

 I only recently discovered Shenmue and fell in love with the environments, low poly as they may be. So I've decided to rip files from the games to make them showrooms in Assetto Corsa. First off will be Hazuki Residence, with more to come! This is a first release version, texture improvements and other things are subject to change 

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Moonview Highway 0.1 Beta now available!

First beta version of Moonview Highway is ready. This track is from Mariokart Wii, so not quite as high polygon or resolution textures as Royal Raceway.. but that being said it still is an absolute blast to drive. Ive created normal maps for all the textures, and done the basic light config work. Ive also created a high resolution physical road mesh to make it more sim friendly. It still has some work that is needed, so expect some updates in the near future.

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Royal Raceway v1.0 by Soyo

Kicking off my first release on Patreon with a bang!


!!Shaders Patch is Required!!


Track Link: https://www.mediafire.com/file/u4e7caiyd7685ib/Soyo_Royal_Raceway_1.0.rar/file

Alternate Link: https://drive.google.com/open?id=1-xzzInPMn1Evq56Cd...

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Hello and welcome to my patreon page!

First I'd like to thank you for taking time out of your day to visit.  Keep you eye on this space, there will be a lot more content coming in the very near future! Also, I've recently created a Discord server where you can find all my public content, as well as a variety of community channels to hang out and chat in.

https://discord.gg/tFqNMNN 

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