Hi guys,
we've been busy these past few weeks finishing up the final details on the main story and side quests for this v0.16 version.
All the new settings and characters are complete and we only have a few renders to finish so we can go ahead and put together the scenes and events within the game's timeline.
We've also been fixing some performance issues in the Village and tweaking some weather effects that sometimes didn't match the time between shots within the same scene...
2023-05-28 14:26:39 +0000 UTC
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Good place to wait for the rain to stop :)
2023-05-19 17:11:58 +0000 UTC
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...almost ready for the full v0.16 update
2023-05-03 03:12:23 +0000 UTC
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Hi Guys,
sorry for the delay, we found a rather invasive bug at the last minute and decided to work on it before releasing the update. It took way longer that expected but its solved.
We skipped the inventory and weather updates in order to implement every new tech module in this single release. With this we can start testing everything together while we dedicate ourselves exclusively to adding new content.
The game now runs entirely on the Point&Click module, which allo...
2023-04-05 00:05:48 +0000 UTC
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Hi guys,
here is a short video of the next update. We manage to add a lot of modules we had planned for later on so we skipped a couple releases. This update will be mostly technical, with all the modules working, a few side events and new scenarios active. In a few more days we'll add the new content and start updating it on a much faster pace.
- Point&Click
- Inventory System
- Secondary Storylines and Events
- We...
2023-03-20 16:37:30 +0000 UTC
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Hi guys
We´ll be uploading the New Update in the next few days; as I mentioned in the previous post, this update is going to be mostly technical, but we´re very happy with the results; I hope you like it; you´ll see whole new mechanics, an improvement in UI and in-game animations, new scenarios, improved performance and quality of the game in general.
All the internal tools are working very well, so we´re focusing on content for the next updates, which will come out much...
2023-02-25 00:12:12 +0000 UTC
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Hi guys,
The update is almost finished. We are defining the final presets to ensure that the gaming experience is more controlled, and we´re finishing some point & click events and their pacing.
Since this update has been pretty much all technical, the next one will be all content. We´ll focus on setting Peach Hills as a military center since it´s currently not entirely clear, and we´ll develop the current scenes a bit more since we´ve received some of your feedback...
2023-02-09 05:01:50 +0000 UTC
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Some of the minor upgrades we've been working on as we finish the next update
2023-02-04 04:51:04 +0000 UTC
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2023-01-27 04:01:05 +0000 UTC
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Hi Guys
The new version is almost ready. Most of the feedback we've received has been about performance issues, so we wanted to take this opportunity to do an initial performance pass and optimize as much as possible. From taking care of assets and code to defining detail presets that give some room for maneuvering if you notice that your GPU suffers too much.
Thanks to your feedback we have been able to solve the bugs reported on discord and via the in-game bug tracker. Most of t...
2023-01-19 23:12:35 +0000 UTC
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Just a few little tweaks and it will be ready
2023-01-14 02:42:23 +0000 UTC
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And thank you for your support! Great things are coming!!
2022-12-24 18:50:12 +0000 UTC
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Peach Hills v0.12
2022-12-14 00:50:35 +0000 UTC
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Hi guys!
The save module is ready. It is now possible to save where you want, overwrite saves and delete them at will. We had to change the entire item serialization in the game to achieve this but it was necessary. It was also a requirement to be able to advance with the point&click side so yeah, it's done.
In addition to that we have worked a little more on the general stability and prepared everything for the release of v0.12 and all the non-linear gameplay that co...
2022-12-02 00:26:01 +0000 UTC
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A couple of shots of the new scenarios that we have practically finished for the next update.
2022-11-19 00:23:22 +0000 UTC
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Hi guys,
We found that when you return to Olianne after her poster's mission some of Jim's answers were not correct. He was responding with the ones we had disabled waiting for the v0.12 dialog options. It's fixed now so we've replaced the download link with this newer version. Now the last part of the intro with Olianne makes more sense.
We've made a lot of progress with the save module and in a few more days it will be ready to implement. We will put it in this same version sinc...
2022-11-05 00:13:32 +0000 UTC
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We'll be introducing new characters with every major update, but which of the current ones do you like the most?
2022-11-04 22:36:45 +0000 UTC
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Well.., the idea is to make the game as immersive as possible. What do you think?
2022-11-02 19:26:51 +0000 UTC
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2022-11-01 02:11:18 +0000 UTC
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...and his doll
2022-10-28 23:27:28 +0000 UTC
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Hi guys,
With the implementation of the new UI, the navigation has improved a lot. We still need to activate the Academy map so for now, to move between scenarios we are using the academy signs. You will notice the difference immediately. There is still a lot of room for improvement but I think this leaves the player interaction on a good base point.
Here is the changelog for the third v0.11 patch:
- New Navigation and Point&Click UI
- New Load / Splash and Ma...
2022-10-22 00:19:35 +0000 UTC
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No Bra :0
2022-10-17 22:46:15 +0000 UTC
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Hi guys,
Next week we’ll release the final patch of version 0.10. There are many new changes that you will see immediately and many small quality of life adjustments that make the game start to look much more solid and further away from its alpha version.
With the release of the patch we will also change the public version for this current one but limited to the first day of play. From here we will expand it by bits as the full version increases in content.
The 0.11 update...
2022-10-15 16:03:55 +0000 UTC
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Hi,
Well.., the save module is done and the pacing as well. Next week we’ll implement the Point&Click elements and do some performance testing to see what we can improve in that area.
We'll activate the on-screen text, like Chapter and Mission announcements, the navigation UI, the dialogue options and give a little more work to the inventory system.
Meanwhile we’ve been polishing everything like crazy and I think it will show. We are doing a lot of bug fixing (th...
2022-10-08 00:13:57 +0000 UTC
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She really loves Croquet :)
2022-10-08 00:11:34 +0000 UTC
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Hi guys,
here is the changelog for the second v0.11 patch:
- Full Olianne's Intro Mission and blackout event
- Improved Stability and General Bug Fixing
- New UI Elements
- Early Autosave Module
*Remember you can open the Bug Report at any point with F12 to notify us of any issue. Let us know so we can fix it as soon as possible.<...
2022-10-01 16:24:45 +0000 UTC
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Hi guys,
Tomorrow we'll launch the patch #2 for the v0.11.
We've been working hard these past few days to add content and improve game stability, and we've started adding some UI elements too. This is not the final patch for v0.11, but it is day and night compared to the previous build.
We added Olianne's full intro mission and the Blackout event. Storywise, the content of the update is complete. We'll be tweaking things here and there and mainly improving the UI and pacing....
2022-10-01 00:32:43 +0000 UTC
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So you can put a face to her ;)
2022-09-27 20:38:10 +0000 UTC
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Hey guys!
At the moment we are testing the save module and we hope to be publishing the full patch by the middle of next week.
This will be the changes:
- Olianne’s full intro
- Blackout Event
- Save Module
- UI improvements
- General Bug and stability Fixes
After that we’ll focus on performance and start activating the UI and interactives for the Point&Click part of the ga...
2022-09-23 23:33:49 +0000 UTC
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First blockout of the Main HQ lobby that we are working on for the next update. This one will take a few weeks, we'll be posting updates.
2022-09-23 22:44:12 +0000 UTC
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