Hey everyone ! It's wip time !
I hope you're all doing alright ! :D
It might not be the most interesting wip to look at during the process, but it's definitely an important step !
All the polygons are finally placed ! It's not the most optimized way to do it but I tried to compromised between optimization and details.
The fur was definitely a challenge to keep as low as I could.
Thank you all for your patience ! I can't wait to deliver this model to you :)
2025-08-21 15:57:34 +0000 UTC
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Hey everyone ! it's wip time !
Sirkis sculpt is finally done ! I hope you'll like it as much as I do !
i'm also planning to add an alternative tail ^^
I must admit I struggled with that one, I couldn't figure out what body shape and proportion i wanted ><
But i think it turned out good :D
Thank you all for your patience and your support <3
2025-07-30 13:35:34 +0000 UTC
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Hey everyone !
Oniri is now quest compatible and is available at Fuzzy tier and above ! I had to remove few physbones but it should works without any problems.
The legs aren't using the digitigrade rig however since the constraints aren't compatible.
I hope you'll like it !
Download the Quest files on Oniri 1.0 post by clicking HERE
2025-07-11 15:53:01 +0000 UTC
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Hey everyone ! I hope you're all doing great !
The hoodie outfit assets is finally here ! if you'd like to add a chill vibe to your Herol, this is for you :D
I hope you'll like it ! I know it's not perfect but I did my best to avoid clipping and to get out of my comfort zone ! compared to the first hoodie I ever made I think it looks better ! I've learn during this project and I hope i'll keep improving to bring you even better content :)
What's included:
- FBX files
2025-06-27 12:58:57 +0000 UTC
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Heeey everyone ! I hope you're having an amazing day !
it's wip time ! I would like to share with you a small vr test of the next upcoming outfit for Herol, I hope you'll like it ~
I'm planning to release it next friday.
Thank you all for your amazing support !! <3
2025-06-20 14:33:49 +0000 UTC
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Heeey it's wip time !
I hope you're all doing amazing :D
It took me a while to get the shape I wanted but here we go ! Sirkis now has a spiky mane ! I'll try to create different option to toggle only a part of the mane (for exemple if you only want the neck part or the back part)
I hope you'll like it ! thank you for your amazing support <3
2025-06-13 12:54:36 +0000 UTC
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Hey everyone ! I hope you're all doing amazing :D
I have a question for you ! yes again :x
I've heard the face tracking on Herol has some issues with the quest facetracking, I don't know how it goes for other headset with face tracking besides the one i already have.
I've been suggested to switch from ArKit to Unified expressions for fixing this issue and I wanted your opinion on this.
Also, If it turns out that I should indeed do Unified expression shapekeys, should we ...
2025-06-09 11:25:54 +0000 UTC
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Hey everyone !
The next's outfit textures are ready ! It's not perfect but definitely better than my last clothes. I hope you'll like it as much as I do !
Thank you all for your support ! I hope you'll enjoy this new outfit when it's ready ~
2025-05-30 14:59:10 +0000 UTC
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Hey everyone !
I have another question for you about the next upcoming model, Sirkis
Usually I prefer to sculpt in A pose my model, I feel like it makes it easier for me to create the shoulder shape. However I've been suggested to switch to T pose because most assets are in T pose and it would require less editing work to adapt them this way.
What would you prefer ?

2025-05-23 16:02:01 +0000 UTC
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Hey everyone !
I couldn't decide what shape I should do, so once again, i'm asking for your opinion !
which eyebrow shape would you prefer ?

2025-05-16 16:30:01 +0000 UTC
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Hey everyone ! I hope you're all doing great !
It's WIP time !
The winner of the survey was an hoodie addon for Herol, I figured out a small short/boxers would be great with it too !
This is only the high poly/sculpting
I hope you'll like it! Thank you all for your support !!!
2025-05-09 15:13:42 +0000 UTC
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Hey everyone ! :D
I wanted to share with you my progress on the new base: Sirkis !
I'm still trying to figure out the kind of proportion I want for this boy.
I hope you'll like it !
Thank you for your patience and your support ! I can't wait to see how this new base will turn out.
2025-05-02 11:32:46 +0000 UTC
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Hey ! I hope you are all having a great day !
I'm currently working on Sirkis (the new sabertooth base) however, it takes time and I would like to give you some content to enjoy in the meantime. I was wondering what you'd prefer between those options
thank you so much for your support <33
2025-04-23 12:01:55 +0000 UTC
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Hey everyone !
I have a little wip for you !
-------------------
About Sirkis:
I'm currently working on a sabertooth base named Sirkis !
I wanted to show how the sculpt look like so far. please keep in mind it's still a work in progress and changement might be done.
I hope you'll like this new project !
Some news:
Working on a new base can take lot of time and I would like to work on somethin...
2025-04-14 13:55:18 +0000 UTC
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Hey everyone ! Herol 1.4 is up to grab !!
I hope you'll like it !
_____________________
Instructions:
- Create a new unity 2022 project (Use vrchat creator companion if you can, it's easier)
- Import poiyomi (included below, not required for quest)
- Import VRCFury (I used 1.1171.0) https://vrcfury.com/download/
- Import VRCFT Jerry's template (2025-02-28 15:38:34 +0000 UTC
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Hey everyone !
As you have read in my previous post, Herol is getting facetracking ! It's not perfect however it works better than I thought !
The model uses ARKit blendshapes at the moment.
I hope you'll like it ! sorry for the goofy video, I couldn't stop laughing
2025-02-10 14:50:24 +0000 UTC
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Hey everyone !
If you've been here for a while, you know my tendencies to work on multiples projects at the same time. However, I need to choose one to focus on. I was wondering which one would hype you the most ? Read below for some details !
Herol 1.4
- I'm planning to add few slidders/blendshapes to change the shoulders/arms and forearms shape for more customization
- Time to update the wendigo version ! I'm planning to merg...
2025-01-02 19:29:38 +0000 UTC
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Hey everyone !
I wish you all amazing holidays ~
I have a little something for you ! Herol's body harness is up to grab ! :D
I would like to first thank everyone for their asset recomendations and I hope you'll like this new addition !
Whats included:
- Body harness fbx (rigged)
- All body blendshapes to work with all herol's body shapes and clothes
- Subtances files
- Psd files with help notes + png textures
- Unity pa...
2024-12-13 15:28:30 +0000 UTC
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Hey everyone !
While working on the harness in Blender, I got carried away and I ended up with two harness ideas. which one you would prefer ?

2024-11-25 13:24:30 +0000 UTC
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Hello everyone ! I would like to share with you a little sketch I made for next Herol's asset
I hope you'd like the idea ! I tried to create something that would match Herol's vibe :)
2024-11-19 17:22:24 +0000 UTC
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Time to start working on a new base model ! :D
between those ideas, which one would you like the most ?
2024-11-04 13:18:02 +0000 UTC
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Hey everyone ! My very first assets for Herol outside of the original base are here !
I wanted to give you more customisation options and lot of you seemed to ask for more hairstyle so here we go !
All hair assets are fully rigged and unwrapped. I provided a small tutorial in case you need some help with the install ^^
I hope you'll like it ! thank you all for your recommendations and your support ! I'm planning to create more assets for him in the future :D
If you ha...
2024-10-25 12:08:15 +0000 UTC
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Hello ! :D
I wanted to share with you a little work in progress of 3 hair assets I'm making for Herol since a majority of you voted for him as your favorite model.
I wanted to try something a bit different with the mane for the mohawk style and i'm very happy with out it turned out.
I hope you'll like those as much as I do ! The assets should be ready to be posted soon.
I'm planning to do more asset for Herol in the future !
Thanks for your support !!!
2024-10-15 17:26:39 +0000 UTC
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hello !
I've been working on few new hair for Herol as you might have seen on Discord already and I was wondering what would you prefer between both options for the third haircut ?

2024-10-04 13:12:35 +0000 UTC
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Hello ! I would like to know what avatar do you like the most to see on what model I should focus on
2024-09-13 21:23:29 +0000 UTC
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Hey everyone ! I have a good new for you all, Oniri is finaly ready to be available at Fuzzy tier !
How to upload:
- Create a new unity 2022 project (Use vrchat creator companion if you can, it's easier)
- Import poiyomi (included below)
- Import Oniri
- Open the scene and import your avatar using the sdk menu !
This version Includes:
- Oniri Unity package (2022.3.22.f1)
- Subtance Files
- PSD files
- Blend Files
- Fre...
2024-09-06 13:02:33 +0000 UTC
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Hey everyone ! Oniri 0.6 is now available for you to download down this post !!
How to upload:
- Create a new unity 2022 project (Use vrchat creator companion if you can, it's easier)
- Import poiyomi (included below)
- Import Herol
- Open the scene and import your avatar usind the sdk menu !
What's new?:
- Updated to the latest Unity Version (2022.3.22.f1)
- New expressions with ears animation (Shocked, Sm...
2024-07-23 17:28:11 +0000 UTC
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Hey everyone !
I would like to share with you a little video showcasing what features I've added to Oniri. It also includes a bunch of fixes not mentionned in the video.
I still have few things to fix and I should be able to bring you Oniri 0.6 soon !
Thank you all so much for your support, I hope you'll like the new update !
2024-07-18 16:23:14 +0000 UTC
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Hey everyone, I've been working on few improvement for next Oniri's update and it's gonna include few face expressions !
The tongue is rigged and will have physbones. I'm also planning to add some ears expressions with it.
I hope you'll like this expression set !
Thank you all again so much for all your support ! <3
2024-07-05 17:50:32 +0000 UTC
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I might went a little bit crazy on the number of bones in Oniri's tail as I wanted it to be hyper smooth.I might have added too much for optimization purposes.
What would you prefer between keeping the current amount of bones for a smooth effect or less bones for better optimization ?
2024-06-19 16:08:01 +0000 UTC
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