Still testing
I'm still testing, but I'll get an update out before the month's end.
2023-09-28 06:11:43 +0000 UTC View Post
I'm still testing, but I'll get an update out before the month's end.
2023-09-28 06:11:43 +0000 UTC View Post
It's the 11th hour and I still have a *lot* to do before I can release an update, so we're free again at the end of this month.
I often wish I had a per-release plan, but they won't let you change after you've picked.
So far so good though. I'm pleased with the apothecary. Pervy is more game-like with that in place and it gives the player something to do concurrently with the a...
2023-08-30 16:10:46 +0000 UTC View PostI'm still addressing last minute issues with the public update. I hope to get that out soon and finish the apothecary for everyone here this month.
I've been through all the cutscenes (there are 14!), there's some polish there; and I've redressed many issues in the code. The player's movements during the executioner's scene have some issues that did *not* have an easy fix and have been left to fester. There is now a recovery attempt for screwed-up saves, and saves that can't be recovere...
2023-08-19 07:48:10 +0000 UTC View Post
It's a test fit. Works as expected! Just needs just some touched-up parts. His head looks bigger here for some reason. Thighs are a little thin. The cage is shameless pandering to the cage-o-philes out there.
Strictly speaking this is a spoiler, but not for a long while yet. The Vitruvian rack is due to make it debut before we get *past* the bazaar (not *to* the bazaar), but not wit...
2023-08-10 11:47:37 +0000 UTC View PostAs you know, we're free this month.
Tidied up:
- Trivia, like passages without floors and the rolling glass shard in the intro, and the blocked box at the barracks step, giant floaties, other nonsense. When I can't stand to work on it I do easy stuff.
- Changed something I should have done earlier (moved the layer index from the sprite to the sprite's proxy, where it should have been, to get technical), and now I have to fix lots of things because the old way I changed spri...
I'm behind but it should be out tonight.
Update:
It won't be out tonight!
I made a few changes early this month, mostly putting in a hash table to speed up searches for sprites, so I tested. There are bugs. For example: clicking through dialogs can lock it up. I always hold the control key to fly through the dialogs while testing, so I did not see that. I just found it, it must be *two releases old*.
That's fixed. Throwing stuff bug is fixed. Just got a bomb on the bri...
2023-07-16 20:54:15 +0000 UTC View PostI found out yesterday that it can bomb when throwing food. It's much more likely to take place in the presence of few sprites, and I did not see it in testing.
I should have a fix out by Sunday.
2023-07-14 02:40:23 +0000 UTC View PostIt is now not possible to get past the Baracks gate without the combination. Also a little loot, because you will need it, and because it draws attention to the dark space.
Did you get through the gate with the three levers?
2023-07-02 04:34:10 +0000 UTC View Post
More mines, combination door works, lots of goats, eating is fixed, goats like thrown food, barracks.
Don't forget to use the right mouse button on the levers! To eat, you equip food by clicking on it in the inventory and click the player's head. It's a left click. The highlight effect for that is hokey but will do until I come up with something better.
There are some cosmetic bugs, notably the goat above is in the wrong layer when he returns to the barracks gate. Art is sparse to...
2023-06-29 16:42:55 +0000 UTC View Post
The video will not embed. Nevertheless if you click there it is, jello. This is important news.
Ok it isn't, but the point is the goats are supposed to get distracted if you throw them loot, hopefully next week.
2023-06-23 03:56:25 +0000 UTC View PostI would not normally ask my patrons this, but, I'm asking.
Pervy has bugs here and there, but then so do a lot of games. If I get enough patrons I can put more time in. I can't decide, should I publicize?
Leave a comment!
2023-06-14 05:12:37 +0000 UTC View PostNew:
- the mines
- goats + scene
- you can eat
- sundry additions
Fixed: Missing sword on his left with cracker-dog.
The bugs are a bit many this release, though. If you get stuck facing one way and he won't turn, change to the hand and back to the sword. Ima fix that.
Eating is not graceful and I will likely scrap it and make him eat with his off-hand. Eating any junk food will restore the player to full health. The goats are not easy when in packs, ...
2023-05-31 00:27:26 +0000 UTC View PostThe public update is released and I hope like hell it isn't bug-ridden. It took a while, there were a few problems that took time to track down, and putting the sword in, as it is, interfered with some scenes.
https://floopy-wondercookie.itch.io/the-tomb-of-king-pervy
Thank you my patrons, Pervy loves you and so do I!
2023-05-08 20:39:29 +0000 UTC View Post
I'm sweating over the public update, so free this month. Hopefully, that will be out tomorrow or the day after.
New:
Sword works all the way. There are some complications with that. You still can only barely kill the bulls, but it works now.
Hidden places. 3. One you can't reach yet. Sola reveals her ability to smell money.
Loose ends tidied up in several places. Wet stuff updated. Credits. Bog is done.
Fixed:
There was a bug in the game save serializer tha...
2023-04-28 18:26:51 +0000 UTC View Post
Hot off the press, I just finished working on his rear end. Here is the (mostly) original art for our hero, after he drank too much and his clothes fell off. The NSFW bits get replaced during animation. Body hair by me, and the entire backside as well.
2023-04-05 03:26:25 +0000 UTC View PostIt's rougher than I'd like. There are little jerks in it and his hand doesn't always move... and it needs a good going-over. Here it is.
Like last time, you will find the screwdriver in your inventory. The bazaar will not be next, I need to put all those hidden items away and work on the dungeon, like I said I'd do ages ago. The bottles, the dance moves, the mosaic pieces, all the stuff has to get scattered.
It must be said, it's another no-charge month.
The scene we're waiting on will be mostly obscured from the front, so it's shown in-synch at 3/4 in that close-up bit on the side, big and in horrible detail. I think this will be the *only* scene done like this. The challenge to my meager artistic skill is a bit much.
The end needs doing and it's a little short. The hard part is done, if I leave it be. I wish the art matched better. I must crush this road block.
Thank you...
2023-02-28 18:15:17 +0000 UTC View PostHere is the man with his circus-sized axe. I'm going to try to get that axe smaller and fix the way he's holding it. There he is.
The nsfw code is not done. The map is working, the guy swings, he says things, and you can use Lula to inspect him. There are close-ups. But the good part can't be done unless I rush it. I should be glad none of you know where I live.
A lot of little bugs have gone, not all. The sky above needs help, and I was finally able to get stuck on a knob. It was...
2023-01-31 08:30:37 +0000 UTC View PostI got the last of the art I need today. The nsfw part had to be redone. I got a guy for it, but he took 18 days. It is adequate. I have about 10 days minus regular job to get it done.
2023-01-19 08:16:01 +0000 UTC View Post
Merry Christmas Happy New Year. Freebie this month.
As I mentioned last time, I got art on the 4th that was not usable. I just got art in on the 24th and Christmas from a different guy, and it needs a lot of re-work, so I'm pressed for time. On the left is my reference to the artist, then the delivery, on the right is my own re-work which I finished a few hours ago. It still needs new feet and hands. I can draw well enough to fix it, not well enough to do the whole thi...
2022-12-30 04:42:35 +0000 UTC View PostPorting to OS15 was frought with troubles, including refusing to sign (again) and crashes. At first I blamed the crashes on my test system, but they turned out to be two real, nasty bugs that did not show themselves on OSX 9.5 or Windows for the last release.
I still can't get stuck to the levers, and I've added an extra timeout that should release you if you get stuck. A few other bugs have been fixed and a bunch of (hopefully trivial) bugs still remain. I was not happy with my new art...
2022-12-09 22:50:52 +0000 UTC View PostIn more ways than one. I was strapped for time getting this one out, so its PC only. I think there are only Windows users here anyway, but I'll try to get the OS X version out by month's end.
There's new features and thousands of lines of new code. I had to step on some things, and trivial bugs have popped up all over the place. Running on a 4:5 monitor is especially horrible, I hope most of you are wide-screen.
I know what you're thinking: the particle effects that are way over t...
2022-11-28 09:38:07 +0000 UTC View Post
It is quiet in here so here's a pic of what I'm doing at the moment. The light is crooked and it needs much more clutter, but there is the obligatory pentagram in the alchemist's chambers.
PS I need artists, and I'm open to suggestions.
Go past the bulls, past the somehow fixed bridge, and up the stairs at last, even to the incomplete top. There's a ton of work-in-progress signs.
When you reach the chapel, get the door open and go save, then come back. Saving does not presently restore your health, but it will. Food is not implemented yet anyhow. The bulls are harder to deal with than they were. Maybe too hard? Pervy is not supposed to piss you off, and if it does, speak! The puzzle-y areas should be things that keep y...
2022-10-09 23:25:26 +0000 UTC View PostI can't get Pervy through his tests, so no billing this month. There is lots of new map and new obstacles. It's even possible to kill a bull.
I apologize for the delay. It shouldn't take long.
Thank you all for hanging in there.
2022-09-30 17:27:23 +0000 UTC View PostThis was for the end of last month. Better late then never.
It's one year since Pervy was released! This update is not as spectacular as I would have it, but there is a new character and new content, and you can now repeat sex scenes (even though there is but one). To do so, you have but to die, which is as easy as finding a bull. Make sure your visit the save point first. It's still a bit rough, to not see the scene you just click anywhere but in the boxes.
There are exactly...
2022-09-08 21:23:49 +0000 UTC View PostAlways when you least expect: update.
This is new content. No new characters, only some maze and a few overdue features and fixes. This should have, would have gone faster but I had to add a lot of functionality to the game save. Saving *should* be working well now, with torches, boxes, and loot of all kinds restored to their correct (or reverted) conditions, and no more respawning with your minnie-gun or without a sword.
The total money in the dungeon is presently 300 dreckles, i...
2022-08-19 00:51:25 +0000 UTC View PostAt the bottom of the dungeon, to the right of the black market man, lies the 'bitch below'. Her artwork is in place and she's eager to meet you. Pull the ring. Beware, the third time's the charm. Her kitchen, living room and some details are still missing. She came out cute. I didn't think she'd be so cute.
This was added in 10 days, so I'm confident that I can focus more on content now. OSX Monterey has issues, but everyone has issues with OSX Monterey. I have made a mod for that, but ...
2022-07-31 05:59:24 +0000 UTC View PostPut a ton of work on Pervy this month. I took most of last week off.
The itchio version has new bugs and I don't recommend it for anyone who can run Pervy without problems. July's update must have all new file io, which I have done. My goal for July is to get it shaken out and have some new content, and a fresh osx 10.15 version.
I will make it easier to meet Luna, who gets mad at you when you fail to find things. Luna is similar to, but meaningfully distinct from, characters play...
2022-06-30 03:41:20 +0000 UTC View Post