XaiJu
skelux

skelux

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skelux posts

Star World Update (2023-01-03)

Mushroom Mountain is complete.

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Twitter Reminder

For those who have not noticed, some smaller updates are only posted on twitter - this is often for copyright reasons. https://twitter.com/BonerLich

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Star World Update (2021-09-28)

Creepy Coast Cave done.

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Star World Update (2021-09-25)

Battle Factory is complete, good to have another main level ticked off.

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Star World Update (2021-09-24)

It was necessary to add a new sub area to finish Battle Factory, so the counters will be increased.

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Star World Update (2021-09-22)(2)

That's the first part of Slippery Swamp finalized, too. Patreon isn't letting me upload for some reason, so here's the image: https://i.imgur.com/TkscRyx.jpg

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Star World Update (2021-09-22)

Windy Waterway, another easy one to tick off. I've given the cap switch levels better names in SMSW.

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Star World Update (2021-09-21)

Gloomy Garden is done - this also entailed fixing a bunch of code for other stuff, which should make some other levels easier to finish. Getting the rain to stop indoors took a while.

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Star World Update (2021-09-17)(3)

Secret Woods, last one for today, didn't need much work to finalize.

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Star World Update (2021-09-17)(2)

That's two down in one day - Sky Land Resort is done. 

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Star World Update (2021-09-17)

Even if it's a small update, I should probably post bits of progress here.

BOIsland is now marked as "ready for release" i.e. all stars available in the first release of the game are complete, and all known bugs are fixed.

I may provide similar updates for other levels as I go. These updates will be mostly limited to supporters, after this post. But you can still publicly see the overall progress in the main description.

I've also changed how the main progress counter on Patreon is presented, take a look at it for details.

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Tier Changes

Due recent health revelations (brain cancer, see community posts on YouTube), I can no longer reliably offer most patreon benefits. If by chance I happen to remain disease free for quite some time, I may eventually fulfill the reward tiers of current/former patrons. For future reference, I have attached an image of all former benefits.

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First Star Online 3

First Star Online 3 is officially launched, so some time tomorrow I will be sending out codes to supporters (5+ tier) which can be used to acquire 500 gold and a teleportation spell. If you were an active supporter in the last 4-5 months but currently not on the list, you can let me know and will also be sent one of these codes (I can only see who is active this current month.)

Download for game is here:  https://fso3.skelux.net/download.htm 

Subreddit here:  https://www.reddit.com/r/FirstStarOnline3/ 

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Detour

To make up for not sending out demos while I've been sick these past months, I plan on creating another short SMSW spin-off soon after my next video.

Also, a thanks for MorbidCorbin for designing the logo:  https://www.youtube.com/channel/UCjsnwl9YFxc6DhjLGkmgnlA 

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First Star Online 3

 Merry Christmas! For this year's holiday release, I have for you a finished version First Star Online 3, an abandoned MMORPG from 12+ years ago by the creators of Mario Paint Composer.  I'll soon be sending out registration codes to supporters from November and December, to help make up for my absence while sick. This project was mostly completed over the course of 2-3 weeks prior to being hospitalized, and I have since made all the final finishing touches. You can download it here to get started:  https://fso3.skelux.net/download.htm  

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About This Month's Demos

Hey everyone, I am very sorry but I probably will not be getting a demo out this month due to my appendix exploding which is still undergoing treatment, and yet to be operated on. I will still be working on some projects very slowly, although I am pretty exhausted - if there is anything suitable to send out, I will do so. If not, I'll see if I can find a way to make up for it once I'm all better. Thanks for your understanding!

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SSBU Randomizer Pre-Preview

Thought you guys should be the first to see, I'm planning to release this as a 100k subscriber milestone.

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Progress Counter Changes

The way I had previously set up the progress counter was making it difficult to properly convey how much work I've been doing, To correct this, I've replaced "All Modes Complete" with "Level Modes Finalized". This indicates the total number of level modes which have reached 100% completion - in other words, the state you will see them in once the game is shipped out. For example, Bob-Omb Island has the "Intro", "Classic", and "Time Attack" modes complete, which adds 3 to this counter.

Further progress is being made toward the game engine and other aspects of the code, but this is difficult to properly convey. For now, I've added the "Documentation Size" counter which reflects the total size of all coding-related documents for Star World (in raw text).

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Sky Land Resort


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Colossal Candy Clutter - New Enemies


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Current Financial Plan

Since I'm currently working on a side project which is taking a bit longer than expected, I'm outsourcing some of the low-creativity, high-tedium jobs using this financial backing. Thank you everyone, this should help get back to Star World ASAP!

I'll try to keep people better-updated on where their money is going from now on. For example, a while back I used it for a better DS flashcard that would be able to test on the 3DS and N3DS. Also more recently, I upgraded my studio equipment so I can bring you better previews and videos in future.

Furthermore, I have a composer semi-employed for SMSW (I say 'semi' since we haven't done anything very conclusive yet, due to recent diversions).

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Current Development Updates

Hi everyone! Just a quick reminder that I am posting the majority of my development updates on Twitter currently, this of course excludes Patreon-only images and previews (mainly during SMSW development).

https://twitter.com/BonerLich

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Demo Distribution Changes

Hi everyone! Due to Patreon changing the way the patron list displays users' emails, I will be distributing monthly demos via Patreon messages until further notice - sorry for any inconvenience.

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New Hub

Sneak peak of the new hub area where the game intro starts, and various other new features. Have been working on this tirelessly for the past week, will likely be doing a video of this in the near future.

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SMSW Resource Streamlining

This past month I've been focusing on getting a lot of coding done, and have narrowed the non-level-related todo list down to half a page!

Out of everything I've completed this month, the most interesting is the 'streamlining engine' as I'll call it, named after a TES:Oblivion mod. This very long code dynamically adjusts resource usage of the CPU, GPU and RAM to ensure maximum output at all times, and prevents graphical errors or crashing. In other words, the graphics and complexity of this game will be closer to what you'd expect to see from a Gamecube game! I may do a video soon explaining this more in-depth.

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Mode Select

The new layout of mode select, also works properly on real DS now by automatically switching to 2D icons. I've also figured out what causes the graphical-tearing glitch (as seen in Frosty Fair in Mario's Holiday when standing on top of the tent) and will be writing a dynamic fix soon.

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06-05-2018

Compatibility with DSTwo patch mode is fixed, this might unintentionally fix some other issues too.

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Current Coding Project


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Newly Coded Pause Menu

Also includes a widescreen option.

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HUD Preview


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