XaiJu
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DustBuddy Commission Queue

DUSTBUDDY COMMISSION QUEUE JithJith PsyShack3D AigyNon  JekyllV johnnyd2  Fro_guy Kingboo93  Cthulhus-Fire-Truck

DUSTBUDDY COMMISSION QUEUE NEW LOCATION

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Doodle Dump

(commissions are open)

My attention has been divided between art and programming for the last few weeks. Trying to get my video game to a presentable alpha as providen to be trickier than expected, namely in matters of animation for particularly large sprites. For now, I'm stepping back to refocus on art (as programming is in a decent enough state to take a break from) and continue looking for routes of speed and improvement.

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Overtime

Big focus of this was practicing more atmospheric occlusion, sepcifically how to better manage the strength of it in a scene, as well as experimenting with modifying shading techniques.


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Faye Ashe

A little side doodle in light of Overwatch's Cowboy Bebop promotion

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Girls' Night

Learning a thing or three about making comics and drawing faster. now that I'm pushing myself to make them. It is tiring, but in a "going to the gym" sense of applying myself to the edge of my abilities, aiming to lift past them and get stronger in the long-term. However, it's also taking patience to know what may come in the long-term versus the present fatigue.

I'm identifying what gives more the most worry regarding line art; mainly having my base, 80% clean lines down before anythin...

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At The Ball (+ comic update)

Slowly but surely completing the comic. Pushing myself to find better avenues of speed and outlining.

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Kiriko Comic (0.5/3)

Didn't quite achieve my goal of two comic pages today. The first two pages aren't going to have giantess scenes, just tiny Hanzo and Genji. I imagine my pace will accelerate once there's less environmental backgrounds to ink and more looming Kiriko's.

Sweater Mercy for today has been usurped by workout Zarya (tried drawing muscles from memory as fast as I could).

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I can't draw Ashe with short hair.

I mean, I can, I have, it's just that her Deadlock skin and unused concept art have ruined me.

I understand modeling a character to be readable in a video game, but it's tragically hilarious though her development that they kept trimming her shorter.

I intentionally drew her thiccc to calibate my ambient occlusion abilities.

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"I can't resist."

Comfy is my favorite brand of giantess.

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Grinding for Gamedev

I'm finishing up some base code for a borrower game, and finalizing how I want images and sprites to be handled. With the bulk programming out of the way, I'm aiming to draw as much as I can to improve my speed, and more importantly the detail work for how it will appear in-game.

I plan on releasing a video devlog detailing the premise and mechanics of the game, and once I have some artwork for it I'll release an alpha buid for you to test out.

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Assemble Your Team

Suprise backfill for Mercy


/ Commission for anon

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Canonical Height

Kinda sorta a month late to responding to OverwatchEU's joke post, but I wanted to get some atmospheric occlusion practice in.

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Valley Echos

Not all who wander are lost.

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(More) Sweater Mercy

I'm building up comfort and confidence with line work speed to eventually move towards animation. I'm finding that I learn more from simply drawing more, than focusing on more detailed works (like the four I currently have almost done)

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I've been testing out a new keyboard configuration in the middle of several larger projects I'm working on. I'm doing some quick sketches of Mercy to retrain my muscle memory.

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Sleepy Time Sketches

With whom are you sharing your night?

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The Heart of a Man

Just a little check-up.

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Midnight Snack

(MawShot, Nude-Alt) 

Testing out more shading processes and trying to do things differently to find new approaches.

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Backstage Massage

You're getting the full treatment

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(Vore) Early Alarm

(Edit) Fixed small artifacting on edges of the page.

Mouth anatomy and shading study.

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Makima's Tiny

Comission: Himeno, Power and Makima attempting possession of a tiny.

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Miracle Worker

(It's okay, they're plamsa bullets.)

Also, some various side-drawings this week, experimenting and testing shading approaches as I work on my last commission.

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Sana Sunomiya

Commission for rift09

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Julia

An image set commission for @Julia_is_cute, a.k.a. Julia's Shadow, for an animatic. 

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Sore

Practicing some extra thiccness in mental preparation for how I want to communicate it in strong perspective.

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Dezy

commission for a friend's OC

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(Soft Vore) Little Preything

commission for anon

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Warmly Held

There's been a war between soft and cel shading on my canvas, both offering stylistic benefits and drawbacks for how I want to create art. Today, I made an attempt to have them better work together, with a result that I feel is cleaner, though I will continue experimenting in ways I want to convey weight and scale.

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There's plenty more

All tinies need a hearty breakfast

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Teasing Breaths

Commission for anon. Kiriko's Visual Kei skin.

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One Hour Speed Draw

I want to get back into anatomy studies, particularly for areas I feel less confident in, like foot, knee, and neck construction.

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