Time for another update again, and as you'd expect, we're a lot closer again to seeing chapter 6 of Light of my Life completed.
As of this moment, I'm doing my QA passes, and while it's not always easy going, with every passing hour the game is getting a little better. Then, there's also a little bit more content to create (specifically the end-of-chapter evaluation). When I got that squared away, I need to prepare the game for shipping, which involves a few steps and some more tests, ...
2021-11-24 21:37:40 +0000 UTC
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Since the last update, two more milestones were checked off.
First of all, the render backlog is all emptied out. That doesn't mean there's no more rendering, as there's gonna be more than a few images that need a little bit touching up, like have some clipping fixed, expressions and poses tweaked a little, etc., but no more new images need to be rendered out. That's a big one.
The second milestone is that all rendered images are processed, added into the game structure, and...
2021-11-17 23:49:22 +0000 UTC
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Today is a fun almost milestone. Almost all daz3d scenes are now produced. The remaining three or four I'll wrap up tomorrow, and that means from here on in, the most time consuming part of creating Light of my Life is effectively wrapped up.
What follows next is rendering out the remaining daz3d scenes in my backlog, and while that happens, I'll be hard at work wrapping up the post work on the backlog of rendered out images, and editing them into the scenes, that are also effectively a...
2021-11-10 23:02:02 +0000 UTC
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As the next chapter inches to completion, let's take a sec to look at what is done, what's still to come, and if we can learn something interesting from that. As before, I'm going to try and have a look at number of images added to the game up to this point and see where that leads us.
About those numbers...
I don't wanna lie: as a metric, number of images kinda sucky, as it doesn't accurately gauge content, especially when comparing to the earlier part...
2021-11-03 23:43:08 +0000 UTC
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So what's happening Naughty? With the release, you know?
That big scene that I told you I was kinda worried about nailing, I'm actually pretty happy with how the visuals are shaping up, and all in all I didn't run into too much technical issues. I have a feeling it'll do the occasion justice. I had hoped to have it wrapped by now, but there's just a bit more work left, as I've decided to tack on an extra stage to the proceedings to make sure it delivers on all counts (...
2021-10-27 21:39:11 +0000 UTC
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With today's progress update, there's just four pictures remaining (well, if you look closely, there's a tiny edge to one of the other scenes still, that needs some wrapping up, but for all intents and purposes, four remaining). That means we're getting real close now, so I wanted to zoom in a bit and share with you what's going on, and what comes next.
The last scenes of this chapter
2021-10-06 22:09:35 +0000 UTC
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A few of you have expressed an interest in seeing a time lapse or something of me making a wallpaper, but because I kept switching back and forth between production and making this wallpaper, it became a bit of an editing nightmare, so instead I'm gonna try and zoom in on a detail of this month's wallpaper and talk a little about that.

So, in keeping with approaching Halloween, the theme for th...
2021-09-28 00:24:25 +0000 UTC
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The time of Halloween is coming up, and that means it's time for a Halloween wallpaper. But not quite exactly.
Dia de Los Muertos is a holiday that is celebrated in Mexico and other Latin countries, and originated from the Aztec festival for the goddess Mictecacihuatl, the Lady of the Dead. It was later merged into the catholic holidays of all saints and all souls, and over time evolved into it's current form. It is not about spookiness, but about remembering the deceased loved on...
2021-09-28 00:23:09 +0000 UTC
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As development time has been stretching on, maybe it's time to address that head on and discuss some of the questions that have been coming my way lately, and the answers I gave, and hopefully that answers some questions you may have.
Here's three of those questions (well, technically four).
Where's the release Naughty? Aren't you making enough money by now?
This one kinda puzzles me to be honest. I'm not some kind of coin machine where you ...
2021-09-04 11:29:42 +0000 UTC
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Usually, around this time I would have a wallpaper out, but I'm too caught up in production on the game so it's gonna be a bit later. On the up side, that means I have a little more time to let the ideas ripen a bit.
2021-09-01 22:01:09 +0000 UTC
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As usual, by the time a release for a new chapter of Light of my Life is drawing closer, tensions and expectations begin to rise, for fans of the project and myself alike. It's been a long wait for you, and it's been a hard slog for me, with well over 1500 hours sunk into it so far, having spent just about every evening and every weekend since the start of this year on it. But it's slowly getting there, and that in itself is reward enough to forget all about that.
But why is it ta...
2021-08-02 18:41:43 +0000 UTC
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Are they arriving at the oasis at first light after a long overnight trek, eager to quench their thirst and find shelter from the heat of the day, or are they setting out with the last light, ready to move on from this safe haven that sustained them, to face an uncertain future?
This month's (or technically last month's) wallpaper is entitled "Daughters of the Desert".
Of course, Light of my Life takes some inspiration from the story of the patriarch Lot, and this w...
2021-08-02 18:25:12 +0000 UTC
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A few days overdue, but here's last month's wallpaper. It features our heroines facing the hardships of daily life in the cretaceous and interacting with the local wildlife.
Wallpapers are a great way to shift gears for a bit and focus on doing stuff I wouldn't do in day to day production, and this one was no different, allowing me to get to grips with some of the more difficult challenges of working with geoshells and trying my hand at posing something other than humans.
Also...
2021-07-04 13:28:17 +0000 UTC
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The LewdPixels crew reached out to me and asked if I was interested in a cross-promo. Since I regularly find myself visiting it, I didn't have to think long. -NR

LewdPixels.com - Adult Gaming News, Reviews, Features, Guides & Interviews.
The LewdPixels team is made up of fans of Adult Gaming and we're all passionate about delivering content and reporting on the industry.
...
2021-05-30 16:51:41 +0000 UTC
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After skipping last month, it's just in time for the end of this month. A little tribute to one of my favorite movies, but a little happier; perhaps more of a camping trip than a desperate and deadly chase through a hostile wasteland.
As usual, 4K and textless versions are attached to this message, and I've also provided a non-pregnant version for those that feel it's a turn-off.
2021-05-30 15:28:43 +0000 UTC
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The first of May already, and there's no wallpaper?!
Well, yeah... it'll be a little later, I'm really eager to hit that halfway marker on the progress bar so I'm trucking on with the game instead. But it'll come eventually, because I definitely need the little reset making one always gives me.
2021-05-01 12:55:30 +0000 UTC
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Find the new latest info HERE.
2021-04-14 21:23:23 +0000 UTC
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Every now and then, someone remarks on the liberal use of what is known as a Dutch angle in Light of my Life.
According to Wikipedia, a Dutch angle is "a camera shot in which the camera has been rotated relative to the horizon or vertical lines in the shot", and often used to create a sense of unease or disorientation.
2021-04-09 17:18:15 +0000 UTC
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Apart from the Easter season featured in today's wallpaper, tax season is also upon us. Having to file as a small business for the first time was weird, to be honest. But the weirdest was looking at the hours registered (needed to apply for certain tax exempts).
Over 2020, I apparently spent about 2428 hours working on Light of my Life. That is double the time I spent in 2020 on my day job (which started in April that year, so it's not a full years worth).
Not that ...
2021-03-28 12:17:03 +0000 UTC
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This months wallpaper has a bit of a seasonal theme, featuring our leading ladies as a catgirl and bunnylass. I had a great time making it, and figuring out how to work with stuff like body hair, that I hadn't used before, and tails in combination with clothing. I hope you enjoy it.
As usual, UHD and no-text versions attached.
2021-03-28 10:34:11 +0000 UTC
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(replaced by another pinned post, that one lets you enlarge the image; we'll let this one slip into oblivion)
Join Discord (link your Discord account to your Patreon account to get your pledge roles).
First Contact (completed)
Some errors are harder to fix than others, but that doesn't mean Brooke will give up on Marv.
Inspired by an off-hand remark by someone on Discord, I thought it was about time Brooke got her own wallpaper. Hope you enjoy it.
As usual, UHD and textless versions attached below.
2021-02-27 13:56:39 +0000 UTC
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Following some reports after the release of chapter 5 the other day, I put up a little poll on the question whether or not you thought sections of it were too dark.
As to date, there's been a good response to that, with about one third of patrons responding. The results were that a significant portion (about 25%) of big screen users (who are the majority of responders) had problems, and th...
2021-01-31 18:52:45 +0000 UTC
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Yeah, that typo was intentional. Any others in this post are not. :D
So, we've had the release of chapter 5 over the holidays. It was quite intense, but what with the current state of the world being what it is, there wasn't all that much else to do anyway, so there's that.
Then I took about a week off, played some games, spending only a little time on Light of my Life with some minor reworking for the final release of chapter 5. I also got my administration in order becaus...
2021-01-13 15:22:13 +0000 UTC
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While overall reception of chapter 5 was pretty good, there's been some complaints about certain sections being much too dark.
In order to do better next time, I'd like to get some figures and see if it is specific to certain form factors. If you could help me by filling out this poll I'd be very grateful.
Please indicate if you found certain sections in chapter 5 (specifically, the night-time in the living area, sleeping area, and campfire) much too dark or if you thought i...
2021-01-10 15:15:23 +0000 UTC
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This should be the final version for chapter 5, containing some fixes and improvements, but NO NEW STORY CONTENT.
Changelog:
- Some typo's and dialogue problems fixed.
- Dialog box transparency slider added (courtesy of RJ Rhodes). Find it under preferences.
- Weird graphical issues surrounding blinking eyes caused by lossy webp compression fixed (by using lossless compression on quite a few images; players using unofficial compressed builds will be even more aff...
2021-01-10 14:43:16 +0000 UTC
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As per usual, the UHD and textless versions of today's wallpaper. Thank you.
2021-01-09 17:54:23 +0000 UTC
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I don't mind telling you that getting chapter 5 done was both extremely satisfying and extremely hard. I don't think I've ever put quite so much time into any update of Light of my Life (between 1 and 1.5 Khrs by my best reckoning), and rewarding as that effort was, the road there was not always fun, especially near the end.
Light of my Life has always attracted its fair share of opinionated loud-mouths, but this time 'round, it seemed especially bad, and this is me kinda working ...
2021-01-09 17:51:38 +0000 UTC
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LewdPixels have picked dev of the year 2020, and there's a honorable mention for yours truly.

Check out the whole thing here.
2021-01-02 11:05:01 +0000 UTC
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(posted this rant on F95Zone, but since it also goes into some of the design of the game and choices behind how things are done, I'll put it up here as well if you don't visit there).
Introduction
So, a little while back, a walk through mod appeared, and I was sort of flattered that people would like this game enough to go through such lengths to create one. Strapped for time, I didn't try it. I did now. I fucking HATE it...
I mean, I...
2021-01-01 16:06:18 +0000 UTC
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