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MrWrapture

MrWrapture

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MrWrapture posts

Early Access "New" Level 1-1 v0.5 [Debug Mode]

So, the level designer wanted to rework the design of Level 1-1 and Level 1-2 and not to long ago he gave me the new level design of Level 1-1 which I made into this build for my supporters to play. Also soon they will give me a new design of Level 1-2 along with the level designs for the remaining levels for the full game. So you all should expect more Early Access builds of the game more often. Just note that I currently updating and polishing some of the systems to help me layout and manag...

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Early Access Level 2-1 v0.1

Note: This is the build that $10 or Higher Tier Supporters had early access to and does not feature the Debug Mode.

Okay, in the coming weeks I do plan on releasing on a bunch of first draft of all the levels, but until then here is just the first draft of the first level of the Alchemy Chamber, take note that the level currently doesn't have any NPCs or Secret Rooms, those will be added in later as I polish and improve the level's design based on the feedback that I get from ...

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Early Access Level 2-1 v0.1 [Debug Mode]

Okay, in the coming weeks I do plan on releasing on a bunch of first draft of all the levels, but until then here is just the first draft of the first level of the Alchemy Chamber, take note that the level currently doesn't have any NPCs or Secret Rooms, those will be added in later as I polish and improve the level's design based on the feedback that I get from supporters (PLEASE provide feedback on the build you play).

I would like to mention that a few changes in the code that you m...

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Getting all Level Layouts blueprints soon.

Hey, I wanted to mention that my Level Designer is now working around the clock making level maps of all the levels for the game. He plans to try and get all the level maps done by the end of this month. Currently last night I was given the layouts for 4 levels, and might be getting 2 more today. Now these are still the first draft and they do need testing from me and my supporters when I get them made, but be good that I'll have full plan layouts of all levels including the Traps and Enemies...

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Side-Project: Two BDSM-Theme Comics

So, for those that are not on my Discord (I highly recommend you join), I discuss working with artists like Tsinji to create 2 one-shot BDSM theme comics based on some story ideas that would not fit in Wrapturous Adventure or my other game projects.

Now recently I created a 3D Concept Reference of one of the comic story ideas, which Tsinji will use as a blueprint. Also, I just posted them on a Supporter-Only Channel in my Discord. So if you want to check them out and ev...

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Happy New Year!

Well it a new year in some areas and with that I like to share what I am planning to do this year. One of them is finishing up the level layout and the coding for Wrapturous Adventure. Leaving only the Story, Audio, & Visuals for the game to be completed depends on the funding I get from supporters.

Along with getting that aspect of Wrapturous Adventure finished, I plan on working on some other projects on the side hopefully to gain some additional supporters and fu...

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Happy Holidays!

Hey all, so besides spending Christmas Day with some family, on Friday (27th), I'll be going to visit some other family members for a little late X-Mas celebration with them until Sunday (29th), when I'll be returning home. I'm mentioning this because I won't be doing much work on the game for the next few days. I hope you all understand, and I wish you a Happy Holiday!

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Early Access Level Showcase Traps

Note: This is the build that $10 or Higher Tier Supporters had early access to and does not feature the Debug Mode.

So creating the layouts on the levels has been a bit slow, but the level designer is starting to make some progress. While that was happening I was able to develop 10 Different Booby Traps for the game. They currently lack Sound FX, Visuals are just placeholder models, and some polish might be needed on them, but they are pretty functional. So due to the slowdown ...

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NPC Memory - Saria

So few days ago Tsinji finished creating a Memory for one of the Highest-Supporters OC which will appear in the game. It will be awhile to I implement the character in the game, but until then here is some variants of the Memory (most won't appear in the game).

LINK TO ARTWORK

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Early Access Level Showcase Traps [Debug Mode]

So creating the layouts on the levels has been a bit slow, but the level designer is starting to make some progress. While that was happening I was able to develop 10 Different Booby Traps for the game. They currently lack Sound FX, Visuals are just placeholder models, and some polish might be needed on them, but they are pretty functional. So due to the slowdown in the development of levels for the full game, I decided to make a simple showcase level that shows off these traps. It's a bit of...

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Showcase Level coming real soon

Hey all, I'm sorry there hasn't been a new level yet this month. However, I am currently making a bunch of traps that are planned for the full game, and once I have all of them done, I am going to release a Showcase of all these traps in the Early Access Build. If all goes well, I might have this early access build ready for $10 tier/higher supporters sometime tomorrow or a day/two after.

Anyway, I wanted to give you all a heads-up on that, and I'm sorry for the delays on supporter cont...

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Happy December

Hey, currently the level designer is going through the annoyance of moving to a new place, so there is a bit of a delay on some new-level layout plans for me to work on. He plans on reworking the layouts for Levels 1-2 and 1-2 after some discussion we've had on the level's themes that he felt clashed with the previous layouts he had done. Along with that, I am asking him to make a list of questions for me to answer involving what info he needs when it comes to how the Obstacles and Traps wil...

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Early Access Level 1-1 Build v0.3

Note: This is the build that $10 or Higher Tier Supporters had early access to and does not feature the Debug Mode.

So here is an update to Level 1—Act 1. This update added some new puzzle systems to the game. Also, to add some spice to the build, an old punishment has been updated with some animation and added to the build. Also, 2 NPCs with their Kinky Memories have been implemented in the build (Supporter's OC and VA Endy).

Of course, the level build is still in th...

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Early Access Level 1-1 Build v0.3 [Debug Mode]

So here is an update to Level 1—Act 1. This update added some new puzzle systems to the game. Also, to add some spice to the build, an old punishment has been updated with some animation and added to the build. Also, 2 NPCs with their Kinky Memories have been implemented in the build (Supporter's OC and VA Endy).

Of course, the level build is still in the early stages, so you will notice some unfinished elements and placeholder content. Please provide any feedback on the game build.<...

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Early Access Level 1-2 Build v0.1

Level 1-2 is now playable for my supporters and its a pretty massive level for that matter. Course this is a early version of the level so the level lacks proper puzzles and enemies.

I like to ask that those that give this build a play, please provide feedback the design, length, etc. This is really important so I can make proper adjustments to the level and even have some ideas when I begin work on the other levels.  

2024-11-17 13:47:49 +0000 UTC View Post

NPC Memory - Evelista

So, a few days ago, Tsinji finished creating a Memory for one of the Highest-Supporters OCs (Sub Star only) which will appear in the game. It will be a while before I implement the character in the game, but until then here are some variants of the Memory (most won't appear in the game).

LINK TO ARTWORK

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Early Access Level 1-2 Build v0.1 [Cheat Mode]

Level 1-2 is now playable for my supporters and its a pretty massive level for that matter. Course this is a early version of the level so the level lacks proper puzzles and enemies.

I like to ask that those that give this build a play, please provide feedback the design, length, etc. This is really important so I can make proper adjustments to the level and even have some ideas when I begin work on the other levels.  

2024-11-11 03:01:17 +0000 UTC View Post

A Really Big Testing Level

[Update] Blueprint Map of Level 1-2 has been completed so I am currently working on implementing the base of the level in the game. I should have a playable version available in a few days.

Before I get into this discussion I want to mention that tomorrow I'll be visiting family for a night or two, so I won't have access to my PC to do any work at that time. I'll of course have my phone to check E-mails and Discord, but gonna spend as little time...

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Sketch: Evelistia's Punishment Memory

Recently a Diamond Scarab supporter has reached their supporting goal. Meaning their OC is gonna appear as an NPC in the game completed with a Memory Punishment.

Do to P@'s issues on what images you post on here, the sketch can be viewed on the Supporters-Only Discord Channel.

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What is currently happening

Hey all, I wanted to mention what work is currently being done for the game. Currently, the level designer is working on the level layout for Levels 1-2. However, progress is going slow due to a lot of IRL stuff they need to take care of. They did mention that if all goes well, then by Nov 7th, he'll be able to work on the levels almost every day, which should speed up the work.

While that is happening I am currently making some improvements and fixes to some of the traps and enemies fo...

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Early Access Level 1-1 Build v0.2 [Cheat Mode]

Hey, so while I released Early Access Level 1-1 v0.1 to $5 tier supporters  a little. I am giving my $10 or Higher supporters Early Access Level 1-1 v0.2 which features a Cheat System. So when testing/playing the levels you can take advantage of these Cheats.

I might be adding additional Cheats if they can be made, but also I am thinking on having this Cheat System be exclusive to $10 or Higher supporters. Anyway enjoy this Cheat System and be sure to always provide your feedback....

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Early Access Level 1-1 Build v0.1

[Update] this version is now available to $5 Tier Supporters.

Here we have an early playable build of Level 1 - Act 1, which now features a way better level layout thanks to the help of the Level Designer I hired. Now take note that this is the first draft of the level layout so there are currently no Checkpoints, NPC Girls, Secret Rooms, and Puzzles, those will be implemented later. Another thing is the enemies in this first draft are placeholders and will be replaced later with the M...

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Early access build coming tomorrow or the day after

Hey all, sorry that the start of this month seemed a bit quiet on the development. The person I'm hiring to do some level design of the levels had some real-life stuff that made him very busy around this time. He hoped he would have 2 levels of map layout before Oct 14th (Steam Next Fest). In the end, they only had time to finish one, which I am currently working on and I should have a first draft ready for Tier 3 or higher to play sometime tomorrow or the day after.

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So what is happing this month!

Happy October everyone, I wanted to say sorry that last month wasn't too great when it came to developing the full game and providing content for my supporters, but hopefully this month will be different, and here is the reason.

I probably mentioned this before but I'm hiring someone to do the level design of the levels for the full game. We've been chatting about the levels and while they do think some of the issues are due to me overthinking things, they also provided suggestions on t...

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NPC Memory verity artwork packs

Hey all, so a while back Tsinji made Memory artwork of the NPC Pixie (VA Pixie's OC) and the Cat-Girl Mau for the demo, and very recently he made Memory artwork for the next NPC Endy (VA Endy's OC) which will appear in the game soon.

Not only that, he also made a couple of variants of the Memory artwork that won't appear in the game and of course, I decided to share the pack with my supporters. Now you're probably wondering why I didn't share these sooner. Well, one of the reasons is du...

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Early Build ($5 Tier Access) and what is Happen.

Hey all, so gonna let $5 Tier Access to the level one build a little early. Honestly for the past few days I currently am working with someone to help with laying out the levels. Discussing about flaws in the original design and even the issues with some traps and enemies and really try rework them so they can coincide with each other to help create different combinations of obstacles for the players to face in the game.

Anyway they been a bit busy these past few days, so discussions a...

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Early Access Build - Level 1

Sorry, this took a while but here is an early access of level one. To be honest I am not proud of this build. At the same time, the level features some new traps and a basic W.I.P. enemy in the game. I rushed the layout design layout so I could have this playable so you all would not have to wait much longer. Of course, now that the worry of getting an Early Access build available this month for my supporters is gone. I should be able to focus better on developing the levels for the full game...

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Work has been Slow

Hey, All just want to say sorry, but work has been pretty slow these past few days. I have been making graphs and lists on the layouts of the rooms for the levels. I also decided to chat with someone that has done some level designs for a game to get some additional opinions which has given me some suggestion to rework the design of the levels.

Anyway really sorry that its taking a while, but I hope maybe tomorrow or the day after or 2 I'll have a early access build of the level for my...

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The next Early Access build.

So about a day ago I mention I plan on release the other levels soon in an Early Access build, but thinking on it probably you all would rather wait until the levels have a little meat on their bones. So my question do you want me to release an early access of just some empty levels in the coming days, or would you rather waiting maybe a week or two till at one of the levels have some meat on it?

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Working on the Levels

So, this may or may not be exciting but I am beginning to set up all the levels for the game and the good news is getting the core layout of each level shouldn't take too long due to a couple of modular systems I built during the making of the first level/demo. Now the reason I say this may not be exciting is because the main focus is getting the frame for all the levels done. This means all the levels will start a bit of a Backrooms game for a bit.

Each level will feature a bunch of em...

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