Hey all was planning to do another update to the game today and release an early build for my supporters to play, however just out of the blue I just got a phone call from my brother saying we have to go see our mother right now. My mother was recently in the hospital do to an injury on her throat, the issues where not that concerning and nothing to worry about. However, apparent today she was not getting enough oxygen and the doctor have to put an oxygen tube in her and knocked her out, and ...
2024-04-19 15:12:06 +0000 UTC
View Post
So if you're not on my discord, I mentioned that I was going to try I different method of coding the enemies to the game which does remove some complex mechanics such as chasing the player. However, doing this turned out to be the right decision because removing some complex mechanics in turn made other systems the enemies do much easier to develop since they didn't need to work with those complex mechanics. And in turns in just 2-4 days I was already able to create not 1 but 4 different enem...
2024-04-14 03:58:16 +0000 UTC
View Post
I have been working on coding the game non-stop for the past few days, and honestly, I can't fully recall everything new that has been added to this build. What I do recall is that some of the current additions I have added to the build have been adding a cutscene system to the game that can happen at the start and/or end of each level. Reimplementing the game's save system to now feature multiple game slots. Some very early development of the Boss Chase level and creating a system that help ...
2024-04-08 03:07:41 +0000 UTC
View Post
Here is the new private build that my supporters can give a test run. Take note that for testing out the games cutscenes I used mostly images from an animated piece that was created by Tsinji. So the cutscene you see in this is just a placeholder for testing. Also I mearly just started work on the boss chase level. Meaning that there is no obstacles, the boss does not harm you, and there is no level completion in the Boss Chase level. So if you enter that level, its best to pause the game and...
2024-04-08 03:06:22 +0000 UTC
View Post
Hey, so sorry I didn't post a message earlier this month, but its all for good reason. So far I have been heavily been working on coding the game. Namely I am planning to work on a Boss Level for the game to go with the first level. However, before I continue to work on that I have to rework and update some features such as the games save system, cutscene system, level management system, etc. These are very important so the levels can properly communicate with each other. Plus by taken care o...
2024-04-05 03:12:03 +0000 UTC
View Post
So, I have been working non-stop trying to get an updated build ready for supporters before the month ends. The trouble is that currently there are still lots of things I need to fix up and polish that I am unsure I can get done before the month ends. I could try and release what I currently have but might suffer from gameplay that locks you from progressing.
So the question I am wondering is would you prefer that I release what I currently have now, or do I just make the current build...
2024-03-28 22:09:03 +0000 UTC
View Post
Hey, sorry that I haven't posted any news in over the week. The past couple of days have been a bit ruff on development. Nothing bad, just there have been some days that my brain was so tired or stressed that I ended up sitting at my PC for hours and barely any progress on the game is being made. Luckily it does seem like I am passing that hurdle, but it's still a pain that I feel like I didn't get much done.
Hopefully in the next few days, things will be better, and I'll have some nic...
2024-03-26 04:35:13 +0000 UTC
View Post
[Update] - This build is now available for Silver and higher supporters
Hey all, so working on the first level and updating and changing some coding for the game non-stop for the past few days has warned me out, and I probably need to give myself a day or two to relax my brain. Of course, before I took my break, I decided to release what I currently have on the first level.
Take note that this is still a work in progress, the level doesn't have ...
2024-03-17 21:06:31 +0000 UTC
View Post
Hey, all just mention that I am gonna try and release an early build of the current build of the first level for Gold and higher some time tomorrow or the day after. Its of course a work in progress on the level, but it should be at least playable and there are some new things to experience and witness in the build.
2024-03-17 01:34:37 +0000 UTC
View Post
Hey all so normally I might post at least a teaser of this, but cause of the issues about Patreon being overly sensitive on Fictional Adult-Only comment, I just feel like I should not just bother trying posting any teasers until I get a full idea on what I will do.
For now I like to remind everyone that I been posting some work in progress on improved mechanics and first level design on Supporter-Only channels on Discord. So if you want to see more on what is happening on the game I s...
2024-03-14 22:12:56 +0000 UTC
View Post
Hey, all it’s been over a week since the last message and I still like to mention that I am working crazy with the first level of the game, with the first level becoming the next official demo for the game and it planning to release the demo on Steam. I've been working on getting to fix up and updating the systems to get them ready. So sorry for not posting anything yet this month, hope you all understand I am hard at work getting it done.
2024-03-12 02:12:25 +0000 UTC
View Post
Hey sorry, I haven't posted anything at the start of the month. Wasn't fully sure what to bring up other then I am currently working on the first level for the game and hopefully in the coming days it be playable for my supporters. Also, Tsinji is currently taking care of a few character animations for the game, and we'll be discussing about the art/animation for the punishment mini-game soon.
So yeah sorry its not much to say in this post but maybe I'll have more details to give in th...
2024-03-04 00:05:36 +0000 UTC
View Post
Hey, all so recently a friend of mine Guaky who is a fellow BDSM artist just received a Patreon removal notice from the moderator. Stating that Patreon is increasingly strict rules which is now effecting a majority of NSFW creators.
Currently I have not received any info that I am at risk, but it a reminder of the risks of being a NSFW Creator on Patreon.
Now for the most part I don't think I need to change much of how I post my content for my supporters on Patreon. Other then I...
2024-02-27 21:18:18 +0000 UTC
View Post
Hey, all I was gonna try and release some game builds today, but I am a bit under the weather at the moment so work is moving a little slow. So only have of the work is done before I should go to bed early to recover.
But before I head to bed I thought I at least make a little poll on what the exclusive build was and if I should still release it when its ready. Basically I am laying out the skeleton of the main levels for the game. Meaning for the most part they are just empty rooms wi...
2024-02-26 02:50:35 +0000 UTC
View Post
Hey, so after coding a couple of systems for the game like some of the traps and some prototyping of the new endurance gameplay, my next focus is to build the levels for the full game. Recently I just finished making an updated level layout plans for the game that are a bit larger compared to the Showcase Demo, and they have a more Maze like feel despite them being a bit linear.
Now I think how I'll do the levels is I'll just have start out as blank square rooms of the same size, with ...
2024-02-25 03:50:30 +0000 UTC
View Post
So, I posted a video on the Supporter Channel on the Discord, but thought I mention it on here. After coding systems that help layout, and manage multiple Hazards and Platforms, I decided to use the similar systems to help make rooms in the level be easy to manage along with being much faster to make as well. I'm still experimenting on what I want the systems to do and I am question if a room builder is in a single system of I split them into piece. Still experimenting on this, but important ...
2024-02-21 04:29:41 +0000 UTC
View Post
Hey all just wanted to let you all know that the current exclusive game builds are now available to Silver Tier supporters as well. Take note that I haven't update these builds cause I am focusing on coding in some booby traps and mechanics to the game which I will present in the next months exclusive game builds. So any bugs that been reported might still be present, but anyway hope you all enjoy.
LINK T...
2024-02-19 15:10:55 +0000 UTC
View Post
So this is still a work progress and there is still polishing need to be done, but I have implemented some added systems to the build such as added in a work in progress on an Endurance Mini-Game During Punishments, along with the changes to the systems with Vine Traps, and many of the interactives had some recoding which still needs some polishing, but hopefully it improves the management and development of the game. Anyway this build might be pretty buggy, but hopefully things are in the st...
2024-02-17 05:14:57 +0000 UTC
View Post
Hey, all just wanted to post this cause as I am about to start working on the new endurance gameplay during the punishment events, I needed to tweak and update some other systems to get things ready and doing these updates effect some of the coding for other systems and I need to rework them a bit to get them working with the changes. I'll try and update the Exclusive Test Build once all this is taken care of soon. And probably on the 21st I'll unlock the build to $5 Supporters.
...
2024-02-15 01:36:38 +0000 UTC
View Post
So, this was an inevitability, but during and after creating the To-Do-List for Wrapturous Adventure I was presented with the reality that there is some content that I have developed for the game that I need to cut out. For multiple reasons such as it would have added to the funding that would be needed for the game, it would have doubled and even tripled the load of art/animations and coding for such a tiny team, trying to design the game so everything worked and all have a purpose to the ga...
2024-02-11 04:06:58 +0000 UTC
View Post
Hey, all just wanted to share some How To Play Hieroglyphs that Aster-Effects just finished making for the game. Hopefully these we'll help be pretty clear to players on the controls for the game. I plan to implement them in the demo soon. But course my supporters get to see them early.
2024-02-10 20:03:52 +0000 UTC
View Post
Hey, all been working on some of the other obstacles in the game, recently I had the platform hazards made and released in a test build and I thinking I basically finish up a more polish and manageable version of QTE Floor Traps (The Plant Vines) using similar systems I used for the Platform Hazards. Now I am getting ready to work on coding some other things but I thought maybe I get your thoughts on what code I should do next.
A): Code in most if not all the Tra...
2024-02-09 18:27:44 +0000 UTC
View Post
So yesterday I posted about the new Platform Hazards for the game and I finished making a system to help manage all of them. Now I placed them in a test build for my supporters to play around with the different platform hazards and give their feedback. To help make the build a bit more fun for my supporters I decided to basically take the Showcase Demo and updated many of the rooms to have Platform Hazards in them.
Anyway currently only Gold or higher supporters have access to this gam...
2024-02-06 03:11:31 +0000 UTC
View Post
So here is the Exclusive Support Game Build that features the many different Platform Hazards set for the full game. 10 and higher Tier supporters got early access to these build before the others do. Enjoy and be sure to share your feedback either here, direct message, or on the supporter only channels on my Discord.
Update: added some work in progress of the Traps and Punishments with the QTE Systems.
2024-02-06 03:00:27 +0000 UTC
View Post
Hey, all just wanted to mention that I seem to have finished making a functional system that helps set up platform hazards, manage them, and rig them to other systems with ease. No joke took me 3-4 days of overnight work getting the system and the platforms set up and functional.
So, I plan to make a level that will present the many platform hazards (7 different platforms) and the different combinations and setups they can have. I'll give my Supporters Exclusive access to the Level Buil...
2024-02-05 02:12:10 +0000 UTC
View Post
Usually I try and make some post at the start of every month, but these last few days I have been very busy. Luckily it all related to the game., I'm heavily focus making the different platform obstacles that the player crosses, but additionally I am coding a device that is design to making laying out, managing, and controlling these obstacles to be quick and easy when setting up the levels for the game. I am still messing with the systems cause I cross different issues and I need to fix and ...
2024-02-02 19:27:24 +0000 UTC
View Post
So making this post right before I head to bed, so this might be a little quick. So I looking to release the new update to the Demo sometime tomorrow or the day after, but of course supporters can play it early. At a glance the only addition from this over the early access build is a front and back idle animation for Yui, but there is actually a lot of update in some of the coding that players would not notice in the demo, but it will be used when it comes to systems that I am working on for ...
2024-01-30 05:38:06 +0000 UTC
View Post
So cause the update to this Showcase Demo is mostly small additions, and sense ifs very near the end of the month and still thinking on who should get access to Showcase Demo updates first. I decided I'll just let all supporters have access to am early work-in-progress on the next update for the Showcase Demo. Next month I'll have a more fix plan on early access to updates to the demo and of course you all should expect some exclusive game builds to play as well.
2024-01-25 02:07:07 +0000 UTC
View Post
So, I have a question to ask you all. Now I'm focusing on coding the traps for the game, and I do plan on releasing an exclusive build for supporters that will show off most of the traps for the game, I have also been making some updates that would be featured in the showcase demo. Now on one hand I feel like I should maybe release the Set-of-Traps Build and/or the updated Showcase Demo in the coming days for the Tier 3 or Higher supporters and then to the 2 Tier supporters around near the en...
2024-01-23 23:27:42 +0000 UTC
View Post
So not the most exciting Art/Animation, but Tsinji and I thought we should take care of a few more animations for the game before we get to some punishment images. Plus before those get made I need to code in a new system to help add some gameplay to the punishments and make them have a purpose then just eye candy. I'll probably message about what it is later, but in any case since its been some time Tsinji done some animation for the game he wanted to start simple as a warm-up and so her wor...
2024-01-21 03:42:22 +0000 UTC
View Post