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Concept Art: Merchant (NPC)

Concept art for an upcoming NPC character. Additional concepts:


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September Reward Illustrations Sent!

Check your mailbox! The hi-res version of the above illustration, and a secret bonus illustration (topic based on your votes as Majors, preview below) has been sent to your inboxes, and is also now accessible through the launcher!


Note that we'd prefer you grab your rewards through the launcher, but as it is still a new feature I will keep se...

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What would you like drawn for the next Bonus Illustration?

 Assume every option is lewd

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Public Build v.0.1.616 live! + Launcher Updates

Build v.0.1.616 is now available via the Launcher! (Censored and Uncensored builds now use the same numbers)

Biggest update for this build is the inclusion of Story Mission 01.

Changes since last Bleeding build:

  • Hitstops
  • Camera code overhaul
  • Autocamera mode (activated on camera reset and after a while of running around...

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August Reward Illustrations Sent!

Check your mailbox, Captains! The hi-res version of the above illustration, and a secret bonus illustration (topic based on your votes as Majors) has been sent to your inboxes!

Majors also get the last two months (July & June) of illustration rewards!

Lieutenants also get a high resolution version of the above illustration.

If you somehow didn't get your reward, please send me a message.

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Status Update 005: MIS_ST_03, Public Build 0.1.xxx, Gameplay Updates, Pay-upfront, and Launcher/Reward updates

Our tiny crew has been really busy working on a bunch of things, so it was time for another one of these. There's a lot to talk about, so I'll try to address everything in the order of the title.

MIS_ST_03:

Story Mission 03 work is in progress since most of the open world mechanics are functional. Right now, it is in a fairly ugly looking, barely fun state, but it's at least playable enough to iterate on internally. We'll have more of the mission to show once it is fur...

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UI work: Inventory, Quest Markers, Horizontal Compass

Just implementing some basic UI stuff. Also working on loads of other less visible things.

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Build 0.1.525 Live!: MIS_ST_01 (Bleeding)

Bleeding build 0.1.525 is now live for Lieutenants and above! As this is a bleeding-edge build, please use the patcher to update your version to it by clicking the gear and changing the channel to bleeding. This build releases a 98% done version of Story Mission into the wild! the last 2% will be revisited later. To access, select Start Game and then select 'MIS_ST_01'. The previous demo is also available by selecting the other option, ...

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July Captain+ Reward Illustrations Sent!

Check your mailbox, Captains! The hi-res version of the above illustration, and a secret bonus illustration (topic based on your votes as Majors) has been sent to your inboxes!

Majors also get the last two months (May & June) of illustration rewards!

Lieutenants also get a high resolution version of the above illustration.

If you somehow didn't get your reward, please send me a message.

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Model & Texture: Mobile Turret Enemy

model and textures for this guy is ingame!


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Bonus Captain+ Drawings!

Check your inboxes! Bonus lewd doodles have been sent out!

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June Captain+ Reward Illustrations Sent!

Check your mailbox, Captains! The hi-res version of the above illustration, and a secret bonus illustration (topic based on your votes as Majors) has been sent to your inboxes!

Majors also get the last two months (April & May) of illustration rewards!

Lieutenants also get a high resolution version of the above illustration.

If you somehow didn't get your reward, please send me a message.

P.S.: For Majors, I've also sent o...

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June Captain+ Reward Illustration WIP

Cropped WIP of one of the two reward illustrations for Captains and up! Captains+ will get this and another (lewder) bonus illustration based on the previous poll! 

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Dev Deep Dive 03: Character Art Pipeline, Part 2

 The previous part of Dev Deep Dive talked about designing Amelia and sculpting her high poly model. This model became the basis for the final textured and animated model used in Mahou Arms. In this second part of the Character Art Pipeline DDD, we continue describing the rest of the parts involved in bringing Amelia to life in post-invasion New York City.

Retopology & UV

Tools: Topogun, Maya

The first step in getting a characte...

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Bonus Illustration Poll Results

Thanks for answering the poll! yuri tentacles will be the theme for the next bonus illustration. 

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Dev Deep Dive 02 : Character Art Pipeline, Part 1

3D character art is easily the most challenging type of content required for a game, both artistically and technically. The margin of error for character art is tighter than any other type of art in the game, and comes with a set of challenges unique to characters. With the additional problems of gameplay design, rendering performance, and artistic stylization on top, character art quickly becomes the most time consuming aspect of developing Mahou Arms. This two part installment of the Dev Deep ...

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[Marketing] [Graphic Design] Promotional Illustration 00

Marketing needed a promotional illustration to use for things like banners, and these are the things that were produced as a result.

Also came up with a simple version of a logo for Mahou Arms, though in a few use cases (like title cards) it'll be juiced up.


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May Captain+ Reward Illustrations Sent!

Check your mailbox, Captains! The NSFW version of the above illustration, and a secret bonus illustration (preview below, topic based on your votes as Majors) has been sent to your inboxes!

Majors also get the last two months (February & March) of illustration rewards!

Lieutenants also get a high resolution version of the above illustration.

If you somehow didn't get your reward, please send me a message.

P.S.: For Majors...

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May Captain+ Reward Illustration WIP

Cropped WIP of one of the two reward illustrations for Captains and up! Captains+ will get the nsfw version of this and another (lewder) bonus illustration!  

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Behind the Scenes: New meshes and materials for ny_pier

Just some behind the scenes environment art stuff. Bus model by Uprightblue

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Environment Art: ny_pier area


ny_pier's environment art is 95% done, and implementation for its' usage for Story Mission 001 is also almost done. Please hang on tight for this mission in the next Bleeding build soon!

Some polish items that will be added later, after getting the mission into a build:
-vista level ar...

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Mobile Turret Enemy - WIP

Animations still WIP, but implementation of Mobile Turret Type enemy behavior is in progress. (Model is blockout, final modeling will begin once it's fun to play against it)


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Concept Art: Mobile Turret Enemy

Design for an enemy

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Loading Screen Illustration by Koyoriin!

Loading screen illustration by Koyoriin! Illustration loading screens will be implemented in a future build once there's enough art from the random selection algorithm to choose from. 

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April Captain+ Reward Illustrations Sent!

Check your mailbox, Captains! The NSFW version of the above illustration, and a secret bonus illustration (preview below, topic based on your votes as Majors) has been sent to your inboxes!

Starting from now, Majors also get the last two months (February & March) of illustration rewards!

Lieutenants+ also get a high resolution version of the above illustration.

If you somehow didn't get your reward, please send me a mess...

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April Captain+ Reward Illustration WIP

Sorry this one's a little late. It should be delivered within the next couple days.

Cropped WIP of one of the two reward illustrations for Captains and up! Captains+ will get the nsfw version of this and another (lewder) bonus illustration, this time based on the poll we just ran a week ago!

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Environment Art: WIP on ny_pier area

Still lots to do, but about halfway done with the environment art for the zone used in Story Mission 001.

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Poll: Topic for Dev Deep Dive 002!

What topic would you like the second Dev Deep Dive to be on?

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Story Mission 001 Concept art (cont.)

More concept art for Story Mission 001!

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Story Mission 001 Concept Art

Some concept art for Story Mission 001!

Just for fun, here's what they look like before paint-over:


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