I've had a technique explained to me that allows for dynamic/animated "wetness", its not a texture in the classical sense, but something node-driven that I can key like any other animation control. I can and will apply this relatively easily to any lewd or non lewd object that needs it.
2023-12-01 16:06:01 +0000 UTC
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Such grand designs and plans, yet it all comes down to this.
Enjoy!
2023-11-29 16:24:01 +0000 UTC
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It's amazing what a little post-processing can do. I promise J.J. Abrams wasn't involved in this production.
The render process has been completed, post-processing and editing will follow over the weekend!
2023-11-24 16:12:00 +0000 UTC
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The renders are nearly finished. I haven't had to turn on the heat in my house for weeks :D
2023-11-21 16:00:09 +0000 UTC
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It's amazing what some motion blur and flare can do for a render!
Bonus: Friend shaped drake
2023-11-17 18:00:07 +0000 UTC
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A couple snapshots of both "behind the scenes" renders and a couple production still frames from the animation. In total it'll be around 1300 frames, coming down to a little under a minute of unique animation!
2023-11-14 16:49:43 +0000 UTC
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First off, Happy Halloween!
"Daredevil" is in its final production stage, with the usual setbacks defeated and overcome, we'll begin rendering next week!
Rather than announce the next poll/animation, I'll be taking the month of November to work on a couple of rigs, that is to say characters, primarily the purple boy. While he may appear to be finished, there remain some glaring problems with his face controls and geometry that need a *lot* of work. Once those are resolved he can ...
2023-10-31 17:35:01 +0000 UTC
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He's here to suuuuuuuck...!
..your blood!
2023-10-29 16:43:04 +0000 UTC
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A WIP render of the outro to Daredevil!
2023-10-16 21:28:22 +0000 UTC
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A still render only, don't get too excited!
I might be warming up to tail-based shenanigans, unfortunately the tail isn't set up to be animated for action like this, but its definitely something i'll keep in mind for future rig updates.
2023-09-17 20:10:36 +0000 UTC
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It's done! A loop with some variation thrown in, hope you like it!
2023-08-24 17:01:00 +0000 UTC
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Just having a little fun with motion blur, that dolphin is moving f a s t!
2023-08-11 16:05:14 +0000 UTC
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Another short, it isn't quite finished, but the base loop is!
2023-07-28 19:17:48 +0000 UTC
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In keeping with my last post, I did some more filler art while I grind through the polishing process of "Daredevil", hope you enjoy!
2023-06-29 17:14:00 +0000 UTC
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Polishing long animations like Daredevil is a drag and takes forever, sometimes I need something else to work on for sanity's sake, this took a day or two. Enjoy!
2023-06-21 18:31:25 +0000 UTC
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Hey everyone, my apologies for the radio silence! Between my trip last month and certain positive but distracting life-changing developments I haven't been able to get much done outside of learning Blender, which while worthwhile, hasn't given me much to share with you since.
Things have settled down now, I'll have things to share with you soon!
2023-06-05 14:59:02 +0000 UTC
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As mentioned in the previous update the largest chunk of animation work is complete, leaving mostly polishing of the same and things such as camera work, but mainly asset development, that is to say the foreground/background models.
I'll be doing those entirely in Blender opposed to Maya as I've finally committed to a long term transition from one program to the other, trusting that Blender will eventually catch up as it relates to animation work itself, although for now I wi...
2023-04-16 16:59:01 +0000 UTC
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With the leap / catch mostly animated, next I'll be occupied polishing the animation and creating the background/foreground assets, along with the camera work/animation.
2023-04-08 17:18:10 +0000 UTC
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I'm having some fun yeeting Dos across the screen, in fact I'm having a lot of fun animating this unusual project in general! Still got a ways to go, although aside from Chonky leaping up and catching the dolphin, all the other big stuff is taken care of.
On the animation front that is. For the background/set assets I've...
2023-03-17 17:24:44 +0000 UTC
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Mid-tier WIP of the first scene from "Daredevil", not including the establishing shot that sets the stage. I still have some work to do on this scene, but once this is complete I'll be animating the slide>flight>catch scene.
2023-03-10 16:46:46 +0000 UTC
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While I feel I shouldn't need a "good" reason to play around with my models and while I really *was* performing a test of the character rig, slapping the label of "study" on the result makes me feel a little more like a real artist!
2023-03-09 16:59:02 +0000 UTC
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Advanced WIP of the last (or second to last) scene from "Daredevil". I'm working my way back from this scene to the first.
2023-03-02 16:59:01 +0000 UTC
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A still render from the animation. I'm making good progress and I'll have an animated wip to share soon. Looks like the collar-snap is a go once that dolphin goes down.
I'm going to be streaming most weekdays over on https://piczel.tv/watch/Tas/gayotters but don't worry, I won't be spamming you with notifications, I'll only send out a reminder once a week at most.
2023-02-27 17:53:01 +0000 UTC
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Render request/reward for a patron
2023-02-20 17:02:01 +0000 UTC
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WIP link
This animatic should give you a good idea of what the animation is going to be like, its not set in stone, but this is what I'm going for.
Missing in this sequence is the collar snapping, which was supposed to keep the dolphin from going down, oops! I am also not sure how I should "end" the animation itself, suggestions are welcome!
2023-01-27 17:02:00 +0000 UTC
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HAPPY NEW YEAR!
Animation link
Animation Link - Mainly closeup edit
Animation link - Publi...
2023-01-09 17:43:22 +0000 UTC
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and a happy new year!
I wish you all wonderful holidays and an excellent 2023.
Special thanks go to your fellow Patron Dennis for sponsoring this render.
2022-12-23 16:00:06 +0000 UTC
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The NSFW animation, "Chonky x Orca" is taking longer to get rendered than I thought it would, in the meantime I've been updating my characters to pave the way for the vore work, which is tentatively called "Daredevil" for what I hope are obvious reasons!
Below are some renders taken using the new subsurface scattering model.

2022-12-22 17:01:21 +0000 UTC
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I've been working on a side project over the last year that I will be able to reveal more about later, but for now I wanted to share this render.
My renderer, Redshift has a new subsurface scattering model, its what allows things to look fleshy. I thought this model would make for a good test.
2022-12-17 14:42:20 +0000 UTC
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With the NSFW animation heading to the render factory, it was time to make some decisions on the upcoming vore themed works. I have a rather specific idea in mind which I'll outline, but voting patrons had the choice between the pred being one of the dragons or orca and between the boy and girl dolphin or Commersons dolphin as far as the prey went.
The scenario will at the very least include a good maw shot or two, a swallow and throat bulge/slide. Optionally, time allowing is a brief P...
2022-12-06 16:14:01 +0000 UTC
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