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tasuric

tasuric

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tasuric posts

Workflow - Animated wetness

I've had a technique explained to me that allows for dynamic/animated "wetness", its not a texture in the classical sense, but something node-driven that I can key like any other animation control. I can and will apply this relatively easily to any lewd or non lewd object that needs it.

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"Daredevil" - Release

Video link

Such grand designs and plans, yet it all comes down to this.

Enjoy!

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"Daredevil" - Render

It's amazing what a little post-processing can do. I promise J.J. Abrams wasn't involved in this production.

The render process has been completed, post-processing and editing will follow over the weekend!

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Render progress

The renders are nearly finished. I haven't had to turn on the heat in my house for weeks :D

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"Daredevil" - Renders

It's amazing what some motion blur and flare can do for a render!

Bonus: Friend shaped drake

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"Daredevil" - Renders

A couple snapshots of both "behind the scenes" renders and a couple production still frames from the animation. In total it'll be around 1300 frames, coming down to a little under a minute of unique animation!

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November news update

First off, Happy Halloween!

"Daredevil" is in its final production stage, with the usual setbacks defeated and overcome, we'll begin rendering next week!

Rather than announce the next poll/animation, I'll be taking the month of November to work on a couple of rigs, that is to say characters, primarily the purple boy. While he may appear to be finished, there remain some glaring problems with his face controls and geometry that need a *lot* of work. Once those are resolved he can ...

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Happy Halloween!

He's here to suuuuuuuck...!

..your blood!

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"Daredevil" - WIP 8

A WIP render of the outro to Daredevil!

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"Tailplaps" - Render - Wip

A still render only, don't get too excited! 

I might be warming up to tail-based shenanigans, unfortunately the tail isn't set up to be animated for action like this, but its definitely something i'll keep in mind for future rig updates.

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Dragon Plaps

Animation Link

It's done! A loop with some variation thrown in, hope you like it!

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"Daredevil" - Render

Just having a little fun with motion blur, that dolphin is moving f a s t!

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Drake plaps

Animation link 


Another short, it isn't quite finished, but the base loop is!


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Chez Orque

In keeping with my last post, I did some more filler art while I grind through the polishing process of "Daredevil", hope you enjoy!

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Dragon plaps

Polishing long animations like Daredevil is a drag and takes forever, sometimes I need something else to work on for sanity's sake, this took a day or two. Enjoy!

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I live!

Hey everyone, my apologies for the radio silence! Between my trip last month and certain positive but distracting life-changing developments I haven't been able to get much done outside of learning Blender, which while worthwhile, hasn't given me much to share with you since.

Things have settled down now, I'll have things to share with you soon!

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Update.txt

As mentioned in the previous update the largest chunk of animation work is complete, leaving mostly polishing of the same and things such as camera work, but mainly asset development, that is to say the foreground/background models.


I'll be doing those entirely in Blender opposed to Maya as I've finally committed to a long term transition from one program to the other, trusting that Blender will eventually catch up as it relates to animation work itself, although for now I wi...

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"Daredevil" - WIP 7

Animation link


With the leap / catch mostly animated, next I'll be occupied polishing the animation and creating the background/foreground assets, along with the camera work/animation.

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"Daredevil" - WIP 6

Animation link 

I'm having some fun yeeting Dos across the screen, in fact I'm having a lot of fun animating this unusual project in general! Still got a ways to go, although aside from   Chonky leaping up and catching the dolphin, all the other big stuff is taken care of.


On the animation front that is. For the background/set assets I've...

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"Daredevil" - WIP 5

Animation link

Mid-tier WIP of the first scene from "Daredevil", not including the establishing shot that sets the stage. I still have some work to do on this scene, but once this is complete I'll be animating the slide>flight>catch scene.

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Purple dragon pose ""study""

While I feel I shouldn't need a "good" reason to play around with my models and while I really *was* performing a test of the character rig, slapping the label of "study" on the result makes me feel a little more like a real artist!

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"Daredevil" - WIP 4

Animation link 

Advanced WIP of the last (or second to last) scene from "Daredevil". I'm working my way back from this scene to the first.

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"Daredevil" - WIP 3

A still render from the animation. I'm making good progress and I'll have an animated wip to share soon. Looks like the collar-snap is a go once that dolphin goes down.

I'm going to be streaming most weekdays over on https://piczel.tv/watch/Tas/gayotters but don't worry, I won't be spamming you with notifications, I'll only send out a reminder once a week at most.

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"Threesome" - Render

Render request/reward for a patron



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"Daredevil" - WIP 2

WIP link

This animatic should give you a good idea of what the animation is going to be like, its not set in stone, but this is what I'm going for. 

Missing in this sequence is the collar snapping, which was supposed to keep the dolphin from going down, oops! I am also not sure how I should "end" the animation itself, suggestions are welcome!

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"Chonky X Orca" - Animation

HAPPY NEW YEAR!

Animation link

Animation Link - Mainly closeup edit

Animation link - Publi...

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Merry Christmas!

and a happy new year!

I wish you all wonderful holidays and an excellent 2023.

Special thanks go to your fellow Patron Dennis for sponsoring this render.

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"Daredevil" - WIP 1

The NSFW animation, "Chonky x Orca" is taking longer to get rendered than I thought it would, in the meantime I've been updating my characters to pave the way for the vore work, which is tentatively called "Daredevil" for what I hope are obvious reasons!


Below are some renders taken using the new subsurface scattering model.

2022-12-22 17:01:21 +0000 UTC View Post

"Orca toy" - Render

I've been working on a side project over the last year that I will be able to reveal more about later, but for now I wanted to share this render.

My renderer, Redshift has a new subsurface scattering model, its what allows things to look fleshy. I thought this model would make for a good test.

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Vore animation poll - results

With the NSFW animation heading to the render factory, it was time to make some decisions on the upcoming vore themed works. I have a rather specific idea in mind which I'll outline, but voting patrons had the choice between the pred being one of the dragons or orca and between the boy and girl dolphin or Commersons dolphin as far as the prey went.

The scenario will at the very least include a good maw shot or two, a swallow and throat bulge/slide. Optionally, time allowing is a brief P...

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