It's been slow going this week. Trying to fix up the major content breaking bugs that I cut a bunch of content for back in December.
Night Goblins should spawn in the next build. I fixed the bugs in their spawn points and I'm currently testing them. I still need to add some visual FX to make it clear where and when the spawn points are active.
I'm also working on the dialogue and scripting bugs that were the reason I cut the newer dialogue trees. The...
2022-03-02 00:20:53 +0000 UTC
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A bit of a slow week between stress and the day job. But I did figure out the lighting bug when the player is defeated and respawns from a sub level to the main exterior map. The sub level wasn't being unloaded and the lights, post processing, geometry, and everything else would stay and stack every time the player would respawn. That took me a solid day and a half to track down and fix.
Other than that I'm putting everything together that I have finished for th...
2022-02-23 01:45:25 +0000 UTC
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Quick update this week. I was mostly working on the human solo animations. Still need to do the polish pass and facial expressions. Also need to figure out a default animation for humans that don't have either set of anatomy?
And I started working on a Trello board to get things a bit more organized. I've got a ton of old notebooks lying around where I jot down ideas, dialogue, and story lines. Then I have a ton of trouble remembering where I wrote s...
2022-02-16 00:47:05 +0000 UTC
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Chipping away at the animations list this week. I started remaking the doggystyle animations from scratch so I can have source files for those again. Those were a casualty of my computer catching on fire a while back. The solo "self-pleasuring" animations need to get remade too as those source files were also lost.
Then I started looking into the above issue with animations and the larger body types. Most animations seem to work alright with one body slide...
2022-02-09 01:06:33 +0000 UTC
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Working on textures for this guy. There's still a detail pass to be painted and I need to model out his hair but the base pass is done and the materials are set up in game. I'll throw a rig on him in the next few days and start working on his base animation set.
Then I'll start focusing more on the human animations and getting things together for a build later this month.
Once that's done I'll start working on the female imp sculpt in March. T...
2022-02-01 23:58:37 +0000 UTC
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Hmm, the adult filters tagged this image for some reason. Weird.
The low poly is just about done on this guy. I still need to do a quick pass on his horns and tail. I should be texturing him up in the next few days.
Other than that I've been chipping away at the human on human animations. Nothing new yet. Mostly motion cleanup and adding in a bit of camera shake so far. Once the incubus is done I'll pivot to primarily animations until the...
2022-01-26 00:22:55 +0000 UTC
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Originally Feign was going to be a mod for Skyrim. The idea was that I could focus on the adult content and use all of the existing assets and mechanics inside of Skyrim to hit the ground running. The more I dug into Skyrim though, the crazier the pipeline needed to be in order to get the specific features that I wanted. The body types for instance. Each body type would've needed to have a dedicated race. So there would've been a body builder race, a thicc race, ...
2022-01-19 02:07:54 +0000 UTC
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Almost there for the incubus' sculpt. I still have a detail pass I want to do and figuring out if he needs something for detail on his wrists. The hair is just a rough volume block in still and I'll do by hand once I get to the lowpoly stage.
Other than this guy I've been working on bug fixes. Mostly weapon equipping stuff. The player should un-ready old weapons while changing weapons in their inventory now. They should also un-ready weapons when starting d...
2022-01-11 23:07:18 +0000 UTC
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Direct SFW link (in case the compression is killing it): https://gfycat.com/aromaticdelightfulcassowary
Work in progress of some new idle animations! The player will have the option to select a different idle during character creation. This should give some more character to the player and human NPCs in game. Now they won't all have the same posture and idle.
This ...
2022-01-04 23:56:59 +0000 UTC
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I'm back at it after a nice little holiday break. I've been doodling on some new animations in my free time over the last few days. Now that I'm back at my workstation I'm getting organized and I'll get started on the incubus sculpt in the next few days. 2022 should be a fun year!
2021-12-29 00:09:35 +0000 UTC
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1.14.6 Build
- Testing fixes for dialogue bug always respawning player outside of town.
- Minotaur animation bugs and fixes.
- New NPCs are in the world but have temporary placeholder dialogues.
Direct link to download post.
I'll be working on writing and quest scripting in my free time over the coming week. Then in January I'll try to have a few go...
2021-12-21 04:27:23 +0000 UTC
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New build!
2021-12-21 04:24:30 +0000 UTC
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Super busy trying to juggle Feign development time with contract work and getting ready for the holidays. Things should settle down by next week though.
But I've got a hotfix build in the works that I'll get out in the next few days to fix the bug where after every dialogue it respawns the player outside of town.
Other than that working on the Succubus' animations in the tutorial and her variant "omnibus" form. I'll probably do a color shift on her skin...
2021-12-14 23:49:10 +0000 UTC
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This is a rough one! I've been trying to fix a couple really annoying bugs for days and I haven't fixed them yet. But I wanted to finally get a build into everyone's hands.
Expect more bugs than usual.
Here's the link to the post (or it's the post right before this one too) : https://www.patreon.com/posts/59651399
But check out the goblin ...
2021-12-08 01:26:50 +0000 UTC
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This one is rougher than usual. Expect a bunch of bugs - but please check out the tutorial. The goblin scene is in a rough draft form but I think it shows roughly where things are going.
Download Here
2021-12-08 01:24:35 +0000 UTC
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Just a heads up by the time the build actually runs and then I trouble shoot things and upload the files it's going to be at least midnight tonight. That's assuming everything goes smoothly (usually it doesn't!!).
But I'm going to put out a "partial" build in the next few days and then try to get the full build in December. Then for January start trying to plan better so I don't fall behind on build releases like this!
I really appreciate everyone's patience! &n...
2021-11-30 23:28:21 +0000 UTC
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Direct NSFW link just in case: https://www.redgifs.com/watch/monthlysubstantialrainbowfish
Still crunching and trying to juggle holiday scheduling and stuff. But things are getting close. The goblin tutorial scene animations need a polish pass, proper camera setup,
and then the scene dialogue and scripting.
There's going to be a bunch more placeholder stuff in...
2021-11-24 01:18:50 +0000 UTC
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Server invite - https://discord.gg/RnRMhvnUFF
This is sort of an experiment to see how things go. Drop in, chat, hang out. I'll be working on animations and goblin scenes the rest of tonight.
Other than that I'm crunching until I get this build out the door. I've got a big list in front of me and I'm going to be working through it until it's done. The goal is to get the 1.15 build ...
2021-11-16 23:45:23 +0000 UTC
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Just in case the embed doesn't work for anyone here's the direct NSFW link - https://redgifs.com/watch/growlingunitedhadrosaurus
"Remain stalwart and true adventurer. For the temptations of this world are many. But if your heart remains pure... oh wait, what? Already!?! You haven't even made it out of the tutorial yet! This is literally the first goblin you encounter...
2021-11-09 22:40:58 +0000 UTC
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If it doesn't and people don't mind going to an external NSFW link on Redgifs:
https://www.redgifs.com/watch/purenuttyscaup
I got a little carried away working on the tutorial. I intended to only do a quick placeholder but then started animating on the goblin girl and well... you can see the result in the video. Assuming the video is working.
A...
2021-11-03 00:20:29 +0000 UTC
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Basic spell casting is in game and working finally! I set casting to the 'C' key by default. On the current testing spells press and hold to charge and then release to cast. Spells can be cast without having any ready in the player's hand or they can be cast while they player has a weapon equipped. It's pretty much the casting system from Oblivion. In the video you can see the fireball spell working and then I apply damage to the character and cast the healing sp...
2021-10-26 22:54:24 +0000 UTC
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Just a little stress relief sculpting on this guy.
I worked a bit more on character abilities. One major feature that I'm going to add is level draining. Which means I needed a way to handle those abilities that the player no longer has access to. The plan right now is to keep track of what the player chooses for an ability with each new level up and then as they are level drained to take those abilities away in reverse order. There may or may not be heale...
2021-10-13 00:25:04 +0000 UTC
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Got the first pass on the textures for this goblin outfit in game. I'll polish them up a bit more when I have some extra time. Next I'll rig it up and drop it in game properly.
Did a quick bug fixing pass on the spell casting systems. Projectiles are now spawning correctly in first person view rather than trying to spawn inside of the player's character. The plan is to get a healing spell put together as well for the next build.
Chipping away at ques...
2021-10-05 23:55:34 +0000 UTC
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Ok, let's see how redgifs agrees with Patreon posts. Sorry, Vimeo nuked my account over there so I'm trying to find a decent place to post videos.
Hmm, that doesn't seem to work super well and it's really compressed too. Here's the external link of the same video : https://www.redgifs.com/watch/scentedlumberingduckbillcat
So, a little bit of animation work this week as you...
2021-09-28 23:56:07 +0000 UTC
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So I'm terrible at estimating writing time frames. I thought I would be further along with the dialogue trees than I currently am. The good news is that I'm still making progress and chipping away at the content that I want in the next build. The bad news is that it's slow going. It'll get there it's just a matter of time.
To unwind from worrying about dialogue and questlines I started working on an outfit for the goblin in the tutorial. It's still e...
2021-09-22 00:12:03 +0000 UTC
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I was putting together the interior environments for some of the new questline content. It's using a lot of the existing assets and when I get time they'll get proper art passes. I figured this would be better than having blank empty cubes though.
This is also the first pass on the skill tree. It's very work in progress but will be refined over time and the UI is of course placeholder. The general idea is that at character creation and level up the player ...
2021-09-14 22:31:19 +0000 UTC
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I was trying to get a quick video together but the behavior tree kept breaking on me and she'd lose focus and wander off. So it's a screenshot instead!
Starting to rough out some of the animation poses that will be needed in the new scenes. There won't be time to do proper animations for everything but I'm hoping to give a super rough idea of what the scenes will look like. Then go back and polish the scenes as things progress and solidify.
As for the...
2021-09-08 00:31:28 +0000 UTC
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I have the basic horde wave spawners working and some rough goblin recolor assets for testing. The lore behind this is that the mists are a relatively new occurrence. Most creatures were relatively docile and easily avoided before. Now, with the coming of the mists, they're driven mad with lust and will swarm anyone caught outside the gates. The crystals in the gate towers have the power to keep the mist at bay and are why the town is safe at night. But their mag...
2021-08-31 21:22:41 +0000 UTC
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I was mostly working on writing out quest and story lines. Figuring out what characters I'll need to create and what extra systems will be needed for the different quests. The two systems that will be needed before too much longer are lockpicking and a basic follower system. I've seen a few tutorials about creating a lockpicking system similar to Skyrim and it didn't seem too difficult. I think Skyrim's lockpicking was decent, it wasn't frustrating or annoying an...
2021-08-25 00:52:39 +0000 UTC
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