Early morning here so I'm crashing in a moment, but I just wanted to make an appearance.
I'll be having a small art stream in Discord for about two hours Saturday the 8th at 2pm Pacific time. It will be open to everybody, just a small thank you for your patience as I go through my artistic neurosis with the update. So feel free to drop in if you'd like, you can ask questions or just hang. Fair warning, but obviously it's end stage content and I'll be sort of jumping from file to file...
2024-06-07 11:37:23 +0000 UTC
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Hey folks, just wanted to post this before I crash for the evening.
ATM I have about 39 renders and 4 animations still getting fixed/ rerendered to be up to the quality I'm comfortable releasing. So I'll need a few more daysish.
So as I promised after I post this up I'll be putting the pause on payments for June. I said I would if there were further delays and I think it's important to follow through on that.
For those who aren't aware how billing pause works, any current pa...
2024-05-29 09:12:58 +0000 UTC
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Hello lovelies. As previously promised some special previews for all as a thank you for your patience. A small glimpse of everybody who has at least one lewd scene this update.
On update front quick update. Testers think we're looking good. (Glad we've taken longer cause boy howdy there were some landmines hidden away.) So now it's just me. I'll be crushing out every render/ animation fix out as quickly as I can. Once those are done release will be dropping. Nothing else to be ...
2024-05-27 08:31:52 +0000 UTC
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Hey all zipping in quick as a flash.
I'm currently waiting on the last few re renders of this batch to finish before I send off what should be the final of test builds. It's a busy weekend for testers with multiple games in end stage of testing as well as releasing the upcoming week so I don't expect they'll be able to get to it until probably Monday. Give them a bit to run through our last paths and then give final fixes. Along with final fixes I still have some backend work...
2024-05-18 05:24:28 +0000 UTC
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Hey all, sorry for longer silence than usual, just not much new that can be shared, feels a bit silly to just share the same general info every week. But here's where we're at.
The previous build is in the hands of the testers. At the moment I told them the next build should be our last. After I get that to them we'll make sure any gamebreakers or atrocious renders are fixed and then we'll be ready to release.
The original release version will be complete but there will be some mi...
2024-05-07 09:19:31 +0000 UTC
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Heya all. With the update pressure ramping up I took the liberty of taking the theme into my own hands. Went with a Springish theme this month. Hope they put you in the warm weather mood.
(Ironically as I was making these it snowed...)
2024-05-01 05:00:06 +0000 UTC
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And now the lewd versions of our spring renders, hopefully they bring the heat ....
Jesus. I'm so sorry for that.
2024-04-30 17:01:00 +0000 UTC
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Quick and easy tonight.
I'm putting the finishing touches on my current build, I'll be sending it to the testers when I finish it up and get the next batch of fixes. I told the testers that hopefully only two more builds should be needed to reach release state, but we'll see how that turns out. Nothing much exciting there.
All animation basics are finished and I've moved into putting the finishing touches into them. physics, lighting, and a few other surprises that I don't want ...
2024-04-28 00:56:31 +0000 UTC
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Couldn't immediately decide what to share on what will probably be our last sneak peek of this update cycle, decided to go with three renders I've dubbed "The Many Faces of Els."
Different times, different styles, different paths. Same lovely lass. I'll be interested to see which faces you get on your playthrough.
2024-04-25 13:48:13 +0000 UTC
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Because of changes to the actual in game renders for the respective scenes the corresponding title screens needed some changes as well, nothing special or all that different, but it gives you something to look at this week.
As I moved through the code this week a scene stuck out to me as being... not good. Now obviously I don't expect perfection but this scene was visually not up to even my lowest standard. So Tuesday and part of Wednesday I worked on getting it fixed and rendered. It ...
2024-04-20 00:26:30 +0000 UTC
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This scene is close to my personal favourite in the update. Top 3 at least. We'll learn some important things about our resident little Frenchie. And I think her fans will be rather pleased.
2024-04-18 10:45:26 +0000 UTC
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Terribly sorry for the delay on this.
All primary rendering is complete, any further rendering is just fixes and any supplementation that arises.
Moved to the last batch of animations now, once those are finished I need to finish lighting and smaller details on them and get them rendered up.
So as before my time is split between coding and animation work mostly. The initial test build has been in the hands of the almighty testers and they're chipping away. And slowly losin...
2024-04-13 23:26:12 +0000 UTC
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As I've been coding images in I'm coming back to some that I really loved. I think this is probably my favorite Vi scene in the game, (so far) It's a fun little experience that lets you see a few different sides of the Grasshopper, depending on previous choices made.
Next week I think I'll show a couple scenes from my absolute favorite part of the whole update. Be prepared ...
2024-04-08 13:11:12 +0000 UTC
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Quick and easy this week
In about an hour or so, all primarily rendering will be complete. Wooh! My power bill can finally return to normal. Of course there's always fixes and whatnot, but the hard part is over.
Animations are really most of what's left, besides coding of course. So I'll just be chipping away to get those finished up.
Spending the rest of the day putting the finishing touches on a test build to send off.
I'll be checking in weekly as usual going forwar...
2024-04-05 21:27:50 +0000 UTC
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Real talk one of these renders is my favourite I've done in a long time. I'm actually really sad so few people get to see it. But them's the breaks.
2024-03-31 17:30:01 +0000 UTC
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They're arty, they're farty and they even have a healthy dose of pretentious! The young art school dropout desperate to bang that cute hipster girl at the Starbucks deep in my heart is pleased. Hopefully you guys enjoy them as well!
2024-03-31 17:29:01 +0000 UTC
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Hello lovely folk, here are the customs I did this month, just in case you aren't on Discord and hadn't seen them.
Pretty decent time this week, about 3839 rendered now. With the assumption of the pace being about the same, should have all stills rendered by this time next week. Huzzah!
Animation coming along at a fairly decent clip. Starting to nail them fine detail, get cloth sims working, water effects all that fun shit. It's actually really exciting to see things...
2024-03-29 20:32:49 +0000 UTC
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Sneaking this in. A brief theme description
Arty Farty: I have a lot of weird arty ideas that don't fit the AVN sphere necessarily, lemme make my dumb brain make things.,
Spring: Self explanatory
Planes ect: Also self explanatory
2024-03-25 21:48:55 +0000 UTC
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Trying something a little different this week, for a little variety. Included below is a snippet of script that goes with the renders, just some extra context for fun. If you want to go into next update totally blind do ignore the section.
Morning shots of the two consuming breakfast and coffee
mc "Plans today?"
v "I'll be at the Centre. I have class with Elspeth, and then I promised I'd help out in the canteen for a bit."
mc "Look at you. ...
2024-03-25 21:42:06 +0000 UTC
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Quick and easy today.
Just chugging away at renders, about 3661 rendered now. Nothing new or exciting here.
Making steady animation progress, initial drafts of the previous character finished up and I'm working at the next character atm. After Her there's one more batch that needs to be worked on, that one will be starring somebody I know you folks having been chomping at the bit about. Have some really fun stuff planned for it.
Otherwise I'm just coding, I find c...
2024-03-22 23:24:56 +0000 UTC
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A wild mashing of renders today, Els and Vi bond (possibly about a shared experience in Mallorca?) Ines is shocked by something. And Kana decides to just to be a little extra.
2024-03-18 01:26:15 +0000 UTC
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No screen or anything exciting today. Making this quick and efficient as possible.
All primary posing has been finished, about 4000 total. That doesn't mean that's the final number that will be in the update, as always some things may be removed, or supplementary work may be required but that's ballpark. 3506 off those are rendered.
As mentioned last week I have all my systems rendering now, but the scene is heavy from a render perspective and each on...
2024-03-15 23:20:38 +0000 UTC
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Missed our peek last week so we get a quadruple dose of Kana this week to make up. I know a good few of you really missed her last update, so have to get you excited at least a little bit.
I know there are at least four of you out there who love our resident Kiwi.
2024-03-11 11:43:05 +0000 UTC
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This is the second potential Vi title screen, again not sure which one I'll use. Fun to look at though.
At the moment 3920 renders are posed, 3334 rendered. At the going pace I expect to finish posing by probably Sunday morning, maybe Sunday night. Then I can set the systems to steady rendering. Most of the renders are still in that heavy scene so even with all systems rendering 24/7 I expect it will be at least a few more weeks just to finish the initial batch. &...
2024-03-08 11:43:15 +0000 UTC
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A potential 3rd Elspeth Title screen. Not sure If I'll even use this one, but here's a little look at it anyway.
As of writing 3617 renders are posed, 3223 rendered. At the moment it's looking like final render count will sneak in just under or just over 4000 for the update. Hopefully by end of next week I should be completely posed. Then it's just up to the hardware to do it's job.
When not posing I'll be finishing up coding my Alpha build so th...
2024-03-01 23:40:15 +0000 UTC
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Sorry for the delay, had some internet kerfuffles today. Now I feel a brief explanation of my thoughts of the theme might be warranted.
Aoife is easy yeah? California and surfing.
Elspeth I went with a more honoring her Celtic ancestors theme.
Ines... Obviously the Eiffel Tower is there, but I was also going for something of a masquerade look.
Kana was sort of a streets of Japan feel. Not technically her "hometown" but finding decent NZ assets was not happening. <...
2024-02-29 22:16:20 +0000 UTC
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Now these are just more lewd versions of the bonus theme so no explanation needed. Except for one particular image.
With Viridiana there is a legally distinct 3d version of a specific car. And that particular maker is notorious in CO for being a Colorado car. Since I got the asset I have wanted to make this stupid joke forever and now I finally got the chance. I'm so sorry you have to suffer for my sins.
2024-02-29 22:12:27 +0000 UTC
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A second week in the "morning after" sneak peeks. Something I really enjoy about these types of scenes is that sometimes you just need some good old fashioned sweetness.
And this scene in particular has moment so sweet that I almost threw up. Can't wait for you Els lovers to see it.
2024-02-27 11:06:43 +0000 UTC
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Hey all sneaking it in. Below is some descriptions of the themes if needed
Media Inspiration:
This is easy, I take a scene or visual from a piece of media that's inspired me and do a recreation. What's fun about this is like many bonus renders it might give you some subtle hints about how I see the characters and where they might end up.
Hometown Spirit:
This one is silly, but it's just an excuse to put the various ladies in situations that touch ...
2024-02-23 23:09:38 +0000 UTC
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Sorry for the delay this week, my stupid brain just totally spaced it. No render this week, just quick and dirty info
As of writing 3386 renders are posed, 3100 rendered. Still chipping away at our slow scene. As I mentioned last week I was deciding on how to best tackle the scene and I decided to focus more on posing. So for the next week or so I'm going to finish posing what's left of the update and only sneak in some renders while I'm sleeping, and ...
2024-02-23 22:52:47 +0000 UTC
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