Hey folks, just checking in cause I said I would today.
Nothing exciting or super interesting to report. Was aiming to finish final posing on that scene tonight, get it rendered while I sleep, but a smidge behind, so that should finish up tomorrow night, maybe this morning before bed, depending on how the rest of the evening goes. So that keeps release on track, final animation tweaks, and a few small render fixes (a few renders one characters eyebrows just up and vanished) So everyth...
2026-01-31 02:28:15 +0000 UTC
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Hey folks, hopping in keeping it quick. Said when I came in next time I'd have a release date for you gonna drop that. Additional stuff but if you're here for that TLDR:
Release will be Monday Feb 9th, probably around 3pm Pacific. Have the standard staggered release of a couple of days ect. After this post goes live, billing will be paused again until the release is literally uploaded and in your hands. Then it will be unpaused make sure it doesn't interfere with people getting the rele...
2026-01-20 15:46:38 +0000 UTC
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Good morning, afternoon or evening, apply whatever time zone your in. Hope everybody has recovered and settled in after the chaos that is the end of the year. I'm a little light on sleep at the moment so excuse my brevity and typos.
In a few hours I'm dropping another build to test team. See if they dig anything up over the next few days. I've told them to expect a release candidate by this time next week give or take a day. Once we're sure any final additions made didn't randomly b...
2026-01-08 04:25:57 +0000 UTC
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Hello everybody, hope you had a lovely holiday if you celebrated. Mine was mostly quiet, this is always a bit of a chaotic time of year, be happy to put it behind me. Gonna be as quick as I can today, two small renders from our secret scene this week. not saying who it is, or where it is. But I'm sure you can puzzle it out.
Anyway on to business, after my post last week I admit I was surprised that the clear majority of opinions on things was that folks would rather just wait the ext...
2025-12-30 22:21:52 +0000 UTC
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Hello my beautiful people Merry Christmas Eve, or possibly day to those who celebrate I hope you're staying warm, and having a nice time with family or friends or hell just by your lonesome if you're a solitary soul. Apologies on my tardiness, I wanted to work through the weekend and see where I was before I posted. No Holiday render today, both systems are rendering and I figured update work was more important than holiday renders.
So brass tax lets jump in. I was aiming for release ...
2025-12-24 18:33:27 +0000 UTC
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Heya folks, nothing fun or interesting to really share, just working away, so just dropping a few renders and letting you know I'm alive. Then back to work. It's hard finding decent previews as the only scene I haven't shown much of yet is the one I'm keeping secret on purpose. But such is life.
Before I sneak out just our weekly reminder to make sure your transfer saves are up to date. I'll come bother you probably Sat with next update. Thank you as always for your support and I hop...
2025-12-14 23:35:38 +0000 UTC
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Hello you lovely people, hope your week is finding you well. It's nice here, we had a nice snow storm the past few days, so I took my work up by the window and watched the snow fall. As you no doubt noticed billing resumed this month, which means I'm feeling good about release this month. I don't have an exact date but in an abundance of caution I'll set the expectation for later in the month. As I always say if we end up absolutely ready next weekend I'll drop it then, but seems smarter ...
2025-12-06 03:55:34 +0000 UTC
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Hey everybody dropping a few renders and keeping it really brief today, Hell of weekend.
So update news, next build probably getting to testers Friday or Sat. With IRL stuff and the holiday here in the States just seems the best time to sneak it out. Hoping I exhibited some competency this time around and it's easy fixes or changes. Once we see what we're working with that build I'll have a much better idea of where release window will end up. Nothing special to say beyond that so no...
2025-11-25 06:12:26 +0000 UTC
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Howdy folks! Apologies for the slight tardiness today, as I briefly mentioned on Discord I was training yesterday and forgot that one of the most important parts of sparring is avoiding getting hit in the head. So thoughts were not thinking so well yesterday. Anyway I'm totally good now, rested and ready so lets do this. Shouldn't be too much of a ramble today.
First off fresh build was sent to the boys yesterday, looking thick solid and tight. As of now I've told the them to exp...
2025-11-19 03:25:49 +0000 UTC
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Two weeks in row, shit folks we're moving up in the world. Enjoy our check in and preview renders for the week. Gonna be quick and dirty this week, no long arty farty crazy post alas. I did have one planned, but unfortunately it had a visual element that I just couldn't quite complete in time because actual work was more important, but maybe we can get it next week. Anyway to business.
So the build I was going to send off today is a little behind but should be off hopefully tomorrow. ...
2025-11-11 04:20:34 +0000 UTC
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Holy shit on schedule today, terrifying, a sign of the end times. And don't give me shit about time zones, I'm still on time here. Jokes aside, barring exigent circumstances Monday is my check in day going forward, starts the week off nice and gets it out of the way. Also I tend to send new builds over Monday mornings so I can ruin the testers weeks. You folks on the other hand get some preview renders so hopefully that's more enjoyable.
So as just alluded to in the previous paragraph...
2025-11-04 05:25:43 +0000 UTC
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Hey folks as noted in the last update Billing is paused until release is ready. Today we have just a couple of renders from the update as a very small token for your patience.
Update news is simple. We did manage to solve the transfer issue and we're back in business. So here's exactly how things are at the moment. I send the testers a build, they test, send fixes, I fix and then send a new build. That's where we'll be until release. It's tedious, but because somebody (that perso...
2025-10-27 09:41:40 +0000 UTC
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Hello folks, trying to be prompt today as I try to get some shit done, so excuse my brevity.
So first order of business Billing is once again paused and will remain so until release is imminent. Wanted to get that posted first, now some update news.
So as I mentioned last time, we would be having some test builds out. And good news we did move into testing. On the flip side we have what is colloquially referred to as the bad news, while it worked in initial testing, testers and I...
2025-09-30 11:14:13 +0000 UTC
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Evening party people, gonna try to pop the TLDR version here get you some info promptly, or as prompt as my rambling ass ever gets. This weekend I'll post the longer and even more ranty version for those who are curious.
So first off, apologies for the radio silence. As you probably know I dislike posting when I feel like I don't have anything interesting to say, or some new part of the process to discuss, but then it compounds upon itself and before long people are wondering if I'm ...
2025-09-08 09:33:43 +0000 UTC
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Hey folks, was testing something out with Vi here, figured might as well share it for a bit of visual stimuli. Anyway gonna try and be brief here.
My big ole batch of Amrit related fixes is nearing completion, essentially one more big batch that I'm working to get knocked out by end of weekend, assuming everything cooperates.
Testers have their cheat sheets so they should be prepped up and ready to go.
Pleased with most of my UI changes, a few more small ones to tweak and th...
2025-08-12 17:00:12 +0000 UTC
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Hello everybody, Amrit and Ines here once again promoting international cooperation. Bless their hearts. I'm a bit grumpy with Amrit at the moment but hey I think I'm usually mad at at any character or any time so we move on. Anyway I'll have a whole other post to rant about that later. On to production progress, it's been a while so please excuse my ramble.
At the moment of writing renders and animations are fundamentally done. Like always there are batches of fixes that need to be d...
2025-07-22 13:12:03 +0000 UTC
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Hello everybody, today we have a smattering of customs, and other bits of art to whet your appetite a little. I'll try to be brief today, but forgive me if I ramble a bit, I have a decent amount to say.
Production wise last anim should be finished this week. I wanted to try something ambitious with this one, but again I bit off more than I could chew, ended up bluntly just not good, so had to scrap it and go in a different direction, I was actually fairly enthused by the concept so I ad...
2025-06-24 13:27:31 +0000 UTC
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Hello everybody, a small bit of Vi today, welcoming you home after a long day. Been feeling wistful for a a nice welcome home recently so that's probably where the inspiration came from.
After the excitement of Jury duty (good god) I'm just chipping away at this final set of animations. While not overly complicated it's of a fan favourite and I've mentioned before that I want to get it right otherwise fans of said character might give me an ass whooping.
From my personal dev acco...
2025-06-02 04:26:30 +0000 UTC
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Hello everybody, no render today, trying to be quick and prompt
Finished up the rest of the Katie Kafton™ scene ( Minus a smidge of lighting that I'll finish up right after I post this. That leaves me with one last characters animations to finish up before I start moving into the testing and back end finishing stage. Not much else to say here, it's just getting things done and getting em released. On a mildly exciting note I did commission something very special for the release, I...
2025-05-20 00:21:39 +0000 UTC
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Howdy all, a little Ines this week as she rapidly rockets up in popularity (anecdotally). Might have to do an official poll after Pt8, stopped doing them because seeing Els as the defacto winner was getting depressing. Like watching a dominant champ when they start having to beat the rank 10 guys in the division.
So this week I made the choice to attempt a proper fluid simulation. AKA a functioning "money shot" This did not work out. The level of skill required to make it look even cl...
2025-05-07 20:33:11 +0000 UTC
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Howdy Folks, As Promised here's that Part Eight update I said I would sneak out today. First a small Steam note, thank you all for the support on the launch it's meant a ton. Not going any further because I'll get all maudlin about it, but just acknowledging it.
Anywhooooo.... This animation I'm working at stars our beloved baker Katie Kafton tm. I'm fairly pleased with it, at the moment I'm currently taking some inspiration from Rule34 animators and playing with some things. At the exa...
2025-04-26 02:24:46 +0000 UTC
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Hooo boy today has not been fun, but even a little battered up I can now say that either a few moments after this posting or at the time of it Unbroken is now on Steam! Huzzah.
Now I do have a caveat I have to get out of the way before I do a victory lap.
In summation I commissioned a personal friend to compose most of the soundtrack for the Steam release even after informing him what kind of game it was he was gung ho. But last night after finally playing a copy he decided to rug...
2025-04-24 05:30:59 +0000 UTC
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Hey all! Quick drop in today. Els and Vi are dropping by to deliver some news. And that news is the official release date for Steam Unbroken Book one will releasing to the public next week! So last chance to get in and wishlist it if you haven't, every little bit helps.
https://store.steampowered.com/app/3338660/Something_To_Write_About_Unbroken_Book_One/
2025-04-16 01:23:25 +0000 UTC
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Friends, Romans, Countryman lend me your ears... Tis time for a little check in. Just a little Els for you this week, nothing major just something I put together while I had a spare moment.
This past week was mostly an animation filled one. I mentioned last update that I was working on a new thing with the animation I was working on unfortunately I wasn't able to achieve the effect I desired. The effect was a really cool bit of physics, alas I just don't have the ability to make it fun...
2025-04-08 04:52:47 +0000 UTC
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Hey everybody, just a fun little render this week, you've probably seen the boob book trend so i just thought it would be a fine little fun render to do. Some sort of bug passed through my household this weekend and put me on my ass for last couple days, but I'm feeling like 90% again and back into the fray.
Normally I like to give figures for where we're at update wise but as we move into the tail end of the process that doesn't work quite as well, since most of the work at this poin...
2025-03-25 23:09:37 +0000 UTC
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Hello everybody, posting quickly from my phone today so no renders and a brief update apologies for any formatting issues.
First batch of still renders is complete (mostly, I still have about 15ish to finish rendering overnight or so.) I'll have another wave of changes and fixes to go through, but that's a faster and easier job so huzzah.
With the still finished I'll be returning focus to animation work and finishing that all up.
Along with the main work, back end stu...
2025-03-16 00:15:50 +0000 UTC
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Hey all, quick drop in tonight. No title renders or anything fancy tonight so I'm just dropping a few renders I made for advertisement purposes I hadn't shared here yet so collecting them in one post.
Numbers update, 3711 rendered of the just under 3900 posed. With those poses, general still image posing is now finished up. There's still some fixing and tweaks, but the heavy lifting is finishing up.
Once that last batch finishes rendering up we're gonna be switching back i...
2025-03-08 05:59:49 +0000 UTC
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Heya folks, finally got these updates back on a Friday, that artist mindset really showing through on my scheduling ability. Anyway I've been battling internet connectivity issues the past day so I'm going to be as quick as possible before it inevitably blows out again. The above render was just a little something I put together, testing something out to see if I like it or not. Decided what the heck I can show it.
Weekly numbers , 3567 rendered of the 3769 posed. Spent mor...
2025-02-28 15:28:54 +0000 UTC
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Hello! Below are the most current builds to STWA:Unbroken. With each update the below links will be updated so you can always find the most
Hello! Below are the most current builds to STWA:Unbroken. With each update the below links will be updated so you can always find the most current links here.
Current Build - Unbroken:Book One
PC: GDrive<...
2025-02-19 13:17:48 +0000 UTC
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Hello my lovely people, another week another update. The above render was just one of the the ones I whipped up for Valentines day last week. I ended up putting it in the render vault, but I figure one or two people will enjoy it so why not, it's posted.
Weekly numbers here, We have about 3317 rendered of the 3627 posed. Finished up that last big multi person update so now it's mostly just smaller scenes that need to be finished up. I do also have two scenes that as I'm loo...
2025-02-19 02:48:01 +0000 UTC
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