TUTORIAL - Interactions 5
Let's do yoga. Energy Centering routine. It's one interaction, isn't it?

Let's see it in game:
It seems like one single interaction, but if you manage to see it at the end of the video, it's not really just one...
Let's do yoga. Energy Centering routine. It's one interaction, isn't it?

Let's see it in game:
It seems like one single interaction, but if you manage to see it at the end of the video, it's not really just one...
Been a while since I did one of these. We were starting to break down the tuning of the interactions, but I need to step back to the difference between Super Affordance and Mixer Interaction because it needs to be very clear that they're NOT the same thing. They're similar, almost identical, but they belong to two different worlds.
So, this is Master Magic XML Injector snippet, the thing that makes the interactions in the mod appear in game:
2021-03-20 12:57:26 +0000 UTC
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Did your game improve and did it speed up loading times?
2021-03-19 22:13:53 +0000 UTC View Post



Basically, I decided that it's not the random flirt that pissess me off, but the fact that they build a romance bar with random people. So I decided to lock it... they can random flirt as much as they want, unless you use the interaction (under romance) "express interest in a romantic relationship" the romance bar will not go up, ever.
This should include woohoo if you have no strings woohoo enabled.
Romance can still go down.
The interactions wi...
2021-03-19 03:16:33 +0000 UTC View PostLet's see how Vanilla game, with no mods, runs. Before looking at the video, here are my graphic settings:

DON'T FORGET: my PC is a desktop but it's a 5 years old (if not more) potato I bought with 400 euro (and that's the max I'm willing to spend on a PC, you're reading something written by someone who doesn't have a TV in his room, used a Nokia N73 until the other day and...
2021-03-18 14:20:41 +0000 UTC View PostLet's look at my mod folder first, notice that I'm messy, my organization is really the bare minimum and has a lot of rooms for improvement. Also, this is a tutorial so I didn't organize stuff properly before doing the merge. As I said before, it's the number of packages not the size of the folder that kills the game, so that's the thing you need to keep low. Some stuff are better not be merged:
2021-03-18 11:19:01 +0000 UTC
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Just a video of how the game can run with:

On a toaster:

2021-03-18 00:18:39 +0000 UTC
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I don't know who at Maxis had this idea, and who thought it was a good idea... but I know this is the most hated policy of them all. And I share the sentiment with passion. I disabled the shit out of it, but since I don't like to have useless things just sitting there, I also replaced it with Pet Friendly.
Get influence by interacting with Pets, the Paperbag is gone.
2021-03-16 09:51:38 +0000 UTC View PostSince I get a lot of requests, I'm going to make this little post to give people an idea of what I may accept to work on, and what I'll never even consider working on, because I have the feeling a lot of people have a wrong idea of the reason I'm modding this game.
As a matter of fact, despite being a "modder", I don't like to play with mods. I'd rather play Vanilla, if the game wasn't completely unplayable without mods. I was playing Vanilla before they started introdu...
2021-03-14 09:59:48 +0000 UTC View Post
I still have to add a couple of Degrees but the mod seems to be stable and I can add them later, because I need some rest and I want to use this in my game right now, so I decided to release it, and add the couple of other degrees I still have to add, later.
I love playing this game, I don't get annoyed at all.
Range to wave goodbye to NPCs leaving the lot reduced, requires friendly relationship
2021-03-12 13:17:08 +0000 UTC View Post
The Sims 4 team keeps adding happy, focused, inspired, playful buffs everywhere in order to keep your sims into lala-world, they are barely ever sad or bored, and when they are, the emotion is overpowered by the 2000 positive buffs they get everywhere. Meaningful Stories helps with this, but it's still not enough for me. As I enjoy misery and challenge when I play, and disliked the Stepford Wives mindset of this game right since the beginning, I decided to play the Devil...
2021-03-12 12:29:25 +0000 UTC View PostI haven't played with pets in a while and I didn't notice... you cannot magic clean the dog?!
Anyway, rants aside, you can now Scruberoo the Dog, name of the mod changed to Expanded Scruberoo at this point.
Even the Captain was angry.
Now you can select what you want to turn the other sim into, has all the Maxis options and a couple more:


You can also still cast the standard Maxis random spell.
FIXED: a conflict with the bunnify spell.
This is a collection of various mods to make witches less overpowered I've been using in my game for a while. It adds a new bloodline trait (bloodline none) that gains half xp, and builds more charge. The other bloodline traits are the same as Maxis, but accommodated for the changes made by the no bloodline trait.
The charge gain is globally doubled, a couple of spells will be enough to make your sim charged;
Charge goes down 2 times slower;
XP gain is globally reduced...
2021-03-11 12:12:16 +0000 UTC View PostFixes the resurrect loot missing the following ghost traits:
Flies, Climbing Route, Vending Machine, Overheat
Fixes the resurrect loot of the Wishing Well missing the following traits:
Beetle, Climbing Route, Flies, Murphy Bed, Pufferfish, Rodent Disease, Steam, Vending Machine, Witch Overload
__
As a result, sims died with these deaths could not be resurrected by the respective interactions (the first loot inclu...
2021-03-11 10:45:41 +0000 UTC View PostThe vendors are going around doing whatever the fuck, not only in the Magic Realm, so I decided to apply a new policy to all of them until maxis fixes this shit with the autonomy. As this is a temp mod (I hope) all the interactions from all packs are included in one package, except the RoM ones for which I have a dedicated mod. If Maxis doesn't fix it, I'll make a proper version... for now I just wanted the vendors to tend the fucking stalls.
2021-03-10 23:39:57 +0000 UTC View Post
This mod is meant to make Ghosts more enjoyable to play.
The first effect of the mod is giving Ghosts their very own energy bar:


Ghosts use Ghostly Energy to exist in the livings world. They'll not have physical needs like hunger and bladder anymore (Pets don't have a custo...
2021-03-10 22:26:04 +0000 UTC View PostSome mods required updating to work with my new ghost system:
I left the administration of the Discord server to a friend, I'll still pop in there from time to time for mod support if you need me, but people were constantly writing me in private for this and that reason, taking away time I wanted to dedicate to modding, so I quit it.
I spent hours in the past few days just answering people on Discord, and the new mod I wanted to complete in two days to go back to the University one was taking me too long bec...
2021-03-09 21:27:09 +0000 UTC View Post


Unlocked along Dustify.
You need to manually rename the bunny, though.
If you destroy the bunny the sim will still appear again.
They go back to normal after 2 hours.
If you can't see the video:
Your man is not much into mopping the dust like a filthy peasant...

This spell on failure can still spawn the bunnies even if your removed them, because it makes sense if it's magic.... actually...

Ask the bloody bunny to teach you:
2021-03-07 12:36:12 +0000 UTC
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You're fucked, because Maxis didn't add an option to remove the dust that doesn't relies on the fecking vacuum, which relies on power.
Here you go, took 10 minutes, works like Maxis:

Feel free to Mop the Dust.
2021-03-07 07:24:34 +0000 UTC
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Something mundane like snowing starts and all the sims drop everything they're doing to run outside and awe at the event, but start a Séance in their houses and they'll not give a fuck: Sims 4 logic.
Adds a reaction to Séances at the table for the sims around, they'll now go and see what's going on and assist the ceremony.
If you have my package that gives the bonuses to Vampire Witches, replace it with the one in this post (they conflict, and this one is made compatible...
2021-03-07 06:22:11 +0000 UTC View Post
Guess what Maxis didn't do.
2021-03-05 11:28:56 +0000 UTC View PostI got a system up to allow witches (and vampire witches) to use the seance table to perform rituals. The main interaction is already done, I need ideas for the effects the rituals could have. The rituals will require a minimum of 3 witches, also, I can target all the sims instanced by the game (everyone present on the lot) with them. I'll pick 9 (3 for each school) and they must be doable so nothing the game doesn't allow me to do.2021-03-04 18:14:40 +0000 UTC
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