ALL IN ONE:
This is what I'll be using in game.
Includes: Filthy Lot Trait, No Route Events, No Focused from Cleaning (removes the focused buff from the vacuum, turns all the other insane cleaning buffs into happy ones and restricts them to neat sims), Bunnies Only in Glimmerbrook (wit...
2021-03-04 12:25:24 +0000 UTC
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Why these two? Because when you consider the musical chairs we had from the beginning, the """logic""" behind some lifestyles, and now dust bunnies, it's easy to see who's behind Maxis ideas...
I got some complaints about some nonsenses in lifestyles, and this post is to collect them in one place:
1. Workaholic sims getting tense from too much work: blacklisted from getting it.
2. The frequent traveller lifestyle giving the bored +5 buff every day:
2021-03-04 04:19:15 +0000 UTC
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You know how vampires with this weakness autonomously grab food (more than others, I swear) and then feel sick about it, the geniuses?!
Yeah.
if you have this mod, and you should, mine here goes in the overrides because it conflicts, but applies the same modification by default.
UPDATES
07/04 Solved a problem with Carmil...
2021-03-04 04:03:22 +0000 UTC
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One image is worth more than a million words:

According to Maxis, sims can't read a book outside, because doing it changes the "indoorsy like" commodity and decreases the outdoorsy one as a consequence. Same shit for listening to the stereo, playing the guitar and the violin.
I don't even have enough insults to express my feelings.
Hopefully, I removed this shit.
Two minutes lockout time (six in Maxis default) are enough. You're not birdwatching.
2021-03-03 14:06:58 +0000 UTC
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This mod uses the Séance Circle system of Paranormal Stuff to allow Mages to perform Magic Rituals. There are 3 new runes you can draw on the floor and use to cast some special spells.
The ability to draw the runes is unlocked with the Motes Vision perk, because you need Motes in your inventory to draw the runes on the ground:

Each school of Magic has 6 ritu...
2021-03-03 10:16:53 +0000 UTC
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I started messing with the Mermaid Songs only to add one for the scared emotion... and ended up reworking them all...
They're very... lame in the game, and do nothing at all... SO...
1. I added the Kraken's Call, it will make the other sim very scared;

2. The Night’s Requiem have a stronger and longer effect;
3. Aegean's Questi...
2021-02-26 10:35:40 +0000 UTC
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Thanks Maxis for not updating your stuff, took two minutes. Works like the others in the same category when you unlock the Manipulate Emotions.
Needs the Xml Injector
There are other things they didn't update (the Mastermind trait, Mermaids, the Insensitive trait.... the voodoo doll...)
2021-02-25 15:31:54 +0000 UTC
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Here is another one I never use... and this is a bloody mess from start to finish, it's like they had no idea what kind of career they were doing and did a horrible mashup of FBI + Some kind of James Bond bullshit...
Let's give it a deep look:


2021-02-25 11:44:52 +0000 UTC
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Nothing can affect a person mood like weather, and if you live in a place where the weather is shit 364 days / year, you know how much rain and cloudy weather can put you in a bad mood...
In The Sims, everything affects mood, even taking a poop, but weather... I mean, it does but, very little, and only in some cases... I guess adding a more detailed system would have been logic, and that's against Maxis policy.
With this mod, there will be the chance of weather ha...
2021-02-25 05:35:07 +0000 UTC
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The Astronaut career is one of those, maybe just the one, I never, never use. I tried it once and I was surprised by it, it was all nice until I arrived to the point of choosing a track. After seeing the tracks open, I had my sim quit the job and go into business (because, at the time, it was the only career that wasn't ridiculous). Since I'll be doing some degree related to it, I decided to make it usable.
Let's look at it:
2021-02-24 06:21:52 +0000 UTC
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Just tuned the autonomy down again, and...
Ok I did this some time ago... and I wasn't going to release it, but... since the government recently announced 9 further weeks of lockdown, I decided to just go ahead an make this bullshit public, it seems like a good time since the 9 weeks will include St. Patrick day:

I turned the Root beer float from a mineral into Guinness. It basically just...
2021-02-24 00:00:46 +0000 UTC
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By Maxis Standards, Foxbury has a distinguished degree less than U-Brite. This means that Foxbury can have one degree more from me. I'm currently doing one for U-brite, one for Foxbury... here are the jollies I selected for Foxbury in addition to the ones I already have planned... I want to see which one wins in case I can't do them all because I want to keep a good balance between the two Uni.
2021-02-16 23:06:41 +0000 UTC
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I got many people telling me this... and tried to download a mod myself to have the same result... some files are being downloaded as 1. I don't know why, the issue seems to be Patreon... rename the file and it will be ok.
2021-02-16 22:45:19 +0000 UTC
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I did this mod months ago to block the vendors from going about their businesses in the Realm, chat with people, grab a drink and do every fuck but their job... I never shared because I think the problem is mod related, doesn't happen with no mods, but I wasn't in the mood of 50/50... so I bombed the autonomy to tend the stall to 1000 in their buffs. Since apparently, I'm not the only one with this problem, here is my powerful solution.
2021-02-15 03:02:02 +0000 UTC
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GTW tunings are quite messy... so there is this loot that runs basically in every social interaction and gives the chance to discover if a sim is an Alien. There are two, in fact, one if the Alien is the actor, one if the Alien is the target. As far as I can tell, the first one is well tested, and the discovery happens only for undisguised aliens. The other one has no test whatsoever on this... I assume it's because, when they coded it, Maxis did not consider that the played sim can be the ta...
2021-02-15 02:18:33 +0000 UTC
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25
25 new pointless animation interactions put in game with the sole purpose of borking the autonomy and do nothing at all for gameplay
25!!!
2021-02-14 08:33:45 +0000 UTC
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The mod was causing a problem with the summoning of the Goetia Daemon, 'cause I left in a filter that shouldn't have been there. Solved. If you've been having problems with the Daemons, this was probably the cause. Thanks to Heron for finding out.
2021-02-13 21:35:06 +0000 UTC
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So, before you go on reading this:
I WILL NOT MAKE HARRY POTTER / MAGIC SCHOOL RELATED DEGREES EVER!
That said, there are some gaps in Maxis University and I just got the whim of adding a Chemistry Degree. I need testers for this one, someone willing to go through all the University to the end in the Chemistry program. If the test goes, i plan adding also another couple (Archaeology among them).
The mod overrides a couple of big tuning modules, so it may conflict, but we'l...
2021-02-12 17:14:03 +0000 UTC
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I finally put myself on this, this replaces the stupid Pokémon spectres with the more serious and, frankly, more spooky spirits from IL... I redid all the interactions so they work mostly the same as the default ones:

Since Maxis spectres are four objects, and this is only one, the outcome of the interaction is a bit less predictable, but the reactions of the Maxis spectres are all visuals an...
2021-02-12 00:27:03 +0000 UTC
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I gave up on the idea of ever being able to use NPCC again... so, this was requested. Now, read carefully:
This mod is really meant to be used with
2021-02-07 22:01:47 +0000 UTC
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...and Magic Vendors are Spellcasters
This mod modifies the Magic Vendors in the Realm so the game doesn't pick your generic Market Stall Vendor that you can also find in other regions with the option of also removing the spectral look.
For the mod to function properly, although not required, you need the injection tools s...
2021-02-07 19:10:00 +0000 UTC
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There are these interactions I never turned off the autonomy for with Scam, despite them being annoying, because there is a very logic reason for them to be pushed so aggressively, and the reason are: NPCs. These cannot be turned off without making the NPCs also ignore the toddlers in need, something problematic if you visit them at home or in case you have a mod that makes Toddlers appear in community lots. Still there is no reason for the interactions to be pushed also for played sims, so t...
2021-02-06 18:31:16 +0000 UTC
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I took a pause from writing the next ep. of Crossing, and I'm taking this time to continue our journey inside interactions, because they need a more extensive breakdown than other things.
And I have here a Spell, which is nothing else than an interaction:

We'll be looking at this part here, the basic_extras. This is not required for an interaction to work, but can do many interestin...
2021-02-06 12:14:31 +0000 UTC
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Here is another feature (read: annoyance) I wish they never introduced.
This was originally part of the Job Finding mod, but I decided to take it out and make it standalone.
I was dealing with these with Unlisted Phone Numbers until now... the mod broke and I was forced to remember this shit existed in game... and I'm bloody sick of getting offered to work as a Painter on a very high level, when my sims never in their life tried to paint anything, do not have the ...
2021-02-01 07:58:20 +0000 UTC
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This mod was huge and I'm very tired... anyway...
READ THE DESCRIPTION!!!!!
I'm not going to ask nicely.
First of all, this mod requires the XML INJECTOR
This is a complete rework of how the careers are handled in game. It overrides Maxis careers tuning, and it's not compatible with anything does the same. It is compatible with all my mods and it's compatible with Require...
2021-01-31 22:14:18 +0000 UTC
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I never use this course for the way Maxis set it up... like everything else it's supposed to be funny but just makes me cringe... by renaming it to Criminology I aim to bring it back into a more in real world meaning, I also changed slightly some descriptions.
English only. This only overrides the STBL.
2021-01-31 08:18:25 +0000 UTC
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A little update on how the system will work... I have a bit more of work to do but the interviews system is up and running:
You will be called by the Companies:

this is my testing one, the others have the in-game names.
They'll not call randomly, you need to send the CV and apply for the Job:
2021-01-30 17:22:43 +0000 UTC
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I decided to go with Resume because everything in Sims 4 is standard US, and make the Cover Letter take the place of a second CV
2021-01-30 01:02:07 +0000 UTC
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So, Maxis decided to scare your Sims with Paranormal...
I decided to scare them too...
With unemployment!

Required Job Interview to get into more stable jobs. The outcome will depend on many factors like high school grade, university degree, personality, mood, skills... and...
having a good Curriculum Vitae online:
2021-01-28 06:59:05 +0000 UTC
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