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Paranormal - Rainbow Farts Begone!

My first act as a Paranormal Investigator is banish these Rainbow Farts (cit.) from the game. It's a shame because they are actually fun to play and the feature Maxis spent more time on... but I just cannot stand the way they look! So, until S4Studio Updates and a replacement can be done for them, they're banished from my game. Replacing them while keeping the functionalities is not an option, they ...

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Paranormal Stuff Updates

No Random Townies

Read the instructions.

By the way, I'm willing to pay the first genius who manages to replace this Pokémon-like bullshit with something more serious and actually scary...

To give you an idea of the fierce hate I'm feeling for this right now, I closed the game right after the first spa...

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Tutorials can now be browsed from my site


Like mods. This completes the reorganization of things around here. I'm now going to make myself a tea and then I can finally go back doing stuff.

LINK HERE 

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CATS&DOGS MODS - Masterpost

For Mods support, you can find me on DISCORD

All the other mods can be found HERE

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CATS&DOGS related Mods

Heat time increased

<...

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SEASONS MODS - Master Post

For Mods support, you can find me on DISCORD

All the other mods can be found HERE

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SEASONS related Mods

Autonomous Swing set Only for Children View Post

BG - Scared by Fire

Mood from being in presence of a fire or on fire changed from stressed to scared.

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RoM / Vampires - Scared by Magic and Vampire Bite

Yeah...

Maxis didn't do this, so...

About the reaction from magic, they get scared only if the reaction running is the horrified one. The awe one doesn't make them scared.

The Scary Magic package is not compatible with Spells Reactions Tweak, this mod is updated to include this change, too.

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Patch PC: 1.70.84.1020 / Mac: 1.70.84.1220

UPDATES:

Seasons - Reactions and Run Inside 

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Immersive Vampires 

Not compatibility update, just changed some emotions to scared.

Everything else should be fine.

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As a general info, all the Master Posts for Mods are now linked to View Post

TUTORIAL - Interactions 2

Let's start breaking down the tuning of some interactions, and this will probably take 2 or 3 tutorials. I can't cover, nor I know, all the options an interaction can have, so it's vital to have the TDESC when dealing with interactions, and looking at them when unsure about something (when the TDESC are not sibylline like sometimes they are).

We'll start with a relatively simple one, and the one I chose is a SocialSuperInteraction. So it's yes, a social interaction, but a standalone one...

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IL - Full Weather Control for Mermaids

Doesn't need introductions, I wanted mermaids to be able to fully change the weather.

Needs the XML Injector 

No Conflicts.

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TUTORIAL - Interactions 1

Ok... this cannot be postponed anymore.

Interactions are complicated. If you thought Commodities are confusing, think again... interactions will make them appear like the easiest thing in the world. They're complicated not only because there is a frightening amount of them:

...but also because they have a lot of options that can be enabled:

2021-01-18 08:26:23 +0000 UTC View Post

SE - Always Follow the Rules

This was bothering me and it's the same stupid maxis humourism I cannot stand... 

It's simple like this: if I put the remove shoes sign, is because I want the sims to remove the shoes. If I don't want them to, I don't put the sign. Nope, sims breaking the rules and getting playful about it is not funny, it's annoying, like everything is supposed to be funny in this game. 

This mod will make the sims always remove the shoes if the sign is on lot, plain an...

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University - Events Missing Notifications

Requested Mod.

It seems like some DU Organizations Evens are missing the notifications 

It is reported as a bug, in fact... it's not a bug. Some events, like the Painting one, don't have notifications at all... I added notifications for these events that did not have them.

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TUTORIAL MC - Mod Start to Finish 1

Here I am again, it's warm enough to be out of the bed without freezing me bollocks, so I can go on with my Tutorial series dedicated to MC.

Last time we opened one of my mods to give a look to the logic behind, and we saw that it's really not that complicated at all.

We'll now start recreating that same mod in the Constructor, and, as we saw, we only really need few things to make it work. This will be a 2 parts tutorial, and we'll stop after the first part to break down an inter...

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Sorry for inactivity!

I'll be back doing stuff soon, I'm currently experiencing some little problems, like:

- I can't stay out of the bed because it's freezing;

- The seasonal pattern of my condition makes the idea of being out of the bed even less appealing, the scarcity of sunlight is not helping me feeling less depressed, either.

I also wanted to share two words of solidarity with all the people living in the US who are witnessing agitations across their country.

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PH - Some fixes...

This is called "fixes" because I mean to dig more into Parenthood files... for now, it's really only one fix...

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You may have noticed that, past Teen stage, the sims can still gain life skill points... this is not a bug, it's by design, for some reason I've yet to investigate properly... anyway, at some given ranges in the life skills sims gain a buff, this buff affects autonomy, and it's meant for younger sims to behave in a certain way, and for parents to be a...

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Happy New Year!

Or:
Felice anno nuovo!

Or:
Athbhliain faoi mhaise daoibh!

Or:

Frohes Neues Jahr!

Or:

Hyvää uutta vuotta!

Or:

Joyeuse Nouvelle Année!

Well, I've been into the new year for 4 hours already, in fact... But I sobered up just now so I guess it's a good time like any other, with the world having different timezones and all.

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SE - Outdoorsy and Indoorsy Lifestyles Tweak

You may have noticed that, when you have these two lifestyles, you get the bored moodlet even if your sim has been outside/inside all day...

This because, in order to keep the lifestyles, you sim should engage in campfire, basketball and other interactions that affect the associated commodity... just being outside does nothing. (Same for indoorsy and indoorsy interactions)

Gardening too, does almost nothing... this makes sense because you can garden also inside, but it still bothe...

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SE - Reduced Random Positive Moods from Sentiments

I know a lot of people are eager for this system to be added to mods and whatever... the moment I saw it, I knew I'd probably ended up hating the shite out of it... that moment has come. I'm done with my sims being playful, happy, inspired or whatever the shit all time because of this annoying system... so I reduced it. In case someone else is annoyed like me from it, here you go. They'll still get them but I added the possibility for the loot that runs and gives the buff to do nothing at all...

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UP - A Very Stupid Mod

Irish Sims can now show off their Irish temper by cursing other sims

As Gaeilge, too. It's a skill with 5 levels:

BG - A Very Stupid Mod 

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FIX - Snow Accumulation

Maxis broke the Snow Accumulation in all worlds but the new one.

This should fix it.

The problem seems to be mod related:

On a new save you probably don't need a fix at all (I didn't test it though)

On old saves that are affected the fix seems to work, but not always (I managed to make it work on a testing save I was using to test a mod, that save was affected but saved with only some of my mods, MCCC, the injectors an...

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REMAKE - Walkby Overhaul

Been wanting to redo this for a while because... that mod overrides too many resources from the game and conflicts with too many things, I don't like to do it... so I reworked it to inject the filters, instead. As a result, this mod should now reduce the risk of conflicting to a minimum, in fact... it should not conflict with anything at all. 

This mod now needs INJECTION TOOLS View Post

BG - Disable Phone For Good

On a Singular Sims Basis

I was done with the phone when I play a historical save.

This mod allows to disable the phone on a singular sim basis.

Click on your sim and select "disable phone for good". You can enable it again the same way.

Need the XML Injector. 


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BG - A Very Stupid Mod

Some time ago, as a joke, I told one of my Patrons and friend that I was going to make a mod only in Italian and Irish...

This is that mod, and her Christmas gift!

I don't think anyone else but me and her will be interested in this, but just in case, here you go...

DISCLAIMER: This mod is ironic and stereotypical on purpose.

This mod is also offensive, the s...

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SEASON - Umbrella Tweak

I'm still at war with the bloody umbrella... I've been at war with the bloody umbrella for more than a year.

This mod tweaks the way the umbrella is given without removing it completely. 

Since Maxis is lazy, they made it so that, when a sim is a NPC, and they need to give them an umbrella, they picked the first loot to give the black one, which also removes all the other umbrella preferences from the sim. If the sim is your sim, and you already gave them an umbrella, they lo...

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UPDATE - No walkby using Brooms

Added:

MAGIC HQ ONLY - NPCs should use brooms ONLY in the Magic Realm.

RoM - No walkby using Brooms 

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Utility - Walkby Filters Shared Tuning

This mod requires Injection Tools by Brainblasted

You only need to download brainblasted_InjectionTools.ts4script and put it in your mod folders just like the XML Injector.

This mod is used by:

Ars Goetia 

Vampire Magic

Vampires Can Kill

It's NOT REQUIRED for these mods to work

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TUTORIAL - Mod Breaking Down

Making Of: AUTONOMY TOGGLE 

Why this one?

While this may seem a complicated mod, this mod, in fact, works with only:

Traits

And...

Buffs

2020-12-24 09:23:43 +0000 UTC View Post

TUTORIAL - Static Commodities

These are simple. We met them in one buff once, added there to make the sim play the violin. I'm going to explain how they work, because I'm going to completely break down one of my mods for ye in the next tutorial. 

As you can get from the name, Static Commodities are rather similar to commodities, except they're really... not.

Let's look at an autonomous interaction the sim can perform, for starter:

2020-12-24 08:06:12 +0000 UTC View Post

TUTORIAL - Loots (Actions)

We didn't get into loots in the Constructor tutorials (yet!) but we met them when talking about buffs and commodities and, trust me on this, we're going to meet them all time in our modding career. We technically don't need them to make a simple personality trait, but at some point, we're going to need them... because loots are everywhere in Maxis tuning, they're a basic of the game mechanics, they're inside buffs, traits, interactions, commodities, other loots, objects tuning... they're ever...

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