MINOR MODS - Masterpost
For Mods support, you can find me on DISCORD
All the other mods can be found HERE
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All the minor mods.
No Random Townies: this is basicall...
2020-03-19 05:29:50 +0000 UTC View Post
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No Random Townies: this is basicall...
2020-03-19 05:29:50 +0000 UTC View Post
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I'll not give support if I suspect you didn't read the description, sorry...
This mod is huge and you need to know what it's going to add to the game and how it will work.
LONG STORY SHORT...
When Realm Of Magic came out, what I was hoping to have is Vampire Witches. I didn't get that.
Now, I'm aware you can cheat the witch occult trait on a vampire, but that trait is used by the CAS, and when...
2020-03-18 22:38:24 +0000 UTC View Post
Here you go...
I did this mod only to understand how hard it would be to work alchemy for vampires, and the result o...
2020-03-17 08:14:53 +0000 UTC View PostSomeone complained about this on SimSecret...
This should stop pets from going missing.
Pets don't go missing only disable them from running away at random
Pets don't go missing EVER also disable them from going missing after a fight with another pet.
2020-03-16 05:47:24 +0000 UTC View PostThe Skeleton Butler went missing from Black magic when I updated yesterday... now it's back
2020-03-16 00:50:52 +0000 UTC View PostThis mod is quite simple and was requested by True AI months ago.

It just allows you to click on your sim and say goodbye before leaving the lot... the sim will perform the animation and NPCs should reply back (it doesn't always work straight away)

I hope I got ...
2020-03-15 06:21:10 +0000 UTC View Post
As I promised, this is the Conjuring spell without the worshipping system for people with a less deviant game-style who still wants the Skeleton Servant and the Skeleton Butler.
The Spell...
2020-03-15 01:10:54 +0000 UTC View Post
I'm so tired... anyway, this mod is largely based on my comic CROSSING
This mod allow Witches to gain magical power by selling another Sim's Soul to the Old Gods.
It also includes 3 new spells and other various gift you will ge...
2020-03-14 06:17:37 +0000 UTC View Post
I was going to add a bunch of stuff to this mod, but then I was "asked" to give a look at Expanded Mermaids and that covers a lot of stuff already, so I decided to add mine on top without making doubled interactions. After all, all I wanted was more cruel merm...
2020-03-12 12:26:34 +0000 UTC View PostRight, I'm done... I don't like occults showing off their "occultness". This should prevent walkby from using brooms. I don't know if played sims can activate the broom autonomously like the vampire powers, because as a matter of fact, I just don't like brooms and never use them.
MAGIC HQ ONLY - NPCs should use brooms ONLY in the Magic Realm.
Pick only one.
2020-03-01 11:32:08 +0000 UTC View PostEmpties Glimmerbrook from invasor from other worlds, the only walk-by situations I left in are the ring door bell ones, the neighbor and the Go to Portal\Leave portal... For better result use the "Only Spellcasters go in and out the portal" mod with this one.
UPDATED:
06/05 JUNE 03 PATCH
2020-02-14 15:50:24 +0000 UTC View PostI hate them. I hate Walk-by with a passion, and there are some areas where I hate them even more. As a first thing, I hate seeing Sims from Oasis Spring walking around in Willow Creek like if nothing (and I'm looking for an easy way to edit this behaviour of the game, too), as a second thing, there are places where I hate seeing people around, like the Granite Falls Forest. Now, I was making this mod for myself, since I'm sick of dealing with walk-by when I write my comic, but I got a message...
2020-02-14 08:27:08 +0000 UTC View PostThis was requested a lot of time ago, too... and as usual I don't remember by who.
This mod changes the way Vampires turn, instead of the default animation, they will collapse (die) and stay on ground for a bit before waking up again and turning.
I used the collapse animation from RoM so this mod may require RoM to work.
I'm going to fulfill all requests in time, just bear with me...
Can I make one request, though? Can someone able to mesh make me an A...
2020-02-13 12:48:44 +0000 UTC View Post1- I'm sick of having to activate the sun immunity every time for every vampire I make because I don't agree with the default sunlight weakness.
Sunlight weakness for vampires doesn't exist in lore, it's something introduced by the movie Nosferatu that made it's way into pop culture.
So I removed the death by sunlight unless the vampire has the thin skinned weakness, and made the buffs hidden, no uncomfortable for being in the sun unless they have the weakness.
Being...
How to make two mods work together.
I posted about this some time ago and promised a tutorial. Now I'm sure the system works so I'm ready to teach you how to patch two mods to work together when possible.
Let's recap what a CONFLICT really is: nothing more than two mods overriding the same resource.
Here I have a conflict between a Bug Fix mod and a New Features mod overriding the same Buff:
2020-02-12 05:26:49 +0000 UTC
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Back posting a very small mod.
This is something I HATE from this game since the beginning, and it became really aggravating while writing Crossing...
NPCs joining group chats or picking played sims for a chat...
I hate it for a lot of reasons, among them:
- NPCs join a romance conversation and it becomes awkward
- NPCs pick a played sim for a chat from the fucking bottom of the map
- NPCs pick a played sim for a chat, but you co...
2020-01-15 23:59:43 +0000 UTC View Post
Ok, this mod has now enough features to be released. I plan on adding more but the base is there. So, here are the Time Lords, and I took out of the Gallery my 9th Doctor for the occasion.
How to turn a Sim into a Time Lord:
It must be an Alien. Simply click on your Sim and select "turn into Time Lord"
2019-12-16 21:45:04 +0000 UTC
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IN TESTING
For this mod to work, you need to have Coolspear OVERRIDES folder and resource config file!!
(simasylum- coolspears mods and lots - more nesting depth for folders, you need to be registered to the forum)
This mod follows the same logic used to p...
2019-12-05 06:03:45 +0000 UTC View PostThey were going in pajamas. Dunno and don't care if this exist already somewhere, it was fastest to just do it than searching for it.
UPDATES:
09/17 Sims will now put on the appropriate outfit for the wheatear outside.
2019-12-04 14:40:24 +0000 UTC View PostThis is more an informative post.
I don't know how many people know what really a mod conflict is about, so...
This is Loot:

Load Order Optimisation Tool for Skyrim and other games.
If you played the game in the past, you know that you don't just download mods and drop them in the mod folder of that game, because if you do, the game becomes unstable. you...
2019-12-04 04:04:42 +0000 UTC View PostSo, test based outcomes. the interaction I cloned is the one for Vent.
Now you can give it a look.... and it's pretty much the same as the other one, apart from a mood list, the outcome, and some conditions in the test globals:

Now this means that the interaction will be associated with the stress emotion and change color... do I want it? Well... my roommate and his violin are assoc...
2019-12-03 05:03:30 +0000 UTC View PostThis tutorial is going to be more advanced. I'll soon make a master post to collect them all in order.
As this is a follow up of the basic tutorial, I'll not be covering the process of making a buff, a loot, a social interaction, required to make this mod. I also will not be covering the process of investigating how something happen in game, all things we already saw. We'll be looking though, at some things a buff can do a bit better.
Because, you know, they don't only give ...
2019-12-03 01:29:54 +0000 UTC View PostSo, I'm doing another one without references because I see this can still be confusing, and i hope this will not be EVEN more confusing (if confused, try and do one, it will make things more clear)
So, we have the main instance:

Inside the main instance we can have a list, called loot_actions and a tunable called run_test_first:
2019-12-02 15:25:01 +0000 UTC
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THE FILE IN THIS POST IS NOT A MOD.
This was requested on Tumblr.
Now, before we start, doing this is not hard, but requires to make some changes to tuning files. You can also just open up my mod and copy the things you need from there. I'm going to include a package you can use to export the already made objective I used in my mod as a base that has ALL the degree traits in it, and all the lines you need.
This is my mod: 2019-12-02 12:54:32 +0000 UTC View Post