People were interested in what Hermione will look like in a swimsuit. And so we decided to show you. No clue though what her problem with it is, looks fine to us...
Всем было интересно, как же Гермиона выглядит в своём купальнике. Мы решили попросить её показать. Не знаем, почему она возмущалась, отлично сидит…
2018-12-10 04:51:15 +0000 UTC
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A fix version with all the critical and not-so-much bugs fixed:
1. Fixed the critical bug with the broom, that locked players out of the significant portion of the game.
2. Fixed the bug after resolving problems in the prefects’ branch.
3. Fixed numerous small bugs with the wrong layering on the screens.
4. Additional editing of Russian and English texts.
5. Increased optimisation of the game.
6. Dealt with some of the l...
2018-12-08 11:23:12 +0000 UTC
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The game has a bug with the lack of broom when passing, and a few more small ones, we do our best to fix the bugs. We apologize for any inconvenience
В игре ошибка с отсутствием метлы при прохождении, и еще несколько мелких, мы делаем все возможное, чтобы исправить ошибки. Приносим извинения, за доставленные неудобства
2018-12-05 08:29:22 +0000 UTC
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Well, the winter is finally here. This is Sad Crab team and it time for our first winter news.
The autumn season is coming to a close. And in that time we have made significant strides in interface development, reworked the story of the fourth chapter and introduced numerous smaller corrections into game mechanics. We also made detailed plans for the winter development season. The testing 0.2B version will come out in a couple of days. It has been fully finished, right now we are ...
2018-12-01 11:08:48 +0000 UTC
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Спина Полумны
2018-11-20 19:04:35 +0000 UTC
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Winter is undoubtedly coming and soon we will have to say goodbyes to autumn. This is Sad Crab team and it is time for another news update.
Plot advances at a steady pace. And we continue to polish new interactions. Almost all the scenario works have been finished. And soon they will all be implanted into the game. Once again, story has been edited a small bit, and some of you may be interested in the updated dialogues. Also, due to one of our patrons, we have introduced something...
2018-11-20 19:02:32 +0000 UTC
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And here is the new school wing. Now Marcus won’t have to move around on “touch” alone.
А вот и новое школьное крыло. Теперь герою не придётся там идти "на ощупь"
2018-11-10 09:44:19 +0000 UTC
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Good day to our seafaring friends! This is the Sad Crab team and once again it is time for another news update. Over the course of the past week, we have put most of our efforts into furthering the story line. As well, we continue to work on how we will add new branches and have tested a few things for the 4th chapter; they came out nicely. A new menu addition will allow for an increasing number of side-quests and additional interactions. This change allows us for the bette...
2018-11-10 09:42:09 +0000 UTC
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And so autumn comes into its final third. Winter is coming ever closer and we continue full speed ahead with the development. This is Sad Crab team and it is time for some spooky autumn news.
And to start us off, under the cover of the night we have release the first closed-alpha test of 0.2 - 0.2A. In which we have first shown the realisation of the new menu for character and object interaction. In the following month we plan to rework some of the behaviour, characters, aim...
2018-10-31 11:01:10 +0000 UTC
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And so we are finally here, testing of 0.2 is upon us. First patch includes interface fixes and dialogue edits.We have also added a few functions for future interactions. More details in patch-notes. The most important changes have been mentioned in last news update, as a side note, not everything we have worked and finished last month has been added to the 0.2A. We continue our work to make this version better.
- Reworked inventory system and item usage. Now active-zone...
2018-10-24 16:47:07 +0000 UTC
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Заброшенное крыло
2018-10-21 07:01:46 +0000 UTC
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And so autumn has gone over the equator. And our three month release plan still remains a strong motivator for optimised development. Sadly, while plans our good, following them still alludes us. And this upcoming release is not to the plan, but rather asap. And while it may cause us severe stress, we will still attempt to follow our plan as much as possible.
So, what are we doing right now? We have finished our work on the keyhole, not all things have been implemented and we will...
2018-10-21 07:00:19 +0000 UTC
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Meanwhile, we found another artist willing to work with us. While he joins our style, we entrusted him with the settlement of the well. How is he?
Тем временем мы нашли еще одного художника, готового с нами работать. Пока он вливается в нашу стилистику, мы доверили ему заселение скважины. Как вам?
2018-10-10 09:49:07 +0000 UTC
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Autumn comes into its equator, and we continue our journey. This is Sad Crab and it is time for our full and comprehensive report on incoming things.
We have already started our work on furthering the plot and advancing multiple character lines. While that stuff is being edited, we have also finalized Sonya. For now she is put on a backburner since there are more important things to focus on.
Now the polishing touches didn’t just focus on Sonya. We have decided to finalise...
2018-10-10 09:45:09 +0000 UTC
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Autumn comes into its rights as we continue our journey across the seas. This is Sad Crab team, and it is time for a news update.
Not much time has passed since our last public release, 0.1F, and now we are working toward 0.2A. Public version received a few polishing touches and for the most part has been left alone, Sonya is left alone until better times.
For time being we continue our work on game’s interface. The exiting menus were horrible, so we have reworked them for...
2018-10-03 05:44:02 +0000 UTC
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Jealous Rojella once again enters the port. Time to get the lay of the land and check the charts.
Just a few days ago we have finally released final version of 0.1. Now we are back on track with story advancement. Sonya will get a few edits and advancements here and there. But for time being she goes on a back burner, until we prepare more arts for her.
And so, our main priority for now, is the revamp of the 4th chapter, as we have received many complaints how hard it is to ...
2018-09-20 09:40:47 +0000 UTC
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...Или лайк, если развития таких "Неофициальных" встреч
2018-09-20 09:39:04 +0000 UTC
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Jealous Rojella comes back to port once again! And while it is a bit later than we have planned and usually we post closed news around this time, we have some loot to share with all of you. This release marks the end of the Summer season, and with that the active development of Sonya, from now own we will only build on top of the already integrated mechanics.
Today you will finally get your hands on the final version of 0.1, 0.1f, which is the finalised version of 0.1A with few additions. The ...
2018-09-14 19:42:33 +0000 UTC
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Лайк, если ждёшь развития "неофициальных" встреч
2018-09-10 19:35:54 +0000 UTC
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Well, it is finally here, the end of the summer season is finally upon us, which means that it is time to summarise just what Sad Crab team has been doing for the past 3 months.
One of the biggest parts of the update - is the introduction of achievement system and knowledge base. Which has been the main objective for the summer season on top of possible fixes and optimisations. The tutorial girl, Sonya, also received a bunch of clothes and other stuff. For now they all will be ava...
2018-09-02 20:21:58 +0000 UTC
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Well, it seems we have missed our regular news update by 10 days, but on the other hand this release also marks the news about the release of 0.1S, which has been mostly finished and prepared for testing.
0.1S focuses and further development of in+game assistant. We have added a few important function, which almost brings Sonya to the point we want her at. For now, not all the information will be shown at right places or time, but this is where the reviews come in. And today’s p...
2018-08-30 14:53:09 +0000 UTC
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If Sonya likes to dress so much, let her love to undress. Here in this form it will be waiting for your new uniform.
2018-08-12 17:16:31 +0000 UTC
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Summer is ever so close to its end, yet our work continues. It is time for our so-so regular new update.
We continue our work on Sonya, for now we are adjusting the information available in the help system depending on the stage of the game you are in, as so you don’t have to suffer through the whole information in one lump. Also we continue to improve her wardrobe, making it more flexible and comfortable.
At the same time we work on Sonya’s levels, these levels will ser...
2018-08-12 17:14:28 +0000 UTC
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Summer is entering its final month and we approach our next public release. Just yesterday we have relaxed our latest test version - 0.1B. And while our dedicated cannoneers diligently test it, we will talk about what’s coming next.
Sonya is not finished yet. There are things to improve, and things are a subject to change as the test proceed. We also plan to flesh out a few details and aspects of the new mechanic. And while the basics are complete, in the future we plan to add q...
2018-08-01 12:33:16 +0000 UTC
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Morning cannoneers, pirate kings and deities! It is time to deliver some presents from Captain Sad Crab.
This is a new version 0.1B. The main feature of this update is Sonya - our helper through the adventure. She will have a number of functions, some you will be able to see now, others will be added in later updates. More so, there will be some text additions to already implemented features. For time being, here is the list:
- Information on the world around you - locat...
2018-07-31 12:17:59 +0000 UTC
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Many have asked us:”What is the point of looking behind the curtain, if in the most vital of the moments, our hero refuses to go through with it?”. Well, we are working on that. But for now: try to guess which scene this belongs to?
Многие задавались вопросом: "А зачем заглядывание за шторку, если в самый нужный момент герой туда отказывается заглянуть?". Что ж, мы ...
2018-07-21 12:50:13 +0000 UTC
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Summer has just reached over its half point, and we prepare for another test release. There are still things to do, but they are rather spread out all over the game and none of them are that monumental.
And so in the upcoming version you will be able to see what we have been working on in past few weeks - the internal knowledge system.
In the future, we have plans to abandon an external guide to the game and just implement a help system within the game. For time being - we s...
2018-07-21 11:47:49 +0000 UTC
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And now the keyhole is getting its own mini-location. It will be fully included in the final seasonal update. But for now here is a small preview
Тем временем скважина превращается в собственную мини-локацию. В финальном сезонном патче она попадёт в релиз. А вот как она будет нас встречать при первом нажатии.
2018-07-10 17:14:25 +0000 UTC
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With the start of the new month, our development efforts continue. We plan to release two closed versions before our next public one. The highlight of the upcoming version is the introduction of Sonya, the version itself will be numbered 0.1B.
On top of Sonya, we are working on money earning and spending mechanics. For now we will be introducing somewhat simplified means of earning money and we also will be bringing back the alcohol shop, while there were some difficulties with it...
2018-07-10 17:03:36 +0000 UTC
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Captain Sad Crab greets everyone who decided to visit our port to hear the latest news of our adventures. And first, as a team, we would like to thank all those who left their comments and reviews here and in our discord channel. You help us to quickly identify stronger and weaker sides of the game, which really helps with overall development process.
This month has been full of events, which is to be expected: going through reviews, reflecting on some of our decision, fixin...
2018-07-01 08:13:49 +0000 UTC
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