Hermione from behind
An so another 10 days have gone by, which means it is time to have another news update.
So, what were we doing these past 10 days? We have addressed one of the more annoying aspects of the game, the Snape’s dialogues interface. From your reviews, we understood that there were a couple of points that required significant rework. For the moment we are testing a new dynamic interface, that would allow to choose from multitude of options at the same time, which should allow to speed...
2018-06-21 14:40:19 +0000 UTC View Post
Another ten days have gone by, and many of you had their chance at trying our game. So today we will be talking about the overall results of our first proper release.
After the release we decided to have a short break, and see where and what people think we can improve in our game. And so, with the feedback we received from our players we have already adjusted some of the questionable moments. For example, now girls won’t be leaving you after every single dialogue with you. And ...
2018-06-11 08:33:40 +0000 UTC View PostWell, we are finally here our “Jealous Rodjella” has finally entered the welcoming docks of the port. This time we cannot say that we have a finished game, however in the passed time we have managed to get closer the ideal we seek.
So, what do we currently have in our game: fully finished prologue and almost finished 1st act. While it may not seem as much, we try to put in a lot of detail into our work, and until we are satisfied with them we cannot consider the existing acts tr...
2018-05-31 16:51:44 +0000 UTC View Post
As the development goes on, we continue to increase our ability to study our dear prefects from every angle. It wouldn’t make much sense for Daphne to be so proud of her sit ups otherwise, would it? We hope you will find a more “appropriate” outfit for her in the future.
Между тем, мы не забываем создавать возможность посмотреть на наших горячо любимых старост со всех сторон. Как...
2018-05-13 19:59:21 +0000 UTC View Post
Team Sad Crabs says ahoy to all who voyage with us under our sails. Now we put in maximum effort to finishing up the current version and sending it up to testing. There is only three weeks of spring left and we aren’t planning on making the current release - a summer one.
At the moment, we have already started some preparations for the upcoming release: writing change-log, changing description and setting up the torrent page. Although the official torrent and Patreon link will g...
2018-05-11 13:22:41 +0000 UTC View Post
By popular demand, we post some Wallpapers
По многочисленным просьбам, выкладываем несколько обоев на рабочий стол
2018-05-01 13:35:42 +0000 UTC View Post
Good workers day comrades! The May is finally upon us, and it is time for another news update.
Another month has come to an end, and the spring release is ever so close. Already twice we had to overcome our urge to release as it is, and decided to finish what we have started. This time once again we cannot just pack the game as it is and upload it.
Our initial idea was to integrate the initial stages of the proper erotic content into the public version, including some of the...
2018-05-01 13:32:43 +0000 UTC View Post
Another 10 days have gone by, which means that it is time for another news update.
Everyone are no doubt waiting for the news of the release. Meanwhile, the end of the month encroaches on us, and still there is no end to be seen in our field of development. The paradox of the situation is that we have no clue where our time goes: text is being written, gamecode doesn’t lag behind, and we continue to add new art. And it is not a problem of bad time management (the temp we achieve...
2018-04-21 08:53:51 +0000 UTC View Post
Good time of the day to all who follow Sad Crab team, it is time for another small new update. April is continuing its marsh, and we continue our development.
For now we are focusing on the Overtime mechanic. Of which you still have no clue about. But we are still not prepared to tell you more… At least not this time. All the art for the mechanic is ready, mechanic itself as well as the texts are being implemented. The first part is already in testing, but there are still many t...
2018-04-11 04:07:34 +0000 UTC View Post
Calendar has gone through another 31 pages, and we are turning another page in our development. As always - with another month gone by we bring you this news update.
It is no secret that the upcoming update - is a public release 0.1A, we were planning on releasing it with this update. But as it is right now, the version would only disappoint everyone, our player and us. WIth the development of three major aspects of the game at the same time in the period of one month was too much...
2018-04-01 06:53:04 +0000 UTC View Post
Good time of the day to all of our supporters. Our team is entering its final spurt before the release. Now this will be our first official public release, and this will be the version available to everyone for a while.
We continue our work on the internal knowledge base. We have entered the final stage - meaning that we are working on implementing the design and text. There are few additional mechanics we want to add, but all the major parts are already included. With your ...
2018-03-21 18:56:05 +0000 UTC View Post
Good time of the day to all our followers. Spring is finally setting in and we continue with one thing. Last few weeks we have spent on development of base of the internal knowledge and tips. We are working on a few interesting solutions. We have quite a few ideas, and would like to use as many of them as we can. We will have to see how useful it will be and what can be changed after our players get to see and use it. It will take time to put it all in place and it will be expanded as g...
2018-03-11 21:23:54 +0000 UTC View Post
Good time of the day to all the crew members and those who continue to follow our voyage. Despite weather suddenly deciding that it’s winter time, the development cycle has entered spring time. Which can only mean one thing - we coming ever so close to our first public version in ages. Though some can remember that we had a teaser long time ago and that some of our versions were leaked to the public, we are finally at a stage where we are comfortable to show what we have been up to al...
2018-03-02 09:15:19 +0000 UTC View PostGood time of the day everyone! We have finally finished with fixes for the current version of the game. All active members of the crew will be able to go through right now. Sadly, we didn’t have enough time to complete the technical side of things. Which also resulted in our adjustment of future release, which means that we will be taking longer breaks between some of the versions, but we still plan to keep our releases somewhat regular, alternating between longer content filled versions and s...
2018-02-21 18:26:18 +0000 UTC View Post
Greetings all the members of the Sad Crab crew! Another 10 days have gone by, meaning it is time for another small report 0.0.4s is finally finished and released. We didn’t make a big deal out of this release, as most of the work done was on bugs and mechanics.
Now we can shift our attention to the spring version. This will be the first public version since our first teaser. We plan to complete the third act, which will also mark the end of the tutorial stage of our game. We wil...
2018-02-20 11:00:00 +0000 UTC View PostGood morning everyone, it is time for another news update. We yet again had to delay our updates. Last month has been very packed in a sense of things we had to do, meaning that most of January we had to work on the parts of the game that were behind the rest of the content.
Now the problems with time management are the result of the sheer complexity of this project. Any small change to the code require multiple adjustments of the code in other parts of the game. Recently we have added new gra...
2018-02-12 10:09:49 +0000 UTC View Post
News a bit later, working hard on some good functions.
2018-02-11 18:33:50 +0000 UTC View Post
Another month has gone by, which means that it is time for another news update from Sad Crab crew.
Spring release comes ever closer and that is the main news for today. Other than that, we continue to release intermediate versions. Patrons already had an opportunity to go through 0.0.4B, where we have expanded the main story line and patched gameplay holes of the previous version. Soon, after this new update we will release another fix - 0.0.4S, after which we will focus on adding...
2018-02-01 06:18:03 +0000 UTC View Post
Captain Sad Crab crew gives you yet another news update. A few days ago we have finally released a new version of our game. And frankly - we feel it would have been better to delay some of the content. Now we are focusing on polishing on things that are already in the game, adding new emotions and edit text. That also should result in absence of major bugs in the new version, meaning we won’t need to release multiple hotfixes.
For the most part, you could have seen the results o...
2018-01-20 19:35:00 +0000 UTC View Post
Now that all the holidays and exam diets are over we have finally finished rebalancing, adding fixes and came to a stable point in our code. At first, we didn’t plan to advance the main story as much. But tried to work in parallel on multiple things. In the end we did mess up the schedule, however as a positive, you get a lot more content this way.
Now, some specifics on the actual story development: this is still not the end of the third act, rather it is the middle of it. Whil...
2018-01-17 15:37:39 +0000 UTC View Post
We would like to greet all those who survived the winter break. We have spent that time with relatives, given and received presents and charged with positivity for the coming year. And now let’s focus on our current state.
Through the break, we as always, started to work on everything, trying to improve and advance the game in every single way, successfully failing our plan of releasing the game “in the state it is on the date”. We know it doesn’t reflect to well on ...
2018-01-11 10:33:43 +0000 UTC View Post