The 2017 is coming to an end. This year has been quite unusual for us. We had to throw out almost everything we have worked on and start almost from scratch. We would like to thank you for your continued support, and we wish that you just as us could continue to pursue your dreams in the coming year.
Frankly, it is hard to say that this month was highly productive. Almost half year of development result in a strong hunger for reviews and we had carefully studied them in orde...
2017-12-31 19:13:21 +0000 UTC
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2017-12-21 21:10:44 +0000 UTC
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Another 10 days have gone by and only 10 days left until our next release. During these past days we have continued to go through your reviews and were thinking how to solve the most annoying problems. It is to early to say anything conclusive, and so we would like to remind you that the upcoming version won’t include most of these changes. It will however have all the functionality we couldn’t finish in time for the previous one.
As for the actual work on the game,we have foc...
2017-12-21 10:30:03 +0000 UTC
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2017-12-13 10:53:09 +0000 UTC
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Good time of the day to all of our followers, it is time for our post-release news update. In the course of the past ten days, we have enjoyed an active discussion of our latest version. The main goal of this winter season remained the same: to finish and polish all the major game-mechanics we will be using in the future. To achieve the latter, we have released the 0.0.4A and started its closed testing.
Overall, the reviews have encouraged us to continue our work, and they also ha...
2017-12-10 23:28:53 +0000 UTC
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Here is a downolad link
https://mega.nz/#!GMQQWJyI
Take your code from pm!
Only for 20+ patron
2017-12-01 20:27:29 +0000 UTC
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The winter is finally here. Cold on the streets locked us inside. And the black Friday had just passed. Life goes on…
As for the actual news, prepare for the long read, because Tobi needed an outlet to go on and on, since the ingame texts have become shorter.
To start us off, we are finally returning to our port. For those who are too tired of our maritime terminology, right this moment we are uploading our latest game build to file shares. Our silent and calm voyage, that...
2017-12-01 20:23:10 +0000 UTC
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Another week has gone by in intense development mode. Time is running short, and it is time to priorities. Next week will be the pre-test one, meaning that winter release is ever so close. All the work on text is now focused on the third act. First two are fleshed out, at lease to the point we find satisfactory for the additional content. The existing mechanics are in good conditions, those that are not will remain hidden in this release, in order to avoid the confusion their unpolished st...
2017-11-16 07:42:09 +0000 UTC
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Winter is right behind the corner. Not so close that it is time to unpack and put up the christmas tree, but close enough to stop the muse. Only two more news updates separate us from joyous monthly news update: we are finally ready, to show what we have done. To be clear, we have decided that during the night between the 30th and the 1st we will send out the working build, in spite of everything we would like to add at that point. Regarding the fixes for that release, it is hard to say...
2017-11-08 22:29:57 +0000 UTC
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Tobi:
Ever coming winter is approaching, only one month separates us from the snow filled streets and bitting colds. At least that is what the calendars says. In real life, weather is rarely so stable, giving you snowfalls in September and rainfalls at New Years.
And while weather has such a luxury, we as a team don’t: with spring spent on rewriting the engine, summer on content for the new engine and autumn on texts and polishing. We really don’t want t...
2017-10-31 21:41:51 +0000 UTC
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2017-10-18 23:48:16 +0000 UTC
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Tobi:
Worked on the workspace for the game economic system: work tasks, shops, balancing between earnings and spendings, and overall time management. Previously all that was separated between number of documents, now it is time to put it all together for coding purposes.
As we have mentioned earlier, we are merging the two acts. Due to that newly made act will be very packed. Will a lot dialogues and frequent interactions. By the end of the second act, out p...
2017-10-18 23:40:36 +0000 UTC
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Short news update:
We are working on restructuring of the third and fourth acts. From now own they will be combined, increase the non-linearity of the story progression. At the moment we are discussing the new dialogue web and the events for it. This means that we will need to write few additional dialogues and adapt some of the old ones. We will also introduce the quicker route for those who don’t want to get into our setting for the alternative Hogwarts, and who mainly p...
2017-10-16 16:59:21 +0000 UTC
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Tobi:
Was running flirtation and seduction techniques on the real-life female student. Still harder than the game version…
To keep it short - was busy all week, resulting in low overall productivity.
Artist:
Worked on the interface for letters, added new location “Hogwarts from afar”, some new content. Edited Hermione’s face and reworked Luna’s legs. Worked on the content for the Azkaban, made 4 new miniatures for it.
2017-10-12 00:13:36 +0000 UTC
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Tobi:
Creating a basis for new emotions system. The previous experience showed:
- Inputting emotions is a very long and tedious task.
- Not all combinations and not even all the elements are used.
- For the most part, players to not pay enough attention to emotions to justify the extensive amount of time spent on them.
Therefore, we have decided on a new approach:
- Maximum automatization (simple cyclical algorithm).
- Creating ...
2017-10-04 23:58:08 +0000 UTC
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Tobi:
We ran multiple tests on the combined two acts, fixing many bugs found in the process. Further polishing will be done as the side-activity to the further development. We also came up with a few ideas for the gameplay optimisation, for the moment only as prototypes. For the moment, I prefer to keep it close to the vest: as further testing is needed and we may abandon the idea altogether.
The latest round of testing also revealed an unexpected problem of spiking producti...
2017-09-30 12:53:21 +0000 UTC
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Past week:
Tobi:
Finishing the smaller dialogues, final cut and connection of the scenes of the first two acts. Organizing the TAs for further art and code. Working on sounds and music. Soon, all that will be left are the emotions.
Artist’s report:
This week was quite tough, as most of the time was used animating the duel scene. Sadly, it won’t be possible to implement some cool effect, due to the general lac...
2017-09-20 23:36:04 +0000 UTC
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Khan: And one more thing, we have just opened a new channel for 20$+ supporters. If you have previously tried connection the the discord server, try disconnecting and reconnecting again.

Хан: И еще кое что, открыли отдельный канал в дискорде для 20$+ подписчиков. Если вы уже пытались, то по...
2017-09-14 12:09:29 +0000 UTC
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Past week:
Tobi:
Spent time on Protagonist’s biography. Created a branch through which player can find in high detail about the life of our Protagonist: childhood, upbringing, student years, and, most importantly the reasons for his desires. The whole branch serves as the explanation to his return and goals, and sets up certain events for the future.
For the time being the dialogue that envelopes the aforementioned information is...
2017-09-13 22:17:56 +0000 UTC
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Past week:
Tobi:
Texts, TAs, structuring. Big and small adjustments to the texts.
Artist’s report:
Worked on the interface and the inventory. Made a few changes to Susan’s emotions, so it fits better her new image. Started working on Hermione and big inventory.
Andy:
Fixing bugs in the second act and added new graphics for the top panel and the inventory. And added new cursor.&nbs...
2017-09-07 06:27:39 +0000 UTC
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August news:
Tobi:
The base of the game is finished. All the core art and sub options are ready. Text gets updated when needed, now it is time to focus on balance of the training mechanics. Finally, as the rails of the game are ready, we can add events and requirements for them.
Overall this month was spent on working with the existing game and further development of the existent. First and second act were getting polishing touches, we...
2017-08-31 21:59:26 +0000 UTC
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2017-08-23 22:08:39 +0000 UTC
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Past week:
Tobi:
Finished the second act, started working on the third. Started working on the dialogue engine, which would allow the player to customise the way he gets the dialogues. For the moment, keeps it secret even from the rest of the team. Seems like for the observable future putting such a significant part of the game into one formula is more of a dream, rather than an achievable reality, well, we will see.
Artist’s report:
Adde...
2017-08-23 22:07:40 +0000 UTC
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2017-08-19 03:12:01 +0000 UTC
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“Sad Crab” crew welcomes you with a batch of fresh news.
- Code news: First act has most of its code polished. Second is not far behind. Finished work on improving the items’ interface, work continues on the top panel (icons). Also we continue to improve various secondary moments, such as music player.
- Plot news: Finishing final lines of the second act. Work has been started on modifying the third act (text improvement and adding new plot lines). For the m...
2017-08-19 01:25:00 +0000 UTC
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Past week:
Tobi:
Worked on TAs for the visual components of the game, on top of that worked on editing. For the time being further text has been frozen, until it becomes more urgent. At the same, we continue its adaptation to the updated system. New concepts and prototypes are in discussion. Right now, we are at the stage where 80% of the effort give those important final 20% of the result.
Artist’s report:
These past two weeks, managed to upda...
2017-08-16 22:24:52 +0000 UTC
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2017-08-05 18:54:49 +0000 UTC
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Past week:
Tobi:
Visited the mountain sage of Shangri La, cleared his mind, expanded his horizons, and in the the ascetic conditions of cold mountain halls worked on texts.
Artist’s report:
This past week, found the optimal positions for heroines’ and protagonist miniatures in the office. Finished the missing backgrounds for dialogue windows, also, finished two out of four bedrooms for the 16:9 resolution, worked on e...
2017-08-02 20:23:14 +0000 UTC
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Translation:
Tobi
We continue to test, adjust and improve all the main gameplay mechanics. In order to improve the overall text, first and second acts have been re-written. We continue to work on both branches: one would allow for the deeper immersion into the universe and the other will allow to just skim read most of it. So this month was mostly spent on making the game more playable and enjoyable. All the disjointed pieces are being put together and start to form comprehe...
2017-07-30 15:17:04 +0000 UTC
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2017-07-28 15:55:09 +0000 UTC
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