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Sad_Crab

Sad_Crab

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News 27.07.2017

 

Tobi:

Finalised all the required for the first act, started working on the second act. First act is ever so close to its final, clean form. Only few more tests and you could say that it is finally completed. As so, the text is ready for editing, we are already recruiting and planed out the schedule. We also continue to expand our ability to visualise different moments within the game. 

Small report from the artist:

Finished working on the clock, updated the backgr...

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Night map


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News 21.07.2017

 

Past week:

Tobi:

This week was spent on looking for the ways to optimize gameplay. There were a lot of controversial decisions floating in the air, we looked through the possibilities and the examples of similar mechanics in other games, all in all, it was quite an engaging week. Mostly we were focused on the inventory system, item usage, save/load system and rollback system. Also quite a lot of time was spent on the topic of difficulty. Rather, the way to b...

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News 16.07.2017


Sad Crab team greets all those still waiting for this always no-so-late news update.

Tobi:

So let’s start from the top, the first act has been reworked and rewritten. We already received preliminary feedback from testers, now the focus is on editing, all the future dialogues and texts will be following the new style and characters that tested positively with the testers. As there are no volunteers willing to edit the updated first act, main focus of the team is now focused o...

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Map evening


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News 13.07.2017

Прошлая неделя:

Тоби: 

Текстовая часть первого акта была завершена и ожидает несколько слоёв редактуры. Текст преобразован так, что игра не будет вываливать на игрока все подробности происходящих событий. Игрок будет вправе уточнить всё, что ему показалось...

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New map:Day


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News 05.0.7.2017

 

Tobi:

Morning everyone, who is not indifferent to the fate of the Sad Crab team. And to get going, let's start with some great news - first act is finally fully re-written. Some of the heroine’s characters have been reworked and edited, the old number one and the main heroine of the WT received some special treatment. We also have changed the way our players will learn about the universe, now they get a choice to immerse themselves from the beginning, or to ignore it for the mom...

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News 28.06.17


Tobi:

This month wasn't the best for development, as it was hard to completely dedicate the time to it. To put it shortly, the focus was on TAs and improving the systems we put in place. As I have mentioned last time - this month was very important from the technical point of view. And as mentioned previously, the text is the back of the list of things to do. But now, in order to put all the work done so far, we decided to spend the upcoming weeks on updating the text to the new for...

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New map(alpha)


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News 22.06.2017

 


Morning, Everyone! Today’s news update from the Sad Crab Team is brought to you by Tobi, meaning that it will be a very long one. So strap your belts and get ready. Now the summer so far has been quite rainy, so while there is no outdoor activities to attend, we focus our time on game development. Game has changed its look completely since the last release, and we continue to work on improving it even further, for the time being I have my focus on that improvement and not o...

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News 18.06.2017

  Good Day, Everyone!

 Today is the 18th of June and it is time for another news update from Dron.  And yes, we realise that some of you are getting tired from our constant updates that say: Reworking the acts, release asap.  Oh well, there is not much we can do about it. For once though, I can say that we are close to finishing all the major reworkings, and we are not planning on doing anything similar after the release of 0.0.4. And so we will be focusing our efforts...

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More interactive


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News 14.06.2017

 

This week:

Tobi: 

Finished with the exam diet. Worked on the third act, making it easier to integrate into the game. Even managed to worked in some parts that previously seemed hopeless.

Artist’s report:

In the past week finished miniatures for the entrance at Hogwarts, made few corrections to the office and started on the map.

Me:

Made a new engine-concept for the character menu (added an option for scaling and we can now add ...

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Nola


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News 07.06.2017

 

This week:

Tobi:

Reworked the temporary prototype of the map. Or to be more precise, I threw it out of the window and finished the new concept, so that it has enough capacity for future expansion and features. Finished all the papers, all that is left are the exams.

Artist’s report:

5 new miniatures for the entrance to Hogwarts, the location itself received a few cosmetic touches.

2 miniatures for the office.

1 new item for the inve...

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And some animation in cabinet


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News 31.05.2017

 

Tobi:
Took a very long time to collect the thoughts to write this news update. You may laugh, but we finally updated the first three acts up to the new style. On one hand, we haven't really moved forward in the overall storytelling. On the other, I would like to remind you that we were working on two games, a small time mod, released in September and a big time game, also started that September. While we were continuing the development, drawing all the missing art, we were also worki...

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News 24.05.2017

Past week:


Tobi: 

Finished with the third act.

Wandered across the black desert.


Artist:

Enjoyed the Mediterranean waters.


Me:

Started on the interactions in the Azkaban.

Finished with the inventory, posted a picture on Discord.

Starting now, from time I will be posting good and bad news, sometimes even pictures, so join as soon as Khan sends out the invitation.



Plans for the comin...

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Updated classroom


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News 17.05.17

 

ast week:

As expected, May and June won’t be the most productive of months for the game development. Exam diets, diplomas and vacations. On the plus side, Dron came back from his vacation and so the game parts with Luan and Susan are closing in on the final stage.

Tobi:

Reworked half of the third act, added an alternative playthrough for URDD/BORD.

Artist Report:

Finished miniatures for the lake location and continued work on the office. ...

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News 14.05.2017

 Morning, Day or Night, the news update shall bring the light! Well, maybe, either way the last two weeks were marked with May holidays, some enjoyed to the fullest, others, not so much.


Coding is moving in the right direction. Game went through a significant rework, getting many new triggers and flags, making the introduction a lot more livelier, on top of that, additional interaction logic is being added. As soon as we workout the kinks of the new additions, we will move the ...

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Some journals


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News 11.05.2017

  

Last Week:

Tobi:

Continued the adaptation of the third act. Planed out possible alternative playthroughs.

Artist’s report:

Worked on the miniatures for the lake location and for the office.

Worked on Hagrid’s image. Finished the basic lining.

Made two new inventory items.

Me:

Replaced the placeholders in the first two acts. Polished some code.

Finally fixed the movement of the MC in the office, he no longer...

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Retrospective 3/3

Final Retrospective


 https://mega.nz/#F!GNgTVLaZ!gb_cgleWMXQJa36aMOVr-w 

Scerg.psd

File specially made by Tobi, for all the possible Hermione's hand gestures. Some new interesting positions. Sources included.


Гермиона привязана.zip

BDSM pose of Hermione, that didn't make the cut for the WT, as we shifted our attention to IW, maybe with few chandlers will be used in ...

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Alpha version Hagrid


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News 03.05.2017

 Past week:

Tobi:

Worked through the week...


Artist report:

Point-animation for the fireplace.

Finished drinking-portrait for when the MC is drinking.

Also a curtain.

Point-animation for the curtain.

Defense pose for the MC.

Snape’s defense pose.

Finished polishing MC’s wand pose.

Made an animation for the hat falling down, finished Snape’s shield (now with green skulls), finished standing poses ...

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Near Hogwarts


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News 28.04.2017

 

Tobi:

1. Coding. 

      Finished moving the first two acts to the new engine. For the moment, player can interact with 12 of 15 objects placed in the office, all characters can appear in the office. Working on the new save/load system, different from the classical VN save system, that will bring a certain level of planning into the game. We are also working on the prototype for the inventory system, that will not only allow for storage of k...

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News 27.04.2017

Past week:

Tobi:

Started working on TA for the first chapter of the third act.

Worked on getting mad skillz in S.T.A.L.K.E.R.


Artist report:

Worked on the new location.


Me:

Finished the third part of the second act. 

Prepared the code for the third act.

Finished stats system for the characters.


Plans for the coming week:

Artist got swamped on his job, so he will only focus on miniatures for the of...

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