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theripper93

theripper93

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theripper93 posts

3D Portraits 0.6

Fixed many issues that caused multiple windows to open and unlinked actors not working

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3D Canvas 3.0

Finalization of all the recent updates, accompanied by a nice traier :)


- Minor bugfixes

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3D Canvas 2.9.9.5

- Fixed some complex tiles getting inner objects displaced

- Fixed crash if model was a non existing path

- Added new material options

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3D Canvas 2.9.9.4

New: 

  • If a 3D Model has animations, they will now be displayed in the animation interface (Magic wand in the token HUD)
  • Clean up of the Tile config to show only relevant options, added advanced toggle to tile config.

Changed:

  • Reworked focus camera to act more like a Turn-Based-RPG videogame camera
  • Tile scale property now affects only "Repeat" mode
  • Changed Repeat logic to be as intended (if yo...

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3D Canvas 2.9.9.3 - Tiles are Doors

- Added door property to tiles, it behaves the same as foundry doors. This implementation also includes a distance check, so players tokens can be maximum one square away to open a door

- Split collision\sight blocking on tiles in two separate properties

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3D Canvas 2.9.9.2 - Major performance FIX

FIXED: 

- Dragging tokens was calculating 3D Geometry fog even if the option was disabled, rendering token movement sluggish for no reason

- Draggin and dropping tokens\tiles was not taking the clipping plane into consideration

- Enabling FOW on a map no longer makes the whole scene darker and without antialiasing.

- Other minor fixes

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3D Canvas 2.9.9.1

Big improvements to Tile Editior multi tile handling


https://streamable.com/b2q7ul

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3D Canvas 2.9.9

New:

- Holding control wile doing a Gizmo Translate transform will create a duplicate of the tile and drag a new copy from the original object

- Added client setting to disable the throttled fog update, if you want the live update instead of some extra performance.

Fixed:

- Default wall height and scroll wheel elevation is now dependent on grid size instead of using an arbitrary number

- Reworked logic for standups to be more sol...

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3D Canvas 2.9.8

New:

- Enabling geometry based sight in the scene settings will now also calculate vision polygons this way, this means that you can add a 3d model to a scene, enable the setting and you will have working fog exploration and vision based on the 3d model (this does not mean 3d FOW)


- Minor bugfixes

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3D Canvas 2.9.7

New:

- Navigator now has a "Follow Mode" option that can be toggled, if enabled selecting a token or changing elevation will set the current level in the Navigator automatically. This is enabled by default for players and not for gms, you can change the defaults in the settings.

Changed:

- Camera focus (shift+x or button in the navigator) is now clipping aware and will select the current floor in the navigator

Fixed:

- Minor bugfixes

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RPG Damage Numbers 1.7.6

- Enabling override core bouncing text will now prevent number doubling.

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3D Canvas 2.9.6 - More Polish, more user frendly

As we approach 3.0 i'm keeping up the efforts to make 3D Canvas more accessible and easy to use for players and gms

New - 3D Navigator:

3D Canvas now has it's own 3D navigator, with this helpful slider you will be able to restrict the view to specific levels.

To get the slider you must define Levels in the Levels UI, the slider will use the TOP range of the levels as a clipping plane!

This new interface also comes with 2 Helpful buttons:

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3D Canvas 2.9.5

Fixed:

  • Pings are no longer broken due to hover changes
  • Arrow key movement logic rewritten to make more sense
  • Top down camera shortcut not working if initial position was set in the scene

New:

  • Finished Rework of Status Effects with nice animations :D
  • Hidden tokens now show as translucid
  • Mini Canvas can now be resized

Changed:

  • Mini Canvas Auto popout...

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Levels - Volumetric Templates - 0.7.4

Added better handling for 3D Canvas interactions

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3D Canvas 2.9.4

- Improved hover logic that would sometimes fail on tokens

- Added error handling to render loop to avoid crashing

- Redesigned effcts (thanks to Lucas Ferreira for the model design)

- Locked tiles can no longe be moved

- Players can no longer locally move enemies

- Added all axis scale to scale gizmo

- Minor Fixes

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3D Canvas 2.9.3 - Controls Update

Massive Changes to Controls:

added - WASD to pan the camera

changed - Zooming in no longer slows down camera pan and rotation

Focusing on tokens (shift+x) is now collision aware

Tile Editor:

Removed previous keybindings and added new keybindings (https://github.com/theripper93/canvas3dcompendium/wiki...

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3D Canvas 2.9.2

Wiki Updated and Ovehauled: https://github.com/theripper93/canvas3dcompendium/wiki


- Left clicking on an empty spot will now deselect entities, mirroring foundry behaviour.

- Fixed Templates and Lights not placeable on scene background

- Fixed Animations going out of bounds crashing the scene

- Other minor fixes

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3D Canvas 2.9.1

NEW:

  • Added Levels integration to tile builder: If you define levels in the scene and have the levels UI open you will be able to easly build a layered map!

Fixes:

  • Tiles should no longer duplicate when editing them with keyboard shortcuts
  • Fixed players not beeing able to place templates
  • Fixed light icons disappearing after moving them
  • Other minor bugfixes
  • ...

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3D Canvas 2.9

- Added Token Animations, Right click token hud and click the Magic Wand icon!

- Light Placement Tool, place and move lights directly in 3D

- Controls cleanup - Refactored interaction manager for more responsive and solid controls

- Ruler Text, added a minimum size limit to the ruler text

- General fixes and improvements

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3D Canvas 2.8.2

Functionality

- Fixed emissive map not working correctly on PBR

- Added play\pause option for animated 3d tiles

- Added option on tokens to enable a "stem" (the one on 3d minis to prop up flying creatures)

- Removed options on the tokens relative to terrain since we are moving to tiles. If you have tokens that you use as terrain they will keep working but you cannot change those options anymore

UI/UX

Changed behavio...

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3D Portraits 0.5

- Fixed broken camera aspect ration on widescreen monitors

- Added setting to limit the maximum number of concurrent 3D Portraits 

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3D Canvas 2.8.1

- Fixed drag n dropping tokens onto the 3D Canvas removing 3d model from data

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3D Portraits 0.4

- Restructured the WebGl context handling to prevent crashing, this is a critical update and i would highly suggest updating asap!

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3D Portraits 0.3

Improved object centering

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3D Canvas 2.8 - Map Builder Update

Expanded the tiling system, added sight based on 3D Geometry and more, check the video for a guide on the new features!

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3D Canvas 2.7

- Update to the new tiling system

- Added shadow bias in scene settings to get rid of black striping

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3D Portraits 0.2

- small fixes

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New Release! 3D Portraits

3D Portraits - Live for Early Access Patreons

3D Portraits is not an officially HeroForge® supported module

Transform your 2D Actor portraits into 3D!

This module not only allows you to have full blown 3D Models as character portraits but also supports animated models.

If you have an HeroForge account you can link it to 3D Portraits and import your heroes directly into Foundry!

Items are also supported!

The module has integration with 3D Canvas, Argon and ...

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Filepicker+ 0.9.6

- Updated for upcoming release

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3D Canvas 2.6

- Walls now respect the mirror levels visibility

- Minor bugfixes

- Compatibility with upcoming module release

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