- Fixed camera "shooting up" under some circumstances
- Fixed Some particle effects not beeing obscured by FoW
- Fixed texture repeat = 1 inconsistent, moved repeat to shader which also means performance optimization
- Other minor fixes
NEW: Sounds
- You can now place\move sounds in 3D
- Added "Positional Audio" setting to sound configuration, if enabled the sound easing will be based on camera position instead of token position
2023-05-23 15:40:44 +0000 UTC
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- Hotfix for tile particles
2023-05-21 13:07:39 +0000 UTC
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Added optimizations:
- If 3D Canvas is detected 3D Portraits will share libraries with 3D Canvas avoiding loading an unecessary 2mb+ of librearies on startup
- If Portraits are disabled (for example if you are just using it for heroforge integration) libraries will not be loaded
- If 3D Canvas is detected 3D Portraits will use the 3D Canvas more efficient model loader thus avoiding loading files multiple times.
2023-05-21 12:09:36 +0000 UTC
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- Cleaned up VFX
- Small fixes
- Added Tile based Particle effects:
Now tiles can emit particles, allowing for custom shaped emitters
2023-05-21 09:17:48 +0000 UTC
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- Fixed swing\trust vfx
- Fixed template vfx interaction with TMFX
- New Max instances setting for tiles
- Fixed Scale gizmo, it now correctly rotates to follow the tile when a single tile is selected.
2023-05-18 18:43:52 +0000 UTC
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- Fixed vison angle less than 360deg not working correctly
- Fixed Wind shader not working
- Fixed gizmo locking up for certain tipes of dynamesh
Rework of shader compile pipeline
Changed the ways shaders are compiled, what does it mean?
- Better performance for shaders (probably marginal)
- Shaders now only cause a considerably shorter freezee when enabling them for the first time (up to 1/20 of the time)
- Th...
2023-05-16 13:17:39 +0000 UTC
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- Added new Token Attachments feature
2023-05-14 16:57:40 +0000 UTC
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- Added new VFX: Javelin, Starburst, Swing, Thrust
- Minor fixes
2023-05-13 19:34:11 +0000 UTC
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- Fix for a long standing FOW initialization bug that could lead to completely brokeen FOW under certain conditions
2023-05-12 20:02:54 +0000 UTC
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- More VFX: Arrow, Bolt, Bullet, Magic Arrow
Arrows will stick and remain on the target
- Minor Fixes
2023-05-12 18:27:00 +0000 UTC
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- Added new VFX: Ritual, Explosion (JB2A)
- Fixed targeting arrow that was broken
- Addeed 15 magic signs in thee particles foldeer to use with the new effects
2023-05-11 12:26:43 +0000 UTC
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- Tweaked Fire and Torch VFX
- Added JSON vfx, you can load custom effects made with the QUARKS visual editor
- Fixes to vision related to occlusion
- Minor fixes
- Adjusted autosize settings for VFX for the upcoming Automated Animations release
2023-05-10 14:14:45 +0000 UTC
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- Fixed FOW\Vision issues
- Fixed token ligths not working correctly
- Fixed initial lag when moving a token with light
- Added new VFX
-Minor Fixes
2023-05-08 17:34:30 +0000 UTC
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New vfx are out for supporters!
- Added new VFX
- VFX are now obscured by FOW
- Reworked some VFX to be less performance heavy
- Added .attach() method to the Particle3D to attach an effect to a token
Enjoy and let me know!
2023-05-07 10:24:43 +0000 UTC
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- Added new particle effects for lights: Mist, Gravity Well, Flamethrower, Electric Burst, Poison Cloud, Wave, Laser, Frost
- Added Template VFX automation (dnd5e) - When casting a spell with no duration, a VFX will play and the template will be removed
- Internal data structure refactor for the particle system
- Added live preview of particle effect changes
- Added preset values for particle effects
2023-05-02 11:35:19 +0000 UTC
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The first beta for 3D Canvas 5.0 introduces the new VFX engine, Happy testing!
You can access the new VFX in the Light's 3D Tab!
2023-04-29 12:27:58 +0000 UTC
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Hopefully final fix for the bug that broke Swift's dungeon set
2023-04-25 21:35:32 +0000 UTC
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Fix for more edge cases of older bug
2023-04-25 17:59:39 +0000 UTC
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New Dynameshes
- Stair Dynamesh
- Vines Dynamesh
You can access the Vines generator in the Asset Browser Procedural tools
2023-04-25 15:53:36 +0000 UTC
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- Emergency fix for the emergency fix
2023-04-23 22:43:53 +0000 UTC
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- Resolved critical bug in new implementation that caused issues with some assets
2023-04-23 21:17:51 +0000 UTC
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- Added new Transmission and IoR sliders in tile configuration to create glass-like materials
- Minor fixes
- Super secret feature
2023-04-23 12:12:39 +0000 UTC
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- Added Rock Dynameshes
- Added Chain Dynameshes
- When closing a polygon, the polygon will highlight in white
- Fixed minor issues
2023-04-21 09:53:09 +0000 UTC
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- Cleaned up Cutscenes
- Added Caption to cutscenes
- Added immersive mode to cutscenes
2023-04-17 22:29:42 +0000 UTC
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More Tours\Tutorials
Added tours for every Toolbar Panel, Click the ? button on the header for the tour!
Fixed:
- It's no longer impossible to select tiles after placing an Effect
- First person camera no longer drifts down for small tokens
2023-04-17 15:59:19 +0000 UTC
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This new update adds the Cutscene Engine! Make sure you update the 3D Canvas Mapmaking pack as well!
2023-04-16 15:22:19 +0000 UTC
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- Added new Jagged dynamesh type for cave generation
2023-04-15 10:30:17 +0000 UTC
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Added new QOL feature, drag and dropping an item onto a book will create a new recipe with the same name and image as the item and add the item as the recipe result.
2023-04-14 15:16:51 +0000 UTC
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- Reworked polygon tool
- Fixed templates\lights beeing created with 0 size after a template preview workflow from a spell
- Fixed Torch animation on lights not working
- Switched rendering pipeline so that distance fog is applied after fog of war
- Other minor fixes
2023-04-13 11:42:06 +0000 UTC
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