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theripper93

theripper93

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theripper93 posts

3D Canvas 5.1.3

- Fixed camera "shooting up" under some circumstances

- Fixed Some particle effects not beeing obscured by FoW

- Fixed texture repeat = 1 inconsistent, moved repeat to shader which also means performance optimization

- Other minor fixes

NEW: Sounds

- You can now place\move sounds in 3D

- Added "Positional Audio" setting to sound configuration, if enabled the sound easing will be based on camera position instead of token position

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3D Canvas 5.1.1

- Hotfix for tile particles

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3D Portraits 1.5

Added optimizations:

- If 3D Canvas is detected 3D Portraits will share libraries with 3D Canvas avoiding loading an unecessary 2mb+ of librearies on startup

- If Portraits are disabled (for example if you are just using it for heroforge integration) libraries will not be loaded

- If 3D Canvas is detected 3D Portraits will use the 3D Canvas more efficient model loader thus avoiding loading files multiple times.

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3D Canvas 5.1 Stable

- Cleaned up VFX

- Small fixes

- Added Tile based Particle effects:

Now tiles can emit particles, allowing for custom shaped emitters

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3D Canvas 5.0 Testing 11

- Fixed swing\trust vfx

- Fixed template vfx interaction with TMFX

- New Max instances setting for tiles

- Fixed Scale gizmo, it now correctly rotates to follow the tile when a single tile is selected.

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3D Canvas 5.0 Testing 10

  • Fixed vison angle less than 360deg not working correctly
  • Fixed Wind shader not working
  • Fixed gizmo locking up for certain tipes of dynamesh

Rework of shader compile pipeline

Changed the ways shaders are compiled, what does it mean?

  • Better performance for shaders (probably marginal)
  • Shaders now only cause a considerably shorter freezee when enabling them for the first time (up to 1/20 of the time) 
  • Th...

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3D Canvas 5.0 - Testing 9

- Added new Token Attachments feature

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3D Canvas 5.0 Testing 8

- Added new VFX: Javelin, Starburst, Swing, Thrust

- Minor fixes

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3D Canvas 5.0 Testing 7

- Fix for a long standing FOW initialization bug that could lead to completely brokeen FOW under certain conditions

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3D Canvas 5.0 - Testing 6

- More VFX: Arrow, Bolt, Bullet, Magic Arrow

Arrows will stick and remain on the target

- Minor Fixes

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3D Canvas 5.0 Testing 5

- Added new VFX: Ritual, Explosion (JB2A)

- Fixed targeting arrow that was broken

- Addeed 15 magic signs in thee particles foldeer to use with the new effects

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3D Canvas 5.0 Testing 4

- Tweaked Fire and Torch VFX

- Added JSON vfx, you can load custom effects made with the QUARKS visual editor

- Fixes to vision related to occlusion

- Minor fixes

- Adjusted autosize settings for VFX for the upcoming Automated Animations release

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3D Canvas 5.0 Testing 3

- Fixed FOW\Vision issues

- Fixed token ligths not working correctly

- Fixed initial lag when moving a token with light

- Added new VFX

-Minor Fixes

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V10 Megapack - May

Pack including all the latest module versions.

Click here for information on how to use, install and required dependencies.

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3D Canvas 5.0 Testing 1

New vfx are out for supporters!

- Added new VFX

- VFX are now obscured by FOW

- Reworked some VFX to be less performance heavy

- Added .attach() method to the Particle3D to attach an effect to a token


Enjoy and let me know!

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3D Canvas 5.0 BETA 2

- Added new particle effects for lights: Mist, Gravity Well, Flamethrower, Electric Burst, Poison Cloud, Wave, Laser, Frost

- Added Template VFX automation (dnd5e) - When casting a spell with no duration, a VFX will play and the template will be removed

- Internal data structure refactor for the particle system

- Added live preview of particle effect changes

- Added preset values for particle effects

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3D Canvas 5.0 BETA

The first beta for 3D Canvas 5.0 introduces the new VFX engine, Happy testing!

You can access the new VFX in the Light's 3D Tab!

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3D Canvas 4.29

Hopefully final fix for the bug that broke Swift's dungeon set

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3D Canvas 4.28

Fix for more edge cases of older bug

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3D Canvas 4.27

New Dynameshes

- Stair Dynamesh

- Vines Dynamesh


You can access the Vines generator in the Asset Browser Procedural tools

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3D Canvas 4.26

- Emergency fix for the emergency fix

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3D Canvas 4.25

- Resolved critical bug in new implementation that caused issues with some assets

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3D Canvas 4.24

- Added new Transmission and IoR sliders in tile configuration to create glass-like materials

- Minor fixes

- Super secret feature

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3D Canvas 4.23

- Added Rock Dynameshes

- Added Chain Dynameshes

- When closing a polygon, the polygon will highlight in white

- Fixed minor issues

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3D Canvas 4.22

- Cleaned up Cutscenes

- Added Caption to cutscenes

- Added immersive mode to cutscenes

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3D Canvas 4.21

More Tours\Tutorials

Added tours for every Toolbar Panel, Click the ? button on the header for the tour!

Fixed:

- It's no longer impossible to select tiles after placing an Effect

- First person camera no longer drifts down for small tokens

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3D Canvas 4.20 - Cutscene Engine update

This new update adds the Cutscene Engine! Make sure you update the 3D Canvas Mapmaking pack as well!

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3D Canvas 4.19

- Added new Jagged dynamesh type for cave generation

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Mastercrafted 1.7.8

Added new QOL feature, drag and dropping an item onto a book will create a new recipe with the same name and image as the item and add the item as the recipe result.

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3D Canvas 4.18

- Reworked polygon tool

- Fixed templates\lights beeing created with 0 size after a template preview workflow from a spell

- Fixed Torch animation on lights not working

- Switched rendering pipeline so that distance fog is applied after fog of war

- Other minor fixes

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