It's time for a new 3D Mapmaking Contest! You can submit maps until the 20th of May using the Community Maps feature, if you don't know how to submit a map read here https://wiki.theripper93.com/levels-3d-preview/communitymaps#sharing-a-map
Rules:
- You can use any asset from the Mapmaking Pack or the Baileywiki pack
- Othe...
2023-04-12 13:43:49 +0000 UTC
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- Added support for Warpgate
- Added support for Automated Animations teleport feature
2023-04-11 14:06:14 +0000 UTC
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- Fixes and changes for the new Room Builder to work correctly
- Fixed FOW bleeding into the padding
2023-04-10 17:35:55 +0000 UTC
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- Many fixes and improvements to the Multithreading FOW
- Multithreading is now no longer a setting and it's enabled by default
- Added new wall extrusion tool, you can find it in the Asset Browser utility tab, this tool will convert the walls in the scene to tiles.
2023-04-08 14:11:26 +0000 UTC
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- Fixed some issues with autotargeting with 3D Canvas
2023-04-08 13:03:27 +0000 UTC
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Animated Doors!
A new option as been added that will animate the door instead of toggling transparency when opening\closing doors! (you can also set the opening angle)
Please keep in mind that the 3D Model pivot needs to be on the door hinge for the animation to work correctly.
Fixes to multithreading
Fixed various bugs in the multithreaded fog of war.
Lathe
Added new option for the polygon dynamesh
2023-04-07 13:42:26 +0000 UTC
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Fixes:
- Fixed broken interaction that could lock up template\light placement making it unusable until refresh
- Fixed fast dragging of tokens leaving the ruler behind
Templates:
- Reworked visual styles of templates to have more of an edges look instead of the whole wireframe
Dynamesh:
- Added the new polygon solidify and lathe dynameshes
2023-04-05 14:33:28 +0000 UTC
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Lots of new features!
Token Auras You will find a new "Aura" category in the token 3D Tab where you can setup a persistent aura ring!
Polygon Dynamesh This new dynamesh type will let you draw a 3D Shape from an extruded polygon. You can access the tool from the Tile Controls
Padding Appearance Reworked the old "Display Table" into the new Padding appearance, this option will let you chose between some presets, you can ...
2023-04-04 16:01:53 +0000 UTC
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- Added new Cast From Content Links feature (misc tab)
I found myself rarely using magic items handling modules since i don't care much about the tracking provided, but sometimes i just wished i could cast a spell from an item description without having to import it into the sheet. This little tweak does just that. Click on the magic wand and the you'll be able to cast a spell ...
2023-04-02 21:36:01 +0000 UTC
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- Fixed floating point error
2023-04-02 10:49:44 +0000 UTC
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- Added new VFX when applying an active effect
- More ruler improvements to show better when a movement goes through objects
- Reworked drag n drop workflow to allow billboard placement through the asset browser
- Better ruler text and scaling
- Fixed tiles turning progressively more invisible when toggling hidden status if texture repeat was set to 1
- Fixed renderer not working correcting if core settings "Disable Pixel Resolution Scaling" was enabled
- A...
2023-04-02 10:42:12 +0000 UTC
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Pack including all the latest module versions
2023-04-01 23:52:43 +0000 UTC
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- Fixed rounding (again)
2023-04-01 23:51:14 +0000 UTC
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- Fixed critical bug that reset the interface when attempting to edit a recipe.
2023-03-31 11:53:05 +0000 UTC
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- Finished Ruler UI rework
- Cleaned up a lot of small glitches in various interactions
- Lights\Templates now snap to half grid
- Addendum - fixed broken upload
2023-03-28 20:44:41 +0000 UTC
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- Resolved critical bug that would lock the camera under certain sircumstances while using the asset browser
- Fixed multiple token movement broken after the waypoint update
2023-03-28 14:24:30 +0000 UTC
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- Added filter button to searchbar to filter for only craftable recipes
- Craftable recipes now have their image highlighted
2023-03-28 12:46:57 +0000 UTC
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- Cleaned up new drag selection
- Fixed some broken mouse interactions
- Slight speed up of loading times (maybe)
- Added close button to loading screen
2023-03-27 12:04:03 +0000 UTC
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- More tour updates
- Box selection no longer requires pressing F
- Fixed minor bugs
2023-03-26 13:57:01 +0000 UTC
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- Added Ruler Waypoints (controls the same as Drag Ruler - Right click to place waypoint, space to remove)
- Unified controls into the new 3D Scene panel (eg, moved tiny buttons)
- Reduced default for cached lights to 4
- Fixed other minor issues
2023-03-25 12:36:29 +0000 UTC
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- Finalized the new user experience revamp!
2023-03-22 15:40:08 +0000 UTC
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- Updated new user experience
- Small bugfixes
2023-03-21 16:06:21 +0000 UTC
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Another update in a small series of updates to iron out as many kinks as possible before moving to 3D Canvas 5.0 which will have a lot of under the hood library updates.
- Disabling shaders in the settings will now only disable heavy hitters (fire,lighting,ice,oil) since other shaders are essential for using the map (such as the gradient shader) and are not nearly as demanding
- Fixed mouse interaction on tokens where tokens could be moved accidentally when doubleclicking
- ...
2023-03-20 22:48:35 +0000 UTC
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- Tokens turning transparent when dragging has been removed in favour of removing the stuttering on first drag
- Lights no longer cause freezing on first creation
2023-03-20 17:49:18 +0000 UTC
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- Decals can now be rotated to project on vertical surfaces (eg walls)
- FoW is now enabled by default on new scenes
- Multithreading is now enabled by default
- Saving camera position while in First person mode will load the scene in first person mode (if the user has at least one owned actor in the scene)
- Minor fixes
2023-03-20 14:06:03 +0000 UTC
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- New Decal Dynamesh
- New Effect browser (update 3D Canvas Mapmaking pack) that will leverage the new Decal for quick drop in effects
- Ruler will now read Range Bands from Hover Distance
- Other minor fixes\improvements
2023-03-18 13:44:51 +0000 UTC
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- Fixed "Round Measurements" not actually working.
2023-03-15 12:38:58 +0000 UTC
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- Added Left click and hold as an alternative way to PING (hold shift to move camera)
- Added setting for tiles to highlight them when hovered while in the token layer
- Tiles with MATT "Pointer" option enabled will recive the above effect as well as non secret doors
- Fixed bug where tokens could be randomly hovered and get stuck in that hover state until another token was hovered
- Fixed group select not selecting instanced tiles
- Pings are now brighter
2023-03-15 12:26:29 +0000 UTC
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- Updated Pings visual, added customizable sound effect
- Cursors will now use last known position to prevent flicker
2023-03-14 18:18:24 +0000 UTC
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- Fixed tokens with just 1 face still showing the button in the HUD
2023-03-13 12:10:40 +0000 UTC
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