[Comm 2024] Cosmogenesis [3/3 Finale]
We're in this together! Hopefully that dragon has some cash floating around somewhere...
Third and final part of a comic for ImaginaryDragon
We're in this together! Hopefully that dragon has some cash floating around somewhere...
Third and final part of a comic for ImaginaryDragon
Hey folks, this is a devlog about some upcoming changes from my home studio. We've had two big updates this month, and I am settled in after a lengthy personal hiatus, so I wanted to make a small post about my future plans.
As a solo developer, I often follow my own line of interest when producing games. I will pick ideas up, make small projects, shelve weeks of work, or scrap ideas that have already been in the pipeline. In the future, I'd like to...
Rapturous is back, this time with a fresh coat of materials and shaders. Reimagined in a much more action-centric roguelike format! Use cards, and your jaws to defeat an endless stream of demonic foes!
Try out this gameplay demo before the public, and get a chance to help give feedback! It makes a big difference since this whole project (aside from the music and unity engine) was made by me! If folks resonate with this project I would be very excited to keep expanding on it.
Tr...
Press To Struggle has gone through a lot of thematic changes since the project began, but this nightly release aims to finally point the game into a singular thematic direction. We've set the ground work for deeper and more complicated story and progression, as well as just general cleanup of many of the game's more spaghetti-like systems. Work on P2S has been steadily ramping up and I'm excited to make some fun new features.
Hope you enjoy!
-Zyyphelze
Changelog:
Hey folks!
My move took an unexpectedly long time, but I'm finally settled and moved in to Madison! My family situation is settled, finances are in order, and we're finally seeing some stability. A few boxes left to take apart, but I'm going to call my interstitial hiatus over and done~!
Starting this week I'll be getting back to a full-time art and work schedule. I'll be announcing commission openings, new game updates, and hopefully lots more fun things within the next week ...
You never see it coming. An innocuous Sunday night, then BAM a new P2S release!
I've not announced much of what has been happening with this game, but I've been adding and tweaking pieces for a while. Enumerating all the changes would be nonsense, since many of them are lodged firmly in the core of the game itself.
For now, here's a new scenario with a big tiger boy named Morgan, commissioned by SillySigma. There are 2 minigames and 4 unique endings, along with the debut o...